Dark Beam: Difference between revisions

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==Manual==
==Manual==
===''Metroid Prime 2: Echoes''===
===''Metroid Prime 2: Echoes''===
{{Manual|mp2|Dark Beam|The Dark Beam can hinder enemies, extinguish Light Crystals, and is effective against Light Aether enemies. Charge it to fire an Entangler blast, which enshrouds enemies in shadow. The Dark Beam can open purple hatches.<ref name=Manual>{{Cite manual|The Dark Beam can hinder enemies, extinguish Light Crystals, and is effective against Light Aether enemies. Charge it to fire an Entangler blast, which enshrouds enemies in shadow. The Dark Beam can open purple hatches.|''Metroid Prime 2: Echoes''|17}}</ref>}}
{{Manual|mp2|Dark Beam|The Dark Beam can hinder enemies, extinguish Light Crystals, and is effective against Light Aether enemies. Charge it to fire an Entangler blast, which enshrouds enemies in shadow. The Dark Beam can open purple hatches.<ref name=Manual>{{Cite manual|The Dark Beam can hinder enemies, extinguish Light Crystals, and is effective against Light Aether enemies. Charge it to fire an Entangler blast, which enshrouds enemies in shadow. The Dark Beam can open purple hatches.|Metroid Prime 2: Echoes|17}}</ref>}}
===''Metroid Prime: Trilogy''===
===''Metroid Prime: Trilogy''===
{{Manual|tri|Dark Beam|This is a slower shot, but effective on the enemies in light side. When you fire it, you use dark ammo.<ref>{{Cite manual|This is a slower shot, but effective on the enemies in light side. When you fire it, you use dark ammo.|''Metroid Prime: Trilogy''|28}}</ref>}}
{{Manual|tri|Dark Beam|This is a slower shot, but effective on the enemies in light side. When you fire it, you use dark ammo.<ref>{{Cite manual|This is a slower shot, but effective on the enemies in light side. When you fire it, you use dark ammo.|Metroid Prime: Trilogy|28}}</ref>}}
 
==Samus's Notes==
==Samus's Notes==
"When out of Dark Ammo, you can charge the Dark Beam to fire a normal shot. Fire the Dark Beam to deactivate Crystals. Dark Beam blasts have limited effect on Ing and dark creatures. It takes several hits with the Dark Beam to hinder enemies and enshroud them with dark matter. Charge the Dark Beam to fire an Entangler blast. Enemies stuck by this blast will be enveloped in shadow tendrils for a few moments, unable to move or fire. The Entangler costs 5 Dark Ammo to fire."<ref>{{cite|When out of Dark Ammo, you can charge the Dark Beam to fire a normal shot. Fire the Dark Beam to deactivate Crystals. Dark Beam blasts have limited effect on Ing and dark creatures. It takes several hits with the Dark Beam to hinder enemies and enshroud them with dark matter. Charge the Dark Beam to fire an Entangler blast. Enemies stuck by this blast will be enveloped in shadow tendrils for a few moments, unable to move or fire. The Entangler costs 5 Dark Ammo to fire.|Samus's Notes|''Metroid Prime 2: Echoes'''}}</ref>
"When out of Dark Ammo, you can charge the Dark Beam to fire a normal shot. Fire the Dark Beam to deactivate Crystals. Dark Beam blasts have limited effect on Ing and dark creatures. It takes several hits with the Dark Beam to hinder enemies and enshroud them with dark matter. Charge the Dark Beam to fire an Entangler blast. Enemies stuck by this blast will be enveloped in shadow tendrils for a few moments, unable to move or fire. The Entangler costs 5 Dark Ammo to fire."<ref>{{cite|When out of Dark Ammo, you can charge the Dark Beam to fire a normal shot. Fire the Dark Beam to deactivate Crystals. Dark Beam blasts have limited effect on Ing and dark creatures. It takes several hits with the Dark Beam to hinder enemies and enshroud them with dark matter. Charge the Dark Beam to fire an Entangler blast. Enemies stuck by this blast will be enveloped in shadow tendrils for a few moments, unable to move or fire. The Entangler costs 5 Dark Ammo to fire.|Samus's Notes|''Metroid Prime 2: Echoes'''}}</ref>