Missile: Difference between revisions

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The Diffusion Missile increases the freezing capability of the Ice Missile allowing Samus to freeze several targets at once.
The Diffusion Missile increases the freezing capability of the Ice Missile allowing Samus to freeze several targets at once.
==Manuals==
==Manuals==
===Metroid: Zero Mission===
{{Manual
{{Manual|zm|Missile|This is the most basic type of Missile.<ref>{{Cite manual|This is the most basic type of Missile.|Metroid: Zero Mission|27}}</ref>}}  
|name=Missile
===Metroid Prime===
|game=zm
{{Manual|mp1|Missile|Once Samus arms herself with Missiles, fire them by pressing the Y Button. Keep an eye out for Missile Expansions: for every one of these that Samus finds, her Missile arsenal will grow by five. Missile will home in on whatever Samus locks on, and they can also be used to blow up hatch locks and destroy specific types of impediments. To replenish Samus's Missiles, collect Missile capsules from fallen enemies and crates.<ref>{{Cite manual|Once Samus arms herself with Missiles, fire them by pressing the Y Button. Keep an eye out for Missile Expansions: for every one of these that Samus finds, her Missile arsenal will grow by five. Missile will home in on whatever Samus locks on, and they can also be used to blow up hatch locks and destroy specific types of impediments. To replenish Samus's Missiles, collect Missile capsules from fallen enemies and crates.|Metroid Prime|22}}</ref>}}
|entry=This is the most basic type of Missile.<ref>{{Cite manual|This is the most basic type of Missile.|Metroid: Zero Mission|27}}</ref>
===Metroid Prime Hunters===
|order=top
{{Manual|hu|Missile|This Missile is more powerful than the Power Beam, and is capable of Charge Attacks. Samus's Missiles have homing capability; its Charge Attack enhances the homing feature.<ref>{{Cite manual|This Missile is more powerful than the Power Beam, and is capable of Charge Attacks. Samus's Missiles have homing capability; its Charge Attack enhances the homing feature.|Metroid Prime Hunters|27}}</ref>}}
}}
{{Manual|hu|Missile|The Missile can track enemy movements. The charge attack increases the Missile's effectiveness.<ref>{{Cite manual|The Missile can track enemy movements. The charge attack increases the Missile's effectiveness.|Metroid Prime Hunters|50}}</ref>}}
{{Manual
===Metroid Prime 2: Echoes===
|name=Missile
{{Manual|mp2|Missile|Press the Y Button to fire Samus's Missiles, which home in on targets and can blast open red hatches and Brinstone impediments. Missile Expansions are scattered all over, and each on will up Samus's capacity by five. Every beam weapon has a charge combo that can be used with Missiles to fire powerful blasts that do various things and open certain hatches. Samus must first find these combos before she can use them. Use she has, select the appropriate beam, charge fully by holding down the A Button, then press the Y Button to fire the blast.<ref name=mp2>{{Cite manual|Press the Y Button to fire Samus's Missiles, which home in on targets and can blast open red hatches and Brinstone impediments. Missile Expansions are scattered all over, and each on will up Samus's capacity by five. Every beam weapon has a charge combo that can be used with Missiles to fire powerful blasts that do various things and open certain hatches. Samus must first find these combos before she can use them. Use she has, select the appropriate beam, charge fully by holding down the A Button, then press the Y Button to fire the blast.|Metroid Prime 2: Echoes|17}}</ref>}}  
|game=mp1
===Metroid Prime: Trilogy===
|entry=Once Samus arms herself with Missiles, fire them by pressing the Y Button. Keep an eye out for Missile Expansions: for every one of these that Samus finds, her Missile arsenal will grow by five. Missile will home in on whatever Samus locks on, and they can also be used to blow up hatch locks and destroy specific types of impediments. To replenish Samus's Missiles, collect Missile capsules from fallen enemies and crates.<ref>{{Cite manual|Once Samus arms herself with Missiles, fire them by pressing the Y Button. Keep an eye out for Missile Expansions: for every one of these that Samus finds, her Missile arsenal will grow by five. Missile will home in on whatever Samus locks on, and they can also be used to blow up hatch locks and destroy specific types of impediments. To replenish Samus's Missiles, collect Missile capsules from fallen enemies and crates.|Metroid Prime|22}}</ref>
{{Manual|tri|Missile|If you press down, you can shoot a missile. If you lock onto the enemy and shoot a missile, it will home in on the enemy. When you fire, your stock of missiles goes down.<ref>{{Cite manual|If you press down, you can shoot a missile. If you lock on to the enemy and shoot a missile, it will home in on the enemy. When you fire, your stock of missiles goes down.|Metroid Prime: Trilogy|12}}</ref>}}
|order=middle
{{Manual|tri|Missile|If you press down, you can fire missiles. If you lock onto the enemy and shoot a missile, it will home in on the enemy. Furthermore, when you fire, your stock of missiles goes down.<ref>{{Cite manual|If you press down, you can fire missiles. If you lock onto the enemy and shoot a missile, it will home in on the enemy. Furthermore, when you fire, your stock of missiles goes down.|Metroid Prime: Trilogy|28}}</ref>}}
|clear=
{{Manual|tri|Missile|If you press down, you can fire missiles. If you lock onto the enemy and shoot a missile, it will home in on the enemy. When you fire, your stock of missiles goes down.<ref>{{Cite manual|If you press down, you can fire missiles. If you lock onto the enemy and shoot a missile, it will home in on the enemy. When you fire, your stock of missiles goes down.|Metroid Prime: Trilogy|44}}</ref>}}  
}}
===Metroid Fusion===
{{Manual
{{Manual|fu|Missile|These are the standard Missiles Samus downloads early in the game.<ref>{{Cite manual|These are the standard Missiles Samus downloads early in the game.|Metroid Fusion|33}}</ref>}}
|name=Missile
===Super Smash Bros. Melee===
|game=hu
{{Manual|ssbm|Missile|Release guided missile or tap (control stick tap side) to launch powerful direct shots.<ref>{{Cite manual|Release guided missile or tap (control stick left+B) to launch powerful direct shots.|Super Smash Bros. Melee|41}}</ref>}}  
|entry=This Missile is more powerful than the Power Beam, and is capable of Charge Attacks. Samus's Missiles have homing capability; its Charge Attack enhances the homing feature.<ref>{{Cite manual|This Missile is more powerful than the Power Beam, and is capable of Charge Attacks. Samus's Missiles have homing capability; its Charge Attack enhances the homing feature.|Metroid Prime Hunters|27}}</ref>
===Super Smash Bros. Brawl===
|notes=First description from ''Metroid Prime Hunters''
{{Manual|ssbb|Missile|Launch a guided missile press along with [control stick tap side] to launch a stronger missile that travels straight forward.<ref>{{Cite manual|Launch a guided missile press along with (control stick tap side) to launch a stronger missile that travels straight forward.|Super Smash Bros. Brawl|32}}</ref>}}  
|order=middle
}}
{{Manual
|name=Missile
|game=hu
|entry=The Missile can track enemy movements. The charge attack increases the Missile's effectiveness.<ref>{{Cite manual|The Missile can track enemy movements. The charge attack increases the Missile's effectiveness.|Metroid Prime Hunters|50}}</ref>
|notes=Multiplayer description from ''Metroid Prime Hunters''
|order=middle
}}
{{Manual
|name=Missile
|game=mp2
|entry=Press the Y Button to fire Samus's Missiles, which home in on targets and can blast open red hatches and Brinstone impediments. Missile Expansions are scattered all over, and each on will up Samus's capacity by five. Every beam weapon has a charge combo that can be used with Missiles to fire powerful blasts that do various things and open certain hatches. Samus must first find these combos before she can use them. Use she has, select the appropriate beam, charge fully by holding down the A Button, then press the Y Button to fire the blast.<ref name=mp2>{{Cite manual|Press the Y Button to fire Samus's Missiles, which home in on targets and can blast open red hatches and Brinstone impediments. Missile Expansions are scattered all over, and each on will up Samus's capacity by five. Every beam weapon has a charge combo that can be used with Missiles to fire powerful blasts that do various things and open certain hatches. Samus must first find these combos before she can use them. Use she has, select the appropriate beam, charge fully by holding down the A Button, then press the Y Button to fire the blast.|Metroid Prime 2: Echoes|17}}</ref>
|order=middle
}}
{{Manual
|name=Missile
|game=tri
|entry=If you press down, you can shoot a missile. If you lock onto the enemy and shoot a missile, it will home in on the enemy. When you fire, your stock of missiles goes down.<ref>{{Cite manual|If you press down, you can shoot a missile. If you lock on to the enemy and shoot a missile, it will home in on the enemy. When you fire, your stock of missiles goes down.|Metroid Prime: Trilogy|12}}</ref>
|notes=Description for ''Metroid Prime''
|order=middle
}}
{{Manual
|name=Missile
|game=tri
|entry=If you press down, you can fire missiles. If you lock onto the enemy and shoot a missile, it will home in on the enemy. Furthermore, when you fire, your stock of missiles goes down.<ref>{{Cite manual|If you press down, you can fire missiles. If you lock onto the enemy and shoot a missile, it will home in on the enemy. Furthermore, when you fire, your stock of missiles goes down.|Metroid Prime: Trilogy|28}}</ref>
|notes=Description for ''Metroid Prime 2: Echoes''
|order=middile
}}
{{Manual
|name=Missile
|game=tri
|entry=If you press down, you can fire missiles. If you lock onto the enemy and shoot a missile, it will home in on the enemy. When you fire, your stock of missiles goes down.<ref>{{Cite manual|If you press down, you can fire missiles. If you lock onto the enemy and shoot a missile, it will home in on the enemy. When you fire, your stock of missiles goes down.|Metroid Prime: Trilogy|44}}</ref>
|notes=Description for ''Metroid Prime 3: Corruption
|order=middle
}}
{{Manual
|name=Missile/Super Missile
|game=om
|entry=Press and release {{WiiIcon|A}} while locked on to release a missile. If you press and release {{WiiIcon|A}} when the [[Charge Beam|Charge]] Guage is fully charged, five missiles will be used and you'll shoot a powerful Super Missiles<ref>{{cite manual|Press and release {{WiiIcon|A}} while locked on to release a missile. If you press and release {{WiiIcon|A}} when the [[Charge Beam|Charge]] Guage is fully charged, five missiles will be used and you'll shoot a powerful Super Missile|Metroid: Other M|20}}</ref>
|order=middle
}}
{{Manual
|name=Missile
|game=fu
|entry=These are the standard Missiles Samus downloads early in the game.<ref>{{Cite manual|These are the standard Missiles Samus downloads early in the game.|Metroid Fusion|33}}</ref>
|order=middle
}}
{{Manual
|name=Missile
|game=ssbm
|entry=Release guided missile or tap (control stick tap side) to launch powerful direct shots.<ref>{{Cite manual|Release guided missile or tap (control stick left+B) to launch powerful direct shots.|Super Smash Bros. Melee|41}}</ref>
|order=middle
}}
{{Manual
|name=Missile
|game=ssbb
|entry=Launch a guided missile press along with [control stick tap side] to launch a stronger missile that travels straight forward.<ref>{{Cite manual|Launch a guided missile press along with (control stick tap side) to launch a stronger missile that travels straight forward.|Super Smash Bros. Brawl|32}}</ref>
|order=bottom
}}
 
==In Game Data==
==In Game Data==
===Metroid: Zero Mission===
===Metroid: Zero Mission===