Super Missile: Difference between revisions

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'''Super Missiles''' are very powerful upgrades in the ''[[Metroid (series)|Metroid series]]'', a more concussive version of the standard [[Missile]]. They are bulkier in appearance and are green tipped, as opposed to the slim, red-tipped Missiles. They are used to destroy certain armor and enemies, as well as clear away extremely dense materials such as [[Cordite]].
'''Super Missiles''' are very powerful upgrades in the ''[[Metroid (series)|Metroid series]]'', a more concussive version of the standard [[Missile]]. They are bulkier in appearance and are green tipped, as opposed to the slim, red-tipped Missiles. They are used to destroy certain armor and enemies, as well as clear away extremely dense materials such as [[Cordite]].


==''Super Metroid''==
==Appearances==
===''Super Metroid''===
The Super Missiles first appear in ''[[Super Metroid]]'', where they are as powerful as five ordinary missiles. They are also used to open green doors. The impact of one of these missiles will cause the screen to shake and will dislodge any nearby enemies which happen to be crawling on the walls and ceilings.
The Super Missiles first appear in ''[[Super Metroid]]'', where they are as powerful as five ordinary missiles. They are also used to open green doors. The impact of one of these missiles will cause the screen to shake and will dislodge any nearby enemies which happen to be crawling on the walls and ceilings.


==''Metroid Fusion''==
===''Metroid Fusion''===
Super Missiles appear in ''[[Metroid Fusion]]'', but they are not a permanent item. Instead, they replace [[Samus Aran|Samus's]] regular missiles until they are replaced by the [[Ice Missile|Ice Missiles]].
Super Missiles appear in ''[[Metroid Fusion]]'', but they are not a permanent item. Instead, they replace [[Samus Aran|Samus's]] regular missiles until they are replaced by the [[Ice Missile]]s.


==''Metroid Prime''==
===''Metroid Prime''===
In ''[[Metroid Prime (game)|Metroid Prime]]'', Super Missiles are fired by charging up [[Samus Aran|Samus's]] [[Charge Beam]] and firing a missile. Once again, they are equivalent to five missiles and take up five missiles in use.
In ''[[Metroid Prime (game)|Metroid Prime]]'', Super Missiles are fired by charging up [[Samus Aran|Samus's]] [[Charge Beam]] and firing a missile. Once again, they are equivalent to five missiles and take up five missiles in use.


The Super Missile upgrade is acquired after activating the [[Space Pirate|Space Pirate's]] [[Astronomical Holographic Projector]] in the [[Observatory]] of [[Phendrana Drifts]].
The Super Missile upgrade is acquired after activating the [[Space Pirate|Space Pirate's]] [[Astronomical Holographic Projector]] in the [[Observatory]] of [[Phendrana Drifts]].


==''Metroid Prime 2: Echoes''==
===''Metroid Prime 2: Echoes''===
[[File:Super Missile (Echoes).png|left|50px|The Super Missile upgrade from ''Echoes'']]
Super Missiles return in ''[[Metroid Prime 2: Echoes]]'', identical in all ways except for the fact that they open green doors.
Super Missiles return in ''[[Metroid Prime 2: Echoes]]'', identical in all ways except for the fact that they open green doors.
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==''Metroid Zero Mission''==
===''Metroid Zero Mission''===
In ''[[Metroid: Zero Mission|Zero Mission]]'', Super Missiles returned to the way they worked in Super Metroid, being a separate weapon acting as a more powerful alternative to regular missiles. They are not required to beat the game if the player uses secret passages.
In ''[[Metroid: Zero Mission|Zero Mission]]'', Super Missiles returned to the way they worked in Super Metroid, being a separate weapon acting as a more powerful alternative to regular missiles. They are not required to beat the game if the player uses secret passages.


==''Metroid Prime 3: Corruption''==
===''Metroid Prime 3: Corruption''===
Super Missiles do not make an appearance in ''[[Metroid Prime 3: Corruption]]'' since there is already a [[Hyper Missile]], and a return of the Super Missile would be redundant.
Super Missiles do not make an appearance in ''[[Metroid Prime 3: Corruption]]'' since there is already a [[Hyper Missile]], and a return of the Super Missile would be redundant.