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==Gameplay==
==Gameplay==
''Metroid: Other M'''s gameplay is much different from the gameplay of the ''Prime'' series, as ''Metroid: Other M'' utilizes a third-person perspective rather than a first-person perspective. The gameplay in Metroid: ''Other M'' is unique in its own manner; certain events are scripted to occur to give the game a cinematic and "fast-paced action movie" feel. Samus appears to be more acrobatic and more flexible in this game, as she is able to perform athletic blows to enemies, such as the [[Overblast]] and various kicks and throws. Another unique addition currently exclusive to ''Metroid: Other M'' is the ability to dodge incoming attacks or obstacles by moving the D-Pad in any direction before the attack makes contact, a technique known as the [[Sensemove]].
''Metroid: Other M'''s gameplay is much different than the gameplay from the ''Prime'' series, as ''Metroid: Other M'' utilizes a third-person perspective rather than a first-person perspective. The gameplay in Metroid: ''Other M'' is unique in its own manner; certain events are scripted to occur to give the game a cinematic and "fast-paced action movie" feel. Samus appears to be more acrobatic and more flexible in this game, as she is able to perform athletic blows to enemies, such as the [[Overblast]] and various kicks and throws. Another unique addition currently exclusive to ''Metroid: Other M'' is the ability to dodge incoming attacks or obstacles by moving the D-Pad in any direction before the attack makes contact, a technique known as the [[Sensemove]].


While the ''Prime'' series focuses heavily on scanning, it is not as important in ''Other M''. Whenever something needs to be examined, pointing the Wii Remote at the screen turns the perspective from third-person into first-person. When the targeting reticule locks on to a point of interest, the camera zooms in and tells Samus what is needed to destroy or bypass the structure, whether it be items like [[Morph Ball Bombs|Bombs]] or [[Missiles]]. Missiles work in the same manner in the first-person mode.  
While the ''Prime'' series focuses heavily on scanning, it is not as important in ''Other M''. Whenever something needs to be examined, pointing the Wii Remote at the screen turns the perspective from third-person into first-person. When the targeting reticule locks on to a point of interest, the camera zooms in and tells Samus what is needed to destroy or bypass the structure, whether it be items like [[Morph Ball Bombs|Bombs]] or [[Missiles]]. Missiles work in the same manner in the first-person mode.  
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