Trooper Security Station: Difference between revisions

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→‎Scan Data: Added an entry, added hyperlinks
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m (→‎Scan Data: Added an entry, added hyperlinks)
 
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===Scan Data===
===Scan Data===
{{scan
|data=Durable plantform adapted to low-light environment. The presence of a plant container suggests that it was placed here for decoration, possibly by [[Luminoth|local sentients]].<ref name="plant">{{cite|Durable plantform adapted to low-light environment. The presence of a plant container suggests that it was placed here for decoration, possibly by [[Luminoth|local sentients]].|Logbook|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Trooper Security System
|order=top
|description=Plantforms
}}
{{scan
{{scan
|data=Biostructure has been compromised by burrowing predators. Tunnel leads to control area.<ref>{{cite|Biostructure has been compromised by burrowing predators. Tunnel leads to control area.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Biostructure has been compromised by burrowing predators. Tunnel leads to control area.<ref>{{cite|Biostructure has been compromised by burrowing predators. Tunnel leads to control area.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Trooper Security System
|location=[[Temple Grounds]] - Trooper Security System
|description=Tunnel
|description=Tunnel
|order=top
|order=mid
}}
}}
{{scan
{{scan
|data=Mechanism: MK VII Defense Gate<br>Durable Federation barrier. An Interface Module is used to operate this gate. Scan the Interface Module nearby to activate the gate system.<ref>{{cite|Mechanism: MK VII Defense Gate<br>Durable Federation barrier. An Interface Module is used to operate this gate. Scan the Interface Module nearby to activate the gate system.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Mechanism: MK VII Defense Gate<br>Durable Federation barrier. An Interface Module is used to operate this gate. Scan the Interface Module nearby to activate the gate system.<ref>{{cite|Mechanism: MK VII Defense Gate<br>Durable Federation barrier. An Interface Module is used to operate this gate. Scan the Interface Module nearby to activate the gate system.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Trooper Security System
|location=[[Temple Grounds]] - Trooper Security System
|description=Gate
|description=Gate
|order=mid
|order=mid
Line 45: Line 52:
|data=Power restored to gate unit.<br>Control circuit malfunction.<br>Gate may operate in an erratic fashion.<ref>{{cite|Power restored to gate unit.<br>Control circuit malfunction.<br>Gate may operate in an erratic fashion.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Power restored to gate unit.<br>Control circuit malfunction.<br>Gate may operate in an erratic fashion.<ref>{{cite|Power restored to gate unit.<br>Control circuit malfunction.<br>Gate may operate in an erratic fashion.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Trooper Security System
|location=[[Temple Grounds]] - Trooper Security System
|description=Control Panel
|description=Control Panel
|order=mid
|order=mid
Line 52: Line 59:
|data=Unable to scan Target. Local interference blocking Scan Visor. Recommend scanning object from close range to counter the interference.<ref>{{cite|Unable to scan Target. Local interference blocking Scan Visor. Recommend scanning object from close range to counter the interference.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Unable to scan Target. Local interference blocking Scan Visor. Recommend scanning object from close range to counter the interference.<ref>{{cite|Unable to scan Target. Local interference blocking Scan Visor. Recommend scanning object from close range to counter the interference.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Trooper Security System
|location=[[Temple Grounds]] - Trooper Security System
|description=Control Panel (From Other Side)
|description=Control Panel (From Other Side)
|order=mid
|order=mid
Line 59: Line 66:
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=Door
|description=Door
|order=bottom
|order=bottom