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Editing Metroid II: Return of Samus

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|input=D-pad, face buttons
|input=D-pad, face buttons
|theme=[http://metroid.retropixel.net/metroid2/music/m201.mp3 Title theme]
|theme=[http://metroid.retropixel.net/metroid2/music/m201.mp3 Title theme]
|strategywiki=Metroid II: Return of Samus
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==Gameplay==
==Gameplay==
''Metroid II'''s gameplay set the stage for many of its sequels. New additions include crouching and aiming and shooting downwards in the air. Crouching is used by tapping down on the D-pad once. Tapping a second time while crouching will use the [[Morph Ball]]. Shooting downwards in the air is just like shooting upwards. The Spider Ball made it's first appearance in ''Metroid II''. It can stick to any wall in the game, provided it is not covered with spikes. The [[Space Jump]] made its debut in ''Metroid II''. Unlike the GBA games such as ''[[Metroid: Zero Mission]]'' and ''[[Metroid Fusion]]'', you can only engage the Space Jump just after Samus's spin jump peaks. ''Super Metroid'' shares this trait. The [[Spring Ball]] also made it's first appearence in ''Metroid II''. It enables the player to jump in Morph Ball form. Another difference from the original Metroid is the lack of color. The game is entirely monochrome, which ironically led to the redesign of the [[Varia Suit]]. The lack of color also forced the developers to make unique sprites for enemies.
 
Metroid II's gameplay set the stage for many of its sequels. New additions include crouching and aiming and shooting downwards in the air. Crouching is used by tapping down on the D-pad once. Tapping a second time while crouching will use the [[Morph Ball]]. Shooting downwards in the air is just like shooting upwards. The Spider Ball made it's first appearance in Metroid II. It can stick to any wall in the game, provided it is not covered with spikes. The [[Space Jump]] made its debut in Metroid II. Unlike the GBA games such as [[Metroid: Zero Mission]] and [[Metroid Fusion]], you can only engage the Space Jump just after Samus's spin jump peaks. Super Metroid shares this trait. The [[Spring ball]] also made it's first appearence in Metroid II. It enables the player to jump in Morph Ball form. Another difference from the original Metroid is the lack of color. The game is entirely monochrome, which ironically led to the redesign of the [[Varia Suit]]. The lack of color also forced the developers to make unique sprites for enemies.


==Endings==
==Endings==
Based on the amount of time in which the player beats the game, there are three different possible endings while the credits play.<br>The possible endings are:
Based on the amount of time in which the player beats the game, there are three different possible endings while the credits play.<br>The possible endings are:


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==Gallery==
==Gallery==
===Box art and media===
<gallery>
M2 Cover NA (Player's Choice).jpg|North American Player's Choice cover art
M2 Cover JP.jpg|Japanese cover art
M2 Cover EU.jpg|European cover art
M2 Game Pak NA.jpg|North American Game Pak
</gallery>
===Artwork===
<gallery>
Samus m2 Artwork 3.png|[[Samus]] in her [[Power Suit]]
Samus m2 Artwork 2.png|Samus in her [[Varia Suit]]
Samus m2 Artwork.png|Samus in her Varia Suit
2560x1440 Desktop Metroid Samus Returns Wallpaper 4.jpg|Desktop wallpaper
2560x1440 Desktop Metroid Samus Returns Wallpaper 5.jpg|Desktop wallpaper
</gallery>
===Screenshots===
<gallery>
<gallery>
Metroid II Return of Samus Title Screen.png|Title screen
Samus m2 Artwork 3.png|Samus in her Power Suit from ''Return of Samus''
Gunship m2 Screenshot 2.png|Samus leaving her [[Samus Aran's Gunship|gunship]]
Samus m2 Artwork 2.png|Samus, as she appears in the official artwork
Samus m2 Artwork.png|Artwork of Samus in her [[Varia Suit]]
Metroid II Return of Samus Title Screen.png|''Metroid II's'' Title Screen
Gunship m2 Screenshot 2.png|Samus leaves her [[Samus Aran's Gunship|gunship]]
2560x1440 Desktop Metroid Samus Returns Wallpaper 4.jpg|Wallpaper
2560x1440 Desktop Metroid Samus Returns Wallpaper 5.jpg|Wallpaper
</gallery>
</gallery>


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