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Metroid Prime (game): Difference between revisions

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==Development==
==Development==
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During the entire Nintendo 64 period, many fans awaited for a new ''Metroid'' game, but no Metroid game was released during the Nintendo 64 era. [[Shigeru Miyamoto]] stated that Nintendo weren’t able to “come out with any concrete ideas”.
 
[[Retro Studios]] was created in 1998, by an alliance between Nintendo and the former Iguana Entertainment founder Jeff Spangenberg. Retro established its offices in Austin, Texas in 1999. That year, the studio received five game ideas for the Nintendo [[Gamecube]]. Later on, the five game ideas were all left in favor of one game: the new ''Metroid'' Title.  Nintendo members, such as Shigeru Miyamoto, Kensuke Tanabe and Kenji Miki, as well as Metroid designer [[Yoshio Sakamoto]], communicated with the Texas-based studio through emails, monthly phone conferences and personal gatherings. The game was originally envisioned as having third-person perspective gameplay, but this was changed to a first-person perspective after Miyamoto intervened, causing almost everything already developed to be scrapped. Miyamoto said that the new perspective would benefit the visor.
 
The game was directed by [[Mark Pacini]]. Pacini states that they tried to make the game so that the only difficult parts would be boss battles, so players would not be "afraid to explore", because "the challenge of the game was finding your way around". In 2000, three games were canceled to establish focus on Prime, and in 2001, the fourth other project (an RPG called Raven Blade) was canceled, so that ''Prime'' would be the only game in development.The first glimpse of the game was first seen on the ten second video at SpaceWorld 2000, were nitpicks of other games such as Mario and Zelda were also shown. But it wasn’t until E3 2001 that the game was officially announced. It received mixed reactions from fans and critics, many of them concerned about the change from a 2D side-scrolling point of view, to a first-person perspective.
 
Music in ''Prime'' was the only part of the game that was completely done in Japan. Composer [[Kenji Yamamoto]] returned to compose the music for the game, assisted by Kouichi Kyuma. Some of the game’s soundtrack were remixes from previous titles. Yamamoto said that the reason to do so was that he wanted, “to satisfy old Metroid fans. It’s like a present for them.” Music such as the one found in the Tallon Overworld is a remix of the Brinstar theme found in the original [[Metroid (game)|Metroid]] game, the music found in the Magmoor Caverns is a remix of the Lower Norfair region in [[Super Metroid]]. Tommy Tallarico Studios aided in developing the sound effects.
 
Though the game kept many elements from previous games, some of them were not able to be included due to time constraints. [[Kraid]], a boss from the original ''Metroid'' game and ''Super Metroid'' was meant to have an appearance. Designer [[Gene Kohler]] modeled and skinned him, but he was not included at the end. The [[Screw Attack]] and [[Speed Booster]] were also meant to be featured in the game, but were also not included. The ''Screw Attack'' made an appearance in later installments.
 


==Reception==
==Reception==