Editing Super Missile
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{{Weapon-infobox | {{Weapon-infobox | ||
|image=[[File:Super Missile | |image=[[File:SSBB Super Missile.jpg|250px]] | ||
|caption=Samus firing a Super Missile in ''[[Super Smash Bros. Brawl]]'' | |caption=Samus firing a Super Missile in ''[[Super Smash Bros. Brawl]]'' | ||
|games= | |games=''[[Metroid: Zero Mission]]''<br/>''[[Metroid Prime (game)|Metroid Prime]]''<br/>''[[Metroid Prime 2: Echoes]]''<br/>''[[Super Metroid]]''<br/>''[[Metroid: Other M]]''<br/>''[[Metroid Fusion]]''<br/>''Super Smash Bros. Brawl'' | ||
|users=[[Samus Aran]]<br/>[[Dark Samus]]<br/>[[SA-X]] | |||
|location=Metroid: Zero Mission: Varies<br/>Metroid Prime: [[Phendrana Drifts]]<br/>Metroid Prime 2: Echoes: [[Torvus Bog]]<br/>Super Metroid: [[Brinstar]]<br/>Metroid Fusion: [[Sector 3 (PYR)]] | |||
|properties=Homing capabilities when locked on | |||
|ammo=5 Missiles (''Metroid Prime'', ''Metroid Prime 2: Echoes'', and ''Metroid: Other M'')<br/>Single Super Missile (''Metroid: Zero Mission'' and ''Super Metroid'')<br/>Single Missile<br/>(''Metroid Fusion'') | |||
|users= | |||
|location= | |||
|properties= | |||
|ammo | |||
|combo= | |combo= | ||
}} | }} | ||
{{stub}} | {{stub}} | ||
'''Super Missiles''' are very powerful upgrades in the ''[[Metroid (series)|Metroid series]]'', a more concussive version of the standard [[Missile]]. They are bulkier in appearance and are green tipped, as opposed to the slim, red-tipped Missiles. They are used to destroy certain armor and enemies, as well as clear away extremely dense materials such as [[Cordite]]. | |||
'''Super Missiles''' are powerful | |||
==Appearances== | ==Appearances== | ||
===''Metroid | ===''Super Metroid''=== | ||
The Super Missiles first appear in ''[[Super Metroid]]'', where they are as powerful as five ordinary missiles. They are also used to open green doors. The impact of one of these missiles will cause the screen to shake and will dislodge any nearby enemies which happen to be crawling on the walls and ceilings. | |||
==='' | ===''Metroid Fusion''=== | ||
Super Missiles appear in ''[[Metroid Fusion]]'', but they are not a permanent item. Instead, they replace [[Samus Aran|Samus's]] regular missiles until they are replaced by the [[Ice Missile]]s. | |||
===''Metroid Prime''=== | ===''Metroid Prime''=== | ||
In ''[[Metroid Prime (game)|Metroid Prime]]'', Super Missiles are | In ''[[Metroid Prime (game)|Metroid Prime]]'', Super Missiles are fired by charging up [[Samus Aran|Samus's]] [[Charge Beam]] and firing a missile. Once again, they are equivalent to five missiles and take up five missiles in use. | ||
The Super Missile upgrade is acquired after activating the [[Space Pirate|Space Pirate's]] [[Astronomical Holographic Projector]] in the [[Observatory]] of [[Phendrana Drifts]] | The Super Missile upgrade is acquired after activating the [[Space Pirate|Space Pirate's]] [[Astronomical Holographic Projector]] in the [[Observatory]] of [[Phendrana Drifts]]. | ||
===''Metroid Prime 2: Echoes''=== | ===''Metroid Prime 2: Echoes''=== | ||
[[File:Super Missile (Echoes).png|left|50px|The Super Missile upgrade from ''Echoes'']] | [[File:Super Missile (Echoes).png|left|50px|The Super Missile upgrade from ''Echoes'']] | ||
Super Missiles return | Super Missiles return in ''[[Metroid Prime 2: Echoes]]'', identical in all ways except for the fact that they open green doors. | ||
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===''Metroid | ===''Metroid Zero Mission''=== | ||
In ''[[Metroid: Zero Mission|Zero Mission]]'', Super Missiles returned to the way they worked in Super Metroid, being a separate weapon acting as a more powerful alternative to regular missiles. They are not required to beat the game if the player uses secret passages. | |||
===''Metroid Prime 3: Corruption''=== | |||
Super Missiles do not make an appearance in ''[[Metroid Prime 3: Corruption]]'' since there is already a [[Hyper Missile]], and a return of the Super Missile would be redundant. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <center><gallery> | ||
File:Super Missile.png|Samus firing the Super Missile after acquisition in ''[[Metroid Prime 2: Echoes]]'' | File:Super Missile.png|Samus firing the Super Missile after acquisition in ''[[Metroid Prime 2: Echoes]]'' | ||
File:SA-X | File:SA-X Super Missile.png|The [[SA-X]] firing a Super Missile | ||
File:Fusion Super Missile.png|Super Missile in ''Metroid Fusion'' | File:Fusion Super Missile.png|Super Missile in ''Metroid Fusion'' | ||
File:SM Super Missile.jpg|Super Missile fired at a frozen [[Metroid (species)|Metroid]] in ''[[Super Metroid]]'' | File:SM Super Missile.jpg|Super Missile fired at a frozen [[Metroid (species)|Metroid]] in ''[[Super Metroid]]'' | ||
File:ZM Super Missile.png|Super Missile at a frozen [[Space Pirate]] in ''[[Metroid: Zero Mission]]'' | File:ZM Super Missile.png|Super Missile at a frozen [[Space Pirate]] in ''[[Metroid: Zero Mission]]'' | ||
File:Astronomical Holographic Projector 06.png|The Super Missile upgrade in ''Metroid Prime'' | File:Astronomical Holographic Projector 06.png|The Super Missile upgrade in ''Metroid Prime'' | ||
File: | File:Supermisslepowerup.jpg|The Super Missile upgrade in ''Metroid Prime'' | ||
</gallery></center> | |||
</gallery> | |||
{{Missile-nav}} | {{Missile-nav}} |