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Though their maps vary to some extent, ''Metroid'' and ''Zero Mission'' feature comparable maps, with Tourian located in roughly the same place in both. In both games, the entry point to Tourian is reached by ascending a tall shaft east of the staring point in [[Brinstar]], and traveling westward from there. There, a barrier blocks the way, and it can only be opened by the defeat of [[Kraid]] and [[Ridley]] in their respective hideouts. After the barrier, an elevator leading down to Tourian can be accessed.
Though their maps vary to some extent, ''Metroid'' and ''Zero Mission'' feature comparable maps, with Tourian located in roughly the same place in both. In both games, the entry point to Tourian is reached by ascending a tall shaft east of the staring point in [[Brinstar]], and traveling westward from there. There, a barrier blocks the way, and it can only be opened by the defeat of [[Kraid]] and [[Ridley]] in their respective hideouts. After the barrier, an elevator leading down to Tourian can be accessed.


Tourian is a series of long hallways with doors of various levels blocking the way, requiring the use of [[Missile]]s to proceed. Throughout Tourian, [[Rinka|Rinkas]] constantly appear to stall Samus's progress, implying a defense system.
Tourian is a series of long hallways with doors of various levels blocking the way, requiring the use of [[Missile]]s to proceed. Throughout Tourian, [[Rinka|Rinkas]] constantly appear to stall Samus' progress, implying a defense system.


While there are no [[Space Pirate]]s in ''Metroid'''s Tourian, ''Zero Mission'' contains the bodies of dead Space Pirates, implying that they were killed by the Metroids. In the original, Metroids are always visible in the foreground, and killing them is not required. In ''Zero Mission'', Metroids appear from the background, and must be exterminated before the next room can be accessed. This is accomplished by freezing them with the [[Ice Beam]] and shooting them with Missiles.
While there are no [[Space Pirate]]s in ''Metroid'''s Tourian, ''Zero Mission'' contains the bodies of dead Space Pirates, implying that they were killed by the Metroids. In the original, Metroids are always visible in the foreground, and killing them is not required. In ''Zero Mission'', Metroids appear from the background, and must be exterminated before the next room can be accessed. This is accomplished by freezing them with the [[Ice Beam]] and shooting them with Missiles.
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Once all of the Metroids have been defeated, allowing Samus to advance, a more naturally-occurring section of Tourian is accessed. Native plants and animals of Zebes are seen, but the majority of them are devoid of life, and appear to be in decay.
Once all of the Metroids have been defeated, allowing Samus to advance, a more naturally-occurring section of Tourian is accessed. Native plants and animals of Zebes are seen, but the majority of them are devoid of life, and appear to be in decay.


The [[Metroid Hatchling]], now fully grown, appears and attacks Samus, reducing her energy level to 1. Apparently recognizing her, the hatchling stops, sparing Samus's life.
The [[Metroid Hatchling]], now fully grown, appears and attacks Samus, reducing her energy level to 1. Apparently recognizing her, the hatchling stops, sparing Samus' life.


Samus continues through several more rooms with a natural look before reaching another artificial room. This familiar-looking room houses Mother Brain, the five Zebetite barriers, Rinkas, and turrets, just its predecessor did, but the layout of the room is not identical.
Samus continues through several more rooms with a natural look before reaching another artificial room. This familiar-looking room houses Mother Brain, the five Zebetite barriers, Rinkas, and turrets, just its predecessor did, but the layout of the room is not identical.
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