Super Missile Expansion: Difference between revisions

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A Super Missile Expansion increases the amount of [[Super Missile]]s [[Samus Aran|Samus]] can hold at one time. They appear in ''[[Super Metroid]]'' and ''[[Metroid: Zero Mission]]''. They increase the capacity of Super Missiles by 5 in ''Super Metroid'', 2 in <i>Zero Mission</i>'s normal mode, and one in <i>Zero Mission</i>'s hard mode. Due to the stacking nature of Super Missiles in ''[[Metroid Fusion]]'', and the Super Missile's nature as a [[Charge Combo]] within ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes]]'', they are superseded by [[Missile Expansion]]s in those games.
A Super Missile Expansion increases the amount of [[Super Missile]]s [[Samus Aran|Samus]] can hold at one time. They appear in ''[[Super Metroid]]'' and ''[[Metroid: Zero Mission]]''. They increase the capacity of Super Missiles by 5 in ''Super Metroid'', 2 in <i>Zero Mission</i>'s normal mode, and one in <i>Zero Mission</i>'s hard mode. Due to the stacking nature of Super Missiles in ''[[Metroid Fusion]]'' and the Super Missile's nature as a [[Charge Combo]] within ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes]]'', they are superseded by [[Missile Expansion]]s in those games.


==Locations of Super Missile Expansions==
==Locations of Super Missile Expansions==
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