Hive Tunnel: Difference between revisions

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|connected=*[[Hive Chamber A]]
|connected=*[[Hive Chamber A]]
*[[Command Chamber]]
*[[Command Chamber]]
|music=*[http://metroid.retropixel.net/mprime2/music/mp208.mp3 GFMC Hive Tunnel]
|music=[http://metroid.retropixel.net/mprime2/music/mp208.mp3 GFMC Hive Tunnel]
}}
}}
{{sources}}
__NOTOC__


The '''Hive Tunnel''' is a room in the [[Temple Grounds]]. The room connects the [[Hive Chamber A]] to the [[Command Chamber]]. The room is filled with thirteen [[Worker Splinter]]s. These Splinters have suspended four [[Federation Marine]] corpses on threads. A webbing blocks the door to the Command Chamber, which can be destroyed by shooting a high green bulb.
The '''Hive Tunnel''' is a room in the [[Temple Grounds]]. The room connects the [[Hive Chamber A]] to the [[Command Chamber]]. The room is filled with thirteen [[Worker Splinter]]s. These Splinters have suspended four [[Federation Marine]] corpses on threads. A webbing blocks the door to the Command Chamber, which can be destroyed by shooting a high green bulb.
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==Data==
==Data==
===Available Logbook Entries===
===Available Logbook Entries===
{{sectstub}}
*[[Worker Splinter]]


===Scan Data===
===Scan Data===
{{sectstub}}
{{scan
|data=Codex genome match: Standard Human<br/>Scans indicate this trooper died of cardiac arrest. Chemical levels in body suggest a state of extreme fear at time of death.<ref>{{cite|Codex genome match: Standard Human<br/>Scans indicate this trooper died of cardiac arrest. Chemical levels in body suggest a state of extreme fear at time of death.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Tunnel
|description=Dead [[Galactic Federation Marine|Marine]]
|order=top
}}
{{scan
|data=Codex genome match: Standard Human<br/>Source of fatal wounds: Galactic Federation assault weapon. Trooper was, in all likelihood, killed by friendly fire. Whether it was an accident or not remains to be seen.<ref>{{cite|Codex genome match: Standard Human<br/>Source of fatal wounds: Galactic Federation assault weapon. Trooper was, in all likelihood, killed by friendly fire. Whether it was an accident or not remains to be seen.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Tunnel
|description=Dead Marine
|order=mid
}}
{{scan
|data=Codex genome match: Standard Human<br/>Cause of death difficult to determine. Digestive fluid present within armor: subject is being broken down into simpler matter for consumption by local predators.<ref>{{cite|Codex genome match: Standard Human<br/>Cause of death difficult to determine. Digestive fluid present within armor: subject is being broken down into simpler matter for consumption by local predators.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Tunnel
|description=Dead Marine
|order=mid
}}
{{scan
|data=Codex genome match: Standard Human<br/>Cause of death: excessive blunt trauma to numerous critical points. Bioscan results indicate that there were at least thirty individual attackers involved in this trooper's demise.<ref>{{cite|Codex genome match: Standard Human<br/>Cause of death: excessive blunt trauma to numerous critical points. Bioscan results indicate that there were at least thirty individual attackers involved in this trooper's demise.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Tunnel
|description=Dead Marine
|order=mid
}}
{{scan
|data=Codex genome match: Standard Human<br/>Scans detect extremely high levels of an unknown toxin in target's body. Numerous micropunctures in armor and body: trace elements of toxin around these areas.<ref>{{cite|Codex genome match: Standard Human<br/>Scans detect extremely high levels of an unknown toxin in target's body. Numerous micropunctures in armor and body: trace elements of toxin around these areas.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Tunnel
|description=Dead Marine
|order=mid
}}
{{scan
|data=Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.<ref>{{cite|Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Tunnel
|description=[[Luminoth Webbing]]
|order=mid
}}
{{scan
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Tunnel
|description=Door
|order=bottom
}}


===Inhabitants===
===Inhabitants===
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</gallery>
</gallery>


{{clear}}
{{ref}}
{{Foreignname-header}}
{{Foreignname|Spanish|Túnel de la Colmena|Hive Tunnel}}
{{Foreignname|German|Nesttunnel|Nest Tunnel|close}}


{{MP2 Rooms-nav|grounds}}
{{MP2 Rooms-nav|grounds}}
[[Category:Rooms in Temple Grounds]]
[[Category:Rooms in Temple Grounds]]
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