Metroid: Other M: Difference between revisions

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{{Quote|Baby's Cry... <br/> It was as though it was crying specifically for me...|[[Samus Aran]]}}
{{Quote|Baby's Cry... <br/> It was as though it was crying specifically for me...|[[Samus Aran]]}}


'''''Metroid: Other M''''' is a game released on the [[Wii]] on August 31, 2010. The game was developed by [[Team Ninja]] together with Nintendo SPD. It is the second to last game on the [[Metroid (series)|chronological timeline]]. Events in this game follow those of ''[[Super Metroid]]'' and precede those of ''[[Metroid Fusion]]''.
'''''Metroid: Other M''''' is a game released on the [[Wii]] on August 31, 2010. The game was developed by [[Team Ninja]] together with Nintendo SPD. It is the second to last game on the [[Metroid (series)|chronological timeline]]. Events in this game follow those after ''[[Super Metroid]]'' and precede those of ''[[Metroid Fusion]]''. This game is the first Metroid installment to ever have a voice actor speak dialogue as Samus Aran. Rather than using [[Jennifer Hale]] from the [[Metroid Prime (series)|Metroid Prime series]], who only voiced Samus by making grunting noises after an impact from an enemy, [[Jessica Martin]] does the new voice of Samus.


==Plot==
==Plot==
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==Gameplay==
Metroid: Other M's gameplay is much more different than the gameplay from the [[Metroid Prime (series)|Metroid Prime series]], as Metroid: Other M is taken from a third-person perspective rather than the first-person view from Samus's visor in the Prime games. The gameplay in Metroid: Other M is unique in its own manner; certain events are scripted to occur to give the game a cinematic and "fast-paced action movie" feel. Samus appears to be more acrobatic and more flexible in this game, as she is able to perform athletic blows to enemies, such as the [[Overblast]] and various kicks and throws. Another unique addition currently exclusive to Metroid: Other M is the ability to dodge incoming attacks or obstacles by moving the D-Pad in any direction before the attack makes contact.
Unlike the Metroid Prime series, however, Samus in Metroid: Other M does not need to scan as much as she did in the aforementioned series. Whenever an object needs to be examined, the player can convert Samus's third-person view to a first-person perspective, similar to the Prime games. When the targeting reticule locks on to a point of interest, the camera zooms in and tells Samus what is needed to destroy or bypass the structure, whether it be items like Morph Ball Bombs or Missiles. Missiles work in the same manner in the first-person mode.
Because Samus Aran is being monitored by her commanding officer, [[Adam Malkovich]], she needs to wait until Adam authorizes her power-ups instead of having Samus collect the item like in most Metroid games. An example of this is when Samus is in the Pyrosphere and is taking damage by the heat because she is unable to have her [[Varia Suit]] (which can resist extreme heat) authorized via Adam's approval. Adam does not approve her Varia Suit's activation until the very end of the section, in which Samus is in [[Goyagma|a very dangerous situation]].


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