Metroid Prime (game): Difference between revisions

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==== America ====
==== America ====
The original American version is labelled USA 0-00 and is the first build of the game to be officially released.
The original American version is labelled USA 0-00 and is the first build of the game to be officially released. It was completed on October 29th 2002.<ref>https://tcrf.net/Metroid_Prime/Version_Differences</ref>


The version USA 0-01 came around a month after USA 0-00 and was focused on fixing minor and major bugs.<ref>https://m2k2.taigaforum.com/post/001_version_differences5.html</ref>  
The version USA 0-01 was finished a few weeks after USA 0-00, on November 5th 2002, and was focused on fixing a handful of minor and major bugs.<ref>https://m2k2.taigaforum.com/post/001_version_differences5.html</ref>  


The North American Player's Choice release was the last revision of the game on GameCube, called USA 0-02. It also came with the ''Metroid Prime'' Bonus Bundle, which included a silver GameCube and a ''Metroid Prime 2'' demo disc. Aside from using the "slower" loader, this version fixes most of the bugs that made popular sequence break and speedrun tricks possible in previous versions.<ref name=":2">https://tcrf.net/Metroid_Prime/Version_Differences#USA_0-02</ref> Many changes were transferred from the PAL and Japanese versions to the USA 0-02 version.<ref name=":2" />
The North American Player's Choice release was the last revision of the game on GameCube, called USA 0-02, and was finalized on March 10th 2003. It also came with the ''Metroid Prime'' Bonus Bundle, which included a silver GameCube and a ''Metroid Prime 2'' demo disc. Aside from using the "slower" loader, this version fixes most of the bugs that made popular sequence break and speedrun tricks possible in previous versions, many of which were transferred from the PAL/Japanese version toUSA 0-02.<ref name=":2">https://tcrf.net/Metroid_Prime/Version_Differences#USA_0-02</ref>


==== Europe/Japan ====
==== Europe/Japan ====
When ''Metroid Prime'' was being localized for a European market, alterations were made to the [[Scan Visor]] logs and other in-game text, substantially altering the plotline.<ref>https://tcrf.net/Metroid_Prime/Text_Differences</ref> These logs are the basis for the ones used in the Japanese version.
When ''Metroid Prime'' was being localized for a European market, alterations were made to the [[Scan Visor]] logs and other in-game text, substantially altering the plotline.<ref>https://tcrf.net/Metroid_Prime/Text_Differences</ref> These logs are the basis for the ones used in the Japanese version.


The European version has an external narrator for the first and last cutscene that monologues in English.<ref>http://www.metroid2002.com/version_differences_intro.php</ref><ref>http://www.metroid2002.com/version_differences_ending.php</ref> If played in a language other than English, the narration will be accompanied by translated subtitles. Meanwhile, the Japanese version also narrates the name of a location on Tallon IV when they are first entered, each time the player loads a save, in addition to the narration in the opening and ending cutscenes. The names are told in English, though they use the Japanese names and not the English names (ie Phendrana Drift is called "Ice Valley" and Magmoor Cavern is called "Lava Cavern").
Due to the additional development time, the European version has the highest amount of changes, with a large number of gamplay quality of life improvments, such as displaying the number of current missles and total missiles, adding an item and scan percentage to the inventory screen, or displaying a compass point on the map screen.<ref>https://tcrf.net/Metroid_Prime/Version_Differences#Europe.2FJapan</ref> The title screen has acquired a new animation to the logo fade in.<ref>http://www.metroid2002.com/version_differences_title.php</ref> Several changes were also made to the level design, like making the dark rooms in Phenendra Drifts even darker or adding Bendezium obstacles that require Power Bombs to break in multiple rooms.<ref>https://tcrf.net/Metroid_Prime/Version_Differences#Room_Changes</ref> Additionally, a good number of enemies have recieved balance changes, several of them have different spawn locations, and Meta Ridley as well as Metroid Prime have new properties in their boss fights.<ref>https://tcrf.net/Metroid_Prime/Version_Differences#Enemy_Differences</ref>
 
The European version has an external narrator for the first and last cutscene that monologues in English.<ref>http://www.metroid2002.com/version_differences_intro.php</ref><ref>http://www.metroid2002.com/version_differences_ending.php</ref> If played in a language other than English, the narration will be accompanied by translated subtitles. Meanwhile, the Japanese version also narrates the name of a location on Tallon IV when they are first entered, each time the player loads a save, in addition to the narration in the opening and ending cutscenes. The names are told in English, though they use the Japanese names and not the English names (ie Phendrana Drift is called "Ice Valley" and Magmoor Cavern is called "Lava Cavern").<ref>http://www.metroid2002.com/version_differences_area_voice.php</ref>


==Reception==
==Reception==