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Metroid Prime 2: Echoes Logbook: Difference between revisions

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m
Anchor is on this page now. It occurred to me that I'm suggesting doing something based off Anchor being on this page, when we hadn't added it yet. I'll try and work on the Corruption logbook sometime soon, I'll be adding anchor as I go there...
mNo edit summary
m (Anchor is on this page now. It occurred to me that I'm suggesting doing something based off Anchor being on this page, when we hadn't added it yet. I'll try and work on the Corruption logbook sometime soon, I'll be adding anchor as I go there...)
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Alpha Blogg]]
| style="{{border}} {{background}}" | [[Alpha Blogg]]{{anchor|Alpha Blogg}}
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Shaft]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Shaft]]
| style="{{border}} {{background}}" | The Alpha Blogg is the largest and strongest of its pack. It can fire potent sonic stun blasts in battle. The blasts will disrupt your Visor and weapon control systems if they hit you. Its three titanic maws are potent weapons. Target the creature's mouth areas to inflict damage upon it.<ref>{{cite|The Alpha Blogg is the largest and strongest of its pack. It can fire potent sonic stun blasts in battle. The blasts will disrupt your Visor and weapon control systems if they hit you. Its three titanic maws are potent weapons. Target the creature's mouth areas to inflict damage upon it.|Logbook entry for Alpha Blogg|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Alpha Blogg is the largest and strongest of its pack. It can fire potent sonic stun blasts in battle. The blasts will disrupt your Visor and weapon control systems if they hit you. Its three titanic maws are potent weapons. Target the creature's mouth areas to inflict damage upon it.<ref>{{cite|The Alpha Blogg is the largest and strongest of its pack. It can fire potent sonic stun blasts in battle. The blasts will disrupt your Visor and weapon control systems if they hit you. Its three titanic maws are potent weapons. Target the creature's mouth areas to inflict damage upon it.|Logbook entry for Alpha Blogg|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[file:Alpha Blogg mp2 Logbook.png|60px]]
| style="{{border}} {{background}}" | [[file:Alpha Blogg mp2 Logbook.png|60px]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Blogg]]
| style="{{roundbl}} {{border}} {{background}}" | [[Blogg]]{{anchor|Blogg}}
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Station]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Station]]
| style="{{border}} {{background}}" | The Blogg uses speed and agility to close in on prey. It will batter foes with a ramming attack, then use its three tooth-filled maws to finish the job. Bloggs have a weak spot inside their mouths: the rest of their bodies are covered with a thick, damage-resistant hide.<ref>{{cite|The Blogg uses speed and agility to close in on prey. It will batter foes with a ramming attack, then use its three tooth-filled maws to finish the job. Bloggs have a weak spot inside their mouths: the rest of their bodies are covered with a thick, damage-resistant hide.|Logbook entry for Bloggs|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Blogg uses speed and agility to close in on prey. It will batter foes with a ramming attack, then use its three tooth-filled maws to finish the job. Bloggs have a weak spot inside their mouths: the rest of their bodies are covered with a thick, damage-resistant hide.<ref>{{cite|The Blogg uses speed and agility to close in on prey. It will batter foes with a ramming attack, then use its three tooth-filled maws to finish the job. Bloggs have a weak spot inside their mouths: the rest of their bodies are covered with a thick, damage-resistant hide.|Logbook entry for Bloggs|Metroid Prime 2: Echoes}}</ref>
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| width="5%" style="{{roundtr}}" | Image
| width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Bloggling]]
| style="{{border}} {{background}}" | [[Bloggling]]{{anchor|Bloggling}}
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Station]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Station]]
| style="{{border}} {{background}}" | Young Blogg are weaker than their parents, but still violent. Their powerful jaws have yet to form, and they lack the defense abilities found in adult Blogg. They must rely on speed and agility for protection if attacked without the protection of their elders.<ref>{{cite|Young Blogg are weaker than their parents, but still violent. Their powerful jaws have yet to form, and they lack the defense abilities found in adult Blogg. They must rely on speed and agility for protection if attacked without the protection of their elders.|Logbook entry for Blogglings|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Young Blogg are weaker than their parents, but still violent. Their powerful jaws have yet to form, and they lack the defense abilities found in adult Blogg. They must rely on speed and agility for protection if attacked without the protection of their elders.<ref>{{cite|Young Blogg are weaker than their parents, but still violent. Their powerful jaws have yet to form, and they lack the defense abilities found in adult Blogg. They must rely on speed and agility for protection if attacked without the protection of their elders.|Logbook entry for Blogglings|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[file:Bloggling mp2 Logbook.png|60px]]
| style="{{border}} {{background}}" | [[file:Bloggling mp2 Logbook.png|60px]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Hydling|Hydlings]]
| style="{{roundbl}} {{border}} {{background}}" | [[Hydling]]s{{anchor|Hydling}}{{anchor|Hydlings}}
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Torvus Lagoon]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Torvus Lagoon]]
| style="{{border}} {{background}}" | Hydlings are small water dwellers. They travel in packs for safety, roaming the water in search of bits of food. Their only defense is a bite, though their small teeth are sharp enough to pierce metal.<ref>{{cite|Hydlings are small water dwellers. They travel in packs for safety, roaming the water in search of bits of food. Their only defense is a bite, though their small teeth are sharp enough to pierce metal.|Logbook entry for Hydlings|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Hydlings are small water dwellers. They travel in packs for safety, roaming the water in search of bits of food. Their only defense is a bite, though their small teeth are sharp enough to pierce metal.<ref>{{cite|Hydlings are small water dwellers. They travel in packs for safety, roaming the water in search of bits of food. Their only defense is a bite, though their small teeth are sharp enough to pierce metal.|Logbook entry for Hydlings|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Alpha Sandigger]]
| style="{{border}} {{background}}" | [[Alpha Sandigger]]{{anchor|Alpha Sandigger}}
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Agon Temple]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Agon Temple]]
| style="{{border}} {{background}}" | This appears to be a Sandigger pack leader, larger and stronger than the normal members of its kind. Target both of its heads to damage it.<ref>{{cite|This appears to be a Sandigger pack leader, larger and stronger than the normal members of its kind. Target both of its heads to damage it.|Logbook entry for the Alpha Sandigger|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | This appears to be a Sandigger pack leader, larger and stronger than the normal members of its kind. Target both of its heads to damage it.<ref>{{cite|This appears to be a Sandigger pack leader, larger and stronger than the normal members of its kind. Target both of its heads to damage it.|Logbook entry for the Alpha Sandigger|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Must be scanned before it is possessed
| style="{{border}} {{background}}" | Must be scanned before it is possessed
|-
|-
| style="{{border}} {{background}}" | [[Alpha Splinter]]
| style="{{border}} {{background}}" | [[Alpha Splinter]]{{anchor|Alpha Splinter}}
| style="{{border}} {{background}}" | [[Great Temple]] - [[Temple Sanctuary]]
| style="{{border}} {{background}}" | [[Great Temple]] - [[Temple Sanctuary]]
| style="{{border}} {{background}}" | Splinter war packs are dominated by the largest male. Alpha Splinters use their tremendous strength, size, and speed to subdue and kill prey, paving the way for their smaller broodlings.<ref>{{cite|Splinter war packs are dominated by the largest male. Alpha Splinters use their tremendous strength, size, and speed to subdue and kill prey, paving the way for their smaller broodlings.|Logbook entry for the Alpha Splinter|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Splinter war packs are dominated by the largest male. Alpha Splinters use their tremendous strength, size, and speed to subdue and kill prey, paving the way for their smaller broodlings.<ref>{{cite|Splinter war packs are dominated by the largest male. Alpha Splinters use their tremendous strength, size, and speed to subdue and kill prey, paving the way for their smaller broodlings.|Logbook entry for the Alpha Splinter|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Must be scanned before it is possessed
| style="{{border}} {{background}}" | Must be scanned before it is possessed
|-
|-
| style="{{border}} {{background}}" | [[Grenchler]]
| style="{{border}} {{background}}" | [[Grenchler]]{{anchor|Grenchler}}
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Forgotten Bridge]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Forgotten Bridge]]
| style="{{border}} {{background}}" | The amphibious Grenchler lurks in marsh areas in search of prey. Fearless, it will spring from hiding and attack anything that moves. If it is unable to fell its prey with its powerful jaws, it will fire a potent burst of energy at them. Grenchlers have one weak spot - a genetic defect makes the shell on their back susceptible to explosive blasts. Remove the shell to expose a vulnerable nerve center, then target it to eliminate the creature.<ref>{{cite|The amphibious Grenchler lurks in marsh areas in search of prey. Fearless, it will spring from hiding and attack anything that moves. If it is unable to fell its prey with its powerful jaws, it will fire a potent burst of energy at them. Grenchlers have one weak spot - a genetic defect makes the shell on their back susceptible to explosive blasts. Remove the shell to expose a vulnerable nerve center, then target it to eliminate the creature.|Logbook entry for Grenchlers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The amphibious Grenchler lurks in marsh areas in search of prey. Fearless, it will spring from hiding and attack anything that moves. If it is unable to fell its prey with its powerful jaws, it will fire a potent burst of energy at them. Grenchlers have one weak spot - a genetic defect makes the shell on their back susceptible to explosive blasts. Remove the shell to expose a vulnerable nerve center, then target it to eliminate the creature.<ref>{{cite|The amphibious Grenchler lurks in marsh areas in search of prey. Fearless, it will spring from hiding and attack anything that moves. If it is unable to fell its prey with its powerful jaws, it will fire a potent burst of energy at them. Grenchlers have one weak spot - a genetic defect makes the shell on their back susceptible to explosive blasts. Remove the shell to expose a vulnerable nerve center, then target it to eliminate the creature.|Logbook entry for Grenchlers|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[file:Grenchler mp2 Logbook.png|60px]]
| style="{{border}} {{background}}" | [[file:Grenchler mp2 Logbook.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Sandigger]]
| style="{{border}} {{background}}" | [[Sandigger]]{{anchor|Sandigger}}
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Mining Plaza]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Mining Plaza]]
| style="{{border}} {{background}}" | Scans indicate that the Sandigger has a dual-brain nervous system. Both of its heads are capable of attacking, disabling, and digesting prey. It fires globs of acidic digestive fluid at prey to cripple them and begin the digestion process. Its hide is very durable and resistant to weapons fire: only its exposed eyes can be damaged.<ref>{{cite|Scans indicate that the Sandigger has a dual-brain nervous system. Both of its heads are capable of attacking, disabling, and digesting prey. It fires globs of acidic digestive fluid at prey to cripple them and begin the digestion process. Its hide is very durable and resistant to weapons fire: only its exposed eyes can be damaged.|Logbook entry for Sandiggers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Scans indicate that the Sandigger has a dual-brain nervous system. Both of its heads are capable of attacking, disabling, and digesting prey. It fires globs of acidic digestive fluid at prey to cripple them and begin the digestion process. Its hide is very durable and resistant to weapons fire: only its exposed eyes can be damaged.<ref>{{cite|Scans indicate that the Sandigger has a dual-brain nervous system. Both of its heads are capable of attacking, disabling, and digesting prey. It fires globs of acidic digestive fluid at prey to cripple them and begin the digestion process. Its hide is very durable and resistant to weapons fire: only its exposed eyes can be damaged.|Logbook entry for Sandiggers|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[file:Sandigger mp2 Logbook.png|60px]]
| style="{{border}} {{background}}" | [[file:Sandigger mp2 Logbook.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Splinter]]
| style="{{border}} {{background}}" | [[Splinter]]{{anchor|Splinter}}
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Industrial Site]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Industrial Site]]
| style="{{border}} {{background}}" | When it isn't hunting, a Splinter will secret a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of Splinters is not advisable.<ref>{{cite|When it isn't hunting, a Splinter will secret a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of Splinters is not advisable.|Logbook entry for Splinters|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | When it isn't hunting, a Splinter will secret a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of Splinters is not advisable.<ref>{{cite|When it isn't hunting, a Splinter will secret a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of Splinters is not advisable.|Logbook entry for Splinters|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Located in multiple areas of the [[Temple Grounds]]
| style="{{border}} {{background}}" | Located in multiple areas of the [[Temple Grounds]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Sporb]]
| style="{{roundbl}} {{border}} {{background}}" | [[Sporb]]{{anchor|Sporb}}
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Abandoned Worksite]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Abandoned Worksite]]
| style="{{border}} {{background}}" | The hanging Sporb sits patiently until a potential meal is detected. A burst of poisoned needles is the Sporb's primary means of attack. It can also extend its body over short distances, gripping small targets within its powerful jaws. Sporbs wither when exposed to dark energy, making them vulnerable to other weapon systems.<ref>{{cite|The hanging Sporb sits patiently until a potential meal is detected. A burst of poisoned needles is the Sporb's primary means of attack. It can also extend its body over short distances, gripping small targets within its powerful jaws. Sporbs wither when exposed to dark energy, making them vulnerable to other weapon systems.|Logbook entry for Sporbs|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The hanging Sporb sits patiently until a potential meal is detected. A burst of poisoned needles is the Sporb's primary means of attack. It can also extend its body over short distances, gripping small targets within its powerful jaws. Sporbs wither when exposed to dark energy, making them vulnerable to other weapon systems.<ref>{{cite|The hanging Sporb sits patiently until a potential meal is detected. A burst of poisoned needles is the Sporb's primary means of attack. It can also extend its body over short distances, gripping small targets within its powerful jaws. Sporbs wither when exposed to dark energy, making them vulnerable to other weapon systems.|Logbook entry for Sporbs|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Brizgee]]
| style="{{border}} {{background}}" | [[Brizgee]]{{anchor|Brizgee}}
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Mining Station A]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Mining Station A]]
| style="{{border}} {{background}}" | The Brizgee's tail ends in a venomous barb, which it conceals underneath a hard-packed layer of fused sand. A series of sharpened ridges along its body discourages most predators: those foolish enough to harass the Brizgee are quickly introduced to its deadly sting.<ref>{{cite|The Brizgee's tail ends in a venomous barb, which it conceals underneath a hard-packed layer of fused sand. A series of sharpened ridges along its body discourages most predators: those foolish enough to harass the Brizgee are quickly introduced to its deadly sting.|Logbook entry for Brizgees|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Brizgee's tail ends in a venomous barb, which it conceals underneath a hard-packed layer of fused sand. A series of sharpened ridges along its body discourages most predators: those foolish enough to harass the Brizgee are quickly introduced to its deadly sting.<ref>{{cite|The Brizgee's tail ends in a venomous barb, which it conceals underneath a hard-packed layer of fused sand. A series of sharpened ridges along its body discourages most predators: those foolish enough to harass the Brizgee are quickly introduced to its deadly sting.|Logbook entry for Brizgees|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[file:Brizgee mp2 Logbook.png|60px]]
| style="{{border}} {{background}}" | [[file:Brizgee mp2 Logbook.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Green Kralee]]
| style="{{border}} {{background}}" | [[Green Kralee]]{{anchor|Green Kralee}}
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Industrial Site]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Industrial Site]]
| style="{{border}} {{background}}" | The cousin to the dimensional-shifting Kralee, the Green Kralee spends its days roaming in search of food. A genetic defect prevents its back crystal from harnessing energy and opening warp portals. It is doubtful the Green Kralee misses this ability.<ref>{{cite|The cousin to the dimensional-shifting Kralee, the Green Kralee spends its days roaming in search of food. A genetic defect prevents its back crystal from harnessing energy and opening warp portals. It is doubtful the Green Kralee misses this ability.|Logbook entry for Green Kralees|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The cousin to the dimensional-shifting Kralee, the Green Kralee spends its days roaming in search of food. A genetic defect prevents its back crystal from harnessing energy and opening warp portals. It is doubtful the Green Kralee misses this ability.<ref>{{cite|The cousin to the dimensional-shifting Kralee, the Green Kralee spends its days roaming in search of food. A genetic defect prevents its back crystal from harnessing energy and opening warp portals. It is doubtful the Green Kralee misses this ability.|Logbook entry for Green Kralees|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[file:Green Kralee mp2 Logbook.png|60px]]
| style="{{border}} {{background}}" | [[file:Green Kralee mp2 Logbook.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Kralee]]
| style="{{border}} {{background}}" | [[Kralee]]{{anchor|Kralee}}
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Mining Station B]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Mining Station B]]
| style="{{border}} {{background}}" | The Kralee phases between dimensions as a defense mechanism. A crystal in its carapace gathers energy to fuel the creation of a warp portal. The process is uncontrollable, keeping the Kralee in constant dimensional flux.<ref>{{cite|The Kralee phases between dimensions as a defense mechanism. A crystal in its carapace gathers energy to fuel the creation of a warp portal. The process is uncontrollable, keeping the Kralee in constant dimensional flux.|Logbook entry for Kralees|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Kralee phases between dimensions as a defense mechanism. A crystal in its carapace gathers energy to fuel the creation of a warp portal. The process is uncontrollable, keeping the Kralee in constant dimensional flux.<ref>{{cite|The Kralee phases between dimensions as a defense mechanism. A crystal in its carapace gathers energy to fuel the creation of a warp portal. The process is uncontrollable, keeping the Kralee in constant dimensional flux.|Logbook entry for Kralees|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[file:Kralee mp2 Logbook.png|60px]]
| style="{{border}} {{background}}" | [[file:Kralee mp2 Logbook.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Krocuss]]
| style="{{border}} {{background}}" | [[Krocuss]]{{anchor|Krocuss}}
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Grove Access]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Grove Access]]
| style="{{border}} {{background}}" | The Krocuss thrives on toxins it extracts from its surroundings. It secretes an acidic trail in its wake as it roams in search of nourishment. The durable mollusk can be damaged when it exposes its toxin-absorbing gills: few weapons can penetrate the creature's shell.<ref>{{cite|The Krocuss thrives on toxins it extracts from its surroundings. It secretes an acidic trail in its wake as it roams in search of nourishment. The durable mollusk can be damaged when it exposes its toxin-absorbing gills: few weapons can penetrate the creature's shell.|Logbook entry for Krocuss|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Krocuss thrives on toxins it extracts from its surroundings. It secretes an acidic trail in its wake as it roams in search of nourishment. The durable mollusk can be damaged when it exposes its toxin-absorbing gills: few weapons can penetrate the creature's shell.<ref>{{cite|The Krocuss thrives on toxins it extracts from its surroundings. It secretes an acidic trail in its wake as it roams in search of nourishment. The durable mollusk can be damaged when it exposes its toxin-absorbing gills: few weapons can penetrate the creature's shell.|Logbook entry for Krocuss|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | None
| style="{{border}} {{background}}" | None
|-
|-
| style="{{border}} {{background}}" | [[Lightbringer]]
| style="{{border}} {{background}}" | [[Lightbringer]]{{anchor|Lightbringer}}
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Duelling Range]]
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Duelling Range]]
| style="{{border}} {{background}}" | Lightbringers were created by the Luminoth for use in their war with the Ing. The crystalline creatures generate a field of life-giving energy at all times, and they can be energized like a Safe Zone Crystal. They are immune to most weapon fire: only a burst of matter-antimatter can destroy them.<ref>{{cite|Lightbringers were created by the Luminoth for use in their war with the Ing. The crystalline creatures generate a field of life-giving energy at all times, and they can be energized like a Safe Zone Crystal. They are immune to most weapon fire: only a burst of matter-antimatter can destroy them.|Logbook entry for Lightbringers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Lightbringers were created by the Luminoth for use in their war with the Ing. The crystalline creatures generate a field of life-giving energy at all times, and they can be energized like a Safe Zone Crystal. They are immune to most weapon fire: only a burst of matter-antimatter can destroy them.<ref>{{cite|Lightbringers were created by the Luminoth for use in their war with the Ing. The crystalline creatures generate a field of life-giving energy at all times, and they can be energized like a Safe Zone Crystal. They are immune to most weapon fire: only a burst of matter-antimatter can destroy them.|Logbook entry for Lightbringers|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[file:Lightbringer mp2 Logbook.png|60px]]
| style="{{border}} {{background}}" | [[file:Lightbringer mp2 Logbook.png|60px]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Seedburster]]
| style="{{roundbl}} {{border}} {{background}}" | [[Seedburster]]{{anchor|Seedburster}}
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Underground Tunnel]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Underground Tunnel]]
| style="{{border}} {{background}}" | Seedbursters are moving plants, capable of traveling great distances in search of fertile soil to deposit their seeds in. When provoked by predators, the Seedburster will explode, turning the precious seed inside into a deadly projectile. These seed often do not live to fruition, but help protect the rest of the Seedburster pack from attacks.<ref>{{cite|Seedbursters are moving plants, capable of traveling great distances in search of fertile soil to deposit their seeds in. When provoked by predators, the Seedburster will explode, turning the precious seed inside into a deadly projectile. These seed often do not live to fruition, but help protect the rest of the Seedburster pack from attacks.|Logbook entry for Seedbursters|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Seedbursters are moving plants, capable of traveling great distances in search of fertile soil to deposit their seeds in. When provoked by predators, the Seedburster will explode, turning the precious seed inside into a deadly projectile. These seed often do not live to fruition, but help protect the rest of the Seedburster pack from attacks.<ref>{{cite|Seedbursters are moving plants, capable of traveling great distances in search of fertile soil to deposit their seeds in. When provoked by predators, the Seedburster will explode, turning the precious seed inside into a deadly projectile. These seed often do not live to fruition, but help protect the rest of the Seedburster pack from attacks.|Logbook entry for Seedbursters|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Pillbug]]
| style="{{border}} {{background}}" | [[Pillbug]]{{anchor|Pillbug}}
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Portal Terminal]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Portal Terminal]]
| style="{{border}} {{background}}" | Pillbugs prefer to dwell in dark caverns, though they can exist in lit areas. Navigating with a series of sensitive antennae, they roam through caves in search of moss and fungus. Pillbugs can move rapidly, and will ram unwary targets to clear their path as they search for food. A Pillbug can be jarred loose from a surface with a concussive blast: doing so reveals its vulnerable belly.<ref>{{cite|Pillbugs prefer to dwell in dark caverns, though they can exist in lit areas. Navigating with a series of sensitive antennae, they roam through caves in search of moss and fungus. Pillbugs can move rapidly, and will ram unwary targets to clear their path as they search for food. A Pillbug can be jarred loose from a surface with a concussive blast: doing so reveals its vulnerable belly.|Logbook entry for Pillbugs|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Pillbugs prefer to dwell in dark caverns, though they can exist in lit areas. Navigating with a series of sensitive antennae, they roam through caves in search of moss and fungus. Pillbugs can move rapidly, and will ram unwary targets to clear their path as they search for food. A Pillbug can be jarred loose from a surface with a concussive blast: doing so reveals its vulnerable belly.<ref>{{cite|Pillbugs prefer to dwell in dark caverns, though they can exist in lit areas. Navigating with a series of sensitive antennae, they roam through caves in search of moss and fungus. Pillbugs can move rapidly, and will ram unwary targets to clear their path as they search for food. A Pillbug can be jarred loose from a surface with a concussive blast: doing so reveals its vulnerable belly.|Logbook entry for Pillbugs|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Can later be found in the [[Dynamo Works]] after the defeat of the [[Spider Guardian]]
| style="{{border}} {{background}}" | Can later be found in the [[Dynamo Works]] after the defeat of the [[Spider Guardian]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Worker Splinter]]
| style="{{roundbl}} {{border}} {{background}}" | [[Worker Splinter]]{{anchor|Worker Splinter}}
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Hive Tunnel]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Hive Tunnel]]
| style="{{border}} {{background}}" | The Worker Splinter is bred for service, not combat. It spends its time collecting foodstuffs and raw material for the Hive. A layer of mucus helps to protect the creature from the toxins and chemicals it often works with. They can generate a sturdy, pliable webbing, useful in travel throughout the Hive.<ref>{{Cite|The Worker Splinter is bred for service, not combat. It spends its time collecting foodstuffs and raw material for the Hive. A layer of mucus helps to protect the creature from the toxins and chemicals it often works with. They can generate a sturdy, pliable webbing, useful in travel throughout the Hive.|Logbook entry for Worker Splinters|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Worker Splinter is bred for service, not combat. It spends its time collecting foodstuffs and raw material for the Hive. A layer of mucus helps to protect the creature from the toxins and chemicals it often works with. They can generate a sturdy, pliable webbing, useful in travel throughout the Hive.<ref>{{Cite|The Worker Splinter is bred for service, not combat. It spends its time collecting foodstuffs and raw material for the Hive. A layer of mucus helps to protect the creature from the toxins and chemicals it often works with. They can generate a sturdy, pliable webbing, useful in travel throughout the Hive.|Logbook entry for Worker Splinters|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Shredder]]
| style="{{border}} {{background}}" | [[Shredder]]{{anchor|Shredder}}
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Torvus Lagoon]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Torvus Lagoon]]
| style="{{border}} {{background}}" | The Shredder spends most of its life in the earth. When agitated, it will spring from the ground, then begin to fly toward its foe. Should it reach its target, the Shredder will explode with considerable force, releasing a cloud of thorns as it does. Shredders are resilient, but can be eliminated with concentrated weapons fire.<ref>{{cite|The Shredder spends most of its life in the earth. When agitated, it will spring from the ground, then begin to fly toward its foe. Should it reach its target, the Shredder will explode with considerable force, releasing a cloud of thorns as it does. Shredders are resilient, but can be eliminated with concentrated weapons fire.|Logbook entry for Shredders|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Shredder spends most of its life in the earth. When agitated, it will spring from the ground, then begin to fly toward its foe. Should it reach its target, the Shredder will explode with considerable force, releasing a cloud of thorns as it does. Shredders are resilient, but can be eliminated with concentrated weapons fire.<ref>{{cite|The Shredder spends most of its life in the earth. When agitated, it will spring from the ground, then begin to fly toward its foe. Should it reach its target, the Shredder will explode with considerable force, releasing a cloud of thorns as it does. Shredders are resilient, but can be eliminated with concentrated weapons fire.|Logbook entry for Shredders|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Shredders can also be found in the [[Ruined Alcove]]
| style="{{border}} {{background}}" | Shredders can also be found in the [[Ruined Alcove]]
|-
|-
| style="{{border}} {{background}}" | [[Shriekbat]]
| style="{{border}} {{background}}" | [[Shriekbat]]{{anchor|Shriekbat}}
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Temple Access (Agon Wastes)|Temple Access]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Temple Access (Agon Wastes)|Temple Access]]
| style="{{border}} {{background}}" | Shriekbats have high internal temperatures, leading them to seek cool climates to dwell in. They prefer caverns, roosting on ceilings while hunting for small prey. Fiercely territorial, they dive-bomb anything that wanders near. This attack is fatal for the Shriekbat, as the impact sets off a discharge of thermal energy.<ref>{{cite|Shriekbats have high internal temperatures, leading them to seek cool climates to dwell in. They prefer caverns, roosting on ceilings while hunting for small prey. Fiercely territorial, they dive-bomb anything that wanders near. This attack is fatal for the Shriekbat, as the impact sets off a discharge of thermal energy.|Logbook entry for Shriekbats|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Shriekbats have high internal temperatures, leading them to seek cool climates to dwell in. They prefer caverns, roosting on ceilings while hunting for small prey. Fiercely territorial, they dive-bomb anything that wanders near. This attack is fatal for the Shriekbat, as the impact sets off a discharge of thermal energy.<ref>{{cite|Shriekbats have high internal temperatures, leading them to seek cool climates to dwell in. They prefer caverns, roosting on ceilings while hunting for small prey. Fiercely territorial, they dive-bomb anything that wanders near. This attack is fatal for the Shriekbat, as the impact sets off a discharge of thermal energy.|Logbook entry for Shriekbats|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Shriekbats can also be found in multiple areas in Torvus Bog
| style="{{border}} {{background}}" | Shriekbats can also be found in multiple areas in Torvus Bog
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Shrieker]]
| style="{{roundbl}} {{border}} {{background}}" | [[Shrieker]]{{anchor|Shrieker}}
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Great Bridge]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Great Bridge]]
| style="{{border}} {{background}}" | A cousin to the Shredder, the Shrieker waits for prey half-buried in the earth. When it detects a target, it erupts from the ground and takes flight. It releases a sonic blast to stun its target, then sweeps in to feast. Shriekers can generate a stealth field that disrupts most Visors, making them difficult to attack.<ref>{{cite|A cousin to the Shredder, the Shrieker waits for prey half-buried in the earth. When it detects a target, it erupts from the ground and takes flight. It releases a sonic blast to stun its target, then sweeps in to feast. Shriekers can generate a stealth field that disrupts most Visors, making them difficult to attack.|Logbook entry for Shriekers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | A cousin to the Shredder, the Shrieker waits for prey half-buried in the earth. When it detects a target, it erupts from the ground and takes flight. It releases a sonic blast to stun its target, then sweeps in to feast. Shriekers can generate a stealth field that disrupts most Visors, making them difficult to attack.<ref>{{cite|A cousin to the Shredder, the Shrieker waits for prey half-buried in the earth. When it detects a target, it erupts from the ground and takes flight. It releases a sonic blast to stun its target, then sweeps in to feast. Shriekers can generate a stealth field that disrupts most Visors, making them difficult to attack.|Logbook entry for Shriekers|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Lightflyer]]
| style="{{border}} {{background}}" | [[Lightflyer]]{{anchor|Lightflyer}}
| style="{{border}} {{background}}" | [[Great Temple]] - [[Transport B Access]]
| style="{{border}} {{background}}" | [[Great Temple]] - [[Transport B Access]]
| style="{{border}} {{background}}" | The Lightflyer is an aggressive flying drone. Once loyal to the Luminoth, it will now fire a burst of energy at any living thing within range. It generates light at all times, making it somewhat easy to target.<ref>{{cite|The Lightflyer is an aggressive flying drone. Once loyal to the Luminoth, it will now fire a burst of energy at any living thing within range. It generates light at all times, making it somewhat easy to target.|Logbook entry for Lightflyer|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Lightflyer is an aggressive flying drone. Once loyal to the Luminoth, it will now fire a burst of energy at any living thing within range. It generates light at all times, making it somewhat easy to target.<ref>{{cite|The Lightflyer is an aggressive flying drone. Once loyal to the Luminoth, it will now fire a burst of energy at any living thing within range. It generates light at all times, making it somewhat easy to target.|Logbook entry for Lightflyer|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[file:Lightflyer mp2 Logbook.png|60px]]
| style="{{border}} {{background}}" | [[file:Lightflyer mp2 Logbook.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Lumite]]
| style="{{border}} {{background}}" | [[Lumite]]{{anchor|Lumite}}
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Plaza Access]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Plaza Access]]
| style="{{border}} {{background}}" | The Lumite thrives on light, and can render itself invisible to most predators while within it. When out of the light, the creature is relatively harmless, relying on a crudely spat chunk of biomatter to defend itself. Once in the light, it can channel large amounts of solar energy into a deadly blast.<ref>{{cite|The Lumite thrives on light, and can render itself invisible to most predators while within it. When out of the light, the creature is relatively harmless, relying on a crudely spat chunk of biomatter to defend itself. Once in the light, it can channel large amounts of solar energy into a deadly blast.|Logbook entry for Lumites|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Lumite thrives on light, and can render itself invisible to most predators while within it. When out of the light, the creature is relatively harmless, relying on a crudely spat chunk of biomatter to defend itself. Once in the light, it can channel large amounts of solar energy into a deadly blast.<ref>{{cite|The Lumite thrives on light, and can render itself invisible to most predators while within it. When out of the light, the creature is relatively harmless, relying on a crudely spat chunk of biomatter to defend itself. Once in the light, it can channel large amounts of solar energy into a deadly blast.|Logbook entry for Lumites|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Found in multiple locations
| style="{{border}} {{background}}" | Found in multiple locations
|-
|-
| style="{{border}} {{background}}" | [[Sandbat]]s
| style="{{border}} {{background}}" | [[Sandbat]]s{{anchor|Sandbat}}{{anchor|Sandbats}}
| style="{{border}} {{background}}" | [[Great Temple]] - [[Transport C Access]]
| style="{{border}} {{background}}" | [[Great Temple]] - [[Transport C Access]]
| style="{{border}} {{background}}" | Sandbats are small flyers. They travel in packs for safety, though they are predatory in nature. Failing to find prey as a group, Sandbats will often enter a feeding frenzy and attack one another in search of sustenance.<ref>{{cite|Sandbats are small flyers. They travel in packs for safety, though they are predatory in nature. Failing to find prey as a group, Sandbats will often enter a feeding frenzy and attack one another in search of sustenance.|Logbook entry for Sandbats|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Sandbats are small flyers. They travel in packs for safety, though they are predatory in nature. Failing to find prey as a group, Sandbats will often enter a feeding frenzy and attack one another in search of sustenance.<ref>{{cite|Sandbats are small flyers. They travel in packs for safety, though they are predatory in nature. Failing to find prey as a group, Sandbats will often enter a feeding frenzy and attack one another in search of sustenance.|Logbook entry for Sandbats|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[file:Sandbat mp2 Logbook.png|60px]]
| style="{{border}} {{background}}" | [[file:Sandbat mp2 Logbook.png|60px]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[War Wasp]]
| style="{{roundbl}} {{border}} {{background}}" | [[War Wasp]]{{anchor|War Wasp}}
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Sacred Bridge]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Sacred Bridge]]
| style="{{border}} {{background}}" | The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat. It attacks with no regard for its own survival, dive-bombing its enemy with stinger extended. Fast-working toxins from the stinger can incapacitate most small organisms. If it battles foes at range, it will fire bursts of potent energy.<ref>{{cite|The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat. It attacks with no regard for its own survival, dive-bombing its enemy with stinger extended. Fast-working toxins from the stinger can incapacitate most small organisms. If it battles foes at range, it will fire bursts of potent energy.|Logbook entry for War Wasps|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat. It attacks with no regard for its own survival, dive-bombing its enemy with stinger extended. Fast-working toxins from the stinger can incapacitate most small organisms. If it battles foes at range, it will fire bursts of potent energy.<ref>{{cite|The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat. It attacks with no regard for its own survival, dive-bombing its enemy with stinger extended. Fast-working toxins from the stinger can incapacitate most small organisms. If it battles foes at range, it will fire bursts of potent energy.|Logbook entry for War Wasps|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Ingsmasher]]
| style="{{border}} {{background}}" | [[Ingsmasher]]{{anchor|Ingsmasher}}
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Hall of Combat Mastery]]
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Hall of Combat Mastery]]
| style="{{border}} {{background}}" | Designed to fight alongside the Luminoth, the Ingsmasher now seeks to destroy them. In close combat, it smashes its energized fists into the earth to send out powerful shock waves, then pulverizes any immobile prey. It will fire salvos of missiles at long-distance quarry. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams, however, damaging the Ingsmasher in the process.<ref>{{cite|Designed to fight alongside the Luminoth, the Ingsmasher now seeks to destroy them. In close combat, it smashes its energized fists into the earth to send out powerful shock waves, then pulverizes any immobile prey. It will fire salvos of missiles at long-distance quarry. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams, however, damaging the Ingsmasher in the process.|Logbook Entry for Ingsmashers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Designed to fight alongside the Luminoth, the Ingsmasher now seeks to destroy them. In close combat, it smashes its energized fists into the earth to send out powerful shock waves, then pulverizes any immobile prey. It will fire salvos of missiles at long-distance quarry. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams, however, damaging the Ingsmasher in the process.<ref>{{cite|Designed to fight alongside the Luminoth, the Ingsmasher now seeks to destroy them. In close combat, it smashes its energized fists into the earth to send out powerful shock waves, then pulverizes any immobile prey. It will fire salvos of missiles at long-distance quarry. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams, however, damaging the Ingsmasher in the process.|Logbook Entry for Ingsmashers|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Only five Ingsmashers can be scanned for a Logbook entry, three in the Hall of Combat Mastery and two in the [[Reactor Access]]
| style="{{border}} {{background}}" | Only five Ingsmashers can be scanned for a Logbook entry, three in the Hall of Combat Mastery and two in the [[Reactor Access]]
|-
|-
| style="{{border}} {{background}}" | [[Mekenobite]]
| style="{{border}} {{background}}" | [[Mekenobite]]{{anchor|Mekenobite}}
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Sanctuary Temple]]
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Sanctuary Temple]]
| style="{{border}} {{background}}" | The Luminoth created the Mekenobite to help patrol the corridors and shafts of Sanctuary Fortress. It uses magnetism to keep itself attached to the walls and ceilings. In combat, it will fire projectiles toward its target with a magnetic accelerator. It can only be dislodged by simultaneous explosive blasts. Mekenobites self-destruct once they are heavily damaged.<ref>{{cite|The Luminoth created the Mekenobite to help patrol the corridors and shafts of Sanctuary Fortress. It uses magnetism to keep itself attached to the walls and ceilings. In combat, it will fire projectiles toward its target with a magnetic accelerator. It can only be dislodged by simultaneous explosive blasts. Mekenobites self-destruct once they are heavily damaged.|Logbook Entry for Mekenobites|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Luminoth created the Mekenobite to help patrol the corridors and shafts of Sanctuary Fortress. It uses magnetism to keep itself attached to the walls and ceilings. In combat, it will fire projectiles toward its target with a magnetic accelerator. It can only be dislodged by simultaneous explosive blasts. Mekenobites self-destruct once they are heavily damaged.<ref>{{cite|The Luminoth created the Mekenobite to help patrol the corridors and shafts of Sanctuary Fortress. It uses magnetism to keep itself attached to the walls and ceilings. In combat, it will fire projectiles toward its target with a magnetic accelerator. It can only be dislodged by simultaneous explosive blasts. Mekenobites self-destruct once they are heavily damaged.|Logbook Entry for Mekenobites|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Can also be found in the [[Sentinel's Path]]
| style="{{border}} {{background}}" | Can also be found in the [[Sentinel's Path]]
|-
|-
| style="{{border}} {{background}}" | [[Quad|Quad CM]]
| style="{{border}} {{background}}" | [[Quad|Quad CM]]{{anchor|Quad CM}}
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Reactor Core (Sanctuary Fortress)|Reactor Core]]
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Reactor Core (Sanctuary Fortress)|Reactor Core]]
| style="{{border}} {{background}}" | A Quad is formed of two components: the quadruped Main Body and the flying Command Module. These units can function independently, or linked together, as the need arises. The Command Module relies on ranged beam weapon attacks. It can generate a powerful beam shield to protect itself. Opposite-polarity beams can penetrate this shield, however.<ref>{{cite|A Quad is formed of two components: the quadruped Main Body and the flying Command Module. These units can function independently, or linked together, as the need arises. The Command Module relies on ranged beam weapon attacks. It can generate a powerful beam shield to protect itself. Opposite-polarity beams can penetrate this shield, however.|Logbook Entry for Quad CM|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | A Quad is formed of two components: the quadruped Main Body and the flying Command Module. These units can function independently, or linked together, as the need arises. The Command Module relies on ranged beam weapon attacks. It can generate a powerful beam shield to protect itself. Opposite-polarity beams can penetrate this shield, however.<ref>{{cite|A Quad is formed of two components: the quadruped Main Body and the flying Command Module. These units can function independently, or linked together, as the need arises. The Command Module relies on ranged beam weapon attacks. It can generate a powerful beam shield to protect itself. Opposite-polarity beams can penetrate this shield, however.|Logbook Entry for Quad CM|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Found in multiple areas throughout Sanctuary Fortress
| style="{{border}} {{background}}" | Found in multiple areas throughout Sanctuary Fortress
|-
|-
| style="{{border}} {{background}}" | [[Quad|Quad MB]]
| style="{{border}} {{background}}" | [[Quad|Quad MB]]{{anchor|Quad MB}}
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Reactor Core (Sanctuary Fortress)|Reactor Core]]
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Reactor Core (Sanctuary Fortress)|Reactor Core]]
| style="{{border}} {{background}}" |  A Quad is formed of two components: the quadruped Main Body and the flying Command Module. These units can function independently, or linked together, as the need arises. The Main Body uses melee attacks in battle. Though durable, it needs to vent excess heat from its body. When this happens, it exposes a venting system vulnerable to concussive attacks.<ref>{{cite|A Quad is formed of two components: the quadruped Main Body and the flying Command Module. These units can function independently, or linked together, as the need arises. The Main Body uses melee attacks in battle. Though durable, it needs to vent excess heat from its body. When this happens, it exposes a venting system vulnerable to concussive attacks.|Logbook Entry for Quad MB|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" |  A Quad is formed of two components: the quadruped Main Body and the flying Command Module. These units can function independently, or linked together, as the need arises. The Main Body uses melee attacks in battle. Though durable, it needs to vent excess heat from its body. When this happens, it exposes a venting system vulnerable to concussive attacks.<ref>{{cite|A Quad is formed of two components: the quadruped Main Body and the flying Command Module. These units can function independently, or linked together, as the need arises. The Main Body uses melee attacks in battle. Though durable, it needs to vent excess heat from its body. When this happens, it exposes a venting system vulnerable to concussive attacks.|Logbook Entry for Quad MB|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Found in multiple areas throughout Sanctuary Fortress
| style="{{border}} {{background}}" | Found in multiple areas throughout Sanctuary Fortress
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Watchdrone]]
| style="{{roundbl}} {{border}} {{background}}" | [[Watchdrone]]{{anchor|Watchdrone}}
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dungeon]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dungeon]]
| style="{{border}} {{background}}" | Watchdrones were built by the Luminoth to guard key areas and hinder Ing armies. Most of these units have betrayed their masters, and now serve the Ing. Watchdrones are indestructible and reluctant to move, but can be forced into quitting their posts by exposing them to bright, pure light. Once the light fades, the mechanoid will return to its original resting site.<ref>{{cite|Watchdrones were built by the Luminoth to guard key areas and hinder Ing armies. Most of these units have betrayed their masters, and now serve the Ing. Watchdrones are indestructible and reluctant to move, but can be forced into quitting their posts by exposing them to bright, pure light. Once the light fades, the mechanoid will return to its original resting site.|Logbook Entry for Watchdrone|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Watchdrones were built by the Luminoth to guard key areas and hinder Ing armies. Most of these units have betrayed their masters, and now serve the Ing. Watchdrones are indestructible and reluctant to move, but can be forced into quitting their posts by exposing them to bright, pure light. Once the light fades, the mechanoid will return to its original resting site.<ref>{{cite|Watchdrones were built by the Luminoth to guard key areas and hinder Ing armies. Most of these units have betrayed their masters, and now serve the Ing. Watchdrones are indestructible and reluctant to move, but can be forced into quitting their posts by exposing them to bright, pure light. Once the light fades, the mechanoid will return to its original resting site.|Logbook Entry for Watchdrone|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Diligence Class Drone]]
| style="{{border}} {{background}}" | [[Diligence Class Drone]]{{anchor|Diligence Class Drone}}
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Dynamo Access (Sanctuary Fortress|Dynamo Access]]
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Dynamo Access (Sanctuary Fortress|Dynamo Access]]
| style="{{border}} {{background}}" | The Diligence drones were the first cleaning units designed by the Luminoth. They were modified for combat duty once the war began, but were outshined by the newer Harmony-class units. A Diligence uses focused energy beams to perform its duty. Their energy construct nature makes them invulnerable to most attacks, though dark energy can disrupt them.<ref>{{cite|The Diligence drones were the first cleaning units designed by the Luminoth. They were modified for combat duty once the war began, but were outshined by the newer Harmony-class units. A Diligence uses focused energy beams to perform its duty. Their energy construct nature makes them invulnerable to most attacks, though dark energy can disrupt them.|Logbook Entry for Diligence Class Drones|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Diligence drones were the first cleaning units designed by the Luminoth. They were modified for combat duty once the war began, but were outshined by the newer Harmony-class units. A Diligence uses focused energy beams to perform its duty. Their energy construct nature makes them invulnerable to most attacks, though dark energy can disrupt them.<ref>{{cite|The Diligence drones were the first cleaning units designed by the Luminoth. They were modified for combat duty once the war began, but were outshined by the newer Harmony-class units. A Diligence uses focused energy beams to perform its duty. Their energy construct nature makes them invulnerable to most attacks, though dark energy can disrupt them.|Logbook Entry for Diligence Class Drones|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | None
| style="{{border}} {{background}}" | None
|-
|-
| style="{{border}} {{background}}" | [[Harmony Class Drone]]
| style="{{border}} {{background}}" | [[Harmony Class Drone]]{{anchor|Harmony Class Drone}}
| style="{{border}} {{background}}" | [[Great Temple]] - [[Transport C Access]]
| style="{{border}} {{background}}" | [[Great Temple]] - [[Transport C Access]]
| style="{{border}} {{background}}" | The Luminoth designed the Harmony units to be free-roaming, independent cleaning units. They use focused energy beams and kinetic pulses to perform their duties. Unfortunately, they now consider all living things as filth that must be cleansed from the world.<ref>{{cite|The Luminoth designed the Harmony units to be free-roaming, independent cleaning units. They use focused energy beams and kinetic pulses to perform their duties. Unfortunately, they now consider all living things as filth that must be cleansed from the world.|Logbook Entry for Harmony Class Drones|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Luminoth designed the Harmony units to be free-roaming, independent cleaning units. They use focused energy beams and kinetic pulses to perform their duties. Unfortunately, they now consider all living things as filth that must be cleansed from the world.<ref>{{cite|The Luminoth designed the Harmony units to be free-roaming, independent cleaning units. They use focused energy beams and kinetic pulses to perform their duties. Unfortunately, they now consider all living things as filth that must be cleansed from the world.|Logbook Entry for Harmony Class Drones|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | None
| style="{{border}} {{background}}" | None
|-
|-
| style="{{border}} {{background}}" | [[Mechlops]]
| style="{{border}} {{background}}" | [[Mechlops]]{{anchor|Mechlops}}
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Dynamo Access (Sanctuary Fortress|Dynamo Access]]
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Dynamo Access (Sanctuary Fortress|Dynamo Access]]
| style="{{border}} {{background}}" | The Luminoth tried to domesticate and train a number of Triclops for use in war, but failed. Undaunted, they created mechanical versions of the hardy creatures to use in battle. The few Mechlops that remain now serve other mechanoids, turning their potent jaws and earthmoving power against their former masters.<ref>{{cite|The Luminoth tried to domesticate and train a number of Triclops for use in war, but failed. Undaunted, they created mechanical versions of the hardy creatures to use in battle. The few Mechlops that remain now serve other mechanoids, turning their potent jaws and earthmoving power against their former masters.|Logbook Entry for Mechlops|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Luminoth tried to domesticate and train a number of Triclops for use in war, but failed. Undaunted, they created mechanical versions of the hardy creatures to use in battle. The few Mechlops that remain now serve other mechanoids, turning their potent jaws and earthmoving power against their former masters.<ref>{{cite|The Luminoth tried to domesticate and train a number of Triclops for use in war, but failed. Undaunted, they created mechanical versions of the hardy creatures to use in battle. The few Mechlops that remain now serve other mechanoids, turning their potent jaws and earthmoving power against their former masters.|Logbook Entry for Mechlops|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[file:Mechlops mp2 Logbook.png|60px]]
| style="{{border}} {{background}}" | [[file:Mechlops mp2 Logbook.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Octopede]]
| style="{{border}} {{background}}" | [[Octopede]]{{anchor|Octopede}}
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Power Junction]]
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Power Junction]]
| style="{{border}} {{background}}" | The Octopedes were created to deliver data to Luminoth citizens. They now follow their routes in the service of other rogue mechanoids. The units were designed to self-destruct if attacked, and will explode with enough force to cause damage.<ref>{{cite|The Octopedes were created to deliver data to Luminoth citizens. They now follow their routes in the service of other rogue mechanoids. The units were designed to self-destruct if attacked, and will explode with enough force to cause damage.|Logbook Entry for Octopedes|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Octopedes were created to deliver data to Luminoth citizens. They now follow their routes in the service of other rogue mechanoids. The units were designed to self-destruct if attacked, and will explode with enough force to cause damage.<ref>{{cite|The Octopedes were created to deliver data to Luminoth citizens. They now follow their routes in the service of other rogue mechanoids. The units were designed to self-destruct if attacked, and will explode with enough force to cause damage.|Logbook Entry for Octopedes|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Can also be found in [[Torvus Transport Access (Sanctuary Fortress)|Torvus Transport Access]]
| style="{{border}} {{background}}" | Can also be found in [[Torvus Transport Access (Sanctuary Fortress)|Torvus Transport Access]]
|-
|-
| style="{{border}} {{background}}" | [[Rezbit]]
| style="{{border}} {{background}}" | [[Rezbit]]{{anchor|Rezbit}}
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Reactor Access]]
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Reactor Access]]
| style="{{border}} {{background}}" | The Rezbit, though small, is a tough opponent. Its weapon system is potent, capable of firing bursts or beams at targets. A barrier shield blocks incoming attacks. It can also shift into an energy state to evade enemies: while in this state it can transmit a powerful virus into mechanoids and armor systems. The virus can cripple your systems for a time, leaving you vulnerable.<ref>{{cite|The Rezbit, though small, is a tough opponent. Its weapon system is potent, capable of firing bursts or beams at targets. A barrier shield blocks incoming attacks. It can also shift into an energy state to evade enemies: while in this state it can transmit a powerful virus into mechanoids and armor systems. The virus can cripple your systems for a time, leaving you vulnerable.|Logbook Entry for Rezbits|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Rezbit, though small, is a tough opponent. Its weapon system is potent, capable of firing bursts or beams at targets. A barrier shield blocks incoming attacks. It can also shift into an energy state to evade enemies: while in this state it can transmit a powerful virus into mechanoids and armor systems. The virus can cripple your systems for a time, leaving you vulnerable.<ref>{{cite|The Rezbit, though small, is a tough opponent. Its weapon system is potent, capable of firing bursts or beams at targets. A barrier shield blocks incoming attacks. It can also shift into an energy state to evade enemies: while in this state it can transmit a powerful virus into mechanoids and armor systems. The virus can cripple your systems for a time, leaving you vulnerable.|Logbook Entry for Rezbits|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[file:Rezbit mp2 Logbook.png|60px]]
| style="{{border}} {{background}}" | [[file:Rezbit mp2 Logbook.png|60px]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Serenity Class Drone]]
| style="{{roundbl}} {{border}} {{background}}" | [[Serenity Class Drone]]{{anchor|Serenity Class Drone}}
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Temple Transport Access (Sanctuary Fortress)|Temple Transport Access]]
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Temple Transport Access (Sanctuary Fortress)|Temple Transport Access]]
| style="{{border}} {{background}}" | The Serenity drones have not gone rogue. The units are defenseless, have no weapons, and cannot be eaten. These qualities make them useless to the Ing. The small drones are assigned simple maintenance tasks upon creation and perform them without hesitation until reassigned or destroyed.<ref>{{cite|The Serenity drones have not gone rogue. The units are defenseless, have no weapons, and cannot be eaten. These qualities make them useless to the Ing. The small drones are assigned simple maintenance tasks upon creation and perform them without hesitation until reassigned or destroyed.|Logbook Entry for Serenity Class Drones|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Serenity drones have not gone rogue. The units are defenseless, have no weapons, and cannot be eaten. These qualities make them useless to the Ing. The small drones are assigned simple maintenance tasks upon creation and perform them without hesitation until reassigned or destroyed.<ref>{{cite|The Serenity drones have not gone rogue. The units are defenseless, have no weapons, and cannot be eaten. These qualities make them useless to the Ing. The small drones are assigned simple maintenance tasks upon creation and perform them without hesitation until reassigned or destroyed.|Logbook Entry for Serenity Class Drones|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Caretaker Class Drone]]
| style="{{border}} {{background}}" | [[Caretaker Class Drone]]{{anchor|Caretaker Class Drone}}
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Main Research]]
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Main Research]]
| style="{{border}} {{background}}" | The Caretaker drone was designed to protect and maintain an experimental energy chamber. It uses electrically charged limbs to perform its duties. The drone requires sensor updates to fight: a vulnerable detection unit will extend periodically to search for targets. Destroying this unit would weaken its combat ability.<ref>{{cite|The Caretaker drone was designed to protect and maintain an experimental energy chamber. It uses electrically charged limbs to perform its duties. The drone requires sensor updates to fight: a vulnerable detection unit will extend periodically to search for targets. Destroying this unit would weaken its combat ability.|Logbook Entry for the Caretaker Class Drone|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Caretaker drone was designed to protect and maintain an experimental energy chamber. It uses electrically charged limbs to perform its duties. The drone requires sensor updates to fight: a vulnerable detection unit will extend periodically to search for targets. Destroying this unit would weaken its combat ability.<ref>{{cite|The Caretaker drone was designed to protect and maintain an experimental energy chamber. It uses electrically charged limbs to perform its duties. The drone requires sensor updates to fight: a vulnerable detection unit will extend periodically to search for targets. Destroying this unit would weaken its combat ability.|Logbook Entry for the Caretaker Class Drone|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Can only be scanned from outside its chamber
| style="{{border}} {{background}}" | Can only be scanned from outside its chamber
|-
|-
| style="{{border}} {{background}}" | [[Growler Class Turret]]
| style="{{border}} {{background}}" | [[Growler Class Turret]]{{anchor|Growler Class Turret}}
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Trooper Security Station]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Trooper Security Station]]
| style="{{border}} {{background}}" | The GM-42 "Growler" Class Turret is a dated design, though still quite effective as a point-defense system. It is lightly armored, and fast-moving targets can evade its tracking system. Several copies of the system exist, including the Space Pirate "Humility" Class automated turret.<ref>{{cite|The GM-42 "Growler" Class Turret is a dated design, though still quite effective as a point-defense system. It is lightly armored, and fast-moving targets can evade its tracking system. Several copies of the system exist, including the Space Pirate "Humility" Class automated turret.|Logbook Entry for Growler Class Turret|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The GM-42 "Growler" Class Turret is a dated design, though still quite effective as a point-defense system. It is lightly armored, and fast-moving targets can evade its tracking system. Several copies of the system exist, including the Space Pirate "Humility" Class automated turret.<ref>{{cite|The GM-42 "Growler" Class Turret is a dated design, though still quite effective as a point-defense system. It is lightly armored, and fast-moving targets can evade its tracking system. Several copies of the system exist, including the Space Pirate "Humility" Class automated turret.|Logbook Entry for Growler Class Turret|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | The turret cannot be scanned again once it is destroyed
| style="{{border}} {{background}}" | The turret cannot be scanned again once it is destroyed
|-
|-
| style="{{border}} {{background}}" | [["Humility" Class Turret]]
| style="{{border}} {{background}}" | [["Humility" Class Turret]]{{anchor|"Humility Class Turret}}
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Biostorage Access]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Biostorage Access]]
| style="{{border}} {{background}}" | The Space Pirates copied captured Federation "Growler" turrets, but found the cannon unit inadequate. The replaced the Growler's weapon with a powerful galvanic accelerator cannon. The "Humility" turret packs a strong punch, but retains the Growler system's weaknesses. Fast targets can evade the crude targeting system, and the armor can't take much punishment.<ref>The Space Pirates copied captured Federation "Growler" turrets, but found the cannon unit inadequate. The replaced the Growler's weapon with a powerful galvanic accelerator cannon. The "Humility" turret packs a strong punch, but retains the Growler system's weaknesses. Fast targets can evade the crude targeting system, and the armor can't take much punishment.|Logbook Entry for "Humility" Class Turret|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Space Pirates copied captured Federation "Growler" turrets, but found the cannon unit inadequate. The replaced the Growler's weapon with a powerful galvanic accelerator cannon. The "Humility" turret packs a strong punch, but retains the Growler system's weaknesses. Fast targets can evade the crude targeting system, and the armor can't take much punishment.<ref>The Space Pirates copied captured Federation "Growler" turrets, but found the cannon unit inadequate. The replaced the Growler's weapon with a powerful galvanic accelerator cannon. The "Humility" turret packs a strong punch, but retains the Growler system's weaknesses. Fast targets can evade the crude targeting system, and the armor can't take much punishment.|Logbook Entry for "Humility" Class Turret|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | None
| style="{{border}} {{background}}" | None
|-
|-
| style="{{border}} {{background}}" | [[Luminoth Turret]]
| style="{{border}} {{background}}" | [[Luminoth Turret]]{{anchor|Luminoth Turret}}
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Fortress Transport Access (Temple Grounds)|Fortress Transport Access]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Fortress Transport Access (Temple Grounds)|Fortress Transport Access]]
| style="{{border}} {{background}}" | As the number of Luminoth warriors dwindled, they turned to machines to protect key areas. Automated gun turrets were often the first line of defense against Ing attacks. Though powerful, they weren't nimble enough to deal with agile enemy targets.<ref>{{cite|As the number of Luminoth warriors dwindled, they turned to machines to protect key areas. Automated gun turrets were often the first line of defense against Ing attacks. Though powerful, they weren't nimble enough to deal with agile enemy targets.|Logbook Entry for Luminoth Turret|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | As the number of Luminoth warriors dwindled, they turned to machines to protect key areas. Automated gun turrets were often the first line of defense against Ing attacks. Though powerful, they weren't nimble enough to deal with agile enemy targets.<ref>{{cite|As the number of Luminoth warriors dwindled, they turned to machines to protect key areas. Automated gun turrets were often the first line of defense against Ing attacks. Though powerful, they weren't nimble enough to deal with agile enemy targets.|Logbook Entry for Luminoth Turret|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Can also be scanned in [[Temple Transport Access (Sanctuary Fortress)|Temple Transport Access]] and in the [[Transit Station]]
| style="{{border}} {{background}}" | Can also be scanned in [[Temple Transport Access (Sanctuary Fortress)|Temple Transport Access]] and in the [[Transit Station]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [["Vigilance" Class Turret]]
| style="{{roundbl}} {{border}} {{background}}" | [["Vigilance" Class Turret]]{{anchor|"Vigilance" Class Turret}}
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Central Mining Station]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Central Mining Station]]
| style="{{border}} {{background}}" | The "Vigilance" Class Turret is found in many Space Pirate bases. Built to support the "Humility" Class Turret, it is as accurate as the gunner operating it. Many young Space Pirates begin their careers as sentries: a tour as a Vigilance gunner is considered a mark of distinction.<ref>{{cite|The "Vigilance" Class Turret is found in many Space Pirate bases. Built to support the "Humility" Class Turret, it is as accurate as the gunner operating it. Many young Space Pirates begin their careers as sentries: a tour as a Vigilance gunner is considered a mark of distinction.|Logbook Entry for "Vigilance" Class Turret|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The "Vigilance" Class Turret is found in many Space Pirate bases. Built to support the "Humility" Class Turret, it is as accurate as the gunner operating it. Many young Space Pirates begin their careers as sentries: a tour as a Vigilance gunner is considered a mark of distinction.<ref>{{cite|The "Vigilance" Class Turret is found in many Space Pirate bases. Built to support the "Humility" Class Turret, it is as accurate as the gunner operating it. Many young Space Pirates begin their careers as sentries: a tour as a Vigilance gunner is considered a mark of distinction.|Logbook Entry for "Vigilance" Class Turret|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Dark Blogg]]
| style="{{border}} {{background}}" | [[Dark Blogg]]{{anchor|Dark Blogg}}
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Training Chamber]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Training Chamber]]
| style="{{border}} {{background}}" | Dark Blogg somehow lose their sonic blast ability: something about their minds makes them difficult for darklings to fully control. They rely solely on their deadly maws for attack: in most cases they are more than adequate. Target the weak spot inside its mouth to defeat the Dark Blogg with ease.<ref>{{cite|Dark Blogg somehow lose their sonic blast ability: something about their minds makes them difficult for darklings to fully control. They rely solely on their deadly maws for attack: in most cases they are more than adequate. Target the weak spot inside its mouth to defeat the Dark Blogg with ease.|Logbook entry for Dark Bloggs|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Dark Blogg somehow lose their sonic blast ability: something about their minds makes them difficult for darklings to fully control. They rely solely on their deadly maws for attack: in most cases they are more than adequate. Target the weak spot inside its mouth to defeat the Dark Blogg with ease.<ref>{{cite|Dark Blogg somehow lose their sonic blast ability: something about their minds makes them difficult for darklings to fully control. They rely solely on their deadly maws for attack: in most cases they are more than adequate. Target the weak spot inside its mouth to defeat the Dark Blogg with ease.|Logbook entry for Dark Bloggs|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[file:Dark Blogg.png|60px]]
| style="{{border}} {{background}}" | [[file:Dark Blogg.png|60px]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Dark Phlogus]]
| style="{{roundbl}} {{border}} {{background}}" | [[Dark Phlogus]]{{anchor|Dark Phlogus}}
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Forgotten Bridge]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Forgotten Bridge]]
| style="{{border}} {{background}}" | The Phlogus waits patiently as it floats in murky waters, searching for a meal. When the seismic sensors in its epidermis are triggered, it springs open rapidly to attack. Phlogi can fire a spray of venom to immobilize their prey. A central nervous system is exposed when it opens its mouth to attack: damage this to stun the Phlogus for a time.<ref>{{cite|The Phlogus waits patiently as it floats in murky waters, searching for a meal. When the seismic sensors in its epidermis are triggered, it springs open rapidly to attack. Phlogi can fire a spray of venom to immobilize their prey. A central nervous system is exposed when it opens its mouth to attack: damage this to stun the Phlogus for a time.|Logbook entry for Dark Phlogi|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Phlogus waits patiently as it floats in murky waters, searching for a meal. When the seismic sensors in its epidermis are triggered, it springs open rapidly to attack. Phlogi can fire a spray of venom to immobilize their prey. A central nervous system is exposed when it opens its mouth to attack: damage this to stun the Phlogus for a time.<ref>{{cite|The Phlogus waits patiently as it floats in murky waters, searching for a meal. When the seismic sensors in its epidermis are triggered, it springs open rapidly to attack. Phlogi can fire a spray of venom to immobilize their prey. A central nervous system is exposed when it opens its mouth to attack: damage this to stun the Phlogus for a time.|Logbook entry for Dark Phlogi|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Dark Shredder]]
| style="{{border}} {{background}}" | [[Dark Shredder]]{{anchor|Dark Shredder}}
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]]
| style="{{border}} {{background}}" | The hardy Shredder is a favorite possession target for Ing that dwell near dark water. Dark Shredders can lurk in the venomous liquid indefinitely, patiently waiting for prey. When agitated, it will emerge and begin to fly toward its foe. They are very resilient, but can be eliminated with concentrated weapons fire.<ref>{{cite|The hardy Shredder is a favorite possession target for Ing that dwell near dark water. Dark Shredders can lurk in the venomous liquid indefinitely, patiently waiting for prey. When agitated, it will emerge and begin to fly toward its foe. They are very resilient, but can be eliminated with concentrated weapons fire.|Logbook entry for Dark Shredders|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The hardy Shredder is a favorite possession target for Ing that dwell near dark water. Dark Shredders can lurk in the venomous liquid indefinitely, patiently waiting for prey. When agitated, it will emerge and begin to fly toward its foe. They are very resilient, but can be eliminated with concentrated weapons fire.<ref>{{cite|The hardy Shredder is a favorite possession target for Ing that dwell near dark water. Dark Shredders can lurk in the venomous liquid indefinitely, patiently waiting for prey. When agitated, it will emerge and begin to fly toward its foe. They are very resilient, but can be eliminated with concentrated weapons fire.|Logbook entry for Dark Shredders|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[file:Dark Shredder mp2 Logbook.png|60px]]
| style="{{border}} {{background}}" | [[file:Dark Shredder mp2 Logbook.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Dark War Wasp]]
| style="{{border}} {{background}}" | [[Dark War Wasp]]{{anchor|Dark War Wasp}}
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Service Access]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Service Access]]
| style="{{border}} {{background}}" | Vicious and swift, the War Wasp is a prime target for young Ing eager to join the war effort. They appreciate the flying speed and numerous attacks the insect possesses. If they prove their mettle in the War Wasp, these Ing often graduate to the control of larger, deadlier creatures.<ref>{{cite|Vicious and swift, the War Wasp is a prime target for young Ing eager to join the war effort. They appreciate the flying speed and numerous attacks the insect possesses. If they prove their mettle in the War Wasp, these Ing often graduate to the control of larger, deadlier creatures.|Logbook entry for Dark War Wasps|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Vicious and swift, the War Wasp is a prime target for young Ing eager to join the war effort. They appreciate the flying speed and numerous attacks the insect possesses. If they prove their mettle in the War Wasp, these Ing often graduate to the control of larger, deadlier creatures.<ref>{{cite|Vicious and swift, the War Wasp is a prime target for young Ing eager to join the war effort. They appreciate the flying speed and numerous attacks the insect possesses. If they prove their mettle in the War Wasp, these Ing often graduate to the control of larger, deadlier creatures.|Logbook entry for Dark War Wasps|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[file:Dark War Wasp.png|60px]]
| style="{{border}} {{background}}" | [[file:Dark War Wasp.png|60px]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Nightbarb]]
| style="{{roundbl}} {{border}} {{background}}" | [[Nightbarb]]{{anchor|Nightbarb}}
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Save Station 2 (Dark Agon Wastes)|Save Station 2]]
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Save Station 2 (Dark Agon Wastes)|Save Station 2]]
| style="{{border}} {{background}}" | Nightbarbs are small airborne darklings. Smaller and weaker than a Hunter Ing, a Nightbarb will travel with a large pack to increase its odds of survival. This is wise, since their primary predators are Hunter Ing.<ref>{{Cite|Nightbarbs are small airborne darklings. Smaller and weaker than a Hunter Ing, a Nightbarb will travel with a large pack to increase its odds of survival. This is wise, since their primary predators are Hunter Ing.|Logbook entry for Nightbarbs|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Nightbarbs are small airborne darklings. Smaller and weaker than a Hunter Ing, a Nightbarb will travel with a large pack to increase its odds of survival. This is wise, since their primary predators are Hunter Ing.<ref>{{Cite|Nightbarbs are small airborne darklings. Smaller and weaker than a Hunter Ing, a Nightbarb will travel with a large pack to increase its odds of survival. This is wise, since their primary predators are Hunter Ing.|Logbook entry for Nightbarbs|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Alpha Splinter#Dark Alpha Splinter|Dark Alpha Splinter]]
| style="{{border}} {{background}}" | [[Alpha Splinter#Dark Alpha Splinter|Dark Alpha Splinter]]{{anchor|Dark Alpha Splinter}}
| style="{{border}} {{background}}" | [[Great Temple]] - [[Temple Sanctuary]]
| style="{{border}} {{background}}" | [[Great Temple]] - [[Temple Sanctuary]]
| style="{{border}} {{background}}" | Splinter alpha males are the first to be targeted for darkling possession. Dark Alpha Splinters grow in strength and durability, making them an even greater threat than normal.<ref>{{cite|Splinter alpha males are the first to be targeted for darkling possession. Dark Alpha Splinters grow in strength and durability, making them an even greater threat than normal.|Logbook entry for Dark Alpha Splinters|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Splinter alpha males are the first to be targeted for darkling possession. Dark Alpha Splinters grow in strength and durability, making them an even greater threat than normal.<ref>{{cite|Splinter alpha males are the first to be targeted for darkling possession. Dark Alpha Splinters grow in strength and durability, making them an even greater threat than normal.|Logbook entry for Dark Alpha Splinters|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[file:Dark Alpha Splinter.png|60px]]
| style="{{border}} {{background}}" | [[file:Dark Alpha Splinter.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Dark Grenchler]]
| style="{{border}} {{background}}" | [[Dark Grenchler]]{{anchor|Dark Grenchler}}
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dungeon]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dungeon]]
| style="{{border}} {{background}}" | Darklings are drawn to possess vicious predators, making the Grenchler a prime candidate. Despite the added toughness gained from possession, the Dark Grenchler retains its one weakness. Remove the back shell with explosive blasts to expose its pain center, then attack the pain center to quickly dispatch the creature.<ref>{{cite|Darklings are drawn to possess vicious predators, making the Grenchler a prime candidate. Despite the added toughness gained from possession, the Dark Grenchler retains its one weakness. Remove the back shell with explosive blasts to expose its pain center, then attack the pain center to quickly dispatch the creature.|Logbook entry for Dark Grenchlers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Darklings are drawn to possess vicious predators, making the Grenchler a prime candidate. Despite the added toughness gained from possession, the Dark Grenchler retains its one weakness. Remove the back shell with explosive blasts to expose its pain center, then attack the pain center to quickly dispatch the creature.<ref>{{cite|Darklings are drawn to possess vicious predators, making the Grenchler a prime candidate. Despite the added toughness gained from possession, the Dark Grenchler retains its one weakness. Remove the back shell with explosive blasts to expose its pain center, then attack the pain center to quickly dispatch the creature.|Logbook entry for Dark Grenchlers|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[file:Dark Grenchler.png|60px]]
| style="{{border}} {{background}}" | [[file:Dark Grenchler.png|60px]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Dark Splinter]]
| style="{{roundbl}} {{border}} {{background}}" | [[Dark Splinter]]{{anchor|Dark Splinter}}
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[GFMC Compound]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[GFMC Compound]]
| style="{{border}} {{background}}" | Target is host to a parasitic bioform. The presence of the parasite increases the target's overall combat threat level. Concentrated weapons fire will damage the target.<ref>{{Cite|Target is host to a parasitic bioform. The presence of the parasite increases the target's overall combat threat level. Concentrated weapons fire will damage the target.|Logbook entry for Dark Splinters|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Target is host to a parasitic bioform. The presence of the parasite increases the target's overall combat threat level. Concentrated weapons fire will damage the target.<ref>{{Cite|Target is host to a parasitic bioform. The presence of the parasite increases the target's overall combat threat level. Concentrated weapons fire will damage the target.|Logbook entry for Dark Splinters|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Corrupted Sentreye]]
| style="{{border}} {{background}}" | [[Corrupted Sentreye]]{{anchor|Corrupted Sentreye}}
| style="{{border}} {{background}}" | [[Sky Temple Grounds]] - [[Abandoned Base]]
| style="{{border}} {{background}}" | [[Sky Temple Grounds]] - [[Abandoned Base]]
| style="{{border}} {{background}}" | The Sentreyes were designed by the Luminoth to protect their camps on Dark Aether. The Ing learned how to possess them and turn them on their former masters. Many still remain throughout Dark Aether, now serving the Ing as they served the Luminoth before them. Most weapon types will stun the Sentreyes. Only charged light energy will destroy them.<ref>{{cite|The Sentreyes were designed by the Luminoth to protect their camps on Dark Aether. The Ing learned how to possess them and turn them on their former masters. Many still remain throughout Dark Aether, now serving the Ing as they served the Luminoth before them. Most weapon types will stun the Sentreyes. Only charged light energy will destroy them.|Logbook entry for Corrupted Sentreyes|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Sentreyes were designed by the Luminoth to protect their camps on Dark Aether. The Ing learned how to possess them and turn them on their former masters. Many still remain throughout Dark Aether, now serving the Ing as they served the Luminoth before them. Most weapon types will stun the Sentreyes. Only charged light energy will destroy them.<ref>{{cite|The Sentreyes were designed by the Luminoth to protect their camps on Dark Aether. The Ing learned how to possess them and turn them on their former masters. Many still remain throughout Dark Aether, now serving the Ing as they served the Luminoth before them. Most weapon types will stun the Sentreyes. Only charged light energy will destroy them.|Logbook entry for Corrupted Sentreyes|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[file:Corrupted Sentreye.png|60px]]
| style="{{border}} {{background}}" | [[file:Corrupted Sentreye.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Dark Diligence Drone]]
| style="{{border}} {{background}}" | [[Dark Diligence Drone]]{{anchor|Dark Diligence Drone}}
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hazing Cliff]]
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hazing Cliff]]
| style="{{border}} {{background}}" | Some Diligence drones have been taken by the Ing for possession duties. Their small size and durability makes them excellent scouts, able to go where most others cannot. A Dark Diligence still relies on focused energy beams for defense. Their energy construct nature makes them invulnerable to most attacks. A high-powered burst of light energy can disrupt a Dark Diligence unit.<ref>{{cite|Some Diligence drones have been taken by the Ing for possession duties. Their small size and durability makes them excellent scouts, able to go where most others cannot. A Dark Diligence still relies on focused energy beams for defense. Their energy construct nature makes them invulnerable to most attacks. A high-powered burst of light energy can disrupt a Dark Diligence unit.|Logbook entry for Dark Diligence Drones|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Some Diligence drones have been taken by the Ing for possession duties. Their small size and durability makes them excellent scouts, able to go where most others cannot. A Dark Diligence still relies on focused energy beams for defense. Their energy construct nature makes them invulnerable to most attacks. A high-powered burst of light energy can disrupt a Dark Diligence unit.<ref>{{cite|Some Diligence drones have been taken by the Ing for possession duties. Their small size and durability makes them excellent scouts, able to go where most others cannot. A Dark Diligence still relies on focused energy beams for defense. Their energy construct nature makes them invulnerable to most attacks. A high-powered burst of light energy can disrupt a Dark Diligence unit.|Logbook entry for Dark Diligence Drones|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[file:Dark Diligence Drone.png|60px]]
| style="{{border}} {{background}}" | [[file:Dark Diligence Drone.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Dark Ingsmasher]]
| style="{{border}} {{background}}" | [[Dark Ingsmasher]]{{anchor|Dark Ingsmasher}}
| style="{{border}} {{background}}" | Varies
| style="{{border}} {{background}}" | Varies
| style="{{border}} {{background}}" | Once the Ing discovered they could possess intelligent machines, the mighty Ingsmashers were top-priority targets for the Horde. The drones retain all of their attacks - shock-wave fists and missile launchers. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams.<ref>{{cite|Once the Ing discovered they could possess intelligent machines, the mighty Ingsmashers were top-priority targets for the Horde. The drones retain all of their attacks - shock-wave fists and missile launchers. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams.|Logbook entry for Dark Ingsmashers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Once the Ing discovered they could possess intelligent machines, the mighty Ingsmashers were top-priority targets for the Horde. The drones retain all of their attacks - shock-wave fists and missile launchers. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams.<ref>{{cite|Once the Ing discovered they could possess intelligent machines, the mighty Ingsmashers were top-priority targets for the Horde. The drones retain all of their attacks - shock-wave fists and missile launchers. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams.|Logbook entry for Dark Ingsmashers|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[file:dark Ingsmasher.png|60px]]
| style="{{border}} {{background}}" | [[file:dark Ingsmasher.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Dark Quad]] CM
| style="{{border}} {{background}}" | [[Dark Quad|Dark Quad CM]]{{anchor|Dark Quad CM}}
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Sanctuary Temple]]
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Sanctuary Temple]]
| style="{{border}} {{background}}" | The Ing discovered they could possess and control artificially intelligent machines as well as living beings. They soon turned the loyal Quad drones against the Luminoth, finding the tenacious machines to be quite useful additions to the Horde. A dominant darkling assumes control of the Command Module, forcing the lesser Ing in the Main Body to do its bidding.<ref>{{cite|The Ing discovered they could possess and control artificially intelligent machines as well as living beings. They soon turned the loyal Quad drones against the Luminoth, finding the tenacious machines to be quite useful additions to the Horde. A dominant darkling assumes control of the Command Module, forcing the lesser Ing in the Main Body to do its bidding.|Logbook entry for Dark Quad CM|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Ing discovered they could possess and control artificially intelligent machines as well as living beings. They soon turned the loyal Quad drones against the Luminoth, finding the tenacious machines to be quite useful additions to the Horde. A dominant darkling assumes control of the Command Module, forcing the lesser Ing in the Main Body to do its bidding.<ref>{{cite|The Ing discovered they could possess and control artificially intelligent machines as well as living beings. They soon turned the loyal Quad drones against the Luminoth, finding the tenacious machines to be quite useful additions to the Horde. A dominant darkling assumes control of the Command Module, forcing the lesser Ing in the Main Body to do its bidding.|Logbook entry for Dark Quad CM|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[file:Dark Quad CM.png|60px]]
| style="{{border}} {{background}}" | [[file:Dark Quad CM.png|60px]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | Dark Quad MB
| style="{{roundbl}} {{border}} {{background}}" | [[Dark Quad|Dark Quad MB]]{{anchor|Dark Quad MB}}
| style="{{border}} {{background}}" | [[Sanctuary Fortress]]
| style="{{border}} {{background}}" | [[Sanctuary Fortress]]
| style="{{border}} {{background}}" | The Ing discovered they could possess and control artificially intelligent machines as well as living beings. They soon turned the loyal Quad drones against the Luminoth, finding the tenacious machines to be quite useful additions to the Horde.<ref>{{cite|The Ing discovered they could possess and control artificially intelligent machines as well as living beings. They soon turned the loyal Quad drones against the Luminoth, finding the tenacious machines to be quite useful additions to the Horde.|Logbook entry for Dark Quad MB|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Ing discovered they could possess and control artificially intelligent machines as well as living beings. They soon turned the loyal Quad drones against the Luminoth, finding the tenacious machines to be quite useful additions to the Horde.<ref>{{cite|The Ing discovered they could possess and control artificially intelligent machines as well as living beings. They soon turned the loyal Quad drones against the Luminoth, finding the tenacious machines to be quite useful additions to the Horde.|Logbook entry for Dark Quad MB|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Dark Missile Trooper]]
| style="{{border}} {{background}}" | [[Dark Missile Trooper]]{{anchor|Dark Missile Trooper}}
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Hive Chamber A]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Hive Chamber A]]
| style="{{border}} {{background}}" | Bioscans indicate terminated lifesigns in this missile trooper, and the presence of an unknown biomass with parasitic tendencies. Though the missile trooper's armor has been compromised, the bulk of it remains intact. Missile weapon system remains online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time.<ref>{{cite|Bioscans indicate terminated lifesigns in this missile trooper, and the presence of an unknown biomass with parasitic tendencies. Though the missile trooper's armor has been compromised, the bulk of it remains intact. Missile weapon system remains online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time.|Logbook entry for the Dark Missile Trooper|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Bioscans indicate terminated lifesigns in this missile trooper, and the presence of an unknown biomass with parasitic tendencies. Though the missile trooper's armor has been compromised, the bulk of it remains intact. Missile weapon system remains online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time.<ref>{{cite|Bioscans indicate terminated lifesigns in this missile trooper, and the presence of an unknown biomass with parasitic tendencies. Though the missile trooper's armor has been compromised, the bulk of it remains intact. Missile weapon system remains online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time.|Logbook entry for the Dark Missile Trooper|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Dark Missile Trooper.png|60px]]
| style="{{border}} {{background}}" | [[File:Dark Missile Trooper.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Dark Pirate Commando]]
| style="{{border}} {{background}}" | [[Dark Pirate Commando]]{{anchor|Dark Pirate Commando}}
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Great Bridge]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Great Bridge]]
| style="{{border}} {{background}}" | The Ing prize the few Pirate Commandos they manage to take alive. Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates.<ref>{{cite|The Ing prize the few Pirate Commandos they manage to take alive. Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates.|Logbook entry for Dark Pirate Commandos|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Ing prize the few Pirate Commandos they manage to take alive. Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates.<ref>{{cite|The Ing prize the few Pirate Commandos they manage to take alive. Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates.|Logbook entry for Dark Pirate Commandos|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Dark Pirate Commando (Echoes).png|60px]]
| style="{{border}} {{background}}" | [[File:Dark Pirate Commando (Echoes).png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Dark Pirate Trooper]]
| style="{{border}} {{background}}" | [[Dark Pirate Trooper]]{{anchor|Dark Pirate Trooper}}
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Portal Terminal]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Portal Terminal]]
| style="{{border}} {{background}}" | Pirate troopers, already trained to follow orders without question, were perfect candidates for Ing possession. Darklings moves to take every trooper they could, expanding the army of the Horde considerably. Space Pirate technology struck a chord with the Ing, who now hunt actively for gadgetry of any kind - especially weapon systems.<ref>{{cite|Pirate troopers, already trained to follow orders without question, were perfect candidates for Ing possession. Darklings moves to take every trooper they could, expanding the army of the Horde considerably. Space Pirate technology struck a chord with the Ing, who now hunt actively for gadgetry of any kind - especially weapon systems.|Logbook entry for Dark Pirate Troopers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Pirate troopers, already trained to follow orders without question, were perfect candidates for Ing possession. Darklings moves to take every trooper they could, expanding the army of the Horde considerably. Space Pirate technology struck a chord with the Ing, who now hunt actively for gadgetry of any kind - especially weapon systems.<ref>{{cite|Pirate troopers, already trained to follow orders without question, were perfect candidates for Ing possession. Darklings moves to take every trooper they could, expanding the army of the Horde considerably. Space Pirate technology struck a chord with the Ing, who now hunt actively for gadgetry of any kind - especially weapon systems.|Logbook entry for Dark Pirate Troopers|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Dark Pirate Trooper.png|60px]]
| style="{{border}} {{background}}" | [[File:Dark Pirate Trooper.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Dark Preed]]
| style="{{border}} {{background}}" | [[Dark Preed]]{{anchor|Dark Preed}}
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Arena]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Arena]]
| style="{{border}} {{background}}" | The aggressive Preeds are often possessed by darklings for aerial hunting missions. The presence of the dark creature makes the small cyborg more durable. The toxic gas carried by a Preed is enhanced by exposure to dark energy, making it considerably more dangerous.<ref>{{cite|The aggressive Preeds are often possessed by darklings for aerial hunting missions. The presence of the dark creature makes the small cyborg more durable. The toxic gas carried by a Preed is enhanced by exposure to dark energy, making it considerably more dangerous.|Logbook entry for Dark Preeds|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The aggressive Preeds are often possessed by darklings for aerial hunting missions. The presence of the dark creature makes the small cyborg more durable. The toxic gas carried by a Preed is enhanced by exposure to dark energy, making it considerably more dangerous.<ref>{{cite|The aggressive Preeds are often possessed by darklings for aerial hunting missions. The presence of the dark creature makes the small cyborg more durable. The toxic gas carried by a Preed is enhanced by exposure to dark energy, making it considerably more dangerous.|Logbook entry for Dark Preeds|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Dark Preed mp2 Logbook.png|60px]]
| style="{{border}} {{background}}" | [[File:Dark Preed mp2 Logbook.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Dark Tallon Metroid]]
| style="{{border}} {{background}}" | [[Dark Tallon Metroid]]{{anchor|Dark Tallon Metroid}}
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Phazon Site]]
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Phazon Site]]
| style="{{border}} {{background}}" | The Ing are fascinated by Metroids and their connection to Phazon. It is not a shared fascination, as Metroids will attack Ing on sight. Recognizing their strength, Ing darklings have possessed a number of Metroids, turning them into powerful soldiers of the Horde.<ref>{{cite|The Ing are fascinated by Metroids and their connection to Phazon. It is not a shared fascination, as Metroids will attack Ing on sight. Recognizing their strength, Ing darklings have possessed a number of Metroids, turning them into powerful soldiers of the Horde.|Logbook entry for Dark Tallon Metroids|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Ing are fascinated by Metroids and their connection to Phazon. It is not a shared fascination, as Metroids will attack Ing on sight. Recognizing their strength, Ing darklings have possessed a number of Metroids, turning them into powerful soldiers of the Horde.<ref>{{cite|The Ing are fascinated by Metroids and their connection to Phazon. It is not a shared fascination, as Metroids will attack Ing on sight. Recognizing their strength, Ing darklings have possessed a number of Metroids, turning them into powerful soldiers of the Horde.|Logbook entry for Dark Tallon Metroids|Metroid Prime 2: Echoes}}</ref>
Line 545: Line 545:
| style="{{border}} {{background}}" | [[File:Dark Metroid.png|60px]]
| style="{{border}} {{background}}" | [[File:Dark Metroid.png|60px]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Dark Trooper]]
| style="{{roundbl}} {{border}} {{background}}" | [[Dark Trooper]]{{anchor|Dark Trooper}}
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Command Chamber]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Command Chamber]]
| style="{{border}} {{background}}" | Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass with parasitic tendencies. Though the trooper's armor has been compromised, the bulk of it remains intact. Weapon systems remain online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time.<ref>{{cite |Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass with parasitic tendencies. Though the trooper's armor has been compromised, the bulk of it remains intact. Weapon systems remain online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time.|Logbook entry for Dark Troopers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass with parasitic tendencies. Though the trooper's armor has been compromised, the bulk of it remains intact. Weapon systems remain online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time.<ref>{{cite |Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass with parasitic tendencies. Though the trooper's armor has been compromised, the bulk of it remains intact. Weapon systems remain online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time.|Logbook entry for Dark Troopers|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Emperor Ing|Emperor Ing Body]]
| style="{{border}} {{background}}" | [[Emperor Ing|Emperor Ing Body]]{{anchor|Emperor Ing Body}}
| style="{{border}} {{background}}" | [[Sky Temple]] - [[Sanctum (Sky Temple)|Sanctum]]
| style="{{border}} {{background}}" | [[Sky Temple]] - [[Sanctum (Sky Temple)|Sanctum]]
| style="{{border}} {{background}}" | Bioscans indicate that this is the eldest, strongest Ing in the Horde, the alpha and the omega. It has absorbed enormous amounts of Phazon energy into its body, mutating itself in the process. Apparently this power is not enough for the creature, as it is now siphoning energy from the final Energy Controller.<ref>{{cite|Bioscans indicate that this is the eldest, strongest Ing in the Horde, the alpha and the omega. It has absorbed enormous amounts of Phazon energy into its body, mutating itself in the process. Apparently this power is not enough for the creature, as it is now siphoning energy from the final Energy Controller.|Logbook Entry for Emperor Ing Body|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Bioscans indicate that this is the eldest, strongest Ing in the Horde, the alpha and the omega. It has absorbed enormous amounts of Phazon energy into its body, mutating itself in the process. Apparently this power is not enough for the creature, as it is now siphoning energy from the final Energy Controller.<ref>{{cite|Bioscans indicate that this is the eldest, strongest Ing in the Horde, the alpha and the omega. It has absorbed enormous amounts of Phazon energy into its body, mutating itself in the process. Apparently this power is not enough for the creature, as it is now siphoning energy from the final Energy Controller.|Logbook Entry for Emperor Ing Body|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Entry is not permanently stored in the Logbook due to the lack of Save Stations after the Emperor Ing
| style="{{border}} {{background}}" | Entry is not permanently stored in the Logbook due to the lack of Save Stations after the Emperor Ing
|-
|-
| style="{{border}} {{background}}" | Emperor Ing Head
| style="{{border}} {{background}}" | [[Emperor Ing|Emperor Ing Head]]{{anchor|Emperor Ing Head}}
| style="{{border}} {{background}}" | [[Sky Temple]] - [[Sanctum (Sky Temple)|Sanctum]]
| style="{{border}} {{background}}" | [[Sky Temple]] - [[Sanctum (Sky Temple)|Sanctum]]
| style="{{border}} {{background}}" | Like its brethren, the Emperor Ing is a metamorph. It has molded itself around the precious Energy Controller, and will defend it to the death, using its own body as a shield and weapon. Destroy the tentacles it generates to weaken the creature and its defenses.<ref>{{cite|Like its brethren, the Emperor Ing is a metamorph. It has molded itself around the precious Energy Controller, and will defend it to the death, using its own body as a shield and weapon. Destroy the tentacles it generates to weaken the creature and its defenses.|Logbook Entry for Emperor Ing Head|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Like its brethren, the Emperor Ing is a metamorph. It has molded itself around the precious Energy Controller, and will defend it to the death, using its own body as a shield and weapon. Destroy the tentacles it generates to weaken the creature and its defenses.<ref>{{cite|Like its brethren, the Emperor Ing is a metamorph. It has molded itself around the precious Energy Controller, and will defend it to the death, using its own body as a shield and weapon. Destroy the tentacles it generates to weaken the creature and its defenses.|Logbook Entry for Emperor Ing Head|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Entry is not permanently stored in the Logbook due to the lack of Save Stations after the Emperor Ing
| style="{{border}} {{background}}" | Entry is not permanently stored in the Logbook due to the lack of Save Stations after the Emperor Ing
|-
|-
| style="{{border}} {{background}}" | Emperor Ing Eye
| style="{{border}} {{background}}" | [[Emperor Ing|Emperor Ing Eye]]{{anchor|Emperor Ing Eye}}
| style="{{border}} {{background}}" | [[Sky Temple]] - [[Sanctum (Sky Temple)|Sanctum]]
| style="{{border}} {{background}}" | [[Sky Temple]] - [[Sanctum (Sky Temple)|Sanctum]]
| style="{{border}} {{background}}" | The Emperor Ing has exposed its main eye, from which it can fire powerful energy beams. It is protected by an energy shield, although not completely. The eye can be locked onto, but only direct shots will get past the shield.<ref>{{cite|The Emperor Ing has exposed its main eye, from which it can fire powerful energy beams. It is protected by an energy shield, although not completely. The eye can be locked onto, but only direct shots will get past the shield.|Logbook Entry for Emperor Ing Eye|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Emperor Ing has exposed its main eye, from which it can fire powerful energy beams. It is protected by an energy shield, although not completely. The eye can be locked onto, but only direct shots will get past the shield.<ref>{{cite|The Emperor Ing has exposed its main eye, from which it can fire powerful energy beams. It is protected by an energy shield, although not completely. The eye can be locked onto, but only direct shots will get past the shield.|Logbook Entry for Emperor Ing Eye|Metroid Prime 2: Echoes}}</ref>
Line 580: Line 580:
| style="{{border}} {{background}}" | Entry is not permanently stored in the Logbook due to the lack of Save Stations after the Emperor Ing
| style="{{border}} {{background}}" | Entry is not permanently stored in the Logbook due to the lack of Save Stations after the Emperor Ing
|-
|-
| style="{{border}} {{background}}" | Emperor Ing Chrysalis
| style="{{border}} {{background}}" | [[Emperor Ing|Emperor Ing Chrysalis]]{{anchor|Emperor Ing Chrysalis}}
| style="{{border}} {{background}}" | [[Sky Temple]] - [[Sanctum (Sky Temple)|Sanctum]]
| style="{{border}} {{background}}" | [[Sky Temple]] - [[Sanctum (Sky Temple)|Sanctum]]
| style="{{border}} {{background}}" | The heavily damaged Emperor Ing has entered a regenerative state inside a durable healing shell. Tactical scans have detected eleven weak points on the magnetically charged shell: Spider Ball travel is possible on the shell surface. Damage the weak spots with explosives to crack the shell and expose the enemy within.<ref>{{cite|The heavily damaged Emperor Ing has entered a regenerative state inside a durable healing shell. Tactical scans have detected eleven weak points on the magnetically charged shell: Spider Ball travel is possible on the shell surface. Damage the weak spots with explosives to crack the shell and expose the enemy within.|Logbook Entry for Emperor Ing Chrysalis|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The heavily damaged Emperor Ing has entered a regenerative state inside a durable healing shell. Tactical scans have detected eleven weak points on the magnetically charged shell: Spider Ball travel is possible on the shell surface. Damage the weak spots with explosives to crack the shell and expose the enemy within.<ref>{{cite|The heavily damaged Emperor Ing has entered a regenerative state inside a durable healing shell. Tactical scans have detected eleven weak points on the magnetically charged shell: Spider Ball travel is possible on the shell surface. Damage the weak spots with explosives to crack the shell and expose the enemy within.|Logbook Entry for Emperor Ing Chrysalis|Metroid Prime 2: Echoes}}</ref>
Line 586: Line 586:
| style="{{border}} {{background}}" | Entry is not permanently stored in the Logbook due to the lack of Save Stations after the Emperor Ing
| style="{{border}} {{background}}" | Entry is not permanently stored in the Logbook due to the lack of Save Stations after the Emperor Ing
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | Mutated Emperor Ing
| style="{{roundbl}} {{border}} {{background}}" | [[Emperor Ing|Mutated Emperor Ing]]{{anchor|Mutated Emperor Ing}}
| style="{{border}} {{background}}" | [[Sky Temple]] - [[Sanctum (Sky Temple)|Sanctum]]
| style="{{border}} {{background}}" | [[Sky Temple]] - [[Sanctum (Sky Temple)|Sanctum]]
| style="{{border}} {{background}}" | Further exposure to Phazon has mutated the Emperor Ing. It is now capable of shielding its vulnerable areas with energy barriers. Beams of opposite polarity can damage these barriers, however. Heavy damage to these barriers will cause them to drop, exposing the creatures weak spots. Target the weak spots to immobilize and damage the enemy.<ref>{{cite|Further exposure to Phazon has mutated the Emperor Ing. It is now capable of shielding its vulnerable areas with energy barriers. Beams of opposite polarity can damage these barriers, however. Heavy damage to these barriers will cause them to drop, exposing the creatures weak spots. Target the weak spots to immobilize and damage the enemy.|Logbook Entry for Mutated Emperor Ing|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Further exposure to Phazon has mutated the Emperor Ing. It is now capable of shielding its vulnerable areas with energy barriers. Beams of opposite polarity can damage these barriers, however. Heavy damage to these barriers will cause them to drop, exposing the creatures weak spots. Target the weak spots to immobilize and damage the enemy.<ref>{{cite|Further exposure to Phazon has mutated the Emperor Ing. It is now capable of shielding its vulnerable areas with energy barriers. Beams of opposite polarity can damage these barriers, however. Heavy damage to these barriers will cause them to drop, exposing the creatures weak spots. Target the weak spots to immobilize and damage the enemy.|Logbook Entry for Mutated Emperor Ing|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Alpha Sandigger#Bomb Guardian|Bomb Guardian]]
| style="{{border}} {{background}}" | [[Alpha Sandigger#Bomb Guardian|Bomb Guardian]]{{anchor|Bomb Guardian}}
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Agon Temple]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Agon Temple]]
| style="{{border}} {{background}}" | This darkling Sandigger has absorbed the ability to generate Morph Ball Bombs. It can throw Bombs with considerable accuracy, and frequently lays a spread of Bombs in its wake. Its head and tail are the only vulnerable spots on its body. Target them when they are vulnerable to neutralize and terminate this enemy.<ref>{{cite|This darkling Sandigger has absorbed the ability to generate Morph Ball Bombs. It can throw Bombs with considerable accuracy, and frequently lays a spread of Bombs in its wake. Its head and tail are the only vulnerable spots on its body. Target them when they are vulnerable to neutralize and terminate this enemy.|Logbook Entry for the Bomb Guardian|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | This darkling Sandigger has absorbed the ability to generate Morph Ball Bombs. It can throw Bombs with considerable accuracy, and frequently lays a spread of Bombs in its wake. Its head and tail are the only vulnerable spots on its body. Target them when they are vulnerable to neutralize and terminate this enemy.<ref>{{cite|This darkling Sandigger has absorbed the ability to generate Morph Ball Bombs. It can throw Bombs with considerable accuracy, and frequently lays a spread of Bombs in its wake. Its head and tail are the only vulnerable spots on its body. Target them when they are vulnerable to neutralize and terminate this enemy.|Logbook Entry for the Bomb Guardian|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Bomb Guardian.png|60px]]
| style="{{border}} {{background}}" | [[File:Bomb Guardian.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Boost Guardian]]
| style="{{border}} {{background}}" | [[Boost Guardian]]{{anchor|Boost Guardian}}
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Arena]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Arena]]
| style="{{border}} {{background}}" | This Warrior Ing has absorbed the power of the Boost Ball. It can boost-blast toward its enemies, using its body as a potent weapon. When it is not in solid form, engaging it in Morph Ball mode may provide better attack opportunities.<ref>{{cite|This Warrior Ing has absorbed the power of the Boost Ball. It can boost-blast toward its enemies, using its body as a potent weapon. When it is not in solid form, engaging it in Morph Ball mode may provide better attack opportunities.|Logbook Entry for the Boost Guardian|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | This Warrior Ing has absorbed the power of the Boost Ball. It can boost-blast toward its enemies, using its body as a potent weapon. When it is not in solid form, engaging it in Morph Ball mode may provide better attack opportunities.<ref>{{cite|This Warrior Ing has absorbed the power of the Boost Ball. It can boost-blast toward its enemies, using its body as a potent weapon. When it is not in solid form, engaging it in Morph Ball mode may provide better attack opportunities.|Logbook Entry for the Boost Guardian|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Boost Guardian mp2 Logbook.png|60px]]
| style="{{border}} {{background}}" | [[File:Boost Guardian mp2 Logbook.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Grapple Guardian]]
| style="{{border}} {{background}}" | [[Grapple Guardian]]{{anchor|Grapple Guardian}}
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Sacrificial Chamber]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Sacrificial Chamber]]
| style="{{border}} {{background}}" | Grapple Beam powered darkling. Well-armored target utilizes Grapple Beam to ensnare enemies. Weak spots detected: back shell and eye. Uses special attack when angered.
| style="{{border}} {{background}}" | Grapple Beam powered darkling. Well-armored target utilizes Grapple Beam to ensnare enemies. Weak spots detected: back shell and eye. Uses special attack when angered.
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| style="{{border}} {{background}}" | [[File:Grapple Guardian.png|60px]]
| style="{{border}} {{background}}" | [[File:Grapple Guardian.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Jump Guardian]]
| style="{{border}} {{background}}" | [[Jump Guardian]]{{anchor|Jump Guardian}}
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Judgment Pit]]
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Judgment Pit]]
| style="{{border}} {{background}}" | Space Jump powered Warrior Ing. Powerful metamorph with enhanced jump abilities. Able to generate energy shock waves and force fields.
| style="{{border}} {{background}}" | Space Jump powered Warrior Ing. Powerful metamorph with enhanced jump abilities. Able to generate energy shock waves and force fields.
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| style="{{border}} {{background}}" | Can only be scanned before it is defeated
| style="{{border}} {{background}}" | Can only be scanned before it is defeated
|-
|-
| style="{{border}} {{background}}" | [[Power Bomb Guardian]]
| style="{{border}} {{background}}" | [[Power Bomb Guardian]]{{anchor|Power Bomb Guardian}}
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Undertemple]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Undertemple]]
| style="{{border}} {{background}}" | This darkling Sporb has absorbed the ability to generate Power Bombs. It can fire these dangerous weapons instead of the venomous needles it normally shoots. The energies of the Power Bomb weapon have made it all but invulnerable. Tremendous kinetic damage will override the protective field, however.<ref>{{cite|This darkling Sporb has absorbed the ability to generate Power Bombs. It can fire these dangerous weapons instead of the venomous needles it normally shoots. The energies of the Power Bomb weapon have made it all but invulnerable. Tremendous kinetic damage will override the protective field, however.|Logbook Entry for the Power Bomb Guardian|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | This darkling Sporb has absorbed the ability to generate Power Bombs. It can fire these dangerous weapons instead of the venomous needles it normally shoots. The energies of the Power Bomb weapon have made it all but invulnerable. Tremendous kinetic damage will override the protective field, however.<ref>{{cite|This darkling Sporb has absorbed the ability to generate Power Bombs. It can fire these dangerous weapons instead of the venomous needles it normally shoots. The energies of the Power Bomb weapon have made it all but invulnerable. Tremendous kinetic damage will override the protective field, however.|Logbook Entry for the Power Bomb Guardian|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Power Bomb Guardian.png|60px]]
| style="{{border}} {{background}}" | [[File:Power Bomb Guardian.png|60px]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Spider Guardian]]
| style="{{roundbl}} {{border}} {{background}}" | [[Spider Guardian]]{{anchor|Spider Guardian}}
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Dynamo Works]]
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Dynamo Works]]
| style="{{border}} {{background}}" | This darkling Pillbug has absorbed the power of the Spider Ball. It can travel over magnetically charged surfaces at will. The creature seems to have a connection to the local energy system. Aggravating it may cause disruption to the system.<ref>{{cite|This darkling Pillbug has absorbed the power of the Spider Ball. It can travel over magnetically charged surfaces at will. The creature seems to have a connection to the local energy system. Aggravating it may cause disruption to the system.|Logbook Entry for the Spider Guardian}}</ref>
| style="{{border}} {{background}}" | This darkling Pillbug has absorbed the power of the Spider Ball. It can travel over magnetically charged surfaces at will. The creature seems to have a connection to the local energy system. Aggravating it may cause disruption to the system.<ref>{{cite|This darkling Pillbug has absorbed the power of the Spider Ball. It can travel over magnetically charged surfaces at will. The creature seems to have a connection to the local energy system. Aggravating it may cause disruption to the system.|Logbook Entry for the Spider Guardian}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Amorbis|Amorbis 1]]
| style="{{border}} {{background}}" | [[Amorbis|Amorbis 1]]{{anchor|Amorbis 1}}
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Dark Agon Temple]]
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Dark Agon Temple]]
| style="{{border}} {{background}}" | The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in their domain. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.<ref>{{cite|The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in their domain. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.|Logbook Entry for Amorbis 1|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in their domain. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.<ref>{{cite|The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in their domain. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.|Logbook Entry for Amorbis 1|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Amorbis 1.png|60px]]
| style="{{border}} {{background}}" | [[File:Amorbis 1.png|60px]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | Amorbis 2
| style="{{roundbl}} {{border}} {{background}}" | [[Amorbis|Amorbis 2]]{{anchor|Amorbis 2}}
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Dark Agon Temple]]
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Dark Agon Temple]]
| style="{{border}} {{background}}" | The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature's mouth. Concentrate your fire at this area to damage an Amorbis.<ref>{{cite|The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature's mouth. Concentrate your fire at this area to damage an Amorbis.|Logbook Entry for Amorbis 2|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature's mouth. Concentrate your fire at this area to damage an Amorbis.<ref>{{cite|The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature's mouth. Concentrate your fire at this area to damage an Amorbis.|Logbook Entry for Amorbis 2|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Chykka|Chykka Larva]]
| style="{{border}} {{background}}" | [[Chykka|Chykka Larva]]{{anchor|Chykka Larva}}
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]]
| style="{{border}} {{background}}" | Scans indicate that this bioform is an infant, but aging rapidly. The creature can ensnare targets with its tongue, drawing them into its mouth. It then covers its prey with acidic globs of biomatter to break it down for digestion. This is an exceptional bioform with both a dark and light nature.<ref>{{cite|Scans indicate that this bioform is an infant, but aging rapidly. The creature can ensnare targets with its tongue, drawing them into its mouth. It then covers its prey with acidic globs of biomatter to break it down for digestion. This is an exceptional bioform with both a dark and light nature.|Logbook Entry for Chykka Larva|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Scans indicate that this bioform is an infant, but aging rapidly. The creature can ensnare targets with its tongue, drawing them into its mouth. It then covers its prey with acidic globs of biomatter to break it down for digestion. This is an exceptional bioform with both a dark and light nature.<ref>{{cite|Scans indicate that this bioform is an infant, but aging rapidly. The creature can ensnare targets with its tongue, drawing them into its mouth. It then covers its prey with acidic globs of biomatter to break it down for digestion. This is an exceptional bioform with both a dark and light nature.|Logbook Entry for Chykka Larva|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Chykka Larva.png|60px]]
| style="{{border}} {{background}}" | [[File:Chykka Larva.png|60px]]
|-
|-
| style="{{border}} {{background}}" | Chykka
| style="{{border}} {{background}}" | [[Chykka]]{{anchor|Chykka}}
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]]
| style="{{border}} {{background}}" | The Chykka has rapidly aged to its adult form. It will attack by firing high-powered bursts of dark water at rapid speed. If frustrated, it will attempt to dive and ram you. Most of the Chykka's body is vulnerable to weapons fire, but scans indicate that such fire will only stun it. When stunned, however, four weak spots will appear. These spots are vulnerable to attack: target them to damage the enemy.<ref>{{cite|The Chykka has rapidly aged to its adult form. It will attack by firing high-powered bursts of dark water at rapid speed. If frustrated, it will attempt to dive and ram you. Most of the Chykka's body is vulnerable to weapons fire, but scans indicate that such fire will only stun it. When stunned, however, four weak spots will appear. These spots are vulnerable to attack: target them to damage the enemy.|Logbook Entry for Chykka|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Chykka has rapidly aged to its adult form. It will attack by firing high-powered bursts of dark water at rapid speed. If frustrated, it will attempt to dive and ram you. Most of the Chykka's body is vulnerable to weapons fire, but scans indicate that such fire will only stun it. When stunned, however, four weak spots will appear. These spots are vulnerable to attack: target them to damage the enemy.<ref>{{cite|The Chykka has rapidly aged to its adult form. It will attack by firing high-powered bursts of dark water at rapid speed. If frustrated, it will attempt to dive and ram you. Most of the Chykka's body is vulnerable to weapons fire, but scans indicate that such fire will only stun it. When stunned, however, four weak spots will appear. These spots are vulnerable to attack: target them to damage the enemy.|Logbook Entry for Chykka|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Chykka.png|60px]]
| style="{{border}} {{background}}" | [[File:Chykka.png|60px]]
|-
|-
| style="{{border}} {{background}}" | Dark Chykka
| style="{{border}} {{background}}" | [[Chykka|Dark Chykka]]{{anchor|Dark Chykka}}
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]]
| style="{{border}} {{background}}" | The Chykka has recovered, and energized its body with dark energy. This energy has rendered most of the creature immune to attack, including its wings. Tactical scans indicate that its eggsac is vulnerable, however. Target it to damage the creature.<ref>{{cite|The Chykka has recovered, and energized its body with dark energy. This energy has rendered most of the creature immune to attack, including its wings. Tactical scans indicate that its eggsac is vulnerable, however. Target it to damage the creature.|Logbook Entry for Dark Chykka|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Chykka has recovered, and energized its body with dark energy. This energy has rendered most of the creature immune to attack, including its wings. Tactical scans indicate that its eggsac is vulnerable, however. Target it to damage the creature.<ref>{{cite|The Chykka has recovered, and energized its body with dark energy. This energy has rendered most of the creature immune to attack, including its wings. Tactical scans indicate that its eggsac is vulnerable, however. Target it to damage the creature.|Logbook Entry for Dark Chykka|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Dark Chykka.png|60px]]
| style="{{border}} {{background}}" | [[File:Dark Chykka.png|60px]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | Chyklings
| style="{{roundbl}} {{border}} {{background}}" | [[Chykka|Chyklings]]{{anchor|Chyklings}}
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]]
| style="{{border}} {{background}}" | Interaction with dark energy has mutated the Chykka. Its offspring are now born as flyers, skipping the larval stage completely. These infants are highly protective of their parent, and will streak to attack on sight. They lack their parent's durability, however, making them easy targets.<ref>{{cite|Interaction with dark energy has mutated the Chykka. Its offspring are now born as flyers, skipping the larval stage completely. These infants are highly protective of their parent, and will streak to attack on sight. They lack their parent's durability, however, making them easy targets.|Logbook Entry for Chyklings|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Interaction with dark energy has mutated the Chykka. Its offspring are now born as flyers, skipping the larval stage completely. These infants are highly protective of their parent, and will streak to attack on sight. They lack their parent's durability, however, making them easy targets.<ref>{{cite|Interaction with dark energy has mutated the Chykka. Its offspring are now born as flyers, skipping the larval stage completely. These infants are highly protective of their parent, and will streak to attack on sight. They lack their parent's durability, however, making them easy targets.|Logbook Entry for Chyklings|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Quadraxis]]
| style="{{border}} {{background}}" | [[Quadraxis]]{{anchor|Quadraxis}}
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]]
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]]
| style="{{border}} {{background}}" | The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.<ref>{{cite|The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.|Logbook Entry for Quadraxis|Metroid Prime 2; Echoes}}</ref>
| style="{{border}} {{background}}" | The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.<ref>{{cite|The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.|Logbook Entry for Quadraxis|Metroid Prime 2; Echoes}}</ref>
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| style="{{border}} {{background}}" | Entry can no longer be added to the Logbook after its main body is disabled
| style="{{border}} {{background}}" | Entry can no longer be added to the Logbook after its main body is disabled
|-
|-
| style="{{border}} {{background}}" | Damaged Quadraxis
| style="{{border}} {{background}}" | [[Quadraxis|Damaged Quadraxis]]{{anchor|Damaged Quadraxis}}
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]]
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]]
| style="{{border}} {{background}}" | Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.<ref>{{cite|Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.|Logbook entry for Damaged Quadraxis}}</ref>
| style="{{border}} {{background}}" | Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.<ref>{{cite|Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.|Logbook entry for Damaged Quadraxis}}</ref>
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| style="{{border}} {{background}}" | [[File:Damaged Quadraxis.png|60px]]
| style="{{border}} {{background}}" | [[File:Damaged Quadraxis.png|60px]]
|-
|-
| style="{{border}} {{background}}" | Shielded Head Module
| style="{{border}} {{background}}" | [[Quadraxis|Shielded Head Module]]{{anchor|Shielded Head Module}}
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]]
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]]
| style="{{border}} {{background}}" | The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.<ref>{{cite|The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.|Logbook entry for the Shielded Head Module|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.<ref>{{cite|The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.|Logbook entry for the Shielded Head Module|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Shielded Head Module.png|60px]]
| style="{{border}} {{background}}" | [[File:Shielded Head Module.png|60px]]
|-
|-
| style="{{border}} {{background}}" | Stunned Head Module
| style="{{border}} {{background}}" | [[Quadraxis|Stunned Head Module]]{{anchor|Stunned Head Module}}
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]]
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]]
| style="{{border}} {{background}}" | Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.<ref>{{cite|Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.|Logbook entry for the Stunned Head Module|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.<ref>{{cite|Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.|Logbook entry for the Stunned Head Module|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | The entry can no longer be added to the Logbook after its antennae are destroyed
| style="{{border}} {{background}}" | The entry can no longer be added to the Logbook after its antennae are destroyed
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | Final Head Module
| style="{{roundbl}} {{border}} {{background}}" | [[Quadraxis|Final Head Module]]{{anchor|Final Head Module}}
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]]
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]]
| style="{{border}} {{background}}" | Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.<ref>{{cite|Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.|Logbook entry for Final Head Module|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.<ref>{{cite|Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.|Logbook entry for Final Head Module|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Dark Samus|Dark Samus 1]]
| style="{{border}} {{background}}" | [[Dark Samus|Dark Samus 1]]{{anchor|Dark Samus 1}}
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Main Reactor]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Main Reactor]]
| style="{{border}} {{background}}" | Scans indicate the presence of [[Phazon]] and your genetic material within this entity. She wears a version of the [[Varia Suit]], altered and augmented by the Phazon within her. Primary weapons include the [[Missile Launcher]] and a scattershot variant of the [[Power Beam]]. Boost and Jump abilities are superior to yours. The ability to generate Phazon energy shields is also present.<ref>{{cite|Scans indicate the presence of Phazon and your genetic material within this entity. She wears a version of the Varia Suit, altered and augmented by the Phazon within her. Primary weapons include the Missile Launcher and a scattershot variant of the Power Beam. Boost and Jump abilities are superior to yours. The ability to generate Phazon energy shields is also present.|Logbook Entry for Dark Samus 1|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Scans indicate the presence of [[Phazon]] and your genetic material within this entity. She wears a version of the [[Varia Suit]], altered and augmented by the Phazon within her. Primary weapons include the [[Missile Launcher]] and a scattershot variant of the [[Power Beam]]. Boost and Jump abilities are superior to yours. The ability to generate Phazon energy shields is also present.<ref>{{cite|Scans indicate the presence of Phazon and your genetic material within this entity. She wears a version of the Varia Suit, altered and augmented by the Phazon within her. Primary weapons include the Missile Launcher and a scattershot variant of the Power Beam. Boost and Jump abilities are superior to yours. The ability to generate Phazon energy shields is also present.|Logbook Entry for Dark Samus 1|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Can only scanned before she is defeated
| style="{{border}} {{background}}" | Can only scanned before she is defeated
|-
|-
| style="{{border}} {{background}}" | Dark Samus 2
| style="{{border}} {{background}}" | [[Dark Samus|Dark Samus 2]]{{anchor|Dark Samus 2}}
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Aerie Access]]
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Aerie Access]]
| style="{{border}} {{background}}" | Tactical scans have identified several new battle systems in the armor of Dark Samus. She now wields a potent variant of your Charge Beam. Her Boost attack has been augmented, and the ability to render herself invisible is present as well. Bioscans suggest that Dark Samus can reform her body short of total atomic disruption. Extreme caution recommended.<ref>{{cite|Tactical scans have identified several new battle systems in the armor of Dark Samus. She now wields a potent variant of your Charge Beam. Her Boost attack has been augmented, and the ability to render herself invisible is present as well. Bioscans suggest that Dark Samus can reform her body short of total atomic disruption. Extreme caution recommended.|Logbook Entry for Dark Samus 2|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Tactical scans have identified several new battle systems in the armor of Dark Samus. She now wields a potent variant of your Charge Beam. Her Boost attack has been augmented, and the ability to render herself invisible is present as well. Bioscans suggest that Dark Samus can reform her body short of total atomic disruption. Extreme caution recommended.<ref>{{cite|Tactical scans have identified several new battle systems in the armor of Dark Samus. She now wields a potent variant of your Charge Beam. Her Boost attack has been augmented, and the ability to render herself invisible is present as well. Bioscans suggest that Dark Samus can reform her body short of total atomic disruption. Extreme caution recommended.|Logbook Entry for Dark Samus 2|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Can be scanned in both [[Aerie Access]] and [[Aerie]], can only be scanned before she is defeated
| style="{{border}} {{background}}" | Can be scanned in both [[Aerie Access]] and [[Aerie]], can only be scanned before she is defeated
|-
|-
| style="{{border}} {{background}}" | Dark Samus 3
| style="{{border}} {{background}}" | [[Dark Samus|Dark Samus 3]]{{anchor|Dark Samus 3}}
| style="{{border}} {{background}}" | [[Sky Temple Grounds]] - [[Sky Temple Gateway]]
| style="{{border}} {{background}}" | [[Sky Temple Grounds]] - [[Sky Temple Gateway]]
| style="{{border}} {{background}}" | Scans indicate that Dark Samus has absorbed tremendous levels of Phazon into her body: too much, perhaps. She can vent Phazon energy in the form of destructive blasts and protective shields: doing so will help her maintain stability. Exposure to Phazon has rendered her invisible to the Dark Visor. These new abilities, combined with her already formidable arsenal, place Dark Samus at the highest threat level.<ref>{{cite|Scans indicate that Dark Samus has absorbed tremendous levels of Phazon into her body: too much, perhaps. She can vent Phazon energy in the form of destructive blasts and protective shields: doing so will help her maintain stability. Exposure to Phazon has rendered her invisible to the Dark Visor. These new abilities, combined with her already formidable arsenal, place Dark Samus at the highest threat level.|Logbook Entry for Dark Samus 3|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Scans indicate that Dark Samus has absorbed tremendous levels of Phazon into her body: too much, perhaps. She can vent Phazon energy in the form of destructive blasts and protective shields: doing so will help her maintain stability. Exposure to Phazon has rendered her invisible to the Dark Visor. These new abilities, combined with her already formidable arsenal, place Dark Samus at the highest threat level.<ref>{{cite|Scans indicate that Dark Samus has absorbed tremendous levels of Phazon into her body: too much, perhaps. She can vent Phazon energy in the form of destructive blasts and protective shields: doing so will help her maintain stability. Exposure to Phazon has rendered her invisible to the Dark Visor. These new abilities, combined with her already formidable arsenal, place Dark Samus at the highest threat level.|Logbook Entry for Dark Samus 3|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Can only be scanned before Dark Samus raises her Phazon based shield for the first time, the entry is not permanently entered into the logbook due to a lack of Save Stations after Dark Samus is defeated
| style="{{border}} {{background}}" | Can only be scanned before Dark Samus raises her Phazon based shield for the first time, the entry is not permanently entered into the logbook due to a lack of Save Stations after Dark Samus is defeated
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | Dark Samus 4
| style="{{roundbl}} {{border}} {{background}}" | [[Dark Samus|Dark Samus 4]]
| style="{{border}} {{background}}" | [[Sky Temple Grounds]] - [[Sky Temple Gateway]]
| style="{{border}} {{background}}" | [[Sky Temple Grounds]] - [[Sky Temple Gateway]]
| style="{{border}} {{background}}" | Dark Samus has temporarily become a being of pure yet unstable Phazon energy. She can generate a shield that is invulnerable to all attacks, save one - blasts of Phazon energy itself. Use your Charge Beam to collect Phazon energy that she expels, then fire it back at her. Direct hits will overload and disrupt her essence.<ref>{{cite|Dark Samus has temporarily become a being of pure yet unstable Phazon energy. She can generate a shield that is invulnerable to all attacks, save one - blasts of Phazon energy itself. Use your Charge Beam to collect Phazon energy that she expels, then fire it back at her. Direct hits will overload and disrupt her essence.|Logbook Entry for Dark Samus 4|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Dark Samus has temporarily become a being of pure yet unstable Phazon energy. She can generate a shield that is invulnerable to all attacks, save one - blasts of Phazon energy itself. Use your Charge Beam to collect Phazon energy that she expels, then fire it back at her. Direct hits will overload and disrupt her essence.<ref>{{cite|Dark Samus has temporarily become a being of pure yet unstable Phazon energy. She can generate a shield that is invulnerable to all attacks, save one - blasts of Phazon energy itself. Use your Charge Beam to collect Phazon energy that she expels, then fire it back at her. Direct hits will overload and disrupt her essence.|Logbook Entry for Dark Samus 4|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Tallon Metroid]]
| style="{{border}} {{background}}" | [[Tallon Metroid]]{{anchor|Tallon Metroid}}
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Biostorage Station]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Biostorage Station]]
| style="{{border}} {{background}}" | The Space Pirates harvest and enslave Metroids for use in their operations. The Tallon Metroid will latch onto prey with powerful pincers, then proceed to drain its life energy. This causes the creature to grow in size and mass. The creatures are vulnerable to the chilling effect of dark energy, and can be detached by entering Morph Ball mode and deploying a Bomb.<ref>{{cite|The Space Pirates harvest and enslave Metroids for use in their operations. The Tallon Metroid will latch onto prey with powerful pincers, then proceed to drain its life energy. This causes the creature to grow in size and mass. The creatures are vulnerable to the chilling effect of dark energy, and can be detached by entering Morph Ball mode and deploying a Bomb.|Logbook Entry for Tallon Metroids|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Space Pirates harvest and enslave Metroids for use in their operations. The Tallon Metroid will latch onto prey with powerful pincers, then proceed to drain its life energy. This causes the creature to grow in size and mass. The creatures are vulnerable to the chilling effect of dark energy, and can be detached by entering Morph Ball mode and deploying a Bomb.<ref>{{cite|The Space Pirates harvest and enslave Metroids for use in their operations. The Tallon Metroid will latch onto prey with powerful pincers, then proceed to drain its life energy. This causes the creature to grow in size and mass. The creatures are vulnerable to the chilling effect of dark energy, and can be detached by entering Morph Ball mode and deploying a Bomb.|Logbook Entry for Tallon Metroids|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Can later be found in [[Bioenergy Production]]
| style="{{border}} {{background}}" | Can later be found in [[Bioenergy Production]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Infant Tallon Metroid]]
| style="{{roundbl}} {{border}} {{background}}" | [[Infant Tallon Metroid]]{{anchor|Infant Tallon Metroid}}
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Biostorage Station]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Biostorage Station]]
| style="{{border}} {{background}}" | The Space Pirates use infant Tallon Metroids as a portable energy source. Small in size, they are easy to transport in large quantities. They are docile, efficient organic batteries...until they are exposed to Phazon. At that point, they grow rapidly and acquire their full array of powers.<ref>{{cite|The Space Pirates use infant Tallon Metroids as a portable energy source. Small in size, they are easy to transport in large quantities. They are docile, efficient organic batteries...until they are exposed to Phazon. At that point, they grow rapidly and acquire their full array of powers.|Logbook Entry for Infant Tallon Metroid|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Space Pirates use infant Tallon Metroids as a portable energy source. Small in size, they are easy to transport in large quantities. They are docile, efficient organic batteries...until they are exposed to Phazon. At that point, they grow rapidly and acquire their full array of powers.<ref>{{cite|The Space Pirates use infant Tallon Metroids as a portable energy source. Small in size, they are easy to transport in large quantities. They are docile, efficient organic batteries...until they are exposed to Phazon. At that point, they grow rapidly and acquire their full array of powers.|Logbook Entry for Infant Tallon Metroid|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Aerotrooper|Pirate Aerotrooper]]
| style="{{border}} {{background}}" | [[Aerotrooper|Pirate Aerotrooper]]{{anchor|Pirate Aerotrooper}}
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Bioenergy Production]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Bioenergy Production]]
| style="{{border}} {{background}}" | Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and missile systems, the Aerotroopers can be a difficult foe to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide strike before allowing himself to be captured.<ref>{{cite|Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and missile systems, the Aerotroopers can be a difficult foe to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide strike before allowing himself to be captured.|Logbook Entry for Pirate Aerotroopers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and missile systems, the Aerotroopers can be a difficult foe to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide strike before allowing himself to be captured.<ref>{{cite|Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and missile systems, the Aerotroopers can be a difficult foe to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide strike before allowing himself to be captured.|Logbook Entry for Pirate Aerotroopers|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Can later be found in the [[Mining Station A]] and in the [[Watch Station]]
| style="{{border}} {{background}}" | Can later be found in the [[Mining Station A]] and in the [[Watch Station]]
|-
|-
| style="{{border}} {{background}}" | [[Pirate Commando]]
| style="{{border}} {{background}}" | [[Pirate Commando]]{{anchor|Pirate Commando}}
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Torvus Grove]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Torvus Grove]]
| style="{{border}} {{background}}" | Dedicated to "hunting the Hunter," Space Pirate Commando units have been equipped with the latest weapons, including a variable pulse cannon, e-grenade launcher, and energy scythe. Powerful thrusters carry them at high speed over any terrain. A portable barrier shield repels most attacks, but can only be deployed for limited periods.<ref>{{cite|Dedicated to "hunting the Hunter," Space Pirate Commando units have been equipped with the latest weapons, including a variable pulse cannon, e-grenade launcher, and energy scythe. Powerful thrusters carry them at high speed over any terrain. A portable barrier shield repels most attacks, but can only be deployed for limited periods.|Logbook Entry for Pirate Commandos|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Dedicated to "hunting the Hunter," Space Pirate Commando units have been equipped with the latest weapons, including a variable pulse cannon, e-grenade launcher, and energy scythe. Powerful thrusters carry them at high speed over any terrain. A portable barrier shield repels most attacks, but can only be deployed for limited periods.<ref>{{cite|Dedicated to "hunting the Hunter," Space Pirate Commando units have been equipped with the latest weapons, including a variable pulse cannon, e-grenade launcher, and energy scythe. Powerful thrusters carry them at high speed over any terrain. A portable barrier shield repels most attacks, but can only be deployed for limited periods.|Logbook Entry for Pirate Commandos|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Can later be scanned in the [[Sanctuary Entrance]] and a final time in the [[Phazon Grounds]]
| style="{{border}} {{background}}" | Can later be scanned in the [[Sanctuary Entrance]] and a final time in the [[Phazon Grounds]]
|-
|-
| style="{{border}} {{background}}" | [[Pirate Grenadier]]
| style="{{border}} {{background}}" | [[Pirate Grenadier]]{{anchor|Pirate Grenadier}}
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Command Center (Agon Wastes)|Command Center]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Command Center (Agon Wastes)|Command Center]]
| style="{{border}} {{background}}" | The Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units: while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers, rendering their main weapons somewhat ineffective.<ref>{{cite|The Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units: while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers, rendering their main weapons somewhat ineffective.|Logbook Entry for Pirate Grenadiers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units: while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers, rendering their main weapons somewhat ineffective.<ref>{{cite|The Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units: while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers, rendering their main weapons somewhat ineffective.|Logbook Entry for Pirate Grenadiers|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Pirate Grenadier mp2 Logbook.png|60px]]
| style="{{border}} {{background}}" | [[File:Pirate Grenadier mp2 Logbook.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Pirate Trooper]]
| style="{{border}} {{background}}" | [[Pirate Trooper]]{{anchor|Pirate Trooper}}
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Mining Station A]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Mining Station A]]
| style="{{border}} {{background}}" | The Space Pirates suffered a serious defeat at Tallon IV, yet they remain a powerful force for crime and disorder in the galaxy. Their technology continues to advance: even the lowly trooper has received numerous upgrades to his arsenal. A photonic power scythe and quantum assault cannon are now standard-issue weapons for all troopers.<ref>{{cite|The Space Pirates suffered a serious defeat at Tallon IV, yet they remain a powerful force for crime and disorder in the galaxy. Their technology continues to advance: even the lowly trooper has received numerous upgrades to his arsenal. A photonic power scythe and quantum assault cannon are now standard-issue weapons for all troopers.|Logbook Entry for Pirate Troopers|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Space Pirates suffered a serious defeat at Tallon IV, yet they remain a powerful force for crime and disorder in the galaxy. Their technology continues to advance: even the lowly trooper has received numerous upgrades to his arsenal. A photonic power scythe and quantum assault cannon are now standard-issue weapons for all troopers.<ref>{{cite|The Space Pirates suffered a serious defeat at Tallon IV, yet they remain a powerful force for crime and disorder in the galaxy. Their technology continues to advance: even the lowly trooper has received numerous upgrades to his arsenal. A photonic power scythe and quantum assault cannon are now standard-issue weapons for all troopers.|Logbook Entry for Pirate Troopers|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | Can later be scanned in the [[Central Mining Station]], [[Command Center (Agon Wastes)|Command Center]], the [[Portal Terminal]], the [[Path of Eyes]], and a final time in [[Torvus Temple]]
| style="{{border}} {{background}}" | Can later be scanned in the [[Central Mining Station]], [[Command Center (Agon Wastes)|Command Center]], the [[Portal Terminal]], the [[Path of Eyes]], and a final time in [[Torvus Temple]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Preed]]
| style="{{roundbl}} {{border}} {{background}}" | [[Preed]]{{anchor|Preed}}
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Station]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Station]]
| style="{{border}} {{background}}" | The cybernetic Preeds are aggressive hunters used as patrol animals by the Space Pirates. They carry lethal Nohadin gas for use as a defense mechanism. If a Preed is ruptured, the gas within it is violently released. This toxic cloud often proves fatal to the Preed's killer.<ref>{{cite|The cybernetic Preeds are aggressive hunters used as patrol animals by the Space Pirates. They carry lethal Nohadin gas for use as a defense mechanism. If a Preed is ruptured, the gas within it is violently released. This toxic cloud often proves fatal to the Preed's killer.|Logbook Entry for Preeds|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The cybernetic Preeds are aggressive hunters used as patrol animals by the Space Pirates. They carry lethal Nohadin gas for use as a defense mechanism. If a Preed is ruptured, the gas within it is violently released. This toxic cloud often proves fatal to the Preed's killer.<ref>{{cite|The cybernetic Preeds are aggressive hunters used as patrol animals by the Space Pirates. They carry lethal Nohadin gas for use as a defense mechanism. If a Preed is ruptured, the gas within it is violently released. This toxic cloud often proves fatal to the Preed's killer.|Logbook Entry for Preeds|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Metroid Cocoon]]
| style="{{border}} {{background}}" | [[Metroid Cocoon]]{{anchor|Metroid Cocoon}}
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Biostorage Station]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Biostorage Station]]
| style="{{border}} {{background}}" | The Space Pirates transport young Tallon Metroids in an organic "cocoon" designed to sustain the small creatures. Each cocoon can support numerous infants for several cycles. The creatures are normally content to remain in the cocoon, but will emerge when they detect the presence of Phazon.<ref>{{Cite|The Space Pirates transport young Tallon Metroids in an organic "cocoon" designed to sustain the small creatures. Each cocoon can support numerous infants for several cycles. The creatures are normally content to remain in the cocoon, but will emerge when they detect the presence of Phazon.|Research data for Metroid Cocoons|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Space Pirates transport young Tallon Metroids in an organic "cocoon" designed to sustain the small creatures. Each cocoon can support numerous infants for several cycles. The creatures are normally content to remain in the cocoon, but will emerge when they detect the presence of Phazon.<ref>{{Cite|The Space Pirates transport young Tallon Metroids in an organic "cocoon" designed to sustain the small creatures. Each cocoon can support numerous infants for several cycles. The creatures are normally content to remain in the cocoon, but will emerge when they detect the presence of Phazon.|Research data for Metroid Cocoons|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Metroid Cocoon mp2 Logbook.png|60px]]
| style="{{border}} {{background}}" | [[File:Metroid Cocoon mp2 Logbook.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Splinter Cocoon]]
| style="{{border}} {{background}}" | [[Splinter Cocoon]]{{anchor|Splinter Cocoon}}
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Industrial Site]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Industrial Site]]
| style="{{border}} {{background}}" | Splinters will enter their protective cocoons when tired or sated. The cocoon is durable, but can be destroyed by weapons fire. Destroying a cocoon will kill the Splinter inside: when this occurs, the dying Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism.<ref>{{cite|Splinters will enter their protective cocoons when tired or sated. The cocoon is durable, but can be destroyed by weapons fire. Destroying a cocoon will kill the Splinter inside: when this occurs, the dying Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism.|Research data for Splinter Cocoons|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Splinters will enter their protective cocoons when tired or sated. The cocoon is durable, but can be destroyed by weapons fire. Destroying a cocoon will kill the Splinter inside: when this occurs, the dying Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism.<ref>{{cite|Splinters will enter their protective cocoons when tired or sated. The cocoon is durable, but can be destroyed by weapons fire. Destroying a cocoon will kill the Splinter inside: when this occurs, the dying Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism.|Research data for Splinter Cocoons|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Splinter Cocoon.png|60px]]
| style="{{border}} {{background}}" | [[File:Splinter Cocoon.png|60px]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[War Wasp Hive]]
| style="{{roundbl}} {{border}} {{background}}" | [[War Wasp Hive]]{{anchor|War Wasp Hive}}
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Sacred Path]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Sacred Path]]
| style="{{border}} {{background}}" | War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons.<ref>{{cite|War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons.|Research data for War Wasp Hives|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons.<ref>{{cite|War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons.|Research data for War Wasp Hives|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Ingclaw#Logbook|Dormant Ingclaw]]
| style="{{border}} {{background}}" | [[Ingclaw|Dormant Ingclaw]]{{anchor|Dormant Ingclaw}}
| style="{{border}} {{background}}" | [[Sky Temple Grounds]] - [[Phazon Grounds]]
| style="{{border}} {{background}}" | [[Sky Temple Grounds]] - [[Phazon Grounds]]
| style="{{border}} {{background}}" | Ingclaws occasionally enter a strange torpor, brought on by constant exposure to the atmosphere of Dark Aether. While in this dream state, the creature does not feed or expel its deadly vapor. Fortunately, its indestructible shell protects it from predators.<ref>{{cite|Ingclaws occasionally enter a strange torpor, brought on by constant exposure to the atmosphere of Dark Aether. While in this dream state, the creature does not feed or expel its deadly vapor. Fortunately, its indestructible shell protects it from predators.|Research data for Dormant Ingclaws|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Ingclaws occasionally enter a strange torpor, brought on by constant exposure to the atmosphere of Dark Aether. While in this dream state, the creature does not feed or expel its deadly vapor. Fortunately, its indestructible shell protects it from predators.<ref>{{cite|Ingclaws occasionally enter a strange torpor, brought on by constant exposure to the atmosphere of Dark Aether. While in this dream state, the creature does not feed or expel its deadly vapor. Fortunately, its indestructible shell protects it from predators.|Research data for Dormant Ingclaws|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Ingclaw mp2 Logbook.png|60px]]
| style="{{border}} {{background}}" | [[File:Ingclaw mp2 Logbook.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Ingclaw]]
| style="{{border}} {{background}}" | [[Ingclaw]]{{anchor|Ingclaw}}
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Watering Hole]]
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Watering Hole]]
| style="{{border}} {{background}}" | The Ingclaw secretes an incredibly durable shell over itself shortly after birth. From that moment on, it remains rooted in place. The creature feeds on the flotsam floating in the atmosphere of Dark Aether, and produces waste in the form of a toxic dark vapor.<ref>{{cite|The Ingclaw secretes an incredibly durable shell over itself shortly after birth. From that moment on, it remains rooted in place. The creature feeds on the flotsam floating in the atmosphere of Dark Aether, and produces waste in the form of a toxic dark vapor.|Research data for Ingclaws|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Ingclaw secretes an incredibly durable shell over itself shortly after birth. From that moment on, it remains rooted in place. The creature feeds on the flotsam floating in the atmosphere of Dark Aether, and produces waste in the form of a toxic dark vapor.<ref>{{cite|The Ingclaw secretes an incredibly durable shell over itself shortly after birth. From that moment on, it remains rooted in place. The creature feeds on the flotsam floating in the atmosphere of Dark Aether, and produces waste in the form of a toxic dark vapor.|Research data for Ingclaws|Metroid Prime 2: Echoes}}</ref>
Line 915: Line 915:
| style="{{border}} {{background}}" | [[File:Ingclaw mp2 Logbook.png|60px]]
| style="{{border}} {{background}}" | [[File:Ingclaw mp2 Logbook.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Ing Webtrap]]
| style="{{border}} {{background}}" | [[Ing Webtrap]]{{anchor|Ing Webtrap}}
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Battleground]]
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Battleground]]
| style="{{border}} {{background}}" | These creatures respond to commands from the Ing, forming over areas as ordered. They are virtually indestructible, and can only be undone by killing the Ing that commands them.<ref>{{cite|These creatures respond to commands from the Ing, forming over areas as ordered. They are virtually indestructible, and can only be undone by killing the Ing that commands them.|Research data for Ing Webtraps|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | These creatures respond to commands from the Ing, forming over areas as ordered. They are virtually indestructible, and can only be undone by killing the Ing that commands them.<ref>{{cite|These creatures respond to commands from the Ing, forming over areas as ordered. They are virtually indestructible, and can only be undone by killing the Ing that commands them.|Research data for Ing Webtraps|Metroid Prime 2: Echoes}}</ref>
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|-
|-


| style="{{roundbl}} {{border}} {{background}}" | [[Webling]]
| style="{{roundbl}} {{border}} {{background}}" | [[Webling]]{{anchor|Webling}}
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Feeding Pit Access]]
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Feeding Pit Access]]
| style="{{border}} {{background}}" | Weblings spin a network of energized snare lines, then sit in the middle and wait for prey to get caught in it, much like a spider. A webling is incredibly durable, though it has the darkling weakness to light.<ref>{{cite|Weblings spin a network of energized snare lines, then sit in the middle and wait for prey to get caught in it, much like a spider. A webling is incredibly durable, though it has the darkling weakness to light.|Research data for Weblings|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Weblings spin a network of energized snare lines, then sit in the middle and wait for prey to get caught in it, much like a spider. A webling is incredibly durable, though it has the darkling weakness to light.<ref>{{cite|Weblings spin a network of energized snare lines, then sit in the middle and wait for prey to get caught in it, much like a spider. A webling is incredibly durable, though it has the darkling weakness to light.|Research data for Weblings|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Bladepod]]  
| style="{{border}} {{background}}" | [[Bladepod]]{{anchor|Bladepod}}
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Portal Site]]
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Portal Site]]
| style="{{border}} {{background}}" | These Ing morph their bodies around useful items to protect them. They rely on larger Ing for protection, as they have no way of fending off enemies. Damage from all weapons will harm them, but light-based weapons are superior.<ref>{{cite|These Ing morph their bodies around useful items to protect them. They rely on larger Ing for protection, as they have no way of fending off enemies. Damage from all weapons will harm them, but light-based weapons are superior.|Research data for Bladepods|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | These Ing morph their bodies around useful items to protect them. They rely on larger Ing for protection, as they have no way of fending off enemies. Damage from all weapons will harm them, but light-based weapons are superior.<ref>{{cite|These Ing morph their bodies around useful items to protect them. They rely on larger Ing for protection, as they have no way of fending off enemies. Damage from all weapons will harm them, but light-based weapons are superior.|Research data for Bladepods|Metroid Prime 2: Echoes}}</ref>
Line 945: Line 945:
| style="{{border}} {{background}}" | [[File:Bladepod.png|60px]]
| style="{{border}} {{background}}" | [[File:Bladepod.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Flying Ing Cache]]  
| style="{{border}} {{background}}" | [[Flying Ing Cache]]{{anchor|Flying Ing Cache}}
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Battleground]]
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Battleground]]
| style="{{border}} {{background}}" | The Flying Cache was bred and trained to be a living storage unit. It employs a limited stealth field that renders it unseen to most enemies. The fact that the creature must be killed to obtain the object it stores is of little consequence to the Ing.<ref>{{cite|The Flying Cache was bred and trained to be a living storage unit. It employs a limited stealth field that renders it unseen to most enemies. The fact that the creature must be killed to obtain the object it stores is of little consequence to the Ing.|Research data for Flying Ing Caches|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Flying Cache was bred and trained to be a living storage unit. It employs a limited stealth field that renders it unseen to most enemies. The fact that the creature must be killed to obtain the object it stores is of little consequence to the Ing.<ref>{{cite|The Flying Cache was bred and trained to be a living storage unit. It employs a limited stealth field that renders it unseen to most enemies. The fact that the creature must be killed to obtain the object it stores is of little consequence to the Ing.|Research data for Flying Ing Caches|Metroid Prime 2: Echoes}}</ref>
Line 952: Line 952:
| style="{{border}} {{background}}" | [[File:Flying Cache.png|60px]]
| style="{{border}} {{background}}" | [[File:Flying Cache.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Ingsphere Cache]]
| style="{{border}} {{background}}" | [[Ingsphere Cache]]{{anchor|Ingsphere Cache}}
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Forgotten Bridge]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Forgotten Bridge]]
| style="{{border}} {{background}}" | The Ingsphere keeps useful items in a dimensional pocket. Normally, the Ingsphere will only release the item to its Ing master. The pocket can be breached by destroying the Ingsphere, however. This sometimes destroys the item, but can be worth the risk.<ref>{{cite|The Ingsphere keeps useful items in a dimensional pocket. Normally, the Ingsphere will only release the item to its Ing master. The pocket can be breached by destroying the Ingsphere, however. This sometimes destroys the item, but can be worth the risk.|Research data for Ingsphere Caches|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Ingsphere keeps useful items in a dimensional pocket. Normally, the Ingsphere will only release the item to its Ing master. The pocket can be breached by destroying the Ingsphere, however. This sometimes destroys the item, but can be worth the risk.<ref>{{cite|The Ingsphere keeps useful items in a dimensional pocket. Normally, the Ingsphere will only release the item to its Ing master. The pocket can be breached by destroying the Ingsphere, however. This sometimes destroys the item, but can be worth the risk.|Research data for Ingsphere Caches|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Ingsphere Cache.png|60px]]
| style="{{border}} {{background}}" | [[File:Ingsphere Cache.png|60px]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Ingworm Cache]]
| style="{{roundbl}} {{border}} {{background}}" | [[Ingworm Cache]]{{anchor|Ingworm Cache}}
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Culling Chamber]]
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Culling Chamber]]
| style="{{border}} {{background}}" | The Ingworms wrap their bodies around useful items to protect them. They are defenseless. They are not terribly durable and have no form of attack, hence their assignment as storage bearers by the Horde.<ref>{{cite|The Ingworms wrap their bodies around useful items to protect them. They are defenseless. They are not terribly durable and have no form of attack, hence their assignment as storage bearers by the Horde.|Research data for Ingworm Caches|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Ingworms wrap their bodies around useful items to protect them. They are defenseless. They are not terribly durable and have no form of attack, hence their assignment as storage bearers by the Horde.<ref>{{cite|The Ingworms wrap their bodies around useful items to protect them. They are defenseless. They are not terribly durable and have no form of attack, hence their assignment as storage bearers by the Horde.|Research data for Ingworm Caches|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Agon Bearerpod]]
| style="{{border}} {{background}}" | [[Agon Bearerpod]]{{anchor|Agon Bearerpod}}
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Transport to Temple Grounds (Agon Wastes)|Transport to Temple Grounds]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Transport to Temple Grounds (Agon Wastes)|Transport to Temple Grounds]]
| style="{{border}} {{background}}" | The Agon Bearerpod is a hardy desert plantform used by the Luminoth to store useful items and supplies. Its tough epidermis can be destroyed by weapons. It gathers trace amounts of moisture from the air and stores it in a number of chambers throughout its body. It can hold and process this moisture for weeks if necessary.<ref>{{cite|The Agon Bearerpod is a hardy desert plantform used by the Luminoth to store useful items and supplies. Its tough epidermis can be destroyed by weapons. It gathers trace amounts of moisture from the air and stores it in a number of chambers throughout its body. It can hold and process this moisture for weeks if necessary.|Research data for Agon Bearerpods|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Agon Bearerpod is a hardy desert plantform used by the Luminoth to store useful items and supplies. Its tough epidermis can be destroyed by weapons. It gathers trace amounts of moisture from the air and stores it in a number of chambers throughout its body. It can hold and process this moisture for weeks if necessary.<ref>{{cite|The Agon Bearerpod is a hardy desert plantform used by the Luminoth to store useful items and supplies. Its tough epidermis can be destroyed by weapons. It gathers trace amounts of moisture from the air and stores it in a number of chambers throughout its body. It can hold and process this moisture for weeks if necessary.|Research data for Agon Bearerpods|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Agon Bearerpod.png|60px]]
| style="{{border}} {{background}}" | [[File:Agon Bearerpod.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Bloatsac]]
| style="{{border}} {{background}}" | [[Bloatsac]]{{anchor|Bloatsac}}
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Forgotten Bridge]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Forgotten Bridge]]
| style="{{border}} {{background}}" | The humble Bloatsac contributes to its ecology by producing large amounts of benevolent gases. It thrives in damp enviroments, though it can survive in most climates and terrains. The Bloatsac secretes a venemous sap over its body. Very few creatures can ingest the sap and survive, making it a useful defensive mechanism for the plant.<ref>{{cite|The humble Bloatsac contributes to its ecology by producing large amounts of benevolent gases. It thrives in damp enviroments, though it can survive in most climates and terrains. The Bloatsac secretes a venemous sap over its body. Very few creatures can ingest the sap and survive, making it a useful defensive mechanism for the plant.|Research data for Bloatsacs|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The humble Bloatsac contributes to its ecology by producing large amounts of benevolent gases. It thrives in damp enviroments, though it can survive in most climates and terrains. The Bloatsac secretes a venemous sap over its body. Very few creatures can ingest the sap and survive, making it a useful defensive mechanism for the plant.<ref>{{cite|The humble Bloatsac contributes to its ecology by producing large amounts of benevolent gases. It thrives in damp enviroments, though it can survive in most climates and terrains. The Bloatsac secretes a venemous sap over its body. Very few creatures can ingest the sap and survive, making it a useful defensive mechanism for the plant.|Research data for Bloatsacs|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Bloatsac.png|60px]]
| style="{{border}} {{background}}" | [[File:Bloatsac.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Blueroot Tree]]
| style="{{border}} {{background}}" | [[Blueroot Tree]]{{anchor|Blueroot Tree}}
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Save Station A (Agon Wastes)|Save Station A]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Save Station A (Agon Wastes)|Save Station A]]
| style="{{border}} {{background}}" | The Blueroot tree is common on worlds with desert regions. While an elegant, attractive plant, the tree's leaves are highly toxic. Few species can ingest the leaves and live: many of them (such as the Space Pirates) consider the deadly Blueroot leaf a delicacy.<ref>{{cite|The Blueroot tree is common on worlds with desert regions. While an elegant, attractive plant, the tree's leaves are highly toxic. Few species can ingest the leaves and live: many of them (such as the Space Pirates) consider the deadly Blueroot leaf a delicacy.|Research data for Blueroot Trees|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Blueroot tree is common on worlds with desert regions. While an elegant, attractive plant, the tree's leaves are highly toxic. Few species can ingest the leaves and live: many of them (such as the Space Pirates) consider the deadly Blueroot leaf a delicacy.<ref>{{cite|The Blueroot tree is common on worlds with desert regions. While an elegant, attractive plant, the tree's leaves are highly toxic. Few species can ingest the leaves and live: many of them (such as the Space Pirates) consider the deadly Blueroot leaf a delicacy.|Research data for Blueroot Trees|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Blueroot Tree.png|60px]]
| style="{{border}} {{background}}" | [[File:Blueroot Tree.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Sandgrass]]
| style="{{border}} {{background}}" | [[Sandgrass]]{{anchor|Sandgrass}}
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Plaza Access (Agon Wastes)|Plaza Access]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Plaza Access (Agon Wastes)|Plaza Access]]
| style="{{border}} {{background}}" | Sandgrass scans indicate that the plant requires no moisture to survive. It relies exclusively on solar energy for sustenance, making it well adapted for life in a desert environment. Evidence of extensive mutation present, suggesting radical bio-adjustments within the last centicycle. Mutation source is not natural: plant strain was genetically engineered, possibly by the Luminoth.<ref>{{cite|Sandgrass scans indicate that the plant requires no moisture to survive. It relies exclusively on solar energy for sustenance, making it well adapted for life in a desert environment. Evidence of extensive mutation present, suggesting radical bio-adjustments within the last centicycle. Mutation source is not natural: plant strain was genetically engineered, possibly by the Luminoth.|Research data for Sandgrass|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Sandgrass scans indicate that the plant requires no moisture to survive. It relies exclusively on solar energy for sustenance, making it well adapted for life in a desert environment. Evidence of extensive mutation present, suggesting radical bio-adjustments within the last centicycle. Mutation source is not natural: plant strain was genetically engineered, possibly by the Luminoth.<ref>{{cite|Sandgrass scans indicate that the plant requires no moisture to survive. It relies exclusively on solar energy for sustenance, making it well adapted for life in a desert environment. Evidence of extensive mutation present, suggesting radical bio-adjustments within the last centicycle. Mutation source is not natural: plant strain was genetically engineered, possibly by the Luminoth.|Research data for Sandgrass|Metroid Prime 2: Echoes}}</ref>
Line 1,004: Line 1,004:
| style="{{border}} {{background}}" | [[File:Sandgrass.png|50px]]
| style="{{border}} {{background}}" | [[File:Sandgrass.png|50px]]
|-
|-
| style="{{border}} {{background}}" | [[Torvus Bearerpod]]
| style="{{border}} {{background}}" | [[Torvus Bearerpod]]{{anchor|Torvus Bearerpod}}
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Torvus Lagoon]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Torvus Lagoon]]
| style="{{border}} {{background}}" | The Torvus Bearerpod grows around useful items. The hard outer shell can be shattered by weapon fire. The Luminoth use the hardy plants to store supplies for operations in the Torvus Bog. They are resistant to the harsh chemicals and diseases that run rampant in the swamp, and emit a deadly cloud when destroyed. This has discouraged their consumption by local animals.<ref>{{cite|The Torvus Bearerpod grows around useful items. The hard outer shell can be shattered by weapon fire. The Luminoth use the hardy plants to store supplies for operations in the Torvus Bog. They are resistant to the harsh chemicals and diseases that run rampant in the swamp, and emit a deadly cloud when destroyed. This has discouraged their consumption by local animals.|Research data for Torvus Bearerpods|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Torvus Bearerpod grows around useful items. The hard outer shell can be shattered by weapon fire. The Luminoth use the hardy plants to store supplies for operations in the Torvus Bog. They are resistant to the harsh chemicals and diseases that run rampant in the swamp, and emit a deadly cloud when destroyed. This has discouraged their consumption by local animals.<ref>{{cite|The Torvus Bearerpod grows around useful items. The hard outer shell can be shattered by weapon fire. The Luminoth use the hardy plants to store supplies for operations in the Torvus Bog. They are resistant to the harsh chemicals and diseases that run rampant in the swamp, and emit a deadly cloud when destroyed. This has discouraged their consumption by local animals.|Research data for Torvus Bearerpods|Metroid Prime 2: Echoes}}</ref>
Line 1,011: Line 1,011:
| style="{{border}} {{background}}" | [[File:Torvus Bearerpod.png|60px]]
| style="{{border}} {{background}}" | [[File:Torvus Bearerpod.png|60px]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Torvus Hanging Pod]]
| style="{{roundbl}} {{border}} {{background}}" | [[Torvus Hanging Pod]]{{anchor|Torvus Hanging Pod}}
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Temple Transport Access (Torvus Bog)|Temple Transport Access]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Temple Transport Access (Torvus Bog)|Temple Transport Access]]
| style="{{border}} {{background}}" | The Luminoth placed these pods throughout the bog for use by their soldiers during the war. Though many have been raided since then, some still contain useful items left over from the war.<ref>{{cite|The Luminoth placed these pods throughout the bog for use by their soldiers during the war. Though many have been raided since then, some still contain useful items left over from the war.|Research data for Torvus Hanging Pods|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Luminoth placed these pods throughout the bog for use by their soldiers during the war. Though many have been raided since then, some still contain useful items left over from the war.<ref>{{cite|The Luminoth placed these pods throughout the bog for use by their soldiers during the war. Though many have been raided since then, some still contain useful items left over from the war.|Research data for Torvus Hanging Pods|Metroid Prime 2: Echoes}}</ref>
Line 1,030: Line 1,030:
! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Mk II Bridge|GF Bridge]]
| style="{{border}} {{background}}" | [[Mk II Bridge|GF Bridge]]{{anchor|GF Bridge}}
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Industrial Site]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Industrial Site]]
| style="{{border}} {{background}}" | This bridge is durable, but often locks in place, leading the Marines to call for a new design. The Mk III should enter service within the next eight cycles.<ref>{{cite|This bridge is durable, but often locks in place, leading the Marines to call for a new design. The Mk III should enter service within the next eight cycles.|Research data for GF Bridge|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | This bridge is durable, but often locks in place, leading the Marines to call for a new design. The Mk III should enter service within the next eight cycles.<ref>{{cite|This bridge is durable, but often locks in place, leading the Marines to call for a new design. The Mk III should enter service within the next eight cycles.|Research data for GF Bridge|Metroid Prime 2: Echoes}}</ref>
Line 1,036: Line 1,036:
| style="{{border}} {{background}}" | Lowered by [[Samus]] on her path to the [[Great Temple]]
| style="{{border}} {{background}}" | Lowered by [[Samus]] on her path to the [[Great Temple]]
|-
|-
| style="{{border}} {{background}}" | [[GF Gate Mk VI]]
| style="{{border}} {{background}}" | [[GF Gate Mk VI]]{{anchor|GF Gate Mk VI}}
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Hive Chamber A]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Hive Chamber A]]
| style="{{border}} {{background}}" | This gate is used with Armored Security Locks, which must be neutralized to operate the gate. Gate is resistant to all but the most potent explosives.<ref>{{cite|This gate is used with Armored Security Locks, which must be neutralized to operate the gate. Gate is resistant to all but the most potent explosives.|Research data for GF Gate Mk VI|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | This gate is used with Armored Security Locks, which must be neutralized to operate the gate. Gate is resistant to all but the most potent explosives.<ref>{{cite|This gate is used with Armored Security Locks, which must be neutralized to operate the gate. Gate is resistant to all but the most potent explosives.|Research data for GF Gate Mk VI|Metroid Prime 2: Echoes}}</ref>
Line 1,042: Line 1,042:
| style="{{border}} {{background}}" | None
| style="{{border}} {{background}}" | None
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[GF Gate Mk VII]]
| style="{{roundbl}} {{border}} {{background}}" | [[GF Gate Mk VII]]{{anchor|GF Gate Mk VII}}
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Dynamo Chamber]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Dynamo Chamber]]
| style="{{border}} {{background}}" | The Mk VII Defense Gate is composed of Denzium. Invulnerable to most weapons, though high-yield explosives are effective. Often used in conjunction with a remote scan access control panel.<ref>{{cite|The Mk VII Defense Gate is composed of Denzium. Invulnerable to most weapons, though high-yield explosives are effective. Often used in conjunction with a remote scan access control panel.|Research data for GF Gate Mk VII|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Mk VII Defense Gate is composed of Denzium. Invulnerable to most weapons, though high-yield explosives are effective. Often used in conjunction with a remote scan access control panel.<ref>{{cite|The Mk VII Defense Gate is composed of Denzium. Invulnerable to most weapons, though high-yield explosives are effective. Often used in conjunction with a remote scan access control panel.|Research data for GF Gate Mk VII|Metroid Prime 2: Echoes}}</ref>
Line 1,057: Line 1,057:
! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[Bomb Slot]]
| style="{{border}} {{background}}" | [[Bomb Slot]]{{anchor|Bomb Slot}}
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Command Chamber]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Command Chamber]]
| style="{{border}} {{background}}" | Insert the Morph Ball into the slot, then detonate a Bomb. This will send energy from the slot to the device connected to it.<ref>{{cite|Insert the Morph Ball into the slot, then detonate a Bomb. This will send energy from the slot to the device connected to it.|Research data for Bomb Slots|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Insert the Morph Ball into the slot, then detonate a Bomb. This will send energy from the slot to the device connected to it.<ref>{{cite|Insert the Morph Ball into the slot, then detonate a Bomb. This will send energy from the slot to the device connected to it.|Research data for Bomb Slots|Metroid Prime 2: Echoes}}</ref>
Line 1,064: Line 1,064:
| style="{{border}} {{background}}" | [[File:Bomb Slot mp2 Logbook.png|60px]]
| style="{{border}} {{background}}" | [[File:Bomb Slot mp2 Logbook.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Grapple Point]]
| style="{{border}} {{background}}" | [[Grapple Point]]{{anchor|Grapple Point}}
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Sacrificial Chamber]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Sacrificial Chamber]]
| style="{{border}} {{background}}" | To use the Grapple Beam, use {{GCIcon|L}} when the grapple icon appears. You can fire your weapons while attached to a grapple point.<ref>{{cite|To use the Grapple Beam, use {{GCIcon|L}} when the grapple icon appears. You can fire your weapons while attached to a grapple point.|Research data for Grapple Points|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | To use the Grapple Beam, use {{GCIcon|L}} when the grapple icon appears. You can fire your weapons while attached to a grapple point.<ref>{{cite|To use the Grapple Beam, use {{GCIcon|L}} when the grapple icon appears. You can fire your weapons while attached to a grapple point.|Research data for Grapple Points|Metroid Prime 2: Echoes}}</ref>
Line 1,071: Line 1,071:
| style="{{border}} {{background}}" | [[File:Grapple Point (Echoes).png|60px]]
| style="{{border}} {{background}}" | [[File:Grapple Point (Echoes).png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Kinetic Orb Cannon]]
| style="{{border}} {{background}}" | [[Kinetic Orb Cannon]]{{anchor|Kinetic Orb Cannon}}
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Sacred Bridge]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Sacred Bridge]]
| style="{{border}} {{background}}" | The purpose of the Kinetic Orb Cannon is unclear. It may have originally been designed for industrial use, then converted to a combat system in later times.<ref>{{cite|The purpose of the Kinetic Orb Cannon is unclear. It may have originally been designed for industrial use, then converted to a combat system in later times.|Research data for Kinetic Orb Cannons|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The purpose of the Kinetic Orb Cannon is unclear. It may have originally been designed for industrial use, then converted to a combat system in later times.<ref>{{cite|The purpose of the Kinetic Orb Cannon is unclear. It may have originally been designed for industrial use, then converted to a combat system in later times.|Research data for Kinetic Orb Cannons|Metroid Prime 2: Echoes}}</ref>
Line 1,078: Line 1,078:
| style="{{border}} {{background}}" | [[File:Kinetic Orb Cannon.png|60px]]
| style="{{border}} {{background}}" | [[File:Kinetic Orb Cannon.png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Spider Ball Track]]
| style="{{border}} {{background}}" | [[Spider Ball Track]]{{anchor|Spider Ball Track}}
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Dynamo Works]]
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Dynamo Works]]
| style="{{border}} {{background}}" | In Morph Ball mode, press and hold {{GCIcon|R}} when close to this type of surface. Use [Control Stick] to move the Ball along the track. Release {{GCIcon|R}} to disengage from the surface. Using the Boost ability when on a Spider Ball Track will rapidly launch the Spider Ball from the track. Detonating a Morph Ball Bomb will briefly disengage the Ball from the track.<ref>{{cite|In Morph Ball mode, press and hold {{GCIcon|R}} when close to this type of surface. Use [Control Stick] to move the Ball along the track. Release {{GCIcon|R}} to disengage from the surface. Using the Boost ability when on a Spider Ball Track will rapidly launch the Spider Ball from the track. Detonating a Morph Ball Bomb will briefly disengage the Ball from the track.|Research data for Spider Ball Tracks|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | In Morph Ball mode, press and hold {{GCIcon|R}} when close to this type of surface. Use [Control Stick] to move the Ball along the track. Release {{GCIcon|R}} to disengage from the surface. Using the Boost ability when on a Spider Ball Track will rapidly launch the Spider Ball from the track. Detonating a Morph Ball Bomb will briefly disengage the Ball from the track.<ref>{{cite|In Morph Ball mode, press and hold {{GCIcon|R}} when close to this type of surface. Use [Control Stick] to move the Ball along the track. Release {{GCIcon|R}} to disengage from the surface. Using the Boost ability when on a Spider Ball Track will rapidly launch the Spider Ball from the track. Detonating a Morph Ball Bomb will briefly disengage the Ball from the track.|Research data for Spider Ball Tracks|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Spider Ball Track (Echoes).png|60px]]
| style="{{border}} {{background}}" | [[File:Spider Ball Track (Echoes).png|60px]]
|-
|-
| style="{{border}} {{background}}" | [[Spinner]]
| style="{{border}} {{background}}" | [[Spinner]]{{anchor|Spinner}}
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Training Chamber (Torvus Bog)|Training Chamber]]
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Training Chamber (Torvus Bog)|Training Chamber]]
| style="{{border}} {{background}}" | Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers.<ref>{{cite|Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers.|Research data for Spinners|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers.<ref>{{cite|Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers.|Research data for Spinners|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Spinner (Echoes).png|60px]]
| style="{{border}} {{background}}" | [[File:Spinner (Echoes).png|60px]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Wall Jump Surface]]
| style="{{roundbl}} {{border}} {{background}}" | [[Wall Jump Surface]]{{anchor|Wall Jump Surface}}
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Central Hive West Transport]]
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Central Hive West Transport]]
| style="{{border}} {{background}}" | This surface was designed to be used in conjunction with the Screw Attack system. Perform Screw Attacks while facing and touching wall to do a Wall Jump.<ref>{{cite|This surface was designed to be used in conjunction with the Screw Attack system. Perform Screw Attacks while facing and touching wall to do a Wall Jump.|Research data for Wall Jump Surfaces|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | This surface was designed to be used in conjunction with the Screw Attack system. Perform Screw Attacks while facing and touching wall to do a Wall Jump.<ref>{{cite|This surface was designed to be used in conjunction with the Screw Attack system. Perform Screw Attacks while facing and touching wall to do a Wall Jump.|Research data for Wall Jump Surfaces|Metroid Prime 2: Echoes}}</ref>
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! width="5%" style="{{roundtr}}" | Image
! width="5%" style="{{roundtr}}" | Image
|-
|-
| style="{{border}} {{background}}" | [[G.F.S. Tyr|GFS Tyr]]
| style="{{border}} {{background}}" | [[G.F.S. Tyr|GFS Tyr]]{{anchor|GFS Tyr}}
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[GFMC Compound]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[GFMC Compound]]
| style="{{border}} {{background}}" | The Anhur class is a state-of-the-art warship, designed to police and defend planetary systems. This ship, the G.F.S. Tyr, has been heavily damaged. It appears that the crew have dismantled parts of the Tyr as well, possibly for use as makeshift defense systems.<ref>{{cite|The Anhur class is a state-of-the-art warship, designed to police and defend planetary systems. This ship, the G.F.S. Tyr, has been heavily damaged. It appears that the crew have dismantled parts of the Tyr as well, possibly for use as makeshift defense systems.|Research data for the GFS Tyr|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | The Anhur class is a state-of-the-art warship, designed to police and defend planetary systems. This ship, the G.F.S. Tyr, has been heavily damaged. It appears that the crew have dismantled parts of the Tyr as well, possibly for use as makeshift defense systems.<ref>{{cite|The Anhur class is a state-of-the-art warship, designed to police and defend planetary systems. This ship, the G.F.S. Tyr, has been heavily damaged. It appears that the crew have dismantled parts of the Tyr as well, possibly for use as makeshift defense systems.|Research data for the GFS Tyr|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:GFS Tyr (Echoes).png|60px]]
| style="{{border}} {{background}}" | [[File:GFS Tyr (Echoes).png|60px]]
|-
|-
| style="{{border}} {{background}}" | [["Shrike" Class Assault Skiff|Pirate Skiff]]
| style="{{border}} {{background}}" | [["Shrike" Class Assault Skiff|Pirate Skiff]]{{anchor|Pirate Skiff}}
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Central Mining Station]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Central Mining Station]]
| style="{{border}} {{background}}" | Plans for the Shrike were recently stolen from a GF lab by the Space Pirates. Production began immediately, and the fast-moving skiff is now part of Pirate operations. It is used primarily as a troop transport, taking a fire team of troopers into action. The Shrike is unarmed, relying on the troops it carries for protection against hostile forces.<ref>{{cite|Plans for the Shrike were recently stolen from a GF lab by the Space Pirates. Production began immediately, and the fast-moving skiff is now part of Pirate operations. It is used primarily as a troop transport, taking a fire team of troopers into action. The Shrike is unarmed, relying on the troops it carries for protection against hostile forces.|Research data for Pirate Skiffs|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Plans for the Shrike were recently stolen from a GF lab by the Space Pirates. Production began immediately, and the fast-moving skiff is now part of Pirate operations. It is used primarily as a troop transport, taking a fire team of troopers into action. The Shrike is unarmed, relying on the troops it carries for protection against hostile forces.<ref>{{cite|Plans for the Shrike were recently stolen from a GF lab by the Space Pirates. Production began immediately, and the fast-moving skiff is now part of Pirate operations. It is used primarily as a troop transport, taking a fire team of troopers into action. The Shrike is unarmed, relying on the troops it carries for protection against hostile forces.|Research data for Pirate Skiffs|Metroid Prime 2: Echoes}}</ref>
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| style="{{border}} {{background}}" | [[File:Pirate Skiff.png|60px]]
| style="{{border}} {{background}}" | [[File:Pirate Skiff.png|60px]]
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Samus Aran's Gunship|Samus's Gunship]]
| style="{{roundbl}} {{border}} {{background}}" | [[Samus Aran's Gunship|Samus's Gunship]]{{anchor|Samus's Gunship}}
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Landing Site (Temple Grounds)|Landing Site]]
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Landing Site (Temple Grounds)|Landing Site]]
| style="{{border}} {{background}}" | Your Hunter-class gunship is one of a kind, its distinct hull lines marking it to friend and foe alike. Custom built for you by the Federated Shipyards at Aliehs III, it contains a mobile energy recharge system and microfactories designed to produce ammunition. A sophisticated onboard computer stores mission data collected in the field for future reference.<ref>{{cite|Your Hunter-class gunship is one of a kind, its distinct hull lines marking it to friend and foe alike. Custom built for you by the Federated Shipyards at Aliehs III, it contains a mobile energy recharge system and microfactories designed to produce ammunition. A sophisticated onboard computer stores mission data collected in the field for future reference.|Research data for Samus's Gunship|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background}}" | Your Hunter-class gunship is one of a kind, its distinct hull lines marking it to friend and foe alike. Custom built for you by the Federated Shipyards at Aliehs III, it contains a mobile energy recharge system and microfactories designed to produce ammunition. A sophisticated onboard computer stores mission data collected in the field for future reference.<ref>{{cite|Your Hunter-class gunship is one of a kind, its distinct hull lines marking it to friend and foe alike. Custom built for you by the Federated Shipyards at Aliehs III, it contains a mobile energy recharge system and microfactories designed to produce ammunition. A sophisticated onboard computer stores mission data collected in the field for future reference.|Research data for Samus's Gunship|Metroid Prime 2: Echoes}}</ref>
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