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The '''GFMC Compound''' is a room in the [[Temple Grounds]]. The room connects the [[Trooper Security Station]], the [[Sacred Bridge]], the [[Windchamber Tunnel]], and the [[Fortress Transport Access]]. It served as an emergency landing site for Squad Bravo of the [[GFMC Task Force Herakles]] when their ship, the ''[[G.F.S. Tyr]]'', was damaged by magnetic storms.<ref>{{cite|Datecycle 07.014.2 (Cosmos) Final report, GFMC Task Force Herakles. Exeter, A.C. commanding. While on patrol in the Dasha system, we engaged an unknown Space Pirate frigate. The enemy frigate was crippled, and it crashed on the planet Aether. We followed the Pirates, but our ship was damaged by a storm as we entered Aether's atmosphere.|CAPT A. Exeter|Metroid Prime 2: Echoes}}</ref>
The '''GFMC Compound''' is a room in the [[Temple Grounds]]. The room connects the [[Trooper Security Station]], the [[Sacred Bridge]], the [[Windchamber Tunnel]], and the [[Fortress Transport Access (Temple Grounds)|Fortress Transport Access]]. It served as an emergency landing site for Squad Bravo of the [[GFMC Task Force Herakles]] when their ship, the ''[[G.F.S. Tyr]]'', was damaged by magnetic storms.<ref>{{cite|Datecycle 07.014.2 (Cosmos) Final report, GFMC Task Force Herakles. Exeter, A.C. commanding. While on patrol in the Dasha system, we engaged an unknown Space Pirate frigate. The enemy frigate was crippled, and it crashed on the planet Aether. We followed the Pirates, but our ship was damaged by a storm as we entered Aether's atmosphere.|CAPT A. Exeter|Metroid Prime 2: Echoes}}</ref>


==Appearance and Navigation==
==Appearance and Navigation==
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Several corpses of the members of Squad Bravo are scattered throughout the room, including [[Lance Corporal J. Brode]], [[Private First Class I. Crany]], [[Captain A. Exeter]], [[Private First Class G. Haley]], [[Private First Class S. Milligan]], and [[Specialist F. Triplette]], each of them containing intact [[Trooper Log]]s.
Several corpses of the members of Squad Bravo are scattered throughout the room, including [[Lance Corporal J. Brode]], [[Private First Class I. Crany]], [[Captain A. Exeter]], [[Private First Class G. Haley]], [[Private First Class S. Milligan]], and [[Specialist F. Triplette]], each of them containing intact [[Trooper Log]]s.


When Samus enters this area, a higher ledge forces her to go right. When she passes the ledge, she accesses a [[Galactic Federation Data Terminal]] containing a final message from Captain Exeter regarding the fate of his crew.
When Samus enters this area, a higher ledge forces her to go right. When she passes the ledge, she accesses a Galactic Federation Data Terminal containing a final message from Captain Exeter regarding the fate of his crew.


A number of [[Galactic Federation Crate]]s can be found throughout the room. One [[Galactic Federation Ordnance Crate]] rests in front of the ''Tyr'' and contains the [[Missile Launcher]].<ref name="GF Ordnance Crate"/> Once the Launcher has been obtained, four [[Dark Splinter]]s will appear from [[Portal]]s and attack.
A number of [[Galactic Federation Crate]]s can be found throughout the room. One [[Galactic Federation Ordnance Crate]] rests in front of the ''Tyr'' and contains the [[Missile Launcher]]. Once the Launcher has been obtained, four [[Dark Splinter]]s will appear from [[Portal]]s and attack.


A [[Map Station]] can be accessed inside the ''Tyr'' by [[Scan Visor|scanning]] an interior door. From the ''Tyr'', Samus can access a walkway which leads to a disabled [[Kinetic Orb Cannon]]. The Cannon can be reactivated by scanning a nearby terminal. The cannon will shoot Samus over to a high ledge on the other side of the room. From here, she can jump down to the ledge encountered when she first entered. This ledge leads to the door to the Sacred Bridge, blocked by a [[Red Blast Shield]]. A small [[Morph Ball]] tunnel can be found on the right, which leads to an alcove. This alcove encases the door to the Windchamber Tunnel, blocked by a [[Yellow Blast Shield]]. A [[Missile Expansion]] can be found on the top of the ''Tyr'', but it only can be collected using the [[Screw Attack]].
A [[Map Station]] can be accessed inside the ''Tyr'' by [[Scan Visor|scanning]] an interior door. From the ''Tyr'', Samus can access a walkway which leads to a disabled [[Kinetic Orb Cannon]]. The Cannon can be reactivated by scanning a nearby terminal. The cannon will shoot Samus over to a high ledge on the other side of the room. From here, she can jump down to the ledge encountered when she first entered. This ledge leads to the door to the Sacred Bridge, blocked by a [[Red Blast Shield]]. A small [[Morph Ball]] tunnel can be found on the right, which leads to an alcove. This alcove encases the door to the Windchamber Tunnel, blocked by a [[Yellow Blast Shield]]. A [[Missile Expansion]] can be found on the top of the ''Tyr'', but it only can be collected using the [[Screw Attack]].


Three [[Pirate Trooper]]s will appear when the room is visited after [[Chykka]] is defeated. Three [[War Wasp Hive]]s appear on all later visits. The Hives will spawn infinite amounts of [[War Wasp]]s until they are destroyed.
Three [[Pirate Trooper]]s will appear when the room is visited after [[Chykka]] is defeated. Three [[War Wasp Hive]]s appear on all later visits. The Hives will spawn infinite amounts of [[War Wasp]]s until they are destroyed.
===Upgrades===
====[[Missile Launcher]]====
Requires: Nothing
*The Missile Launcher can be reached as soon as Samus enters the room, simply waiting underneath the [[Galactic Federation Ordnance Crate]], which can be destroyed with a simple shot from the [[Charge Beam]]. Be aware that four [[Dark Splinter]]s will attack as soon as Samus grabs this upgrade.
====[[Missile Expansion]]====
Requires: [[Space Jump Boots]]
*This expansion is rather easy to see and reach, as it simply sits atop the ''G.F.S. Tyr''. Once the Space Jump Boots have been obtained, the expansion can be reached by simply jumping from the ''Tyr'' to the ledge outside and finally up on top of the ship.


==Data==
==Data==
===Available Logbook Entries===
===Available Logbook Entries===
*[[Metroid Prime 2: Echoes Logbook#Kinetic Orb Cannon|Kinetic Orb Cannon]]
<gallery>
*[[Metroid Prime 2: Echoes_Logbook#GFS Tyr|GFS Tyr]]
File:Dark Splinter.png|[[Metroid Prime 2: Echoes Logbook#Dark Splinter|Dark Splinter]]
*[[Metroid Prime 2: Echoes Logbook#Dark Splinter|Dark Splinter]]
File:GFS Tyr (Echoes).png|[[Metroid Prime 2: Echoes_Logbook#GFS Tyr|GFS Tyr]]
*[[Metroid Prime 2: Echoes Logbook#Pirate Trooper|Pirate Trooper]]
File:Kinetic Orb Cannon.png|[[Metroid Prime 2: Echoes Logbook#Kinetic Orb Cannon|Kinetic Orb Cannon]]
*[[Metroid Prime 2: Echoes Logbook#War Wasp|War Wasp]]
File:Pirate Trooper mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#Pirate Trooper|Pirate Trooper]]
*[[Metroid Prime 2: Echoes Logbook#War Wasp Hive|War Wasp Hive]]  
File:War Wasp mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#War Wasp|War Wasp]]
*[[Trooper Logs#Force One|LCPL J. Brode]]
File:War Wasp Hive (Echoes).png|[[Metroid Prime 2: Echoes Logbook#War Wasp Hive|War Wasp Hive]]
*[[Trooper Logs#Force One|PFC I. Crany]]
File:Trooper Data.png|[[Metroid Prime 2: Echoes Logbook#LCPL J. Brode|LCPL J. Brode]]
*[[Trooper Logs#Force One|CAPT A. Exeter]]
File:Trooper Data.png|[[Metroid Prime 2: Echoes Logbook#PFC I. Crany|PFC I. Crany]]
*[[Trooper Logs#Force One|PFC G. Haley]]
File:Trooper Data.png|[[Metroid Prime 2: Echoes Logbook#CAPT A. Exeter|CAPT A. Exeter]]
*[[Trooper Logs#Force One|PFC S. Milligan]]
File:Trooper Data.png|[[Metroid Prime 2: Echoes Logbook#PFC G. Haley|PFC G. Haley]]
*[[Trooper Logs#Force One|SPC F. Triplette]]
File:Trooper Data.png|[[Metroid Prime 2: Echoes Logbook#PFC S. Milligan|PFC S. Milligan]]
File:Trooper Data.png|[[Metroid Prime 2: Echoes Logbook#SPC F. Triplette|SPC F. Triplette]]
</gallery>


===Scans===
===Scans===
{{sectstub}}
{{scan
{{scan
|data=[[PFC S. Milligan]] TROOPER<br>[[PFC E. Denys]] TROOPER<br>[[PFC U. McKalla]] TROOPER<ref>{{cite|PFC S. Milligan TROOPER<br>PFC E. Denys TROOPER<br>PFC U. McKalla TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=[[PFC S. Milligan]] TROOPER<br>[[PFC E. Denys]] TROOPER<br>[[PFC U. McKalla]] TROOPER<ref>{{cite|PFC S. Milligan TROOPER<br>PFC E. Denys TROOPER<br>PFC U. McKalla TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=
|image=
|imageleft=
|imageleft=
Line 59: Line 68:
|data=[[GSGT C. Benet]] 1ST TROOPER<br>[[SPC D. Senge]] ENGINEER<br>[[LCPL R. Vonda]] TROOPER<ref>{{cite|GSGT C. Benet 1ST TROOPER<br>SPC D. Senge ENGINEER<br>LCPL R. Vonda TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=[[GSGT C. Benet]] 1ST TROOPER<br>[[SPC D. Senge]] ENGINEER<br>[[LCPL R. Vonda]] TROOPER<ref>{{cite|GSGT C. Benet 1ST TROOPER<br>SPC D. Senge ENGINEER<br>LCPL R. Vonda TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=
|image=
|imageleft=
|imageleft=
Line 67: Line 76:
}}
}}
{{scan
{{scan
|data=[[SGT E. Monz]] 1ST TROOPER<br>[[SPC B. Reeves]] SCIENCE<br>[[SPC F. Triplette]] GUNNER<ref>{{cite|SGT E. Monz 1ST TROOPER<br>SPC B. Reeves SCIENCE<br>SPC F. Triplette GUNNER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=[[SGT E. Monz]] 1ST TROOPER<br>[[SPC B. Reevs]] SCIENCE<br>[[SPC F. Triplette]] GUNNER<ref>{{cite|SGT E. Monz 1ST TROOPER<br>SPC B. Reevs SCIENCE<br>SPC F. Triplette GUNNER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=
|image=
|imageleft=
|imageleft=
Line 79: Line 88:
|data=[[LCDR T. Huxley]] MEDICAL OFFICER<ref>{{cite|LCDR T. Huxley MEDICAL OFFICER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=[[LCDR T. Huxley]] MEDICAL OFFICER<ref>{{cite|LCDR T. Huxley MEDICAL OFFICER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=
|image=
|imageleft=
|imageleft=
Line 87: Line 96:
}}
}}
{{scan
{{scan
|data=[[SPC M. Angseth]] COMMS<br>[[LCPL J. Brode]] TROOPER<br>[[PFC P. Willis]] TECH<ref>{{cite|SPC M. Angseth COMMS<br>LCPL J. Brode TROOPER<br>PFC P. Willis TECH|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=[[SPC M. Angseth]] COMMS<br>[[LCPL J. Brode]] TROOPER<br>[[PFC P. Wills]] TECH<ref>{{cite|SPC M. Angseth COMMS<br>LCPL J. Brode TROOPER<br>PFC P. Wills TECH|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=
|image=
|imageleft=
|imageleft=
Line 97: Line 106:
}}
}}
{{scan
{{scan
|data=[[PFC D. Grippe]] TECH<br>[[PFC X. Dominguez]] MEDIC<br>[[PFC G. Haley]] TROOPER<ref>{{cite|PFC D. Grippe TECH<br>PFC X. Dominguez MEDIC<br>PFC G. Haley TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=[[PFC O. Grippe]] TECH<br>[[PFC X. Dominguez]] MEDIC<br>[[PFC G. Haley]] TROOPER<ref>{{cite|PFC O. Grippe TECH<br>PFC X. Dominguez MEDIC<br>PFC G. Haley TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=
|image=
|imageleft=
|imageleft=
Line 109: Line 118:
|data=[[1LT W. Smythe]] SQUAD LEADER<ref>{{cite|1LT W. Smythe SQUAD LEADER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=[[1LT W. Smythe]] SQUAD LEADER<ref>{{cite|1LT W. Smythe SQUAD LEADER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=
|image=
|imageleft=
|imageleft=
Line 119: Line 128:
|data=[[PFC L. Brouda]] TROOPER<br>[[PFC M. Veroni]] TROOPER<br>[[PFC I. Crany]] TROOPER<ref>{{cite|PFC L. Brouda TROOPER<br>PFC M. Veroni TROOPER<br>PFC I. Crany TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=[[PFC L. Brouda]] TROOPER<br>[[PFC M. Veroni]] TROOPER<br>[[PFC I. Crany]] TROOPER<ref>{{cite|PFC L. Brouda TROOPER<br>PFC M. Veroni TROOPER<br>PFC I. Crany TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=
|image=
|imageleft=
|imageleft=
Line 127: Line 136:
}}
}}
{{scan
{{scan
|data=[[CDR K. Sterling]] PILOT<ref>{{cite|CDR K. Sterling PILOT|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=[[CDR K. Starling]] PILOT<ref>{{cite|CDR K. Starling PILOT|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=
|image=
|imageleft=
|imageleft=
Line 139: Line 148:
|data=[[CAPT A. Exeter]] COMMANDING OFFICER<ref>{{cite|CAPT A. Exeter COMMANDING OFFICER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=[[CAPT A. Exeter]] COMMANDING OFFICER<ref>{{cite|CAPT A. Exeter COMMANDING OFFICER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=
|image=
|imageleft=
|imageleft=
Line 149: Line 158:
|data=Object analysis complete. This is a Galactic Federation Ordnance Crate. Tactical data suggests the presence of a personal weapon system within this crate. Use of heavy force required to eliminate the crate.<ref name="GF Ordnance Crate">{{cite|Object analysis complete. This is a Galactic Federation Ordnance Crate. Tactical data suggests the presence of a personal weapon system within this crate. Use of heavy force required to eliminate the crate.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Object analysis complete. This is a Galactic Federation Ordnance Crate. Tactical data suggests the presence of a personal weapon system within this crate. Use of heavy force required to eliminate the crate.<ref name="GF Ordnance Crate">{{cite|Object analysis complete. This is a Galactic Federation Ordnance Crate. Tactical data suggests the presence of a personal weapon system within this crate. Use of heavy force required to eliminate the crate.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=GF Ordnance Crate
|description=GF Ordnance Crate
|order=mid
|order=mid
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|data=Missile Launcher<ref>{{cite|Missile Launcher|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Missile Launcher<ref>{{cite|Missile Launcher|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=Missile Launcher
|description=Missile Launcher
|order=mid
|order=mid
Line 163: Line 172:
|data=This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.<ref>{{cite|This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.<ref>{{cite|This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=GF Crate
|description=GF Crate
|order=mid
|order=mid
Line 170: Line 179:
|data=This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{cite|This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{cite|This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=Heavy GF Crate
|description=Heavy GF Crate
|order=mid
|order=mid
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|data=Galactic Federation data terminal is inactive. Memory core damaged. Unable to restore access. Seek individual Log entries in trooper armorsuit systems.<ref>{{cite|Galactic Federation data terminal is inactive. Memory core damaged. Unable to restore access. Seek individual Log entries in trooper armorsuit systems.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Galactic Federation data terminal is inactive. Memory core damaged. Unable to restore access. Seek individual Log entries in trooper armorsuit systems.<ref>{{cite|Galactic Federation data terminal is inactive. Memory core damaged. Unable to restore access. Seek individual Log entries in trooper armorsuit systems.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=GF data terminal
|description=GF data terminal
|order=mid
|order=mid
Line 184: Line 193:
|data=Doors to open position. Access to Map Station granted.<ref>{{cite|Doors to open position. Access to Map Station granted.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Doors to open position. Access to Map Station granted.<ref>{{cite|Doors to open position. Access to Map Station granted.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=G.F.S. ''Tyr'' doors
|description=G.F.S. ''Tyr'' doors
|order=mid
|order=mid
Line 191: Line 200:
|data=Map Station<br/>Step into hologram to update map data.<ref>{{cite|Map Station<br/>Step into hologram to update map data.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Map Station<br/>Step into hologram to update map data.<ref>{{cite|Map Station<br/>Step into hologram to update map data.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=[[Map Station]]
|description=[[Map Station]]
|order=mid
|order=mid
Line 198: Line 207:
|data=Unable to interface with door control system. Cannot translate alien text. To access door controls, you will need to update your translator files.<ref>{{cite|Unable to interface with door control system. Cannot translate alien text. To access door controls, you will need to update your translator files.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Unable to interface with door control system. Cannot translate alien text. To access door controls, you will need to update your translator files.<ref>{{cite|Unable to interface with door control system. Cannot translate alien text. To access door controls, you will need to update your translator files.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=Locked [[Translator Door]]
|description=Locked [[Translator Door]]
|order=mid
|order=mid
Line 205: Line 214:
|data=Beyond this door, the path to Sanctuary Cliffs lies. Once a place of peaceful residence, now a fortress for those who make war. May it find tranquility once more.<ref>{{cite|Beyond this door, the path to Sanctuary Cliffs lies. Once a place of peaceful residence, now a fortress for those who make war. May it find tranquility once more.|Scan Data|[[Metroid Prime 2: Echoes}}</ref>
|data=Beyond this door, the path to Sanctuary Cliffs lies. Once a place of peaceful residence, now a fortress for those who make war. May it find tranquility once more.<ref>{{cite|Beyond this door, the path to Sanctuary Cliffs lies. Once a place of peaceful residence, now a fortress for those who make war. May it find tranquility once more.|Scan Data|[[Metroid Prime 2: Echoes}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=Unlocked [[Translator Door]]
|description=Unlocked [[Translator Door]]
|order=mid
|order=mid
Line 212: Line 221:
|data=Object appears to be a damaged piece of powered art. Holoprojectors are offline. Combat damage appears final: repairs are unlikley.<ref>{{cite|Object appears to be a damaged piece of powered art. Holoprojectors are offline. Combat damage appears final: repairs are unlikley.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Object appears to be a damaged piece of powered art. Holoprojectors are offline. Combat damage appears final: repairs are unlikley.<ref>{{cite|Object appears to be a damaged piece of powered art. Holoprojectors are offline. Combat damage appears final: repairs are unlikley.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=Damaged wall art
|description=Damaged wall art
|order=mid
|order=mid
Line 219: Line 228:
|data=Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.<ref>{{cite|Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.<ref>{{cite|Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=Terminal
|description=Terminal
|order=mid
|order=mid
Line 226: Line 235:
|data=Enter hologram in Morph Ball mode to fire Cannon.<ref>{{cite|Enter hologram in Morph Ball mode to fire Cannon.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Enter hologram in Morph Ball mode to fire Cannon.<ref>{{cite|Enter hologram in Morph Ball mode to fire Cannon.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=Hologram
|description=Hologram
|order=mid
|order=mid
Line 233: Line 242:
|data=Missile Expansion<br/>Increases the number of Missiles you can carry by 5.<ref>{{cite|Missile Expansion<br/>Increases the number of Missiles you can carry by 5.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Missile Expansion<br/>Increases the number of Missiles you can carry by 5.<ref>{{cite|Missile Expansion<br/>Increases the number of Missiles you can carry by 5.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=Missile Expansion
|description=Missile Expansion
|order=mid
}}
{{scan
|data=Morphology: Destroyed [[War Wasp Hive]]<br>Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.<ref>{{cite|Morphology: Destroyed [[War Wasp Hive]]<br>Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|description=Destroyed [[War Wasp Hive]]
|order=mid
|order=mid
}}
}}
Line 240: Line 256:
|data=There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A [[Power Bomb]] may damage it.<ref>{{cite|There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A [[Power Bomb]] may damage it.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A [[Power Bomb]] may damage it.<ref>{{cite|There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A [[Power Bomb]] may damage it.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=[[File:Yellow Blast Shield mp2 Screenshot 01.png|68px]]
|description=[[Yellow Blast Shield]]
|description=[[Yellow Blast Shield]]
|order=mid
|order=mid
}}
}}
{{scan
{{scan
|data=
|data=There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A Missile blast may damage it.<ref>{{cite|There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A Missile blast may damage it.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=[[File:Red Blast Shield mp2 Screenshot 01.png|68px]]
|description=[[Red Blast Shield]]
|description=[[Red Blast Shield]]
|order=mid
|order=mid
Line 254: Line 272:
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=Door
|description=Door
|order=bottom
|order=bottom
Line 270: Line 288:
File:Kinetic Orb Cannon 04.png|An activated Kinetic Orb Cannon in the GFMC Compound
File:Kinetic Orb Cannon 04.png|An activated Kinetic Orb Cannon in the GFMC Compound
File:Dark Splinters 2.png|Dark Splinters overwhelming Squad Bravo in the Compound
File:Dark Splinters 2.png|Dark Splinters overwhelming Squad Bravo in the Compound
File:CAPT A. Exeter mp2 Screenshot 01.png|The body of [[Captain A. Exeter]]
File:LCPL J. Brode mp2 Screenshot 01.png|The body of [[Lance Corporal J. Brode]]
File:PFC I. Crany mp2 Screenshot 01.png|The body of [[Private First Class I. Crany]]
File:PFC G. Haley mp2 Screenshot 01.png|The body of [[Private First Class G. Haley]]
File:PFC S. Milligan mp2 Screenshot 01.png|The body of [[Private First Class S. Milligan]]
File:SPC F. Triplette mp2 Screenshot 01.png|The body of [[Specialist F. Triplette]]
</gallery>
</gallery>