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| The Charge Beam was an upgrade to [[Samus Aran]]'s [[Power Suit]] that created a more powerful shot through the [[Arm Cannon]].[[File:chargebeam.jpg|right|thumb|200px|Charge Beam upgrade.]] The Charge Beam could be used with all of the [[Power Beam]]s aquired through the games. The Charge Beam first appeared in ''[[Super Metroid]]'' for the [[Super Nintendo Entertainment System|SNES]] and has been in all of the games that are after its release.
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| == ''Metroid Prime'' Series ==
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| In the ''[[Metroid Prime (series)|Metroid Prime]]'' series, the Charge Beam also took longer to travel, with any beam being used. This is most noticed in ''[[Metroid Prime 3: Corruption]]''. In addition to the Charge Beam, the player could find [[Charge Combo]]s that, when combined with missles, made new abilities with devastating power. There are Charge Combos for every Beam.
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| In ''[[Metroid Prime 2: Echoes]]'', the Charge attacks for the [[Light Beam]], [[Dark Beam]], and [[Annihilator Beam]] have very different attacks from when they are normally shot. For instance, when shot without charging, the Dark Beam fired a rapid, swirling, star-shaped piece of dark matter. However, the charged Dark Beam creates a compact blob of dark that the enemy gets ensnared with dark energy that prevents movement, making it vulnerable to a [[missile]], which is very similar to the [[Ice Beam]]. The Light Beam is similar to a shotgun when shot without charging because it fires a long, powerful shot. When a charged shot is fired, it releases a volley of fast spherical projectiles that meekly home-in on enemies. When a charged Annihiltor shot is fired, it creates a superpowered shot that creates a spacerift and damages enemies near the target.
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| Also in the ''Metroid Prime'' series, as long as the button is held, the charged shot creates a tractor beam that pulls in health and missile refils.
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| {{Stub}}
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| [[Category:Beams]]
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| [[Category:Arm Cannon]]
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| [[Category: Weapons]]
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