Super Missile: Difference between revisions

From Metroid Wiki
273 bytes added ,  12 February 2011
m
no edit summary
mNo edit summary
Line 20: Line 20:
==''Metroid Prime''==
==''Metroid Prime''==
In ''[[Metroid Prime (game)|Metroid Prime]]'', Super Missiles are fired by charging up [[Samus Aran|Samus's]] [[Charge Beam]] and firing a missile. Once again, they are equivalent to five missiles and take up five missiles in use.
In ''[[Metroid Prime (game)|Metroid Prime]]'', Super Missiles are fired by charging up [[Samus Aran|Samus's]] [[Charge Beam]] and firing a missile. Once again, they are equivalent to five missiles and take up five missiles in use.
The Super Missile upgrade is acquired after activating the [[Space Pirate|Space Pirate's]] [[Astronomical Holographic Projector]] in the [[Observatory]] of [[Phendrana Drifts]].


==''Metroid Prime 2: Echoes''==
==''Metroid Prime 2: Echoes''==
Line 37: Line 39:
File:SM Super Missile.jpg|Super Missile fired at a frozen [[Metroid (species)|Metroid]] in ''[[Super Metroid]]''
File:SM Super Missile.jpg|Super Missile fired at a frozen [[Metroid (species)|Metroid]] in ''[[Super Metroid]]''
File:ZM Super Missile.png|Super Missile at a frozen [[Space Pirate]] in ''[[Metroid: Zero Mission]]''
File:ZM Super Missile.png|Super Missile at a frozen [[Space Pirate]] in ''[[Metroid: Zero Mission]]''
File:Astronomical Holographic Projector 06.png|The Super Missile upgrade in ''Metroid Prime''
</gallery></center>
</gallery></center>