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'''Light Crystals''' are light-emitting minerals that provide a spherical field of light in [[Dark Aether]]. The orb of protective light nullifies the corrosive effects of Dark Aether's atmosphere and replenishes Samus's health one unit per second she remains in the light.  The [[Luminoth]] distributed the crystals in order to penetrate deeper into Dark Aether during their [[Ing-Luminoth War|war]] against the [[Ing]].  Unlike the otherwise similar Light Beacons, which emit a temporary asylum when activated, Light Crystals are permanent fixtures.<ref>{{cite|Light Crystals provide protection from Dark Aether's atmosphere. They can be nullified by dark energy and supercharged by light energy. They were created by the Luminoth during their war with the Ing, and many still remain in use. Dark creatures despise the crystals: some are injured or killed by the field they create.|Logbook Data|[[Metroid Prime 2: Echoes]]}}</ref>
'''Light Crystals''' are light-emitting minerals that provide a spherical field of light in [[Dark Aether]]. The orb of protective light - known as a [[Safe Zone]] - nullifies the corrosive effects of Dark Aether's atmosphere and replenishes Samus's health one unit per second she remains in the light.  The [[Luminoth]] distributed the crystals in order to penetrate deeper into Dark Aether during their [[Ing-Luminoth War|war]] against the [[Ing]].  Unlike the otherwise similar Light Beacons, which emit a temporary asylum when activated, Light Crystals are permanent fixtures.<ref>{{cite|Light Crystals provide protection from Dark Aether's atmosphere. They can be nullified by dark energy and supercharged by light energy. They were created by the Luminoth during their war with the Ing, and many still remain in use. Dark creatures despise the crystals: some are injured or killed by the field they create.|Logbook Data|[[Metroid Prime 2: Echoes]]}}</ref>


==Charged Crystals==
==Charged Crystals==
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When charged with dark energy, Beacons cease to function for a brief time. Some dark creatures will use dark energy in this manner to hinder their opponents, but Samus can use her Dark Beam to nullify them herself if she wishes.<ref>{{cite|Light Beacons, when covered with dark energy, cease to function for a brief time. Light energy canc lear the Beacon of the dark energy. Some dark creatures will fire dark energy at Light Beacons to hinder or damage their opponents.|Logbook Data|[[Metroid Prime 2: Echoes]]}}</ref>
When charged with dark energy, Beacons cease to function for a brief time. Some dark creatures will use dark energy in this manner to hinder their opponents, but Samus can use her Dark Beam to nullify them herself if she wishes.<ref>{{cite|Light Beacons, when covered with dark energy, cease to function for a brief time. Light energy canc lear the Beacon of the dark energy. Some dark creatures will fire dark energy at Light Beacons to hinder or damage their opponents.|Logbook Data|[[Metroid Prime 2: Echoes]]}}</ref>
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==Logbook Data==
{{logbook
|name=Light Crystal
|entry=Light Crystals provide protection from Dark Aether's atmosphere. They can be nullified by dark energy, or super charged by light energy. They were created by the Luminoth during the war with the Ing, and many still remain in use. Dark creatures despise the Crystals: some are injured or killed by the field they create.<ref>{{cite|Light Crystals provide protection from Dark Aether's atmosphere. They can be nullified by dark energy, or super charged by light energy. They were created by the Luminoth during the war with the Ing, and many still remain in use. Dark creatures despise the Crystals: some are injured or killed by the field they create.|[[Metroid Prime 2: Echoes Logbook]] "Light Crystal"|Metroid Prime 2: Echoes}}</ref>
|game=mp2
|location=[[Dark Aether]]
|image=
|imageleft=
|clear=
|position=top
|onetime=
|ref=
}}
{{logbook
|name=Energized Crystal
|entry=Energized Crystals provide better protection from Dark Aether's denizens. Dark creatures are damaged or killed by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect.<ref>{{cite|Energized Crystals provide better protection from Dark Aether's denizens. Dark creatures are damaged or killed by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect.|[[Metroid Prime 2: Echoes Logbook]] "Energized Crystal"|Metroid PRime 2: Echoes}}</ref>
|game=mp2
|location=[[Dark Aether]]
|image=
|imageleft=
|clear=
|position=mid
|onetime=
|ref=
}}
{{logbook
|name=Nullified Crystal
|entry=Light Crystals, when covered with dark energy, cease to function for a short time. Light energy can clear the Crystal of the dark energy. Some dark creatures will fire dark energy at Light Crystals to hinder or damage their opponents.<ref>{{cite|Light Crystals, when covered with dark energy, cease to function for a short time. Light energy can clear the Crystal of the dark energy. Some dark creatures will fire dark energy at Light Crystals to hinder or damage their opponents.|[[Metroid Prime 2: Echoes Logbook]] "Nullified Crystal"|Metroid Prime 2: Echoes}}</ref>
|game=mp2
|location=[[Dark Aether]]
|image=
|imageleft=
|clear=
|position=mid
|onetime=
|ref=
}}
{{logbook
|name=Super Crystal
|entry=When charged with light and dark energy at once, the Crystal becomes a beacon to the Ing. They are compelled to approach it, despite the deadly field of energy it emits.<ref>{{cite|When charged with light and dark energy at once, the Crystal becomes a beacon to the Ing. They are compelled to approach it, despite the deadly field of energy it emits.|[[Metroid Prime 2: Echoes Logbook]] "Super Crystal"|Metroid Prime 2: Echoes}}</ref>
|game=mp2
|location=[[Dark Aether]]
|image=
|imageleft=
|clear=
|position=mid
|onetime=
|ref=
}}
{{logbook
|name=Light Beacon
|entry=Light Beacons must be energized by Beam weapon fire to function, and remain charged for a limited time. The Beacons were created when the Luminoth ran short of Light Crystals during the war. While simpler to make, the Beacons were also unstable. They had to be energized periodically, and could run out of energy at critical moments. Still, any protection was better than none for the Luminoth warriors.<ref>{{cite|Light Beacons must be energized by Beam weapon fire to function, and remain charged for a limited time. The Beacons were created when the Luminoth ran short of Light Crystals during the war. While simpler to make, the Beacons were also unstable. They had to be energized periodically, and could run out of energy at critical moments. Still, any protection was better than none for the Luminoth warriors.|[[Metroid Prime 2: Echoes Logbook]] "Light Beacon"|Metroid Prime 2: Echoes}}</ref>
|game=mp2
|location=[[Dark Aether]]
|image=
|imageleft=
|clear=
|position=mid
|onetime=
|ref=
}}
{{logbook
|name=Energized Beacon
|entry=Energized Beacons provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect.<ref>{{cite|Energized Beacons provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect.|[[Metroid Prime 2: Echoes Logbook]] "Energized Beacons"|Metroid Prime 2: Echoes}}</ref>
|game=mp2
|location=[[Dark Aether]]
|image=
|imageleft=
|clear=
|position=mid
|onetime=
|ref=
}}
{{logbook
|name=Nullified Beacon
|entry=Light Beacons, when covered with dark energy, cease to function for a brief time. Light energy can clear the Beacon of the dark energy. Some dark creatures will fire dark energy at Light Beacons to hinder or damage their opponents.<ref>{{cite|Light Beacons, when covered with dark energy, cease to function for a brief time. Light energy can clear the Beacon of the dark energy. Some dark creatures will fire dark energy at Light Beacons to hinder or damage their opponents.|[[Metroid Prime 2: Echoes]] "Nullified Beacon"|Metroid Prime 2: Echoes}}</ref>
|game=mp2
|location=[[Dark Aether]]
|image=
|imageleft=
|clear=
|position=mid
|onetime=
|ref=
}}
{{logbook
|name=Super Beacon
|entry=When charged with light and dark energy at once, the Beacon compels Ing to approach it, despite the deadly field of energy it emits.<ref>{{cite|When charged with light and dark energy at once, the Beacon compels Ing to approach it, despite the deadly field of energy it emits.|[[Metroid Prime 2: Echoes Logbook]] "Super Beacon"|Metroid Prime 2: Echoes}}</ref>
|game=mp2
|location=[[Dark Aether]]
|image=
|imageleft=
|clear=
|position=bottom
|onetime=
|ref=
}}


==Trivia==
==Trivia==