Glitches in Metroid Prime Hunters: Difference between revisions

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These are the glitches which are possible to perform in ''[[Metroid Prime Hunters]]''. Please read the [[Glitch Disclaimer Notes]] before attempting any of the glitches on this page.
These are the glitches which are possible to perform in ''[[Metroid Prime Hunters]]''. Please read the [[Glitch Disclaimer Notes]] before attempting any of the glitches on this page.
==Main Glitches==
==Main Glitches==
===Out of Bounds Glitch===
{{Glitch
|effect=Allows Samus to leave the boundary of the stage, leaving you invincible and invisible to anyone still in the stage.
|prerequisites=Have the [[Missile|Missiles]].
|perform=At very particular corners of certain multiplayer stages, such as [[Combat Hall]] and face away from it. Aim a charged Missile shot at the ground in front of you. Let it go and you should be pushed in. There is a very good chance that you will not land on solid ground once out of bounds, thus killing you. However, if you manage to double jump immediately and fire your beam into the void, your beam may collide with some surface you can stand on. Most stages will have a rectangle drawn around the perimeter of the stage that you can stand on.
}}
===Missile Push Glitch===
===Missile Push Glitch===
{{Glitch
{{Glitch