Aerotrooper: Difference between revisions

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==Properties==
==Properties==
These Space Pirates are often sent on highly dangerous missions and often employ suicidal tactics as a last resort move. Their jet packs can be ignited using the [[Light Beam]] in ''Echoes'', while in ''Corruption'', a combination of the charged [[Plasma Beam (Metroid Prime series)|Plasma Beam]] and the [[Grapple Lasso]] can be used to strip them of their jetpacks and send them hurling toward the ground, if there is any below. The explosion of the jetpack instantly ignites the Aerotrooper into a cloud of ashes and smoke.
These Space Pirates are often sent on highly dangerous missions and often employ suicidal tactics as a last resort move. Their jet packs can be ignited using the [[Light Beam]] in ''Echoes'', while in ''Corruption'', a combination of the charged [[Plasma Beam (Metroid Prime series)|Plasma Beam]] and the [[Grapple Lasso]] can be used to strip them of their jetpacks and send them hurtling toward the ground if there is any below. The explosion of the jetpack instantly ignites the Aerotrooper into a cloud of ashes and smoke.


When on the verge of defeat, as a final maneuver, they will employ a high-damaging, swirling attack on their opponent which can be avoided via the usage of the [[Dark Beam]] (in ''Echoes'') or the [[Ice Missiles]] (in ''Corruption''). Aerotroopers use these suicide tactics regarding a chivalry or bushido-like conduct of "death before dishonor".
When on the verge of defeat, as a final maneuver, they will employ a high-damaging, swirling attack on their opponent which can be avoided via the usage of the [[Dark Beam]] (in ''Echoes'') or the [[Ice Missiles]] (in ''Corruption''). Aerotroopers use these suicide tactics regarding chivalry or bushido-like conduct of "death before dishonor".


==Appearances==
==Appearances==
===''Metroid Prime 2: Echoes''===
===''Metroid Prime 2: Echoes''===
In ''Metroid Prime 2: Echoes'', Aerotroopers appear infrequently but are well equipped and armored and have good evasive abilities. They utilize a rather large and bulky jetpack obtruding from their left flank. The thrusters are shown to produce a lot of smoke and sparks, which adds to a very rudimentary and intimidating appearance. They are equipped with heavily modified green Galvanic Accelerator Cannons and deadly accurate homing Missiles. Aerotroopers also have a characteristic suicidal, or ''Kamikaze''-based attack, which they use when exposed to extreme structural damage to their airborne stability. 3 Missiles (6 Missiles or a Super Missile in Hard Mode) are required for [[Samus Aran|Samus]] to shoot them down.
In ''Metroid Prime 2: Echoes'', Aerotroopers appear infrequently but are well equipped and armored and have good evasive abilities. They utilize a rather large and bulky jetpack obtruding from their left flank. The thrusters are shown to produce a lot of smoke and sparks, which adds to a very rudimentary and intimidating appearance. They are equipped with heavily modified green Galvanic Accelerator Cannons and deadly accurate Homing Missiles. Aerotroopers also have a characteristic suicidal, or ''Kamikaze''-based attack, which they use when exposed to extreme structural damage to their airborne stability. 3 Missiles (6 Missiles or a Super Missile in Hard Mode) are required for [[Samus Aran|Samus]] to shoot them down.


Along with the [[Pirate Grenadier]], Aerotroopers are the only Space Pirate varieties in ''Echoes'' that are not possessed by the [[Ing]] Horde or any of the said dark forces.
Along with the [[Pirate Grenadier]], Aerotroopers are the only Space Pirate varieties in ''Echoes'' that are not possessed by the [[Ing]] Horde or any of the said dark forces.


===''Metroid Prime 3: Corruption''===
===''Metroid Prime 3: Corruption''===
The [[Metroid Prime 3: Corruption]] variation of Aerotroopers substitutes and discards the bulky pack system seen on [[Aether]] in favor of a new jetpack system that allows for greater evasiveness (which is even capable of breaking lock-ons), but it comes at the cost of durability due to the lack of armor. The jetpacks also come with a potentially fatal flaw; if the pack is ignited by the Plasma Beam, the jetpacks can be ripped off their backs using the Grapple Lasso, making the Aerotroopers crash into the ground and die. Samus obtains a [[Friend Voucher]] called "Crash Landing" for the first time she kills them by this method.
The [[Metroid Prime 3: Corruption]] variation of Aerotroopers substitutes and discards the bulky pack system seen on [[Aether]] in favor of a new jetpack system that allows for greater evasiveness (which is even capable of breaking lock-on), but it comes at the cost of durability due to the lack of armor. The jetpacks also come with a potentially fatal flaw; if the pack is ignited by the Plasma Beam, the jetpacks can be ripped off their backs using the Grapple Lasso, making the Aerotroopers crash into the ground and die. Samus obtains a [[Friend Voucher]] called "Crash Landing" for the first time she kills them by this method.


The Aerotroopers' jetpack uses a Twin Remote Attack Pod system, armed with Particle Cannons, Helix Missiles, and a Gel Bomb that sticks to the targets until they are detonated or removed through [[Boost Ball|high-velocity movement]]. The Aerotrooper can also make use of Phazon by going into [[Hypermode]], which increases their offense and durability, but contrary to Logbook Entries, does not enable them to teleport. Even in Hypermode however, they are susceptible to [[Phazon]]-based weapons.
The Aerotroopers' jetpack uses a Twin Remote Attack Pod system, armed with Particle Cannons, Helix Missiles, and a Gel Bomb that sticks to the targets until they are detonated or removed through [[Boost Ball|high-velocity movement]]. The Aerotrooper can also make use of Phazon by going into [[Hypermode]], which increases their offense and durability, but contrary to Logbook Entries, it does not enable them to teleport. Even in Hypermode however, they are susceptible to [[Phazon]]-based weapons.


==Varieties==
==Varieties==
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===Assault Aerotrooper===
===Assault Aerotrooper===
{{main|Assualt Aerotrooper}}
{{main|Assualt Aerotrooper}}
Their armor resists Missile attacks but are susceptible to Beam Attacks. Only Aerotroopers of elite ranks can join this order.
Their armor resists Missile attacks but is susceptible to Beam Attacks. Only Aerotroopers of elite ranks can join this order.


==Logbook==
==Logbook==
{{logbook
{{logbook
|name=Pirate Aerotrooper
|name=Pirate Aerotrooper
|entry=Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and Missile systems, the Aerotrooper can be a difficult for to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide attempt strike before allowing himself to be captured.<ref>{{cite|Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and Missile systems, the Aerotrooper can be a difficult for to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide attempt strike before allowing himself to be captured.|Logbook|[[Metroid Prime 2: Echoes]]}}</ref>
|entry=Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and Missile systems, the Aerotrooper can be difficult to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide attempt strike before allowing himself to be captured.<ref>{{cite|Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and Missile systems, the Aerotrooper can be difficult to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide attempt strike before allowing himself to be captured.|Logbook|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|image=[[File:Pirate Aerotrooper mp2 Logbook 01.png|100px]]
|image=[[File:Pirate Aerotrooper mp2 Logbook 01.png|100px]]
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==Trivia==
==Trivia==
* Hidden within the game data for ''Metroid Prime 2: Echoes'' are older scan data lists that includes the names of enemies not present in the final version of the game. One of these names is ''Dark Pirate Aerotrooper'', suggesting that Ing-posessed Aerotroopers were going to appear in ''Echoes''.<ref name=The Cutting Room Floor>http://tcrf.net/Metroid_Prime_2:_Echoes</ref>
* Hidden within the game data for ''Metroid Prime 2: Echoes'' are older scan data lists that include the names of enemies not present in the final version of the game. One of these names is ''Dark Pirate Aerotrooper'', suggesting that Ing-possessed Aerotroopers were going to appear in ''Echoes''.<ref name=The Cutting Room Floor>http://tcrf.net/Metroid_Prime_2:_Echoes</ref>


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