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===Scan Data=== | ===Scan Data=== | ||
{{scan | |||
|data=Durable plantform adapted to low-light environment. The presence of a plant container suggests that it was placed here for decoration, possibly by [[Luminoth|local sentients]].<ref name="plant">{{cite|Durable plantform adapted to low-light environment. The presence of a plant container suggests that it was placed here for decoration, possibly by [[Luminoth|local sentients]].|Logbook|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Trooper Security System | |||
|order=top | |||
|description=Plantforms | |||
}} | |||
{{scan | {{scan | ||
|data=Biostructure has been compromised by burrowing predators. Tunnel leads to control area.<ref>{{cite|Biostructure has been compromised by burrowing predators. Tunnel leads to control area.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Biostructure has been compromised by burrowing predators. Tunnel leads to control area.<ref>{{cite|Biostructure has been compromised by burrowing predators. Tunnel leads to control area.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location=Temple Grounds - Trooper Security System | |location=[[Temple Grounds]] - Trooper Security System | ||
|description=Tunnel | |description=Tunnel | ||
|order= | |order=mid | ||
}} | }} | ||
{{scan | {{scan | ||
|data=Mechanism: MK VII Defense Gate<br>Durable Federation barrier. An Interface Module is used to operate this gate. Scan the Interface Module nearby to activate the gate system.<ref>{{cite|Mechanism: MK VII Defense Gate<br>Durable Federation barrier. An Interface Module is used to operate this gate. Scan the Interface Module nearby to activate the gate system.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Mechanism: MK VII Defense Gate<br>Durable Federation barrier. An Interface Module is used to operate this gate. Scan the Interface Module nearby to activate the gate system.<ref>{{cite|Mechanism: MK VII Defense Gate<br>Durable Federation barrier. An Interface Module is used to operate this gate. Scan the Interface Module nearby to activate the gate system.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location=Temple Grounds - Trooper Security System | |location=[[Temple Grounds]] - Trooper Security System | ||
|description=Gate | |description=Gate | ||
|order=mid | |order=mid | ||
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|data=Power restored to gate unit.<br>Control circuit malfunction.<br>Gate may operate in an erratic fashion.<ref>{{cite|Power restored to gate unit.<br>Control circuit malfunction.<br>Gate may operate in an erratic fashion.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Power restored to gate unit.<br>Control circuit malfunction.<br>Gate may operate in an erratic fashion.<ref>{{cite|Power restored to gate unit.<br>Control circuit malfunction.<br>Gate may operate in an erratic fashion.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location=Temple Grounds - Trooper Security System | |location=[[Temple Grounds]] - Trooper Security System | ||
|description=Control Panel | |description=Control Panel | ||
|order=mid | |order=mid | ||
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|data=Unable to scan Target. Local interference blocking Scan Visor. Recommend scanning object from close range to counter the interference.<ref>{{cite|Unable to scan Target. Local interference blocking Scan Visor. Recommend scanning object from close range to counter the interference.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Unable to scan Target. Local interference blocking Scan Visor. Recommend scanning object from close range to counter the interference.<ref>{{cite|Unable to scan Target. Local interference blocking Scan Visor. Recommend scanning object from close range to counter the interference.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location=Temple Grounds - Trooper Security System | |location=[[Temple Grounds]] - Trooper Security System | ||
|description=Control Panel (From Other Side) | |description=Control Panel (From Other Side) | ||
|order=mid | |order=mid | ||
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|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location=Temple Grounds - GFMC Compound | |location=[[Temple Grounds]] - GFMC Compound | ||
|description=Door | |description=Door | ||
|order=bottom | |order=bottom |
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