Lock-On: Difference between revisions

From Metroid Wiki
14 bytes added ,  22 July 2011
m
no edit summary
mNo edit summary
mNo edit summary
Line 11: Line 11:
|uses=Allows Samus to follow targets' movements
|uses=Allows Samus to follow targets' movements
}}
}}
The '''Lock-On''' ability is a technique used by [[Bounty Hunter]] [[Samus Aran]]. She can use this technique with any of her [[Visor]]s, though it is most commonly used with the [[Combat Visor]]. A crucial element of the [[Metroid Prime (series)|''Metroid Prime'' games]], it allows Samus to remain aimed at targets through many conditions. In ''[[Metroid: Other M]]'', Samus automatically locks-on to her nearest target; shooting will cause her to shoot directly at said target. In first-person mode, Samus can choose which enemy to lock-on to. Samus must lock on to [[Grapple Point]]s in the ''Prime'' games and ''Other M'' to [[Grapple Beam|Grapple]] onto them.
The '''Lock-On''' ability is a technique used by [[Bounty Hunter|bounty hunter]] [[Samus Aran]]. She can use this technique with any of her [[Visor]]s, though it is most commonly used with the [[Combat Visor]]. A crucial element of the [[Metroid Prime (series)|''Metroid Prime'' games]], it allows Samus to remain aimed at targets through many conditions. In ''[[Metroid: Other M]]'', Samus automatically locks-on to her nearest target; shooting will cause her to shoot directly at said target. In first-person mode, Samus can choose which enemy to lock-on to. Samus must lock on to [[Grapple Point]]s in the ''Prime'' games and ''Other M'' to [[Grapple Beam|Grapple]] onto them.


==Versatility==
==Versatility==
539

edits