Metroid: Other M: Difference between revisions

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==Controls==
==Controls==
Metroid: Other M's control is very unique in terms of how to use the Wii remote to navigate Samus Aran throughout the game. To control Samus in her third-person perspective, the Wii remote is held sideways, similar to a [[Nintendo Entertainment System]]'s controller. To switch from the third-person camera to the first-person view, the Wii remote is pointed at the screen, similar to the controls in Metroid Prime 3: Corruption. Because a Wii nunchuck is not utilized to play the game (since playing with the Wii remote sideways attatched to a nunchuck was not preferable by the [[Team Ninja|developers]]), Samus can only point and shoot in this mode. Samus cannot move forwards, backwards, or sideways in the first-person view, but can dodge attacks from enemies before impact as well in this mode. Samus can switch to first-person to third-person at any time, unless she is in a "hunt the pixel" situation in which she is forced to be stationary in first-person mode until she determines a point of interest. Samus can also switch from first-person to third-person in midjump, which can be effective in using Missile/Overblast combos on enemies.
Metroid: Other M's control is very unique in terms of how to use the Wii remote to navigate Samus Aran throughout the game. To control Samus in her third-person perspective, the Wii remote is held sideways, similar to a [[Nintendo Entertainment System]]'s controller. To switch from the third-person camera to the first-person view, the Wii remote is pointed at the screen, similar to the controls in Metroid Prime 3: Corruption. Because a Wii nunchuck is not utilized to play the game (since playing with the Wii remote sideways attatched to a nunchuck was not preferable by the [[Team Ninja|developers]]), Samus can only point and shoot in this mode. Samus cannot move forwards, backwards, or sideways in the first-person view, but can dodge attacks from enemies before impact as well in this mode. Samus can switch to first-person to third-person at any time, unless she is in a "hunt the pixel" situation in which she is forced to be stationary in first-person mode until she determines a point of interest. Samus can also switch from first-person to third-person in midjump, which can be effective in using Missile/Overblast combos on enemies.
==Visuals==
The graphical style of Metroid: Other M is slightly different than what fans are used to in the Metroid Prime series, as a different art direction is taken due to the different camera angles from the said series. The graphical detail in the several environments is overhauled, as the advantage of the Wii's expanded memory space and enhanced processor from the [[Nintendo Gamecube]] gives Metroid: Other M a technical boost in visual flair. Although the game may look astonishing in many sectors during the adventure, some low-resolution textures are used to prevent gameplay slowdowns. The game mostly runs around a solid 50-60 frames per second (FPS), but will occasionally slow down if too much action is on the screen.
A variety of graphical techniques are seen throughout Metroid: Other M, such as complex bump-mapping, bloom lighting, and the use of Computer-Generated Imagery (CGI). The water effects on the surface of rivers make heavy use of bump-mapping and texture-mapping, as the reflection of the water accurately displays the reflection while maintaining a real-time flowing effect. Bloom lighting is very consistent throughout the game; it is used for many of Samus's beams and Space Pirate beam attacks. Bloom lighting and afterimage techniques are heavily used in the Pyrosphere section, as the lava appears very bright onscreen and appears to "bleed" onto surrounding areas. The lava effects, however, are somewhat lacking in detail, as the effect is only a moving 2D plane. However still, the game manages to maintain a steady frame rate while utilizing many graphical touches and technical boosts, which is what many video game websites praised during their review of Metroid: Other M.


==Music==
==Music==