Super Missile: Difference between revisions

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144 bytes added ,  28 May 2012
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m (The section is called "Appearances", but the Super Missile doesn't appear in Corruption, so no appearances section there...)
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==Appearances==
==Appearances==
===''Metroid Zero Mission''===
In ''[[Metroid: Zero Mission|Zero Mission]]'', Super Missiles returned to the way they worked in Super Metroid, being a separate weapon acting as a more powerful alternative to regular missiles. They are not required to beat the game if the player uses secret passages.
===''Super Metroid''===
===''Super Metroid''===
The Super Missiles first appear in ''[[Super Metroid]]'', where they are as powerful as five ordinary missiles. They are also used to open green doors. The impact of one of these missiles will cause the screen to shake and will dislodge any nearby enemies which happen to be crawling on the walls and ceilings.
The Super Missiles first appear in ''[[Super Metroid]]'', where they are as powerful as five ordinary missiles. They are also used to open green doors. The impact of one of these missiles will cause the screen to shake and will dislodge any nearby enemies which happen to be crawling on the walls and ceilings.
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===''Metroid Zero Mission''===
===Metroid Prime 3: Corruption===
In ''[[Metroid: Zero Mission|Zero Mission]]'', Super Missiles returned to the way they worked in Super Metroid, being a separate weapon acting as a more powerful alternative to regular missiles. They are not required to beat the game if the player uses secret passages.
Super Missiles are replaced by Hyper Missiles, Phazon-enhanced missiles that can only be fired in Hypermode.


==Gallery==
==Gallery==
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