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Charge Combo: Difference between revisions

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6 bytes added ,  13 February 2010
Undo revision 1618 by Nathanial Rumphol-Janc (Talk)
(Undo revision 1620 by Nathanial Rumphol-Janc (Talk))
(Undo revision 1618 by Nathanial Rumphol-Janc (Talk))
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'''Charge Combos''' are special weapons found in the first two games of the Prime Trilogy, ''[[Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes]]''. A Charge Combo is used by fully charging the corresponding beam weapon and then firing a [[Missile]]. This will 'combine' its energy with the energy of the beam, firing the Charge Combo.
'''Charge Combos''' are special weapons found in the first two games of the Prime Trilogy, ''[[Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes]]''. A Charge Combo is used by fully charging the corresponding beam weapon and then firing a [[Missile]]. This will 'combine' its energy with the energy of the beam, firing the Charge Combo.


[[File:Supermisslepowerup.jpg‎|thumb|200px|right|frame|Super Missle Power Up Charge Combo as seen in ''[[Metroid Prime]]'']]
[[File:Supermisslepowerup.jpg‎|Super Missle Power Up|200px|right|Super Missle Power Up Charge Combo as seen in [[Metroid Prime]]]]


== ''[[Metroid Prime Trilogy]]'' ==
== ''[[Metroid Prime Trilogy]]'' ==