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{{Room-infobox | |||
|image=[[File:Hive Tunnel.jpg|250px]] | |||
|caption=The Hive Tunnel | |||
|game=''[[Metroid Prime 2: Echoes]]'' | |||
|location=[[Temple Grounds]] | |||
|connected=*[[Hive Chamber A]] | |||
*[[Command Chamber]] | |||
|music=[http://metroid.retropixel.net/mprime2/music/mp208.mp3 GFMC Hive Tunnel] | |||
}} | |||
The '''Hive Tunnel''' is a room in the [[Temple Grounds]]. The room connects the [[Hive Chamber A]] to the [[Command Chamber]]. The room is filled with thirteen [[Worker Splinter]]s. These Splinters have suspended four [[Federation Marine]] corpses on threads. A webbing blocks the door to the Command Chamber, which can be destroyed by shooting a high green bulb. | |||
==Data== | |||
===Available Logbook Entries=== | |||
*[[Worker Splinter]] | |||
===Scans=== | |||
{{scan | |||
|data=Codex genome match: Standard Human<br/>Scans indicate this trooper died of cardiac arrest. Chemical levels in body suggest a state of extreme fear at time of death.<ref>{{cite|Codex genome match: Standard Human<br/>Scans indicate this trooper died of cardiac arrest. Chemical levels in body suggest a state of extreme fear at time of death.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Hive Tunnel | |||
|description=Dead [[Galactic Federation Marine|Marine]] | |||
|order=top | |||
}} | |||
{{scan | |||
|data=Codex genome match: Standard Human<br/>Source of fatal wounds: Galactic Federation assault weapon. Trooper was, in all likelihood, killed by friendly fire. Whether it was an accident or not remains to be seen.<ref>{{cite|Codex genome match: Standard Human<br/>Source of fatal wounds: Galactic Federation assault weapon. Trooper was, in all likelihood, killed by friendly fire. Whether it was an accident or not remains to be seen.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Hive Tunnel | |||
|description=Dead Marine | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Codex genome match: Standard Human<br/>Cause of death difficult to determine. Digestive fluid present within armor: subject is being broken down into simpler matter for consumption by local predators.<ref>{{cite|Codex genome match: Standard Human<br/>Cause of death difficult to determine. Digestive fluid present within armor: subject is being broken down into simpler matter for consumption by local predators.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Hive Tunnel | |||
|description=Dead Marine | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Codex genome match: Standard Human<br/>Cause of death: excessive blunt trauma to numerous critical points. Bioscan results indicate that there were at least thirty individual attackers involved in this trooper's demise.<ref>{{cite|Codex genome match: Standard Human<br/>Cause of death: excessive blunt trauma to numerous critical points. Bioscan results indicate that there were at least thirty individual attackers involved in this trooper's demise.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Hive Tunnel | |||
|description=Dead Marine | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Codex genome match: Standard Human<br/>Scans detect extremely high levels of an unknown toxin in target's body. Numerous micropunctures in armor and body: trace elements of toxin around these areas.<ref>{{cite|Codex genome match: Standard Human<br/>Scans detect extremely high levels of an unknown toxin in target's body. Numerous micropunctures in armor and body: trace elements of toxin around these areas.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Hive Tunnel | |||
|description=Dead Marine | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.<ref>{{cite|Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Hive Tunnel | |||
|description=[[Luminoth Webbing]] | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Hive Tunnel | |||
|description=Door | |||
|order=bottom | |||
}} | |||
===Inhabitants=== | |||
{{Inhabitants-header}} | |||
{{Inhabitants|Worker Splinters|13|All visits|close}} | |||
==Gallery== | |||
<gallery> | |||
File:Hive Tunnel shape.png|A map of the Hive Tunnel | |||
</gallery> | |||
{{clear}} | |||
{{ref}} | |||
{{Foreignname-header}} | |||
{{Foreignname|Spanish|Túnel de la Colmena|Hive Tunnel}} | |||
{{Foreignname|German|Nesttunnel|Nest Tunnel|close}} | |||
{{MP2 Rooms-nav|grounds}} | |||
[[Category:Rooms in Temple Grounds]] |