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Long Beam: Difference between revisions

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10 bytes added ,  12 March 2013
Article makes no mention of Super Metroid, where Samus starts out with Long Beam. Clearly missing vital information; marking as stub.
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The '''Long Beam''' is an [[upgrade]] for the side-scrolling ''[[Metroid (game)|Metroid]]'' and ''[[Metroid: Zero Mission]]''. The upgrade grants [[Samus Aran|Samus]] the ability to shoot beams farther than the default distance and cause slightly more damage. It is the first [[beam]] upgrade obtained in both games. The Long Beam is obtained in [[Brinstar]] with no preceding [[boss]] battle. Its effect is carried through each beam following the [[Power Beam]]. This upgrade is generally low in potential, considering that it can be skipped in ''Zero Mission'' and ''Metroid''.
The '''Long Beam''' is an [[upgrade]] for the side-scrolling ''[[Metroid (game)|Metroid]]'' and ''[[Metroid: Zero Mission]]''. The upgrade grants [[Samus Aran|Samus]] the ability to shoot beams farther than the default distance and cause slightly more damage. It is the first [[beam]] upgrade obtained in both games. The Long Beam is obtained in [[Brinstar]] with no preceding [[boss]] battle. Its effect is carried through each beam following the [[Power Beam]]. This upgrade is generally low in potential, considering that it can be skipped in ''Zero Mission'' and ''Metroid''.
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