Metroid: Other M: Difference between revisions

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Because Samus Aran is being monitored by her commanding officer, [[Adam Malkovich]], she needs to wait until Adam authorizes her power-ups instead of having Samus collect the item like in most Metroid games. An example of this is when Samus is in the Pyrosphere and is taking damage by the heat because she is unable to have her [[Varia Suit]] (which can resist extreme heat) authorized via Adam's approval. Adam does not approve her Varia Suit's activation until the very end of the section, in which Samus is in [[Goyagma|a very dangerous situation]].
Because Samus Aran is being monitored by her commanding officer, [[Adam Malkovich]], she needs to wait until Adam authorizes her power-ups instead of having Samus collect the item like in most Metroid games. An example of this is when Samus is in the Pyrosphere and is taking damage by the heat because she is unable to have her [[Varia Suit]] (which can resist extreme heat) authorized via Adam's approval. Adam does not approve her Varia Suit's activation until the very end of the section, in which Samus is in [[Goyagma|a very dangerous situation]].
==Music==
The music in Metroid: Other M is much different than what fans are used to in the other games in the Metroid series. Metroid: Other M's music is more ambient and atmospheric than the diverse memorable tunes from other games in the series. A prime example of this is in the game's title screen, which plays the main theme of Metroid with several ambient effects adding tension and suspense to the game, which hints that Samus will experience a very movie-like adventure. The music in this game is orchestrated unlike the other games, which use mostly Musical Instrument Digital Interface (MIDI) effects or synthesizers used many times in the Metroid Prime games. The music in Metroid: Other M has more of a fast-paced beat with several panic-inducing effects such as loud percussion or the various musical techniques used by the strings, such as a vibrating tremolo effect.
However, when the action cools down, the orchestra's mood changes with the current events Samus is experiencing. When Samus is investigating the sectors in the game, the music changes to a suspenseful tone which often lets Samus know that something will occur and that she must stay on alert at all times. Some examples of this are the sudden beating of drums which ensues with strings. Samus's theme consists of only a piano, depicting her feeling near the end of the mission with Adam.


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