237
edits
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
[[File:Supermetroidmissiles.png|75px|right]] | [[File:Supermetroidmissiles.png|75px|right]] | ||
'''Missiles''' are high powered concussive blast projectiles. The '''Missile''' has been featured in every game thus far. There are a few different types of '''Missiles''', such as [[Ice Missile]]'s, found in [[Metroid Prime 3: Corruption]] and [[Metroid Fusion]], there are also [[Super Missle]]s in nearly every game except the original [[Metroid]], [[Metroid II: Return of Samus]], [[Metroid Prime Hunters]], and [[Metroid Prime Pinball]]. There was also a [[Charge Missle]] which was found only in [[Metroid Prime Hunters]]. '''Missiles''' are often used to destroy structures and objects made of [[Brinstone]]. | |||
=== Quickfire glitch === | === Quickfire glitch === | ||
In the 3D | In the 3D games, the '''Missile''' rate of fire was slow. However, in [[Metroid Prime]] there is a technique that allows Rapid fire for the '''Misslie Launcher'''. This technique is easily executed by firing a '''Missile''' followed by pressing the fire beam button to reset the '''arm cannon''' back to beam firing mode, followed quickly by another '''Missile'''. This technique can be used indefinitely as long as [[Samus Aran|Samus]] has '''Missiles''' to fire. This technique is not in the two following [[Metroid Prime (Trilogy)|Prime]] games. | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Missiles]] | [[Category:Missiles]] |
edits