Editing Metroid Prime (game)

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As in previous ''Metroid'' games, ''Prime'' takes place on an open-ended world connected by elevators. The player has to explore the world in search of various suit upgrades in order to access new areas. Many elements from previous Metroid games were kept such as backtracking, platforming and exploration. New to the series, the player is put in a first-person perspective inside Samus helmet. The HUD, also known as the [[Combat Visor]] offers basic information to the player, such as the health meter, number of [[Energy Tank]]s acquired, [[Missile]] count, caution meter, acquired [[beam]]s and [[visor]]s. [[Super Metroid]] introduced the series to the use of visors. ''Prime'' expands the concept to a new level. The [[Scan Visor]] for instance, has a crucial role in the game. With the use of this visor, Samus is able to scan the environment in search for clues and information. The visor also allows to hack into computer terminals, activate elevators and gives critical information, such as the weaknesses of the different enemies Samus encounters. The player also acquires two more visors, the [[Thermal Visor]] and the [[X-Ray Visor]].  
As in previous ''Metroid'' games, ''Prime'' takes place on an open-ended world connected by elevators. The player has to explore the world in search of various suit upgrades in order to access new areas. Many elements from previous Metroid games were kept such as backtracking, platforming and exploration. New to the series, the player is put in a first-person perspective inside Samus helmet. The HUD, also known as the [[Combat Visor]] offers basic information to the player, such as the health meter, number of [[Energy Tank]]s acquired, [[Missile]] count, caution meter, acquired [[beam]]s and [[visor]]s. [[Super Metroid]] introduced the series to the use of visors. ''Prime'' expands the concept to a new level. The [[Scan Visor]] for instance, has a crucial role in the game. With the use of this visor, Samus is able to scan the environment in search for clues and information. The visor also allows to hack into computer terminals, activate elevators and gives critical information, such as the weaknesses of the different enemies Samus encounters. The player also acquires two more visors, the [[Thermal Visor]] and the [[X-Ray Visor]].  


The main focus of the game is exploration. The player must explore the world in search of twelve artifacts in order to access the Impact Crater, look for new suit [[upgrade]]s and defeat bosses and mini-bosses, some which will reward the player with an upgrade. In order to offer some clues to the player, the game offers a hint system that gives a clue to the player of where to go next. The game also provides a 3D map of the world which allows the players to plot their course with ease. Many weapons and items from previous Metroid games return to ''Prime'', such as the [[Morph Ball]], [[Power Beam]], [[Power Bomb]]s, [[Grapple Beam]] and others. Some, such as the [[Screw Attack]] were not able to be added to the game due to time constraints. Though most of the game is played in a first-person perspective, when entering [[Morph Ball]] the perspective switches to a third-person camera. In this form Samus can access various areas that she would normally not be able to enter and has access to [[Morph Ball Bomb|Bombs]] and Power Bombs. In some areas, while using Morph Ball, the perspective changes from 3D to 2D.
The main focus of the game is exploration. The player must explore the world in search of twelve artifacts in order to access the Impact Crater, look for new suit [[upgrade]]s and defeat bosses and mini-bosses, some which will reward the player with an upgrade. In order to offer some clues to the player, the game offers a hint system that gives a clue to the player of where to go next. The game also provides a 3D map of the world which allows the players to plot their course with ease. Many weapons and items from previous Metroid games return to ''Prime'', such as the [[Morph Ball]], [[Power Beam]], [[Power Bombs]], [[Grapple Beam]] and others. Some, such as the [[Screw Attack]] were not able to be added to the game due to time constraints. Though most of the game is played in a first-person perspective, when entering [[Morph Ball]] the perspective switches to a third-person camera. In this form Samus can access various areas that she would normally not be able to enter and has access to [[Morph Ball Bomb|Bombs]] and Power Bombs. In some areas, while using Morph Ball, the perspective changes from 3D to 2D.


The controls, despite the first-person point of view, do not use the dual-analog control scheme found on other shooters. Instead the player controls Samus fully with the left stick and is able to aim manually by pressing the R button and then moving the camera with the left stick, though in this form, the player cannot move. To make combat possible, Retro Studios implemented a targeting system similar to the one found in the ''Legend of Zelda'' series. The player presses the L button to target opponents, and can move around the enemy by pressing the jump button and moving the left stick to the wanted direction. The player is able to switch visors and beams by using the C-stick and the D-pad.
The controls, despite the first-person point of view, do not use the dual-analog control scheme found on other shooters. Instead the player controls Samus fully with the left stick and is able to aim manually by pressing the R button and then moving the camera with the left stick, though in this form, the player cannot move. To make combat possible, Retro Studios implemented a targeting system similar to the one found in the ''Legend of Zelda'' series. The player presses the L button to target opponents, and can move around the enemy by pressing the jump button and moving the left stick to the wanted direction. The player is able to switch visors and beams by using the C-stick and the D-pad.
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