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Metroid Prime 2: Echoes Logbook: Difference between revisions

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===Biology===
===Biology===
====Cocoons====
====Cocoons====
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! width="15%" style="{{roundtl}}" | Entry
! width="20%" | First Location
! width="45%" | Entry Text
! width="5%" | Limited Scan?
! width="15%" style="{{roundtr}}" | Notes
|-
| style="{{border}} {{background}}" | [[Metroid Cocoon]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Biostorage Station]]
| style="{{border}} {{background}}" | The Space Pirates transport young Tallon Metroids in an organic "cocoon" designed to sustain the small creatures. Each cocoon can support numerous infants for several cycles. The creatures are normally content to remain in the cocoon, but will emerge when they detect the presence of Phazon.<ref>{{Cite|The Space Pirates transport young Tallon Metroids in an organic "cocoon" designed to sustain the small creatures. Each cocoon can support numerous infants for several cycles. The creatures are normally content to remain in the cocoon, but will emerge when they detect the presence of Phazon.|Research data for Metroid Cocoons|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | None
|-
| style="{{border}} {{background}}" | [[Splinter Cocoon]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Industrial Site]]
| style="{{border}} {{background}}" | Splinters will enter their protective cocoons when tired or sated. The cocoon is durable, but can be destroyed by weapons fire. Destroying a cocoon will kill the Splinter inside: when this occurs, the dying Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism.<ref>{{cite|Splinters will enter their protective cocoons when tired or sated. The cocoon is durable, but can be destroyed by weapons fire. Destroying a cocoon will kill the Splinter inside: when this occurs, the dying Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism.|Research data for Splinter Cocoons|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | No
| style="{{border}} {{background}}" | Can later be found in the [[Temple Assembly Site]] and [[Trooper Security Station]]
|-
| style="{{border}} {{background}}" | [[War Wasp Hive]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Sacred Path]]
| style="{{border}} {{background}}" | War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons.<ref>{{cite|War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons.|Research data for War Wasp Hives|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found in multiple parts of the Temple Grounds and [[Agon Wastes]]
|}
====Darklings====
====Darklings====
====Ing Storage====
====Ing Storage====