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| {{Room-infobox
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| |image=[[File:Hive Tunnel.jpg|250px]]
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| |caption=The Hive Tunnel
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| |game=''[[Metroid Prime 2: Echoes]]''
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| |location=[[Temple Grounds]]
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| |connected=*[[Hive Chamber A]]
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| *[[Command Chamber]]
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| |music=[http://metroid.retropixel.net/mprime2/music/mp208.mp3 GFMC Hive Tunnel]
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| }}
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| The '''Hive Tunnel''' is a room in the [[Temple Grounds]]. The room connects the [[Hive Chamber A]] to the [[Command Chamber]]. The room is filled with thirteen [[Worker Splinter]]s. These Splinters have suspended four [[Federation Marine]] corpses on threads. A webbing blocks the door to the Command Chamber, which can be destroyed by shooting a high green bulb.
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| ==Data==
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| ===Available Logbook Entries===
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| *[[Worker Splinter]]
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| ===Scans===
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| {{scan
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| |data=Codex genome match: Standard Human<br/>Scans indicate this trooper died of cardiac arrest. Chemical levels in body suggest a state of extreme fear at time of death.<ref>{{cite|Codex genome match: Standard Human<br/>Scans indicate this trooper died of cardiac arrest. Chemical levels in body suggest a state of extreme fear at time of death.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
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| |game=mp2
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| |location=Temple Grounds - Hive Tunnel
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| |description=Dead [[Galactic Federation Marine|Marine]]
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| |order=top
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| }}
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| {{scan
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| |data=Codex genome match: Standard Human<br/>Source of fatal wounds: Galactic Federation assault weapon. Trooper was, in all likelihood, killed by friendly fire. Whether it was an accident or not remains to be seen.<ref>{{cite|Codex genome match: Standard Human<br/>Source of fatal wounds: Galactic Federation assault weapon. Trooper was, in all likelihood, killed by friendly fire. Whether it was an accident or not remains to be seen.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
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| |game=mp2
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| |location=Temple Grounds - Hive Tunnel
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| |description=Dead Marine
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| |order=mid
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| }}
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| {{scan
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| |data=Codex genome match: Standard Human<br/>Cause of death difficult to determine. Digestive fluid present within armor: subject is being broken down into simpler matter for consumption by local predators.<ref>{{cite|Codex genome match: Standard Human<br/>Cause of death difficult to determine. Digestive fluid present within armor: subject is being broken down into simpler matter for consumption by local predators.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
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| |game=mp2
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| |location=Temple Grounds - Hive Tunnel
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| |description=Dead Marine
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| |order=mid
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| }}
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| {{scan
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| |data=Codex genome match: Standard Human<br/>Cause of death: excessive blunt trauma to numerous critical points. Bioscan results indicate that there were at least thirty individual attackers involved in this trooper's demise.<ref>{{cite|Codex genome match: Standard Human<br/>Cause of death: excessive blunt trauma to numerous critical points. Bioscan results indicate that there were at least thirty individual attackers involved in this trooper's demise.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
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| |game=mp2
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| |location=Temple Grounds - Hive Tunnel
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| |description=Dead Marine
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| |order=mid
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| }}
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| {{scan
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| |data=Codex genome match: Standard Human<br/>Scans detect extremely high levels of an unknown toxin in target's body. Numerous micropunctures in armor and body: trace elements of toxin around these areas.<ref>{{cite|Codex genome match: Standard Human<br/>Scans detect extremely high levels of an unknown toxin in target's body. Numerous micropunctures in armor and body: trace elements of toxin around these areas.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
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| |game=mp2
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| |location=Temple Grounds - Hive Tunnel
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| |description=Dead Marine
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| |order=mid
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| }}
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| {{scan
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| |data=Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.<ref>{{cite|Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
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| |game=mp2
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| |location=Temple Grounds - Hive Tunnel
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| |description=[[Luminoth Webbing]]
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| |order=mid
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| }}
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| {{scan
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| |data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
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| |game=mp2
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| |location=Temple Grounds - Hive Tunnel
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| |description=Door
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| |order=bottom
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| }}
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| ===Inhabitants===
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| {{Inhabitants-header}}
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| {{Inhabitants|Worker Splinters|13|All visits|close}}
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| ==Gallery==
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| <gallery>
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| File:Hive Tunnel shape.png|A map of the Hive Tunnel
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| </gallery>
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| {{clear}}
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| {{ref}}
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| {{Foreignname-header}}
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| {{Foreignname|Spanish|Túnel de la Colmena|Hive Tunnel}}
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| {{Foreignname|German|Nesttunnel|Nest Tunnel|close}}
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| {{MP2 Rooms-nav|grounds}}
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| [[Category:Rooms in Temple Grounds]]
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