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Added the charge combos section
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===Charge Combos===
===Charge Combos===
====Super Missile====
====Super Missile====
The Super Missile has appeared in most all Metroid games, it is an upgraded version of the [[Missile]] and is much more powerful. First appearing in [[Super Metroid]], it is as powerful as five regular missiles and can dislodge small enemies from the ceilings and walls in [[Super Metroid]]. In [[Metroid Prime]], it is powerful enough to destroy objects made out of [[Cordite]]. The can also destroy Green blast doors in [[Metroid Prime 2: Echoes]]. In [[Metroid: Zero Mission|Zero Mission]], they returned to the way they operated in Super Metroid an they are not required to complete the game if the player uses Secret Passages. In [[Metroid Prime 3: Corruption]], the Super Missile is replaced by the [[Hyper Missile]].
====Darkburst====
====Darkburst====
The Dark Burst is the charge combo for the [[Dark Beam]]. It fires a small, medium-speed, projectile at enemies. Upon contact with an enemy or the ground/wall, it opens a rift into a dark dimension (NOT [[Dark Aether]] and pulls enemies into the rift. It is especially useful for killing a swarm of small enemies such as [[Sandbat|Sanbats]], [[Nightbarb|Nightbarbs]], [[Hydling|Hydlings]], and especially help during the [[Chykka]] battle when it releases its [[Chykkling]] offspring to replenish light ammo to use against [[Chykka|Dark Chykka]]. It causes extra damage to light enemies. It can't pull in larger enemies, but does severely damage them.
====Sunburst====
====Sunburst====
The Suburst is the charge combo for the [[Light Beam]]. It fires a small, very slow, rainbow=colored projectile at enemies. It carries the property of the Light Beam to incinerate enemies in it's path. Upon contact, it explodes in an extremely bright, rainbow explosion that can kill any enemy in its blast radius. It doesn't kill larger, more powerful, enemies, but it does severely damage them.
====Wavebuster====
====Wavebuster====
The Wavebuster is the charge combo for the [[Wave Beam]]. Appearing only in [[Metroid Prime]]. It fires a constant stream of electrical energy that automatically locks onto enemies without the effort of the user. It costs 5 missiles per second after firing to damage enemies constantly. It also is especially helpful to defeat [[Wave Trooper|Wave Troopers]], [[Meta-Ridley]], and the exoskeleton of [[Metroid Prime (specimen)|Metroid Prime]] when it's in it's purple form that's weak to the Wave Beam. In the non-Trilogy NTSC version of the game, it can also paralyze enemies until they are dead, a feature removed in the [[Metroid Prime Trilogy|Trilogy]] and never present in the PAL version.
====Ice Spreader====
====Ice Spreader====
The Ice Spreader is the charge combo for the [[Ice Beam]]. It fires a large homing missile made of ice that, when hitting a surface, covers a very large area in a thick sheet of ice that freezes most enemies in the area. It does have limitations, though, it costs 10 missiles, despite only being as powerful as the Super Missile. Also, when fired at an aerial enemy, the ice damage is contained to that one enemy, so it can't be used to take out multiple [[Space Pirate|Flying Pirates]] or any other airborne enemy. It is also the only conventional weapon in [[Samus Aran|Samus']] arsenal that can freeze [[Metroid Prime (specimen)|Metroid Prime's]] exoskeleton solid when it's in its white form, subject to the [[Ice Beam]].
====Flamethrower====
====Flamethrower====
The Flamethrower is the charge combo of the [[Plasma Beam]]. As the name implies, it fires a continuous stream of fire that can set enemies on first and kill most small enemies in a few seconds or even instantly. It can be used to set [[Metroid Prime (specimen)|Metroid Prime]] on fire during its red phase.
====Sonic Boom====
====Sonic Boom====
 
The Sonic Boom is the charge combo for the [[Annihilator Beam]]. It fires a single wall of force that travels at the speed of sound, 1236 km/h or 768 MPH, and hits its target almost instantaneously. It causes massive damage and can kill most enemies in a single shot. When hit, the force explodes and causes a reality-warping appearence to the affected area and causes a loud crack of sound (similar to the sonic boom caused when a supersonic aircraft break the sound barrier). Is it extremely effective against agile foes, as its speed overtakes them and they cannot escape before it hits.




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