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[[File:Super missile.jpg|thumb|Samus fires a Super Missile in ''[[Super Smash Bros. Brawl]]''
[[File:Super missile.jpg|thumb|Samus fires a Super Missile in ''[[Super Smash Bros. Brawl]]'']]
'''Super Missiles''' are very powerful upgrades in the Metroid series, a more concussive version of the standard [[missile]].  
'''Super Missiles''' are very powerful upgrades in the Metroid series, a more concussive version of the standard [[missile]].  



Revision as of 04:42, 26 April 2010

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File:Super missile.jpg
Samus fires a Super Missile in Super Smash Bros. Brawl

Super Missiles are very powerful upgrades in the Metroid series, a more concussive version of the standard missile.

Super Metroid

The Super Missiles first appeared in Super Metroid, equalling the strength of five ordinary missiles. They are also used to open green doors.

Metroid Prime

In Metroid Prime, Super Missiles are fired by charging up Samus' Charge Beam and firing a missile. Once again, they are equivalent to five missiles and take up five missiles in use. When performing the technique with other beams, they will use the specific beam's combo, such as Wave Beam's combo being the Wavebuster, the Ice Beam's combo being the Ice Spreader, and the Plasma Beam's combo being the Flamethrower.

Metroid Prime 2: Echoes

Super Missiles return in Echoes, identical in all ways except for the fact that they open green doors.

Metroid Prime 3: Corruption

Super Missiles do not make an appearance in Corruption because they are replaced by the Hyper Missile.