Metroid Prime Logbook: Difference between revisions

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| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also found in Phendrana Drifts
| style="{{border}} {{background}}" | Also found in Phendrana Drifts
|-
| style="{{border}} {{background}}" | [[Aqua Drone]]
| style="{{border}} {{background}}" | [[Tallon Overworld]] - Biohazard Containment
| style="{{border}} {{background}}" | Security mecha adapted for use in underwater areas.​ The Space Pirates have adapted a number of Sentry Drones for use in liquid environments.​ These Aqua Drones utilize an arsenal and artificial intelligence suit similar to their '​cousins.​'​ The Pirates have been unable to properly shield these Drones from electrical attack,​ making them vulnerable to the Wave Beam.<ref>{{cite|Security mecha adapted for use in underwater areas.​ The Space Pirates have adapted a number of Sentry Drones for use in liquid environments.​ These Aqua Drones utilize an arsenal and artificial intelligence suit similar to their '​cousins.​'​ The Pirates have been unable to properly shield these Drones from electrical attack,​ making them vulnerable to the Wave Beam.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during first trip through the Frigate
|-
| style="{{border}} {{background}}" | [[Aqua Pirate]]
| style="{{border}} {{background}}" | [[Tallon Overworld]]
| style="{{border}} {{background}}" | Space Pirates with exoskeletons modified for underwater use. Using modified thruster-packs and [[Gravity Suit]] technology, the Space Pirates have armorsuits for use in liquid environments. Thermal tracking is still very useful against these units, as the Pirate engineers have yet to eliminate the thruster-pack's high heat signature<ref>{{cite|Space Pirates with exoskeletons modified for underwater use. Using modified thruster-packs and Gravity Suit technology, the Space Pirates have armorsuits for use in liquid environments. Thermal tracking is still very useful against these units, as the Pirate engineers have yet to eliminate the thruster-pack's high heat signature|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can only be found in the Frigate Orpheon wreck
|-
| style="{{border}} {{background}}" | [[Mega Turret]]
| style="{{border}} {{background}}" | [[Phazon Mines]]
| style="{{border}} {{background}}" | Perimeter defense turret reinforced with energy shielding. Frustrated with inferior armor plating on standard defense turrets, the Space Pirates added energy shielding to a modified heavy Cannon. The new shielding and increased Beam strength makes the Mega Turret an efficient point defense weapon.<ref>{{cite|Perimeter defense turret reinforced with energy shielding. Frustrated with inferior armor plating on standard defense turrets, the Space Pirates added energy shielding to a modified heavy Cannon. The new shielding and increased Beam strength makes the Mega Turret an efficient point defense weapon.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found throughout the mines
|-
| style="{{border}} {{background}}" | [[Glider]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]]
| style="{{border}} {{background}}" | The Glider is a docile, airborne creature with unusual magnetic properties. Gliders live a relatively peaceful existence. They have a magnetic signature attuned to common Grapple Beam technology; the sport of 'Glider riding' involves using a Grapple to attach to a Glider, then attempting to stay on it as long as possible.<ref>{{cite|The Glider is a docile, airborne creature with unusual magnetic properties. Gliders live a relatively peaceful existence. They have a magnetic signature attuned to common Grapple Beam technology; the sport of 'Glider riding' involves using a Grapple to attach to a Glider, then attempting to stay on it as long as possible.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found in the Phazon Mines
|-
| style="{{border}} {{background}}" | [[Power Trooper]]
| style="{{border}} {{background}}" | [[Phazon Mines]]
| style="{{border}} {{background}}" | Space Pirate armed with Power Beam technology.​ Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.<ref name=A>{{cite|​Space Pirate armed with Power Beam technology.​ ​Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.​|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found throughout the mines
|-
| style="{{border}} {{background}}" | [[Wave Trooper]]
| style="{{border}} {{background}}" | [[Phazon Mines]]
| style="{{border}} {{background}}" | Space Pirate armed with Wave Beam technology.​ Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.<ref name=A>{{cite|​Space Pirate armed with Wave Beam technology.​ ​Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.​|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found throughout the mines
|-
| style="{{border}} {{background}}" | [[Ice Trooper]]
| style="{{border}} {{background}}" | [[Phazon Mines]]
| style="{{border}} {{background}}" | Space Pirate armed with Ice Beam technology.​ Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.<ref name=A>{{cite|​Space Pirate armed with Ice Beam technology.​ ​Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.​|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found throughout the mines
|-
| style="{{border}} {{background}}" | [[Plasma Trooper]]
| style="{{border}} {{background}}" | [[Phazon Mines]]
| style="{{border}} {{background}}" | Space Pirate armed with Plasma Beam technology.​ Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.<ref name=A>{{cite|​Space Pirate armed with Plasma Beam technology.​ ​Space Pirates have reverse-​engineered several of your weapons,​ including the Power Beam.​ A flaw in the design makes these Pirates vulnerable to their own Beam weapon system.​ These weapons are inferior to your Chozo-​designed originals,​ but still quite potent.​|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found throughout the mines
|-
| style="{{border}} {{background}}" | [[Elite Pirate]]
| style="{{border}} {{background}}" | [[Phazon Mines]]
| style="{{border}} {{background}}" | Phazon-enhanced Space Pirate. Incredibly strong, armored, and well armed. Elite Pirates are potent foes. Their energy-siphon system absorbs Beam weapon shots, which they use to fuel a massive Plasma Artillery Cannon. The nature of this system makes them vulnerable to concussion-based weapons. Well armed, the Elite Pirate is effective in close combat and at a distance. Their massive size can be a weakness, and their sluggish speed allows for evasion and quick attacks.<ref>{{cite|Phazon-enhanced Space Pirate. Incredibly strong, armored, and well armed. Elite Pirates are potent foes. Their energy-siphon system absorbs Beam weapon shots, which they use to fuel a massive Plasma Artillery Cannon. The nature of this system makes them vulnerable to concussion-based weapons. Well armed, the Elite Pirate is effective in close combat and at a distance. Their massive size can be a weakness, and their sluggish speed allows for evasion and quick attacks.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | There are a certian number in the mines
|-
| style="{{border}} {{background}}" | [[Phazon Elite]]
| style="{{border}} {{background}}" | [[Phazon Mines]]
| style="{{border}} {{background}}" | Elite Pirate infused with energized Phazon. The Phazon-charged Elite Pirates rely more on their Wave Quake Generators, opting not to carry the vulnerable Plasma Artillery Cannons normally used by Elites. The direct fusing of Phazon into their bodies provides a tremendous level of energy. The drastically lower life span that comes with this process is of little concern to the Pirate Research team.<ref>{{cite|Elite Pirate infused with energized Phazon. The Phazon-charged Elite Pirates rely more on their Wave Quake Generators, opting not to carry the vulnerable Plasma Artillery Cannons normally used by Elites. The direct fusing of Phazon into their bodies provides a tremendous level of energy. The drastically lower life span that comes with this process is of little concern to the Pirate Research team.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle
|-
| style="{{border}} {{background}}" | [[Metroid]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]]
| style="{{border}} {{background}}" | Energy-based parasitic predator. The dominant species of planet SR388, Metroids can suck the life force out of living things. A Metroid will latch onto its prey and drain energy. growing larger as it does. The only way to shake an attached Metroid is to enter Morph Ball mode and lay a bomb.<ref>{{cite|Energy-based parasitic predator. The dominant species of planet SR388, Metroids can suck the life force out of living things. A Metroid will latch onto its prey and drain energy. growing larger as it does. The only way to shake an attached Metroid is to enter Morph Ball mode and lay a bomb.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found in the Phazon Mines
|-
| style="{{border}} {{background}}" | [[Hunter Metroid]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]] or [[Phazon Mines]]
| style="{{border}} {{background}}" | As Metroids develop,​ they become more efficient predators.​ An energy-​draining tentacle allows them to attack at a distance.​ Quick to anger,​ a Hunter Metroid will charge troublesome prey and attempt to ram them into submission.​ Cold-​based attacks are still quite effective against these creatures.<ref>{{cite|As Metroids develop,​ they become more efficient predators.​ An energy-​draining tentacle allows them to attack at a distance.​ Quick to anger,​ a Hunter Metroid will charge troublesome prey and attempt to ram them into submission.​ Cold-​based attacks are still quite effective against these creatures.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | The Hunter Metroid will not always be in Phendrana Drifts depending on the version.
|-
| style="{{border}} {{background}}" | [[Fission Metroid]]
| style="{{border}} {{background}}" | [[Phazon Mines]] or [[Impact Crater]]
| style="{{border}} {{background}}" | The Fission Metroid is a mutant,​ capable of splitting in two.​ This split endows the new creatures with invulnerability to most weaponry.​ This effect is unstable,​ resulting in weakness to a type of weapon fire.​ The vulnerability appears to be random,​ due to the chaotic nature of Phazon mutation.<ref>{{cite|The Fission Metroid is a mutant,​ capable of splitting in two.​ This split endows the new creatures with invulnerability to most weaponry.​ This effect is unstable,​ resulting in weakness to a type of weapon fire.​ The vulnerability appears to be random,​ due to the chaotic nature of Phazon mutation.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Will only be in the mines in the PAL/Trilogy version
|-
| style="{{border}} {{background}}" | [[Lumigek]]
| style="{{border}} {{background}}" | [[Impact Crater]]
| style="{{border}} {{background}}" | Phazon-​charged reptiles. ​Natives of Tallon IV,​ the Lumigeks travel in swarms to increase their odds of survival.​ They absorb and radiate Phazon energy,​ making these swarms a threat.<ref>{{cite|Phazon-​charged reptiles. ​Natives of Tallon IV,​ the Lumigeks travel in swarms to increase their odds of survival.​ They absorb and radiate Phazon energy,​ making these swarms a threat.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Found in the second room of the crater
|-
| style="{{border}} {{background}}" | [[Parasite Queen]]
| style="{{border}} {{background}}" | [[Space Pirate Frigate Orpheon]]
| style="{{border}} {{background}}" | Parasite female,​ genetically enhanced by unknown means. ​A weak spot has been detected in this creature'​s mouth.​ Use your auto-​targeting to acquire this new target!​​ ​Scans indicate the presence of a potent mutagen,​ origins unknown.​ Creature exhibits the ability to fire weapon-​grade blasts of energy from its mouth,​ a trait not present in the standard parasite genome.​ It appears the Pirates have begun a bioengineering program,​ with considerable results.<ref name="logbook">{{cite|Parasite female,​ genetically enhanced by unknown means. ​A weak spot has been detected in this creature'​s mouth.​ Use your auto-​targeting to acquire this new target!​​ ​Scans indicate the presence of a potent mutagen,​ origins unknown.​ Creature exhibits the ability to fire weapon-​grade blasts of energy from its mouth,​ a trait not present in the standard parasite genome.​ It appears the Pirates have begun a bioengineering program,​ with considerable results.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle
|-
| style="{{border}} {{background}}" | [[Flaahgra]]
| style="{{border}} {{background}}" | [[Chozo Ruins]] - Sunchamber
| style="{{border}} {{background}}" | This mutant plant is the source of toxic water in the Ruins.​ Flaahgra'​s growth cycle has been radically accelerated.​ As a result,​ it requires near-​constant exposure to solar energy to remain active.​ This exposure has made Flaahgra'​s outer shell thick and durable.​ Its lower root system is unprotected and vulnerable,​ however.​ Exploit this flaw when possible.​ Concentrated weapon fire can daze it for short periods.<ref>{{cite|This mutant plant is the source of toxic water in the Ruins.​ Flaahgra'​s growth cycle has been radically accelerated.​ As a result,​ it requires near-​constant exposure to solar energy to remain active.​ This exposure has made Flaahgra'​s outer shell thick and durable.​ Its lower root system is unprotected and vulnerable,​ however.​ Exploit this flaw when possible.​ Concentrated weapon fire can daze it for short periods.|Logbook|​[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle
|-
| style="{{border}} {{background}}" | [[Flaahgra|Flaahgra Tentacle]]
| style="{{border}} {{background}}" | [[Chozo Ruins]] - Sunchamber
| style="{{border}} {{background}}" | One of Flaahgra'​s tentacles fills this narrow drainage channel.​ Analysis indicates that Flaahgra'​s central nervous system is located at the base of this structure.<ref>{{cite|One of Flaahgra'​s tentacles fills this narrow drainage channel.​ Analysis indicates that Flaahgra'​s central nervous system is located at the base of this structure.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle
|-
| style="{{border}} {{background}}" | [[Thardus]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]] - Quarantine Cave
| style="{{border}} {{background}}" | An animated, sentient creature of stone charged with [[Phazon]] radiation. The Phazon radiation given off by Thardus negates auto-targeting systems, preventing lock-on. It may be possible to acquire alternate targets with a [[Thermal Visor|different Visor]]. The chaotic nature of [[Phazon Corruption|Phazon irradiation]] leads to instability in its structural integrity. Thardus can encase targets in ice, and its colossal size and strength make it a formidable opponent.<ref>{{cite|An animated, sentient creature of stone charged with Phazon radiation. The Phazon radiation given off by Thardus negates auto-targeting systems, preventing lock-on. It may be possible to acquire alternate targets with a different Visor. The chaotic nature of Phazon irradiation leads to instability in its structural integrity. Thardus can encase targets in ice, and its colossal size and strength make it a formidable opponent.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle
|-
| style="{{border}} {{background}}" | [[Omega Pirate]]
| style="{{border}} {{background}}" | [[Phazon Mines]] - Elite Quarters
| style="{{border}} {{background}}" | Most powerful of the Elite Pirate Forces. Omega Pirate can become invisible to normal sight. It is vulnerable when cloaked, as all energy is drawn from defense systems. By exposing itself to Phazon, it can regenerate damaged tissue and organs. Considered the pinnacle of the Elite Pirate program, this enemy should be handled with extreme caution and maximum firepower.<ref>{{cite|Most powerful of the Elite Pirate Forces. Omega Pirate can become invisible to normal sight. It is vulnerable when cloaked, as all energy is drawn from defense systems. By exposing itself to Phazon, it can regenerate damaged tissue and organs. Considered the pinnacle of the Elite Pirate program, this enemy should be handled with extreme caution and maximum firepower.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Can be scanned while in the stasis tank or during the battle
|-
| style="{{border}} {{background}}" | [[Meta Ridley]]
| style="{{border}} {{background}}" | [[Tallon Overworld]] - Artifact Temple
| style="{{border}} {{background}}" | Genetically enhanced Ridley Metaform Reborn and evolved through Pirate technology, Meta Ridley is a fearsome enforcer. Its hide is extremely resilient, save for the chest, which has thinner plating. the Pirates have fused a number of potent weapons to the creature, including a Multi-Missile System, a Kinetic Breath Weapon, a Meson Bomb Launcher, and an Ultrathermal Flamestrike Projector. Meta Ridley is also a formidable melee combatant, making any sort of engagement a risky proposition.<ref>{{cite|Genetically enhanced Ridley Metaform Reborn and evolved through Pirate technology, Meta Ridley is a fearsome enforcer. Its hide is extremely resilient, save for the chest, which has thinner plating. the Pirates have fused a number of potent weapons to the creature, including a Multi-Missile System, a Kinetic Breath Weapon, a Meson Bomb Launcher, and an Ultrathermal Flamestrike Projector. Meta Ridley is also a formidable melee combatant, making any sort of engagement a risky proposition.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle
|-
| style="{{border}} {{background}}" | [[Metroid Prime]]
| style="{{border}} {{background}}" | [[Impact Crater]]
| style="{{border}} {{background}}" | Highly evolved, Phazon-producing life form. The aberration known as Metroid Prime is the source of Phazon, making it immensely powerful. A genetic flaw makes it susceptible to certain weapons for brief periods. Only its head is truly vulnerable: other attacks are a nuisance. Offensively, Metroid Prime has a number of natural and mechanical weapons at its disposal. These include Ultrafrigid Breath, Multi-Missiles, Snare Beams, and Particle Wave Projectors. Its massive strength and barbed carapace make it lethal in melee combat. Recommend maximum firepower when engaging this enemy.<ref>{{cite|Highly evolved, Phazon-producing life form. The aberration known as Metroid Prime is the source of Phazon, making it immensely powerful. A genetic flaw makes it susceptible to certain weapons for brief periods. Only its head is truly vulnerable: other attacks are a nuisance. Offensively, Metroid Prime has a number of natural and mechanical weapons at its disposal. These include Ultrafrigid Breath, Multi-Missiles, Snare Beams, and Particle Wave Projectors. Its massive strength and barbed carapace make it lethal in melee combat. Recommend maximum firepower when engaging this enemy.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle
|-
| style="{{border}} {{background}}" | [[Metroid Prime]] (core)
| style="{{border}} {{background}}" | [[Impact Crater]]
| style="{{border}} {{background}}" | The core essence of Metroid Prime. Scan indicates that the Phazon energy form of Metroid Prime is invulnerable to all weapons; only attacks from a Phazon-fuzed Arm Cannon will damage it. It generates pools of Phazon when it attacks; use these to fuel you Suit's Phazon weapon system. The entity can also spawn Metroids to assist it in battle, rendering it invisible when it does so. <ref>{{cite|The core essence of Metroid Prime. Scan indicates that the Phazon energy form of Metroid Prime is invulnerable to all weapons; only attacks from a Phazon-fuzed Arm Cannon will damage it. It generates pools of Phazon when it attacks; use these to fuel you Suit's Phazon weapon system. The entity can also spawn Metroids to assist it in battle, rendering it invisible when it does so.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle. Is refered to in game as Metroid Prime
|}
|}


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