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{{articleabout|the game, Metroid Prime|other uses|[[Metroid Prime (disambiguation)]]}}
{{articleabout|the game, Metroid Prime|other uses|[[Metroid Prime (disambiguation)]]}}


'''''Metroid Prime''''' (メトロイドプライム, Metoroido Puraimu) is the first game in the ''[[Metroid Prime (series)|Metroid Prime]]'' series, released for the [[Nintendo GameCube]] in November 17, 2002. ''Metroid Prime'' is the first game in the series in 3D and the first ''[[Metroid (series)|Metroid]]'' game released in eight years after [[Super Metroid]]. The game was developed by the Nintendo-owned [[Retro Studios]] and published by [[Nintendo]]. One of the significant new features that the game had, was the use a first-person perspective instead of traditional side-scrolling action. Despite the new perspective, the many differences in gameplay that ''Metroid Prime'' had compared to other first-person shooters made Nintendo officially classify the game as a first-person adventure.
'''''Metroid Prime''''' (メトロイドプライム, Metoroido Puraimu) is the first game in the ''[[Metroid Prime (series)|Metroid Prime]]'' series, released for the [[Nintendo GameCube]] in November 17, 2002. ''Metroid Prime'' is the first game in the series in 3D and the first ''[[Metroid (series)|Metroid]]'' game released in eight years after [[Super Metroid]]. It is set in between the events of [[Metroid (game)|Metroid]] and [[Metroid II: Return of Samus]]. The game was developed by the Nintendo-owned [[Retro Studios]] and published by [[Nintendo]]. One of the significant new features that the game had, was the use a first-person perspective instead of traditional side-scrolling action. Despite the new perspective, the many differences in gameplay that ''Metroid Prime'' had compared to other first-person shooters made Nintendo officially classify the game as a first-person adventure.<ref>https://www.ign.com/articles/2001/02/24/metroid-a-first-person-adventure</ref>
 
A enhanced port was done for the [[Wii]] with updated controls and improved graphics, released in Japan as part of the "[[New Play Control!]]" series and in North America and Europe it was released together with the other two games of the ''Prime'' trilogy in the collector´s edition package ''[[Metroid Prime: Trilogy]]''.


A [[Metroid Prime Remastered|remastered version of ''Metroid Prime'']] was released on the [[Nintendo Switch]] in February 2023.
A [[Metroid Prime Remastered|remastered version of ''Metroid Prime'']] was released on the [[Nintendo Switch]] in February 2023.
==History==
''Metroid Prime'' was first announced on E3 2001. It was later revealed that the game was meant to be played in a first-person perspective instead of a third-person point of view. This news was met with a cold reception from the fans who thought that it was a disgraceful transition to 3D. In addition to that, due to frequent layoffs and corporate reorganization at Retro Studios during development, the game was believed to be a failure throughout gaming related message boards, publications, and magazines. When it was released, ''Metroid Prime'' was critically acclaimed and became a commercial success, selling over a million copies on American alone. A remake was done for the [[Wii]] with updated controls and improved graphics, released in Japan as part of the "[[New Play Control!]]" series and in North America and Europe it was released together with the other two games of the ''Prime'' trilogy in the collector´s edition package ''[[Metroid Prime: Trilogy]]''.


==Plot==
==Plot==
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[[Retro Studios]] was created in 1998, by an alliance between Nintendo and the former Iguana Entertainment founder Jeff Spangenberg. Retro established its offices in Austin, Texas in 1999. That year, the studio received five game ideas for the [[Nintendo GameCube]]. Later on, the five game ideas were all left in favor of one game: the new ''Metroid'' title.  Nintendo members, such as Shigeru Miyamoto, Kensuke Tanabe and Kenji Miki, as well as Metroid designer [[Yoshio Sakamoto]], communicated with the Texas-based studio through emails, monthly phone conferences and personal gatherings. The game was originally envisioned as having third-person perspective gameplay, but this was changed to a first-person perspective after Miyamoto intervened, overhauling nearly everything already in development. Miyamoto said that the new perspective would benefit the visor.  
[[Retro Studios]] was created in 1998, by an alliance between Nintendo and the former Iguana Entertainment founder Jeff Spangenberg. Retro established its offices in Austin, Texas in 1999. That year, the studio received five game ideas for the [[Nintendo GameCube]]. Later on, the five game ideas were all left in favor of one game: the new ''Metroid'' title.  Nintendo members, such as Shigeru Miyamoto, Kensuke Tanabe and Kenji Miki, as well as Metroid designer [[Yoshio Sakamoto]], communicated with the Texas-based studio through emails, monthly phone conferences and personal gatherings. The game was originally envisioned as having third-person perspective gameplay, but this was changed to a first-person perspective after Miyamoto intervened, overhauling nearly everything already in development. Miyamoto said that the new perspective would benefit the visor.  


The game was directed by [[Mark Pacini]]. Pacini states that they tried to make the game so that the only difficult parts would be boss battles, so players would not be "afraid to explore", because "the challenge of the game was finding your way around". In 2000, three games were canceled to establish focus on Prime, and in 2001, the fourth other project (an RPG called Raven Blade) was canceled, so that ''Prime'' would be the only game in development. The first glimpse of the game was seen on the ten second video at SpaceWorld 2000, where nitpicks of other games such as Mario and Zelda were also shown. But it wasn’t until E3 2001 that the game was officially announced. It received mixed reactions from fans and critics, many of them concerned about the change from a 2D side-scrolling point of view to a first-person perspective.  
The game was directed by [[Mark Pacini]]. Pacini states that they tried to make the game so that the only difficult parts would be boss battles, so players would not be "afraid to explore", because "the challenge of the game was finding your way around". In 2000, three games were canceled to establish focus on Prime, and in 2001, the fourth other project (an RPG called Raven Blade) was canceled, so that ''Prime'' would be the only game in development.<ref name=":1">https://www.ign.com/articles/2001/07/19/raven-blade-killed-retro-lays-off-26</ref><ref>http://www.nintendoworldreport.com/news/6257/first-ever-raven-blade-in-game</ref> The first glimpse of the game was seen on the ten second video at SpaceWorld 2000, where nitpicks of other games such as Mario and Zelda were also shown. But it wasn’t until E3 2001 that the game was officially announced. It received mixed reactions from fans and critics, many of them concerned about the change from a 2D side-scrolling point of view to a first-person perspective.  


Music in ''Prime'' was the only part of the game that was completely done in Japan. Composer [[Kenji Yamamoto]] returned to compose the music for the game, assisted by Kouichi Kyuma. Some of the game’s soundtrack were remixes from previous titles. Yamamoto said that the reason to do so was that he wanted, "to satisfy old Metroid fans. It’s like a present for them." Music such as the one found in the Tallon Overworld is a remix of the Brinstar theme found in the original [[Metroid (game)|Metroid]] game, the music found in the Magmoor Caverns is a remix of the Lower [[Norfair]] region in [[Super Metroid]]. Tommy Tallarico Studios aided in developing the sound effects, though by the time [[Clark Wen]], the audio lead for ''Metroid Prime'' and ''Prime 2'', was hired, they were no longer involved with the project.<ref name=":0">https://shinesparkers.net/interviews/clark-wen/</ref> Only one or two sound effects were done, but Wen liked them and so left them as is. None of the Tommy Tallarico Studios employees are listed in the credits for ''Metroid Prime''.<ref name=":0" />
Music in ''Prime'' was the only part of the game that was completely done in Japan. Composer [[Kenji Yamamoto]] returned to compose the music for the game, assisted by Kouichi Kyuma. Some of the game’s soundtrack were remixes from previous titles. Yamamoto said that the reason to do so was that he wanted, "to satisfy old Metroid fans. It’s like a present for them." Music such as the one found in the Tallon Overworld is a remix of the Brinstar theme found in the original [[Metroid (game)|Metroid]] game, the music found in the Magmoor Caverns is a remix of the Lower [[Norfair]] region in [[Super Metroid]]. Tommy Tallarico Studios aided in developing the sound effects, though by the time [[Clark Wen]], the audio lead for ''Metroid Prime'' and ''Prime 2'', was hired, they were no longer involved with the project.<ref name=":0">https://shinesparkers.net/interviews/clark-wen/</ref> Only one or two sound effects were done, but Wen liked them and so left them as is.<ref name=":0" /> None of the Tommy Tallarico Studios employees are listed in the credits for ''Metroid Prime''.


Though the game kept many elements from previous games, some of them were not able to be included due to time constraints. [[Kraid]], a boss from the original ''Metroid'' game and ''Super Metroid'' was meant to have an appearance. Designer [[Gene Kohler]] modeled and skinned him, but he was not included at the end. The [[Screw Attack]] and [[Speed Booster]] were also meant to be featured in the game, but were also not included. The Screw Attack made an appearance in later installments.
Though the game kept many elements from previous games, some of them were not able to be included due to time constraints. [[Kraid]], a boss from the original ''Metroid'' game and ''Super Metroid'' was meant to have an appearance. Designer [[Gene Kohler]] modeled and skinned him, but he was not included at the end. The [[Screw Attack]] and [[Speed Booster]] were also meant to be featured in the game, but were also not included.


==Version Differences==
==Version Differences==
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The version USA 0-01 came around a month after USA 0-00 and was focused on fixing minor and major bugs.<ref>https://m2k2.taigaforum.com/post/001_version_differences5.html</ref>  
The version USA 0-01 came around a month after USA 0-00 and was focused on fixing minor and major bugs.<ref>https://m2k2.taigaforum.com/post/001_version_differences5.html</ref>  


The North American Player's Choice release was the last revision of the game on GameCube, called USA 0-02. It also came with the ''Metroid Prime'' Bonus Bundle, which included a silver GameCube and a ''Metroid Prime 2'' demo disc. Aside from using the "slower" loader, this version fixes most of the bugs that made popular sequence break and speedrun tricks possible in previous versions.<ref>https://tcrf.net/Metroid_Prime/Version_Differences#USA_0-02</ref> Many changes were transferred from the PAL and Japanese versions to the American versions.
The North American Player's Choice release was the last revision of the game on GameCube, called USA 0-02. It also came with the ''Metroid Prime'' Bonus Bundle, which included a silver GameCube and a ''Metroid Prime 2'' demo disc. Aside from using the "slower" loader, this version fixes most of the bugs that made popular sequence break and speedrun tricks possible in previous versions.<ref name=":2">https://tcrf.net/Metroid_Prime/Version_Differences#USA_0-02</ref> Many changes were transferred from the PAL and Japanese versions to the USA 0-02 version.<ref name=":2" />


==== Europe/Japan ====
==== Europe/Japan ====
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==Reception==
==Reception==
Many review sites were originally skeptical of the game, believing that it would fail because it deviated too far from the original Metroid formula. However, the game was met with critical acclaim, with an average of 97 out of 100 on the review aggregator website Metacritic based on 70 reviews, making it one of the highest rated games of all time.<ref>https://www.metacritic.com/game/metroid-prime/</ref>
''Metroid Prime'' was first announced on E3 2001. It was later revealed that the game was meant to be played in a first-person perspective instead of a third-person point of view. This news was met with a cold reception from the fans who thought that a 3D ''Metroid'' game would be impossible.<ref>https://www.nsidr.com/archive/no-metroid-for-you/</ref> In addition to that, due to frequent layoffs and corporate reorganization at Retro Studios during development,<ref name=":1" /> the game was believed to be a failure throughout gaming related message boards, publications, and magazines.
 
However, the game was met with critical acclaim, with an average of 97 out of 100 on the review aggregator website Metacritic based on 70 reviews, making it one of the highest rated games of all time.<ref>https://www.metacritic.com/game/metroid-prime/</ref>
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