Editing Metroid Prime 2: Echoes Logbook
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! width="45%" | Entry Text | ! width="45%" | Entry Text | ||
! width="5%" | Limited Scan? | ! width="5%" | Limited Scan? | ||
! width="15 | ! width="15%" style="{{roundtr}}" | Notes | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Alpha Blogg]] | | style="{{border}} {{background}}" | [[Alpha Blogg]] | ||
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Shaft]] | | style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Shaft]] | ||
| style="{{border}} {{background}}" | The Alpha Blogg is the largest and strongest of its pack. It can fire potent sonic stun blasts in battle. The blasts will disrupt your Visor and weapon control systems if they hit you. Its three titanic maws are potent weapons. Target the creature's mouth areas to inflict damage upon it.<ref>{{cite|The Alpha Blogg is the largest and strongest of its pack. It can fire potent sonic stun blasts in battle. The blasts will disrupt your Visor and weapon control systems if they hit you. Its three titanic maws are potent weapons. Target the creature's mouth areas to inflict damage upon it.|Logbook entry for Alpha Blogg|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Alpha Blogg is the largest and strongest of its pack. It can fire potent sonic stun blasts in battle. The blasts will disrupt your Visor and weapon control systems if they hit you. Its three titanic maws are potent weapons. Target the creature's mouth areas to inflict damage upon it.<ref>{{cite|The Alpha Blogg is the largest and strongest of its pack. It can fire potent sonic stun blasts in battle. The blasts will disrupt your Visor and weapon control systems if they hit you. Its three titanic maws are potent weapons. Target the creature's mouth areas to inflict damage upon it.|Logbook entry for Alpha Blogg|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Can be scanned while it is in the Hydrodynamo Shaft and while battling it in the [[Main Hydrochamber]] | | style="{{border}} {{background}}" | Can be scanned while it is in the Hydrodynamo Shaft and while battling it in the [[Main Hydrochamber]] | ||
|- | |- | ||
| style=" | | style="{{border}} {{background}}" | [[Blogg]] | ||
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Station]] | | style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Station]] | ||
| style="{{border}} {{background}}" | The Blogg uses speed and agility to close in on prey. It will batter foes with a ramming attack, then use its three tooth-filled maws to finish the job. Bloggs have a weak spot inside their mouths: the rest of their bodies are covered with a thick, damage-resistant hide.<ref>{{cite|The Blogg uses speed and agility to close in on prey. It will batter foes with a ramming attack, then use its three tooth-filled maws to finish the job. Bloggs have a weak spot inside their mouths: the rest of their bodies are covered with a thick, damage-resistant hide.|Logbook entry for Bloggs|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Blogg uses speed and agility to close in on prey. It will batter foes with a ramming attack, then use its three tooth-filled maws to finish the job. Bloggs have a weak spot inside their mouths: the rest of their bodies are covered with a thick, damage-resistant hide.<ref>{{cite|The Blogg uses speed and agility to close in on prey. It will batter foes with a ramming attack, then use its three tooth-filled maws to finish the job. Bloggs have a weak spot inside their mouths: the rest of their bodies are covered with a thick, damage-resistant hide.|Logbook entry for Bloggs|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Can also be found in several other locations in Torvus Bog | | style="{{border}} {{background}}" | Can also be found in several other locations in Torvus Bog | ||
|} | |} | ||
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! width="45%" | Entry Text | ! width="45%" | Entry Text | ||
! width="5%" | Limited Scan? | ! width="5%" | Limited Scan? | ||
! width="15 | ! width="15%" style="{{roundtr}}" | Notes | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Bloggling]] | | style="{{border}} {{background}}" | [[Bloggling]] | ||
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Station]] | | style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Station]] | ||
| style="{{border}} {{background}}" | Young Blogg are weaker than their parents, but still violent. Their powerful jaws have yet to form, and they lack the defense abilities found in adult Blogg. They must rely on speed and agility for protection if attacked without the protection of their elders.<ref>{{cite|Young Blogg are weaker than their parents, but still violent. Their powerful jaws have yet to form, and they lack the defense abilities found in adult Blogg. They must rely on speed and agility for protection if attacked without the protection of their elders.|Logbook entry for Blogglings|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Young Blogg are weaker than their parents, but still violent. Their powerful jaws have yet to form, and they lack the defense abilities found in adult Blogg. They must rely on speed and agility for protection if attacked without the protection of their elders.<ref>{{cite|Young Blogg are weaker than their parents, but still violent. Their powerful jaws have yet to form, and they lack the defense abilities found in adult Blogg. They must rely on speed and agility for protection if attacked without the protection of their elders.|Logbook entry for Blogglings|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Notes | | style="{{border}} {{background}}" | Notes | ||
|- | |- | ||
| style=" | | style="{{border}} {{background}}" | [[Hydling|Hydlings]] | ||
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Torvus Lagoon]] | | style="{{border}} {{background}}" | [[Torvus Bog]] - [[Torvus Lagoon]] | ||
| style="{{border}} {{background}}" | Hydlings are small water dwellers. They travel in packs for safety, roaming the water in search of bits of food. Their only defense is a bite, though their small teeth are sharp enough to pierce metal.<ref>{{cite|Hydlings are small water dwellers. They travel in packs for safety, roaming the water in search of bits of food. Their only defense is a bite, though their small teeth are sharp enough to pierce metal.|Logbook entry for Hydlings|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Hydlings are small water dwellers. They travel in packs for safety, roaming the water in search of bits of food. Their only defense is a bite, though their small teeth are sharp enough to pierce metal.<ref>{{cite|Hydlings are small water dwellers. They travel in packs for safety, roaming the water in search of bits of food. Their only defense is a bite, though their small teeth are sharp enough to pierce metal.|Logbook entry for Hydlings|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Hydlings can also be found in the [[Path of Roots]] and in the [[Hydrodynamo Shaft]] | | style="{{border}} {{background}}" | Hydlings can also be found in the [[Path of Roots]] and in the [[Hydrodynamo Shaft]] | ||
|} | |} | ||
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! width="45%" | Entry Text | ! width="45%" | Entry Text | ||
! width="5%" | Limited Scan? | ! width="5%" | Limited Scan? | ||
! width="15 | ! width="15%" style="{{roundtr}}" | Notes | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Alpha Sandigger]] | | style="{{border}} {{background}}" | [[Alpha Sandigger]] | ||
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Agon Temple]] | | style="{{border}} {{background}}" | [[Agon Wastes]] - [[Agon Temple]] | ||
| style="{{border}} {{background}}" | This appears to be a Sandigger pack leader, larger and stronger than the normal members of its kind. Target both of its heads to damage it.<ref>{{cite|This appears to be a Sandigger pack leader, larger and stronger than the normal members of its kind. Target both of its heads to damage it.|Logbook entry for the Alpha Sandigger|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | This appears to be a Sandigger pack leader, larger and stronger than the normal members of its kind. Target both of its heads to damage it.<ref>{{cite|This appears to be a Sandigger pack leader, larger and stronger than the normal members of its kind. Target both of its heads to damage it.|Logbook entry for the Alpha Sandigger|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Must be scanned before it is possessed | | style="{{border}} {{background}}" | Must be scanned before it is possessed | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Alpha Splinter]] | | style="{{border}} {{background}}" | [[Alpha Splinter]] | ||
| style="{{border}} {{background}}" | [[Great Temple]] - [[Temple Sanctuary]] | | style="{{border}} {{background}}" | [[Great Temple]] - [[Temple Sanctuary]] | ||
| style="{{border}} {{background}}" | Splinter war packs are dominated by the largest male. Alpha Splinters use their tremendous strength, size, and speed to subdue and kill prey, paving the way for their smaller broodlings.<ref>{{cite|Splinter war packs are dominated by the largest male. Alpha Splinters use their tremendous strength, size, and speed to subdue and kill prey, paving the way for their smaller broodlings.|Logbook entry for the Alpha Splinter|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Splinter war packs are dominated by the largest male. Alpha Splinters use their tremendous strength, size, and speed to subdue and kill prey, paving the way for their smaller broodlings.<ref>{{cite|Splinter war packs are dominated by the largest male. Alpha Splinters use their tremendous strength, size, and speed to subdue and kill prey, paving the way for their smaller broodlings.|Logbook entry for the Alpha Splinter|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Must be scanned before it is possessed | | style="{{border}} {{background}}" | Must be scanned before it is possessed | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Grenchler]] | | style="{{border}} {{background}}" | [[Grenchler]] | ||
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Forgotten Bridge]] | | style="{{border}} {{background}}" | [[Torvus Bog]] - [[Forgotten Bridge]] | ||
| style="{{border}} {{background}}" | The amphibious Grenchler lurks in marsh areas in search of prey. Fearless, it will spring from hiding and attack anything that moves. If it is unable to fell its prey with its powerful jaws, it will fire a potent burst of energy at them. Grenchlers have one weak spot - a genetic defect makes the shell on their back susceptible to explosive blasts. Remove the shell to expose a vulnerable nerve center, then target it to eliminate the creature.<ref>{{cite|The amphibious Grenchler lurks in marsh areas in search of prey. Fearless, it will spring from hiding and attack anything that moves. If it is unable to fell its prey with its powerful jaws, it will fire a potent burst of energy at them. Grenchlers have one weak spot - a genetic defect makes the shell on their back susceptible to explosive blasts. Remove the shell to expose a vulnerable nerve center, then target it to eliminate the creature.|Logbook entry for Grenchlers|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The amphibious Grenchler lurks in marsh areas in search of prey. Fearless, it will spring from hiding and attack anything that moves. If it is unable to fell its prey with its powerful jaws, it will fire a potent burst of energy at them. Grenchlers have one weak spot - a genetic defect makes the shell on their back susceptible to explosive blasts. Remove the shell to expose a vulnerable nerve center, then target it to eliminate the creature.<ref>{{cite|The amphibious Grenchler lurks in marsh areas in search of prey. Fearless, it will spring from hiding and attack anything that moves. If it is unable to fell its prey with its powerful jaws, it will fire a potent burst of energy at them. Grenchlers have one weak spot - a genetic defect makes the shell on their back susceptible to explosive blasts. Remove the shell to expose a vulnerable nerve center, then target it to eliminate the creature.|Logbook entry for Grenchlers|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Located throughout Torvus Bog | | style="{{border}} {{background}}" | Located throughout Torvus Bog | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Sandigger]] | | style="{{border}} {{background}}" | [[Sandigger]] | ||
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Mining Plaza]] | | style="{{border}} {{background}}" | [[Agon Wastes]] - [[Mining Plaza]] | ||
| style="{{border}} {{background}}" | Scans indicate that the Sandigger has a dual-brain nervous system. Both of its heads are capable of attacking, disabling, and digesting prey. It fires globs of acidic digestive fluid at prey to cripple them and begin the digestion process. Its hide is very durable and resistant to weapons fire: only its exposed eyes can be damaged.<ref>{{cite|Scans indicate that the Sandigger has a dual-brain nervous system. Both of its heads are capable of attacking, disabling, and digesting prey. It fires globs of acidic digestive fluid at prey to cripple them and begin the digestion process. Its hide is very durable and resistant to weapons fire: only its exposed eyes can be damaged.|Logbook entry for Sandiggers|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Scans indicate that the Sandigger has a dual-brain nervous system. Both of its heads are capable of attacking, disabling, and digesting prey. It fires globs of acidic digestive fluid at prey to cripple them and begin the digestion process. Its hide is very durable and resistant to weapons fire: only its exposed eyes can be damaged.<ref>{{cite|Scans indicate that the Sandigger has a dual-brain nervous system. Both of its heads are capable of attacking, disabling, and digesting prey. It fires globs of acidic digestive fluid at prey to cripple them and begin the digestion process. Its hide is very durable and resistant to weapons fire: only its exposed eyes can be damaged.|Logbook entry for Sandiggers|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Also located in [[Mining Station B]] | | style="{{border}} {{background}}" | Also located in [[Mining Station B]] | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Splinter]] | | style="{{border}} {{background}}" | [[Splinter]] | ||
| style="{{border}} {{background}}" | [[ | | style="{{border}} {{background}}" | [[Agon Wastes]] - [[Industrial Site]] | ||
| style="{{border}} {{background}}" | When it isn't hunting, a Splinter will secret a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of Splinters is not advisable.<ref>{{cite|When it isn't hunting, a Splinter will secret a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of Splinters is not advisable.|Logbook entry for Splinters|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | When it isn't hunting, a Splinter will secret a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of Splinters is not advisable.<ref>{{cite|When it isn't hunting, a Splinter will secret a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of Splinters is not advisable.|Logbook entry for Splinters|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Located in multiple areas of the [[Temple Grounds]] | | style="{{border}} {{background}}" | Located in multiple areas of the [[Temple Grounds]] | ||
|- | |- | ||
| style=" | | style="{{border}} {{background}}" | [[Sporb]] | ||
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Abandoned Worksite]] | | style="{{border}} {{background}}" | [[Torvus Bog]] - [[Abandoned Worksite]] | ||
| style="{{border}} {{background}}" | The hanging Sporb sits patiently until a potential meal is detected. A burst of poisoned needles is the Sporb's primary means of attack. It can also extend its body over short distances, gripping small targets within its powerful jaws. Sporbs wither when exposed to dark energy, making them vulnerable to other weapon systems.<ref>{{cite|The hanging Sporb sits patiently until a potential meal is detected. A burst of poisoned needles is the Sporb's primary means of attack. It can also extend its body over short distances, gripping small targets within its powerful jaws. Sporbs wither when exposed to dark energy, making them vulnerable to other weapon systems.|Logbook entry for Sporbs|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The hanging Sporb sits patiently until a potential meal is detected. A burst of poisoned needles is the Sporb's primary means of attack. It can also extend its body over short distances, gripping small targets within its powerful jaws. Sporbs wither when exposed to dark energy, making them vulnerable to other weapon systems.<ref>{{cite|The hanging Sporb sits patiently until a potential meal is detected. A burst of poisoned needles is the Sporb's primary means of attack. It can also extend its body over short distances, gripping small targets within its powerful jaws. Sporbs wither when exposed to dark energy, making them vulnerable to other weapon systems.|Logbook entry for Sporbs|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Also located in [[Underground Tunnel]] | | style="{{border}} {{background}}" | Also located in [[Underground Tunnel]] | ||
|} | |} | ||
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! width="45%" | Entry Text | ! width="45%" | Entry Text | ||
! width="5%" | Limited Scan? | ! width="5%" | Limited Scan? | ||
! width="15 | ! width="15%" style="{{roundtr}}" | Notes | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Brizgee]] | | style="{{border}} {{background}}" | [[Brizgee]] | ||
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Mining Station A]] | | style="{{border}} {{background}}" | [[Agon Wastes]] - [[Mining Station A]] | ||
| style="{{border}} {{background}}" | The Brizgee's tail ends in a venomous barb, which it conceals underneath a hard-packed layer of fused sand. A series of sharpened ridges along its body discourages most predators: those foolish enough to harass the Brizgee are quickly introduced to its deadly sting.<ref>{{cite|The Brizgee's tail ends in a venomous barb, which it conceals underneath a hard-packed layer of fused sand. A series of sharpened ridges along its body discourages most predators: those foolish enough to harass the Brizgee are quickly introduced to its deadly sting.|Logbook entry for Brizgees|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Brizgee's tail ends in a venomous barb, which it conceals underneath a hard-packed layer of fused sand. A series of sharpened ridges along its body discourages most predators: those foolish enough to harass the Brizgee are quickly introduced to its deadly sting.<ref>{{cite|The Brizgee's tail ends in a venomous barb, which it conceals underneath a hard-packed layer of fused sand. A series of sharpened ridges along its body discourages most predators: those foolish enough to harass the Brizgee are quickly introduced to its deadly sting.|Logbook entry for Brizgees|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background|neutral}}" | No | ||
| style="{{border}} {{background}}" | Brizgees can also be found in the [[Catacombs Access]] | | style="{{border}} {{background}}" | Brizgees can also be found in the [[Catacombs Access]] | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Green Kralee]] | | style="{{border}} {{background}}" | [[Green Kralee]] | ||
| style="{{border}} {{background}}" | [[ | | style="{{border}} {{background}}" | [[Agon Wastes]] - [[Industrial Site]] | ||
| style="{{border}} {{background}}" | The cousin to the dimensional-shifting Kralee, the Green Kralee spends its days roaming in search of food. A genetic defect prevents its back crystal from harnessing energy and opening warp portals. It is doubtful the Green Kralee misses this ability.<ref>{{cite|The cousin to the dimensional-shifting Kralee, the Green Kralee spends its days roaming in search of food. A genetic defect prevents its back crystal from harnessing energy and opening warp portals. It is doubtful the Green Kralee misses this ability.|Logbook entry for Green Kralees|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The cousin to the dimensional-shifting Kralee, the Green Kralee spends its days roaming in search of food. A genetic defect prevents its back crystal from harnessing energy and opening warp portals. It is doubtful the Green Kralee misses this ability.<ref>{{cite|The cousin to the dimensional-shifting Kralee, the Green Kralee spends its days roaming in search of food. A genetic defect prevents its back crystal from harnessing energy and opening warp portals. It is doubtful the Green Kralee misses this ability.|Logbook entry for Green Kralees|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Also located in the [[Collapsed Tunnel]] and in [[Agon Transport Access (Temple Grounds)|Agon Transport Access]] | | style="{{border}} {{background}}" | Also located in the [[Collapsed Tunnel]] and in [[Agon Transport Access (Temple Grounds)|Agon Transport Access]] | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Kralee]] | | style="{{border}} {{background}}" | [[Kralee]] | ||
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Mining Station B]] | | style="{{border}} {{background}}" | [[Agon Wastes]] - [[Mining Station B]] | ||
| style="{{border}} {{background}}" | The Kralee phases between dimensions as a defense mechanism. A crystal in its carapace gathers energy to fuel the creation of a warp portal. The process is uncontrollable, keeping the Kralee in constant dimensional flux.<ref>{{cite|The Kralee phases between dimensions as a defense mechanism. A crystal in its carapace gathers energy to fuel the creation of a warp portal. The process is uncontrollable, keeping the Kralee in constant dimensional flux.|Logbook entry for Kralees|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Kralee phases between dimensions as a defense mechanism. A crystal in its carapace gathers energy to fuel the creation of a warp portal. The process is uncontrollable, keeping the Kralee in constant dimensional flux.<ref>{{cite|The Kralee phases between dimensions as a defense mechanism. A crystal in its carapace gathers energy to fuel the creation of a warp portal. The process is uncontrollable, keeping the Kralee in constant dimensional flux.|Logbook entry for Kralees|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | None | | style="{{border}} {{background}}" | None | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Krocuss]] | | style="{{border}} {{background}}" | [[Krocuss]] | ||
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Grove Access]] | | style="{{border}} {{background}}" | [[Torvus Bog]] - [[Grove Access]] | ||
| style="{{border}} {{background}}" | The Krocuss thrives on toxins it extracts from its surroundings. It secretes an acidic trail in its wake as it roams in search of nourishment. The durable mollusk can be damaged when it exposes its toxin-absorbing gills: few weapons can penetrate the creature's shell.<ref>{{cite|The Krocuss thrives on toxins it extracts from its surroundings. It secretes an acidic trail in its wake as it roams in search of nourishment. The durable mollusk can be damaged when it exposes its toxin-absorbing gills: few weapons can penetrate the creature's shell.|Logbook entry for Krocuss|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Krocuss thrives on toxins it extracts from its surroundings. It secretes an acidic trail in its wake as it roams in search of nourishment. The durable mollusk can be damaged when it exposes its toxin-absorbing gills: few weapons can penetrate the creature's shell.<ref>{{cite|The Krocuss thrives on toxins it extracts from its surroundings. It secretes an acidic trail in its wake as it roams in search of nourishment. The durable mollusk can be damaged when it exposes its toxin-absorbing gills: few weapons can penetrate the creature's shell.|Logbook entry for Krocuss|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | None | | style="{{border}} {{background}}" | None | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Lightbringer]] | | style="{{border}} {{background}}" | [[Lightbringer]] | ||
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[ | | style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Dueling Range]] | ||
| style="{{border}} {{background}}" | Lightbringers were created by the Luminoth for use in their war with the Ing. The crystalline creatures generate a field of life-giving energy at all times, and they can be energized like a Safe Zone Crystal. They are immune to most weapon fire: only a burst of matter-antimatter can destroy them.<ref>{{cite|Lightbringers were created by the Luminoth for use in their war with the Ing. The crystalline creatures generate a field of life-giving energy at all times, and they can be energized like a Safe Zone Crystal. They are immune to most weapon fire: only a burst of matter-antimatter can destroy them.|Logbook entry for Lightbringers|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Lightbringers were created by the Luminoth for use in their war with the Ing. The crystalline creatures generate a field of life-giving energy at all times, and they can be energized like a Safe Zone Crystal. They are immune to most weapon fire: only a burst of matter-antimatter can destroy them.<ref>{{cite|Lightbringers were created by the Luminoth for use in their war with the Ing. The crystalline creatures generate a field of life-giving energy at all times, and they can be energized like a Safe Zone Crystal. They are immune to most weapon fire: only a burst of matter-antimatter can destroy them.|Logbook entry for Lightbringers|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | | | style="{{border}} {{background|neutral}}" | Limited Scan or not (remove neutral if it isn't) | ||
| style="{{border}} {{background}}" | Disappears after the | | style="{{border}} {{background}}" | Disappears after the Light of Aether is drained from the Dark Agon Temple | ||
|- | |- | ||
| style=" | | style="{{border}} {{background}}" | [[Seedburster]] | ||
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Underground Tunnel]] | | style="{{border}} {{background}}" | [[Torvus Bog]] - [[Underground Tunnel]] | ||
| style="{{border}} {{background}}" | Seedbursters are moving plants, capable of traveling great distances in search of fertile soil to deposit their seeds in. When provoked by predators, the Seedburster will explode, turning the precious seed inside into a deadly projectile. These seed often do not live to fruition, but help protect the rest of the Seedburster pack from attacks.<ref>{{cite|Seedbursters are moving plants, capable of traveling great distances in search of fertile soil to deposit their seeds in. When provoked by predators, the Seedburster will explode, turning the precious seed inside into a deadly projectile. These seed often do not live to fruition, but help protect the rest of the Seedburster pack from attacks.|Logbook entry for Seedbursters|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Seedbursters are moving plants, capable of traveling great distances in search of fertile soil to deposit their seeds in. When provoked by predators, the Seedburster will explode, turning the precious seed inside into a deadly projectile. These seed often do not live to fruition, but help protect the rest of the Seedburster pack from attacks.<ref>{{cite|Seedbursters are moving plants, capable of traveling great distances in search of fertile soil to deposit their seeds in. When provoked by predators, the Seedburster will explode, turning the precious seed inside into a deadly projectile. These seed often do not live to fruition, but help protect the rest of the Seedburster pack from attacks.|Logbook entry for Seedbursters|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Also located in the [[Training Access]] | | style="{{border}} {{background}}" | Also located in the [[Training Access]] | ||
|} | |} | ||
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! width="45%" | Entry Text | ! width="45%" | Entry Text | ||
! width="5%" | Limited Scan? | ! width="5%" | Limited Scan? | ||
! width="15%" | Notes | ! width="15%" style="{{roundtr}}" | Notes | ||
|- | |||
| style="{{border}} {{background}}" | [[Worker Splinter]] | |||
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Hive Tunnel]] | |||
| style="{{border}} {{background}}" | The Worker Splinter is bred for service, not combat. It spends its time collecting foodstuffs and raw material for the Hive. A layer of mucus helps to protect the creature from the toxins and chemicals it often works with. They can generate a sturdy, pliable webbing, useful in travel throughout the Hive.<ref>{{Cite|The Worker Splinter is bred for service, not combat. It spends its time collecting foodstuffs and raw material for the Hive. A layer of mucus helps to protect the creature from the toxins and chemicals it often works with. They can generate a sturdy, pliable webbing, useful in travel throughout the Hive.|Logbook entry for Worker Splinters|Metroid Prime 2: Echoes}}</ref> | |||
| style="{{border}} {{background}}" | No | |||
| style="{{border}} {{background}}" | Notes | |||
|- | |- | ||
| style="{{border}} {{background}}" | [[Pillbug]] | | style="{{border}} {{background}}" | [[Pillbug]] | ||
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Portal Terminal]] | | style="{{border}} {{background}}" | [[Agon Wastes]] - [[Portal Terminal]] | ||
| style="{{border}} {{background}}" | Pillbugs prefer to dwell in dark caverns, though they can exist in lit areas. Navigating with a series of sensitive antennae, they roam through caves in search of moss and fungus. Pillbugs can move rapidly, and will ram unwary targets to clear their path as they search for food. A Pillbug can be jarred loose from a surface with a concussive blast: doing so reveals its vulnerable belly.<ref>{{cite|Pillbugs prefer to dwell in dark caverns, though they can exist in lit areas. Navigating with a series of sensitive antennae, they roam through caves in search of moss and fungus. Pillbugs can move rapidly, and will ram unwary targets to clear their path as they search for food. A Pillbug can be jarred loose from a surface with a concussive blast: doing so reveals its vulnerable belly.|Logbook entry for Pillbugs|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Pillbugs prefer to dwell in dark caverns, though they can exist in lit areas. Navigating with a series of sensitive antennae, they roam through caves in search of moss and fungus. Pillbugs can move rapidly, and will ram unwary targets to clear their path as they search for food. A Pillbug can be jarred loose from a surface with a concussive blast: doing so reveals its vulnerable belly.<ref>{{cite|Pillbugs prefer to dwell in dark caverns, though they can exist in lit areas. Navigating with a series of sensitive antennae, they roam through caves in search of moss and fungus. Pillbugs can move rapidly, and will ram unwary targets to clear their path as they search for food. A Pillbug can be jarred loose from a surface with a concussive blast: doing so reveals its vulnerable belly.|Logbook entry for Pillbugs|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background|neutral}}" | Limited Scan or not (remove neutral if it isn't) | ||
| style="{{border}} {{background}}" | Can later be found in the [[Dynamo Works]] after the defeat of the [[Spider Guardian]] | | style="{{border}} {{background}}" | Can later be found in the [[Dynamo Works]] after the defeat of the [[Spider Guardian]] | ||
|} | |} | ||
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! width="45%" | Entry Text | ! width="45%" | Entry Text | ||
! width="5%" | Limited Scan? | ! width="5%" | Limited Scan? | ||
! width="15 | ! width="15%" style="{{roundtr}}" | Notes | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Shredder]] | | style="{{border}} {{background}}" | [[Shredder]] | ||
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Torvus Lagoon]] | | style="{{border}} {{background}}" | [[Torvus Bog]] - [[Torvus Lagoon]] | ||
| style="{{border}} {{background}}" | The Shredder spends most of its life in the earth. When agitated, it will spring from the ground, then begin to fly toward its foe. Should it reach its target, the Shredder will explode with considerable force, releasing a cloud of thorns as it does. Shredders are resilient, but can be eliminated with concentrated weapons fire.<ref>{{cite|The Shredder spends most of its life in the earth. When agitated, it will spring from the ground, then begin to fly toward its foe. Should it reach its target, the Shredder will explode with considerable force, releasing a cloud of thorns as it does. Shredders are resilient, but can be eliminated with concentrated weapons fire.|Logbook entry for Shredders | | style="{{border}} {{background}}" | The Shredder spends most of its life in the earth. When agitated, it will spring from the ground, then begin to fly toward its foe. Should it reach its target, the Shredder will explode with considerable force, releasing a cloud of thorns as it does. Shredders are resilient, but can be eliminated with concentrated weapons fire.<ref>{{cite|The Shredder spends most of its life in the earth. When agitated, it will spring from the ground, then begin to fly toward its foe. Should it reach its target, the Shredder will explode with considerable force, releasing a cloud of thorns as it does. Shredders are resilient, but can be eliminated with concentrated weapons fire.|Logbook entry for Shredders}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Shredders can also be found in the [[Ruined Alcove]] | | style="{{border}} {{background}}" | Shredders can also be found in the [[Ruined Alcove]] | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Shriekbat]] | | style="{{border}} {{background}}" | [[Shriekbat]] | ||
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Temple Access (Agon Wastes)|Temple Access]] | | style="{{border}} {{background}}" | [[Agon Wastes]] - [[Temple Access (Agon Wastes)|Temple Access]] | ||
| style="{{border}} {{background}}" | Shriekbats have high internal temperatures, leading them to seek cool climates to dwell in. They prefer caverns, roosting on ceilings while hunting for small prey. Fiercely territorial, they dive-bomb anything that wanders near. This attack is fatal for the Shriekbat, as the impact sets off a discharge of thermal energy.<ref>{{cite|Shriekbats have high internal temperatures, leading them to seek cool climates to dwell in. They prefer caverns, roosting on ceilings while hunting for small prey. Fiercely territorial, they dive-bomb anything that wanders near. This attack is fatal for the Shriekbat, as the impact sets off a discharge of thermal energy.|Logbook entry for Shriekbats|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Shriekbats have high internal temperatures, leading them to seek cool climates to dwell in. They prefer caverns, roosting on ceilings while hunting for small prey. Fiercely territorial, they dive-bomb anything that wanders near. This attack is fatal for the Shriekbat, as the impact sets off a discharge of thermal energy.<ref>{{cite|Shriekbats have high internal temperatures, leading them to seek cool climates to dwell in. They prefer caverns, roosting on ceilings while hunting for small prey. Fiercely territorial, they dive-bomb anything that wanders near. This attack is fatal for the Shriekbat, as the impact sets off a discharge of thermal energy.|Logbook entry for Shriekbats|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Shriekbats can also be found in multiple areas in Torvus Bog | | style="{{border}} {{background}}" | Shriekbats can also be found in multiple areas in Torvus Bog | ||
|- | |- | ||
| style=" | | style="{{border}} {{background}}" | [[Shrieker]] | ||
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Great Bridge]] | | style="{{border}} {{background}}" | [[Torvus Bog]] - [[Great Bridge]] | ||
| style="{{border}} {{background}}" | A cousin to the Shredder, the Shrieker waits for prey half-buried in the earth. When it detects a target, it erupts from the ground and takes flight. It releases a sonic blast to stun its target, then sweeps in to feast. Shriekers can generate a stealth field that disrupts most Visors, making them difficult to attack.<ref>{{cite|A cousin to the Shredder, the Shrieker waits for prey half-buried in the earth. When it detects a target, it erupts from the ground and takes flight. It releases a sonic blast to stun its target, then sweeps in to feast. Shriekers can generate a stealth field that disrupts most Visors, making them difficult to attack.|Logbook entry for Shriekers|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | A cousin to the Shredder, the Shrieker waits for prey half-buried in the earth. When it detects a target, it erupts from the ground and takes flight. It releases a sonic blast to stun its target, then sweeps in to feast. Shriekers can generate a stealth field that disrupts most Visors, making them difficult to attack.<ref>{{cite|A cousin to the Shredder, the Shrieker waits for prey half-buried in the earth. When it detects a target, it erupts from the ground and takes flight. It releases a sonic blast to stun its target, then sweeps in to feast. Shriekers can generate a stealth field that disrupts most Visors, making them difficult to attack.|Logbook entry for Shriekers|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Can also be found in [[Torvus Temple]] after talking to [[A-Voq]] for the first time | | style="{{border}} {{background}}" | Can also be found in [[Torvus Temple]] after talking to [[A-Voq]] for the first time | ||
|} | |} | ||
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! width="45%" | Entry Text | ! width="45%" | Entry Text | ||
! width="5%" | Limited Scan? | ! width="5%" | Limited Scan? | ||
! width="15 | ! width="15%" style="{{roundtr}}" | Notes | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Lightflyer]] | | style="{{border}} {{background}}" | [[Lightflyer]] | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | Transport B Access | ||
| style="{{border}} {{background}}" | The Lightflyer is an aggressive flying drone. Once loyal to the Luminoth, it will now fire a burst of energy at any living thing within range. It generates light at all times, making it somewhat easy to target.<ref>{{cite|The Lightflyer is an aggressive flying drone. Once loyal to the Luminoth, it will now fire a burst of energy at any living thing within range. It generates light at all times, making it somewhat easy to target.|Logbook entry for Lightflyer|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Lightflyer is an aggressive flying drone. Once loyal to the Luminoth, it will now fire a burst of energy at any living thing within range. It generates light at all times, making it somewhat easy to target.<ref>{{cite|The Lightflyer is an aggressive flying drone. Once loyal to the Luminoth, it will now fire a burst of energy at any living thing within range. It generates light at all times, making it somewhat easy to target.|Logbook entry for Lightflyer|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Found in multiple locations | | style="{{border}} {{background}}" | Found in multiple locations | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Lumite]] | | style="{{border}} {{background}}" | [[Lumite]] | ||
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Plaza Access]] | | style="{{border}} {{background}}" | [[Agon Wastes]] - [[Plaza Access]] | ||
| style="{{border}} {{background}}" | The Lumite thrives on light, and can render itself invisible to most predators while within it. When out of the light, the creature is relatively harmless, relying on a crudely spat chunk of biomatter to defend itself. Once in the light, it can channel large amounts of solar energy into a deadly blast.<ref>{{cite|The Lumite thrives on light, and can render itself invisible to most predators while within it. When out of the light, the creature is relatively harmless, relying on a crudely spat chunk of biomatter to defend itself. Once in the light, it can channel large amounts of solar energy into a deadly blast.|Logbook entry for Lumites|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Lumite thrives on light, and can render itself invisible to most predators while within it. When out of the light, the creature is relatively harmless, relying on a crudely spat chunk of biomatter to defend itself. Once in the light, it can channel large amounts of solar energy into a deadly blast.<ref>{{cite|The Lumite thrives on light, and can render itself invisible to most predators while within it. When out of the light, the creature is relatively harmless, relying on a crudely spat chunk of biomatter to defend itself. Once in the light, it can channel large amounts of solar energy into a deadly blast.|Logbook entry for Lumites|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Found in multiple locations | | style="{{border}} {{background}}" | Found in multiple locations | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Sandbat]] | | style="{{border}} {{background}}" | [[Sandbat|Sandbats]] | ||
| style="{{border}} {{background}}" | [[Great Temple]] - [[Transport C Access]] | | style="{{border}} {{background}}" | [[Great Temple]] - [[Transport C Access]] | ||
| style="{{border}} {{background}}" | Sandbats are small flyers. They travel in packs for safety, though they are predatory in nature. Failing to find prey as a group, Sandbats will often enter a feeding frenzy and attack one another in search of sustenance.<ref>{{cite|Sandbats are small flyers. They travel in packs for safety, though they are predatory in nature. Failing to find prey as a group, Sandbats will often enter a feeding frenzy and attack one another in search of sustenance.|Logbook entry for Sandbats|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Sandbats are small flyers. They travel in packs for safety, though they are predatory in nature. Failing to find prey as a group, Sandbats will often enter a feeding frenzy and attack one another in search of sustenance.<ref>{{cite|Sandbats are small flyers. They travel in packs for safety, though they are predatory in nature. Failing to find prey as a group, Sandbats will often enter a feeding frenzy and attack one another in search of sustenance.|Logbook entry for Sandbats|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Also found in [[Meeting Grounds]] and [[Save Station A (Agon Wastes)|Sand Station A]] | | style="{{border}} {{background}}" | Also found in [[Meeting Grounds]] and [[Save Station A (Agon Wastes)|Sand Station A]] | ||
|- | |- | ||
| style=" | | style="{{border}} {{background}}" | [[War Wasp]] | ||
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Sacred Bridge]] | | style="{{border}} {{background}}" | [[Temple Grounds]] - [[Sacred Bridge]] | ||
| style="{{border}} {{background}}" | The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat. It attacks with no regard for its own survival, dive-bombing its enemy with stinger extended. Fast-working toxins from the stinger can incapacitate most small organisms. If it battles foes at range, it will fire bursts of potent energy.<ref>{{cite|The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat. It attacks with no regard for its own survival, dive-bombing its enemy with stinger extended. Fast-working toxins from the stinger can incapacitate most small organisms. If it battles foes at range, it will fire bursts of potent energy.|Logbook entry for War Wasps|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat. It attacks with no regard for its own survival, dive-bombing its enemy with stinger extended. Fast-working toxins from the stinger can incapacitate most small organisms. If it battles foes at range, it will fire bursts of potent energy.<ref>{{cite|The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat. It attacks with no regard for its own survival, dive-bombing its enemy with stinger extended. Fast-working toxins from the stinger can incapacitate most small organisms. If it battles foes at range, it will fire bursts of potent energy.|Logbook entry for War Wasps|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background | | style="{{border}} {{background}}" | Yes | ||
| style="{{border}} {{background}}" | Found in multiple areas throughout the Temple Grounds and in [[Agon Wastes]] | | style="{{border}} {{background}}" | Found in multiple areas throughout the Temple Grounds and in [[Agon Wastes]] | ||
|} | |} | ||
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! width="45%" | Entry Text | ! width="45%" | Entry Text | ||
! width="5%" | Limited Scan? | ! width="5%" | Limited Scan? | ||
! width="15 | ! width="15%" style="{{roundtr}}" | Notes | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Ingsmasher]] | | style="{{border}} {{background}}" | [[Ingsmasher]] | ||
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Hall of Combat Mastery]] | | style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Hall of Combat Mastery]] | ||
| style="{{border}} {{background}}" | Designed to fight alongside the Luminoth, the Ingsmasher now seeks to destroy them. In close combat, it smashes its energized fists into the earth to send out powerful shock waves, then pulverizes any immobile prey. It will fire salvos of missiles at long-distance quarry. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams, however, damaging the Ingsmasher in the process.<ref>{{cite|Designed to fight alongside the Luminoth, the Ingsmasher now seeks to destroy them. In close combat, it smashes its energized fists into the earth to send out powerful shock waves, then pulverizes any immobile prey. It will fire salvos of missiles at long-distance quarry. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams, however, damaging the Ingsmasher in the process.|Logbook Entry for Ingsmashers|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Designed to fight alongside the Luminoth, the Ingsmasher now seeks to destroy them. In close combat, it smashes its energized fists into the earth to send out powerful shock waves, then pulverizes any immobile prey. It will fire salvos of missiles at long-distance quarry. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams, however, damaging the Ingsmasher in the process.<ref>{{cite|Designed to fight alongside the Luminoth, the Ingsmasher now seeks to destroy them. In close combat, it smashes its energized fists into the earth to send out powerful shock waves, then pulverizes any immobile prey. It will fire salvos of missiles at long-distance quarry. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams, however, damaging the Ingsmasher in the process.|Logbook Entry for Ingsmashers|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Only five Ingsmashers can be scanned for a Logbook entry, three in the Hall of Combat Mastery and two in the [[Reactor Access]] | | style="{{border}} {{background}}" | Only five Ingsmashers can be scanned for a Logbook entry, three in the Hall of Combat Mastery and two in the [[Reactor Access]] | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Mekenobite]] | | style="{{border}} {{background}}" | [[Mekenobite]] | ||
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Sanctuary Temple]] | | style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Sanctuary Temple]] | ||
| style="{{border}} {{background}}" | The Luminoth created the Mekenobite to help patrol the corridors and shafts of Sanctuary Fortress. It uses magnetism to keep itself attached to the walls and ceilings. In combat, it will fire projectiles toward its target with a magnetic accelerator. It can only be dislodged by simultaneous explosive blasts. Mekenobites self-destruct once they are heavily damaged.<ref>{{cite|The Luminoth created the Mekenobite to help patrol the corridors and shafts of Sanctuary Fortress. It uses magnetism to keep itself attached to the walls and ceilings. In combat, it will fire projectiles toward its target with a magnetic accelerator. It can only be dislodged by simultaneous explosive blasts. Mekenobites self-destruct once they are heavily damaged.|Logbook Entry for Mekenobites|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Luminoth created the Mekenobite to help patrol the corridors and shafts of Sanctuary Fortress. It uses magnetism to keep itself attached to the walls and ceilings. In combat, it will fire projectiles toward its target with a magnetic accelerator. It can only be dislodged by simultaneous explosive blasts. Mekenobites self-destruct once they are heavily damaged.<ref>{{cite|The Luminoth created the Mekenobite to help patrol the corridors and shafts of Sanctuary Fortress. It uses magnetism to keep itself attached to the walls and ceilings. In combat, it will fire projectiles toward its target with a magnetic accelerator. It can only be dislodged by simultaneous explosive blasts. Mekenobites self-destruct once they are heavily damaged.|Logbook Entry for Mekenobites|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Can also be found in the [[Sentinel's Path]] | | style="{{border}} {{background}}" | Can also be found in the [[Sentinel's Path]] | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Quad|Quad CM]] | | style="{{border}} {{background}}" | [[Quad|Quad CM]] | ||
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Reactor Core (Sanctuary Fortress)|Reactor Core]] | | style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Reactor Core (Sanctuary Fortress)|Reactor Core]] | ||
| style="{{border}} {{background}}" | A Quad is formed of two components: the quadruped Main Body and the flying Command Module. These units can function independently, or linked together, as the need arises. The Command Module relies on ranged beam weapon attacks. It can generate a powerful beam shield to protect itself. Opposite-polarity beams can penetrate this shield, however.<ref>{{cite|A Quad is formed of two components: the quadruped Main Body and the flying Command Module. These units can function independently, or linked together, as the need arises. The Command Module relies on ranged beam weapon attacks. It can generate a powerful beam shield to protect itself. Opposite-polarity beams can penetrate this shield, however.|Logbook Entry for Quad CM|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | A Quad is formed of two components: the quadruped Main Body and the flying Command Module. These units can function independently, or linked together, as the need arises. The Command Module relies on ranged beam weapon attacks. It can generate a powerful beam shield to protect itself. Opposite-polarity beams can penetrate this shield, however.<ref>{{cite|A Quad is formed of two components: the quadruped Main Body and the flying Command Module. These units can function independently, or linked together, as the need arises. The Command Module relies on ranged beam weapon attacks. It can generate a powerful beam shield to protect itself. Opposite-polarity beams can penetrate this shield, however.|Logbook Entry for Quad CM|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Found in multiple areas throughout Sanctuary Fortress | | style="{{border}} {{background}}" | Found in multiple areas throughout Sanctuary Fortress | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Quad|Quad MB]] | | style="{{border}} {{background}}" | [[Quad|Quad MB]] | ||
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Reactor Core (Sanctuary Fortress)|Reactor Core]] | | style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Reactor Core (Sanctuary Fortress)|Reactor Core]] | ||
| style="{{border}} {{background}}" | A Quad is formed of two components: the quadruped Main Body and the flying Command Module. These units can function independently, or linked together, as the need arises. The Main Body uses melee attacks in battle. Though durable, it needs to vent excess heat from its body. When this happens, it exposes a venting system vulnerable to concussive attacks.<ref>{{cite|A Quad is formed of two components: the quadruped Main Body and the flying Command Module. These units can function independently, or linked together, as the need arises. The Main Body uses melee attacks in battle. Though durable, it needs to vent excess heat from its body. When this happens, it exposes a venting system vulnerable to concussive attacks.|Logbook Entry for Quad MB|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | A Quad is formed of two components: the quadruped Main Body and the flying Command Module. These units can function independently, or linked together, as the need arises. The Main Body uses melee attacks in battle. Though durable, it needs to vent excess heat from its body. When this happens, it exposes a venting system vulnerable to concussive attacks.<ref>{{cite|A Quad is formed of two components: the quadruped Main Body and the flying Command Module. These units can function independently, or linked together, as the need arises. The Main Body uses melee attacks in battle. Though durable, it needs to vent excess heat from its body. When this happens, it exposes a venting system vulnerable to concussive attacks.|Logbook Entry for Quad MB|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Found in multiple areas throughout Sanctuary Fortress | | style="{{border}} {{background}}" | Found in multiple areas throughout Sanctuary Fortress | ||
|- | |- | ||
| style=" | | style="{{border}} {{background}}" | [[Watchdrone]] | ||
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dungeon]] | | style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dungeon]] | ||
| style="{{border}} {{background}}" | Watchdrones were built by the Luminoth to guard key areas and hinder Ing armies. Most of these units have betrayed their masters, and now serve the Ing. Watchdrones are indestructible and reluctant to move, but can be forced into quitting their posts by exposing them to bright, pure light. Once the light fades, the mechanoid will return to its original resting site.<ref>{{cite|Watchdrones were built by the Luminoth to guard key areas and hinder Ing armies. Most of these units have betrayed their masters, and now serve the Ing. Watchdrones are indestructible and reluctant to move, but can be forced into quitting their posts by exposing them to bright, pure light. Once the light fades, the mechanoid will return to its original resting site.|Logbook Entry for Watchdrone|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Watchdrones were built by the Luminoth to guard key areas and hinder Ing armies. Most of these units have betrayed their masters, and now serve the Ing. Watchdrones are indestructible and reluctant to move, but can be forced into quitting their posts by exposing them to bright, pure light. Once the light fades, the mechanoid will return to its original resting site.<ref>{{cite|Watchdrones were built by the Luminoth to guard key areas and hinder Ing armies. Most of these units have betrayed their masters, and now serve the Ing. Watchdrones are indestructible and reluctant to move, but can be forced into quitting their posts by exposing them to bright, pure light. Once the light fades, the mechanoid will return to its original resting site.|Logbook Entry for Watchdrone|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | None | | style="{{border}} {{background}}" | None | ||
|} | |} | ||
=====Small===== | =====Small===== | ||
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}" | {| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}" | ||
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! width="45%" | Entry Text | ! width="45%" | Entry Text | ||
! width="5%" | Limited Scan? | ! width="5%" | Limited Scan? | ||
! width="15 | ! width="15%" style="{{roundtr}}" | Notes | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Diligence Class Drone]] | | style="{{border}} {{background}}" | [[Diligence Class Drone]] | ||
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Dynamo Access (Sanctuary Fortress | | style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Dynamo Access (Sanctuary Fortress|Dynamo Access]] | ||
| style="{{border}} {{background}}" | The Diligence drones were the first cleaning units designed by the Luminoth. They were modified for combat duty once the war began, but were outshined by the newer Harmony-class units. A Diligence uses focused energy beams to perform its duty. Their energy construct nature makes them invulnerable to most attacks, though dark energy can disrupt them.<ref>{{cite|The Diligence drones were the first cleaning units designed by the Luminoth. They were modified for combat duty once the war began, but were outshined by the newer Harmony-class units. A Diligence uses focused energy beams to perform its duty. Their energy construct nature makes them invulnerable to most attacks, though dark energy can disrupt them.|Logbook Entry for Diligence Class Drones|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Diligence drones were the first cleaning units designed by the Luminoth. They were modified for combat duty once the war began, but were outshined by the newer Harmony-class units. A Diligence uses focused energy beams to perform its duty. Their energy construct nature makes them invulnerable to most attacks, though dark energy can disrupt them.<ref>{{cite|The Diligence drones were the first cleaning units designed by the Luminoth. They were modified for combat duty once the war began, but were outshined by the newer Harmony-class units. A Diligence uses focused energy beams to perform its duty. Their energy construct nature makes them invulnerable to most attacks, though dark energy can disrupt them.|Logbook Entry for Diligence Class Drones|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | None | | style="{{border}} {{background}}" | None | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Harmony Class Drone]] | | style="{{border}} {{background}}" | [[Harmony Class Drone]] | ||
| style="{{border}} {{background}}" | [[Great Temple]] - [[Transport C Access]] | | style="{{border}} {{background}}" | [[Great Temple]] - [[Transport C Access]] | ||
| style="{{border}} {{background}}" | The Luminoth designed the Harmony units to be free-roaming, independent cleaning units. They use focused energy beams and kinetic pulses to perform their duties. Unfortunately, they now consider all living things as filth that must be cleansed from the world.<ref>{{cite|The Luminoth designed the Harmony units to be free-roaming, independent cleaning units. They use focused energy beams and kinetic pulses to perform their duties. Unfortunately, they now consider all living things as filth that must be cleansed from the world.|Logbook Entry for Harmony Class Drones|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Luminoth designed the Harmony units to be free-roaming, independent cleaning units. They use focused energy beams and kinetic pulses to perform their duties. Unfortunately, they now consider all living things as filth that must be cleansed from the world.<ref>{{cite|The Luminoth designed the Harmony units to be free-roaming, independent cleaning units. They use focused energy beams and kinetic pulses to perform their duties. Unfortunately, they now consider all living things as filth that must be cleansed from the world.|Logbook Entry for Harmony Class Drones|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | None | | style="{{border}} {{background}}" | None | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Mechlops]] | | style="{{border}} {{background}}" | [[Mechlops]] | ||
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Dynamo Access (Sanctuary Fortress|Dynamo Access]] | | style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Dynamo Access (Sanctuary Fortress|Dynamo Access]] | ||
| style="{{border}} {{background}}" | The Luminoth tried to domesticate and train a number of Triclops for use in war, but failed. Undaunted, they created mechanical versions of the hardy creatures to use in battle. The few Mechlops that remain now serve other mechanoids, turning their potent jaws and earthmoving power against their former masters.<ref>{{cite|The Luminoth tried to domesticate and train a number of Triclops for use in war, but failed. Undaunted, they created mechanical versions of the hardy creatures to use in battle. The few Mechlops that remain now serve other mechanoids, turning their potent jaws and earthmoving power against their former masters.|Logbook Entry for Mechlops|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Luminoth tried to domesticate and train a number of Triclops for use in war, but failed. Undaunted, they created mechanical versions of the hardy creatures to use in battle. The few Mechlops that remain now serve other mechanoids, turning their potent jaws and earthmoving power against their former masters.<ref>{{cite|The Luminoth tried to domesticate and train a number of Triclops for use in war, but failed. Undaunted, they created mechanical versions of the hardy creatures to use in battle. The few Mechlops that remain now serve other mechanoids, turning their potent jaws and earthmoving power against their former masters.|Logbook Entry for Mechlops|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | None | | style="{{border}} {{background}}" | None | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Octopede]] | | style="{{border}} {{background}}" | [[Octopede]] | ||
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Power Junction]] | | style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Power Junction]] | ||
| style="{{border}} {{background}}" | The Octopedes were created to deliver data to Luminoth citizens. They now follow their routes in the service of other rogue mechanoids. The units were designed to self-destruct if attacked, and will explode with enough force to cause damage.<ref>{{cite|The Octopedes were created to deliver data to Luminoth citizens. They now follow their routes in the service of other rogue mechanoids. The units were designed to self-destruct if attacked, and will explode with enough force to cause damage.|Logbook Entry for Octopedes|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Octopedes were created to deliver data to Luminoth citizens. They now follow their routes in the service of other rogue mechanoids. The units were designed to self-destruct if attacked, and will explode with enough force to cause damage.<ref>{{cite|The Octopedes were created to deliver data to Luminoth citizens. They now follow their routes in the service of other rogue mechanoids. The units were designed to self-destruct if attacked, and will explode with enough force to cause damage.|Logbook Entry for Octopedes|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Can also be found in [[Torvus Transport Access (Sanctuary Fortress)|Torvus Transport Access]] | | style="{{border}} {{background}}" | Can also be found in [[Torvus Transport Access (Sanctuary Fortress)|Torvus Transport Access]] | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Rezbit]] | | style="{{border}} {{background}}" | [[Rezbit]] | ||
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Reactor Access]] | | style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Reactor Access]] | ||
| style="{{border}} {{background}}" | The Rezbit, though small, is a tough opponent. Its weapon system is potent, capable of firing bursts or beams at targets. A barrier shield blocks incoming attacks. It can also shift into an energy state to evade enemies: while in this state it can transmit a powerful virus into mechanoids and armor systems. The virus can cripple your systems for a time, leaving you vulnerable.<ref>{{cite|The Rezbit, though small, is a tough opponent. Its weapon system is potent, capable of firing bursts or beams at targets. A barrier shield blocks incoming attacks. It can also shift into an energy state to evade enemies: while in this state it can transmit a powerful virus into mechanoids and armor systems. The virus can cripple your systems for a time, leaving you vulnerable.|Logbook Entry for Rezbits|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Rezbit, though small, is a tough opponent. Its weapon system is potent, capable of firing bursts or beams at targets. A barrier shield blocks incoming attacks. It can also shift into an energy state to evade enemies: while in this state it can transmit a powerful virus into mechanoids and armor systems. The virus can cripple your systems for a time, leaving you vulnerable.<ref>{{cite|The Rezbit, though small, is a tough opponent. Its weapon system is potent, capable of firing bursts or beams at targets. A barrier shield blocks incoming attacks. It can also shift into an energy state to evade enemies: while in this state it can transmit a powerful virus into mechanoids and armor systems. The virus can cripple your systems for a time, leaving you vulnerable.|Logbook Entry for Rezbits|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Found throughout Sanctuary Fortress | | style="{{border}} {{background}}" | Found throughout Sanctuary Fortress | ||
|- | |- | ||
| style=" | | style="{{border}} {{background}}" | [[Serenity Class Drone]] | ||
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Temple Transport Access (Sanctuary Fortress)|Temple Transport Access]] | | style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Temple Transport Access (Sanctuary Fortress)|Temple Transport Access]] | ||
| style="{{border}} {{background}}" | The Serenity drones have not gone rogue. The units are defenseless, have no weapons, and cannot be eaten. These qualities make them useless to the Ing. The small drones are assigned simple maintenance tasks upon creation and perform them without hesitation until reassigned or destroyed.<ref>{{cite|The Serenity drones have not gone rogue. The units are defenseless, have no weapons, and cannot be eaten. These qualities make them useless to the Ing. The small drones are assigned simple maintenance tasks upon creation and perform them without hesitation until reassigned or destroyed.|Logbook Entry for Serenity Class Drones|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Serenity drones have not gone rogue. The units are defenseless, have no weapons, and cannot be eaten. These qualities make them useless to the Ing. The small drones are assigned simple maintenance tasks upon creation and perform them without hesitation until reassigned or destroyed.<ref>{{cite|The Serenity drones have not gone rogue. The units are defenseless, have no weapons, and cannot be eaten. These qualities make them useless to the Ing. The small drones are assigned simple maintenance tasks upon creation and perform them without hesitation until reassigned or destroyed.|Logbook Entry for Serenity Class Drones|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | None | | style="{{border}} {{background}}" | None | ||
|} | |} | ||
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! width="45%" | Entry Text | ! width="45%" | Entry Text | ||
! width="5%" | Limited Scan? | ! width="5%" | Limited Scan? | ||
! width="15 | ! width="15%" style="{{roundtr}}" | Notes | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Caretaker Class Drone]] | | style="{{border}} {{background}}" | [[Caretaker Class Drone]] | ||
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Main Research]] | | style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Main Research]] | ||
| style="{{border}} {{background}}" | The Caretaker drone was designed to protect and maintain an experimental energy chamber. It uses electrically charged limbs to perform its duties. The drone requires sensor updates to fight: a vulnerable detection unit will extend periodically to search for targets. Destroying this unit would weaken its combat ability.<ref>{{cite|The Caretaker drone was designed to protect and maintain an experimental energy chamber. It uses electrically charged limbs to perform its duties. The drone requires sensor updates to fight: a vulnerable detection unit will extend periodically to search for targets. Destroying this unit would weaken its combat ability.|Logbook Entry for the Caretaker Class Drone|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Caretaker drone was designed to protect and maintain an experimental energy chamber. It uses electrically charged limbs to perform its duties. The drone requires sensor updates to fight: a vulnerable detection unit will extend periodically to search for targets. Destroying this unit would weaken its combat ability.<ref>{{cite|The Caretaker drone was designed to protect and maintain an experimental energy chamber. It uses electrically charged limbs to perform its duties. The drone requires sensor updates to fight: a vulnerable detection unit will extend periodically to search for targets. Destroying this unit would weaken its combat ability.|Logbook Entry for the Caretaker Class Drone|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Can only be scanned from outside its chamber | | style="{{border}} {{background}}" | Can only be scanned from outside its chamber | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Growler Class Turret]] | | style="{{border}} {{background}}" | [[Growler Class Turret]] | ||
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Trooper Security Station]] | | style="{{border}} {{background}}" | [[Temple Grounds]] - [[Trooper Security Station]] | ||
| style="{{border}} {{background}}" | The GM-42 "Growler" Class Turret is a dated design, though still quite effective as a point-defense system. It is lightly armored, and fast-moving targets can evade its tracking system. Several copies of the system exist, including the Space Pirate "Humility" Class automated turret.<ref>{{cite|The GM-42 "Growler" Class Turret is a dated design, though still quite effective as a point-defense system. It is lightly armored, and fast-moving targets can evade its tracking system. Several copies of the system exist, including the Space Pirate "Humility" Class automated turret.|Logbook Entry for Growler Class Turret|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The GM-42 "Growler" Class Turret is a dated design, though still quite effective as a point-defense system. It is lightly armored, and fast-moving targets can evade its tracking system. Several copies of the system exist, including the Space Pirate "Humility" Class automated turret.<ref>{{cite|The GM-42 "Growler" Class Turret is a dated design, though still quite effective as a point-defense system. It is lightly armored, and fast-moving targets can evade its tracking system. Several copies of the system exist, including the Space Pirate "Humility" Class automated turret.|Logbook Entry for Growler Class Turret|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | The turret cannot be scanned again once it is destroyed | | style="{{border}} {{background}}" | The turret cannot be scanned again once it is destroyed | ||
|- | |- | ||
| style="{{border}} {{background}}" | [["Humility" Class Turret]] | | style="{{border}} {{background}}" | [["Humility" Class Turret]] | ||
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Biostorage Access]] | | style="{{border}} {{background}}" | [[Agon Wastes]] - [[Biostorage Access]] | ||
| style="{{border}} {{background}}" | The Space Pirates copied captured Federation "Growler" turrets, but found the cannon unit inadequate. The replaced the Growler's weapon with a powerful galvanic accelerator cannon. The "Humility" turret packs a strong punch, but retains the Growler system's weaknesses. Fast targets can evade the crude targeting system, and the armor can't take much punishment.<ref> | | style="{{border}} {{background}}" | The Space Pirates copied captured Federation "Growler" turrets, but found the cannon unit inadequate. The replaced the Growler's weapon with a powerful galvanic accelerator cannon. The "Humility" turret packs a strong punch, but retains the Growler system's weaknesses. Fast targets can evade the crude targeting system, and the armor can't take much punishment.<ref>The Space Pirates copied captured Federation "Growler" turrets, but found the cannon unit inadequate. The replaced the Growler's weapon with a powerful galvanic accelerator cannon. The "Humility" turret packs a strong punch, but retains the Growler system's weaknesses. Fast targets can evade the crude targeting system, and the armor can't take much punishment.|Logbook Entry for "Humility" Class Turret|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | None | | style="{{border}} {{background}}" | None | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Luminoth Turret]] | | style="{{border}} {{background}}" | [[Luminoth Turret]] | ||
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Fortress Transport Access (Temple Grounds)|Fortress Transport Access]] | | style="{{border}} {{background}}" | [[Temple Grounds]] - [[Fortress Transport Access (Temple Grounds)|Fortress Transport Access]] | ||
| style="{{border}} {{background}}" | As the number of Luminoth warriors dwindled, they turned to machines to protect key areas. Automated gun turrets were often the first line of defense against Ing attacks. Though powerful, they weren't nimble enough to deal with agile enemy targets.<ref>{{cite|As the number of Luminoth warriors dwindled, they turned to machines to protect key areas. Automated gun turrets were often the first line of defense against Ing attacks. Though powerful, they weren't nimble enough to deal with agile enemy targets.|Logbook Entry for Luminoth Turret|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | As the number of Luminoth warriors dwindled, they turned to machines to protect key areas. Automated gun turrets were often the first line of defense against Ing attacks. Though powerful, they weren't nimble enough to deal with agile enemy targets.<ref>{{cite|As the number of Luminoth warriors dwindled, they turned to machines to protect key areas. Automated gun turrets were often the first line of defense against Ing attacks. Though powerful, they weren't nimble enough to deal with agile enemy targets.|Logbook Entry for Luminoth Turret|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Can also be scanned in [[Temple Transport Access (Sanctuary Fortress)|Temple Transport Access]] and in the [[Transit Station]] | | style="{{border}} {{background}}" | Can also be scanned in [[Temple Transport Access (Sanctuary Fortress)|Temple Transport Access]] and in the [[Transit Station]] | ||
|- | |- | ||
| style=" | | style="{{border}} {{background}}" | [["Vigilance" Class Turret]] | ||
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Central Mining Station]] | | style="{{border}} {{background}}" | [[Agon Wastes]] - [[Central Mining Station]] | ||
| style="{{border}} {{background}}" | The "Vigilance" Class Turret is found in many Space Pirate bases. Built to support the "Humility" Class Turret, it is as accurate as the gunner operating it. Many young Space Pirates begin their careers as sentries: a tour as a Vigilance gunner is considered a mark of distinction.<ref>{{cite|The "Vigilance" Class Turret is found in many Space Pirate bases. Built to support the "Humility" Class Turret, it is as accurate as the gunner operating it. Many young Space Pirates begin their careers as sentries: a tour as a Vigilance gunner is considered a mark of distinction.|Logbook Entry for "Vigilance" Class Turret|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The "Vigilance" Class Turret is found in many Space Pirate bases. Built to support the "Humility" Class Turret, it is as accurate as the gunner operating it. Many young Space Pirates begin their careers as sentries: a tour as a Vigilance gunner is considered a mark of distinction.<ref>{{cite|The "Vigilance" Class Turret is found in many Space Pirate bases. Built to support the "Humility" Class Turret, it is as accurate as the gunner operating it. Many young Space Pirates begin their careers as sentries: a tour as a Vigilance gunner is considered a mark of distinction.|Logbook Entry for "Vigilance" Class Turret|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Only two turrets can be scanned for a logbook entry | | style="{{border}} {{background}}" | Only two turrets can be scanned for a logbook entry | ||
|} | |} | ||
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! width="45%" | Entry Text | ! width="45%" | Entry Text | ||
! width="5%" | Limited Scan? | ! width="5%" | Limited Scan? | ||
! width="15 | ! width="15%" style="{{roundtr}}" | Notes | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Dark Blogg]] | | style="{{border}} {{background}}" | [[Dark Blogg]] | ||
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Training Chamber]] | | style="{{border}} {{background}}" | [[Torvus Bog]] - [[Training Chamber]] | ||
| style="{{border}} {{background}}" | Dark Blogg somehow lose their sonic blast ability: something about their minds makes them difficult for darklings to fully control. They rely solely on their deadly maws for attack: in most cases they are more than adequate. Target the weak spot inside its mouth to defeat the Dark Blogg with ease.<ref>{{cite|Dark Blogg somehow lose their sonic blast ability: something about their minds makes them difficult for darklings to fully control. They rely solely on their deadly maws for attack: in most cases they are more than adequate. Target the weak spot inside its mouth to defeat the Dark Blogg with ease.|Logbook entry for Dark Bloggs|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Dark Blogg somehow lose their sonic blast ability: something about their minds makes them difficult for darklings to fully control. They rely solely on their deadly maws for attack: in most cases they are more than adequate. Target the weak spot inside its mouth to defeat the Dark Blogg with ease.<ref>{{cite|Dark Blogg somehow lose their sonic blast ability: something about their minds makes them difficult for darklings to fully control. They rely solely on their deadly maws for attack: in most cases they are more than adequate. Target the weak spot inside its mouth to defeat the Dark Blogg with ease.|Logbook entry for Dark Bloggs|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Only found in the Training Chamber after the [[Grapple Guardian]] is defeated | | style="{{border}} {{background}}" | Only found in the Training Chamber after the [[Grapple Guardian]] is defeated | ||
|- | |- | ||
| style=" | | style="{{border}} {{background}}" | [[Dark Phlogus]] | ||
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Forgotten Bridge]] | | style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Forgotten Bridge]] | ||
| style="{{border}} {{background}}" | The Phlogus waits patiently as it floats in murky waters, searching for a meal. When the seismic sensors in its epidermis are triggered, it springs open rapidly to attack. Phlogi can fire a spray of venom to immobilize their prey. A central nervous system is exposed when it opens its mouth to attack: damage this to stun the Phlogus for a time.<ref>{{cite|The Phlogus waits patiently as it floats in murky waters, searching for a meal. When the seismic sensors in its epidermis are triggered, it springs open rapidly to attack. Phlogi can fire a spray of venom to immobilize their prey. A central nervous system is exposed when it opens its mouth to attack: damage this to stun the Phlogus for a time.|Logbook entry for Dark Phlogi|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Phlogus waits patiently as it floats in murky waters, searching for a meal. When the seismic sensors in its epidermis are triggered, it springs open rapidly to attack. Phlogi can fire a spray of venom to immobilize their prey. A central nervous system is exposed when it opens its mouth to attack: damage this to stun the Phlogus for a time.<ref>{{cite|The Phlogus waits patiently as it floats in murky waters, searching for a meal. When the seismic sensors in its epidermis are triggered, it springs open rapidly to attack. Phlogi can fire a spray of venom to immobilize their prey. A central nervous system is exposed when it opens its mouth to attack: damage this to stun the Phlogus for a time.|Logbook entry for Dark Phlogi|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Also located in the [[Putrid Alcove]] | | style="{{border}} {{background}}" | Also located in the [[Putrid Alcove]] | ||
|} | |} | ||
=====Darkling Flyers===== | =====Darkling Flyers===== | ||
=====Darkling Ground===== | =====Darkling Ground===== | ||
=====Darkling Mechanoids===== | =====Darkling Mechanoids===== | ||
=====Darkling Offworld===== | =====Darkling Offworld===== | ||
====Emperor Ing==== | ====Emperor Ing==== | ||
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}" | {| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}" | ||
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! width="45%" | Entry Text | ! width="45%" | Entry Text | ||
! width="5%" | Limited Scan? | ! width="5%" | Limited Scan? | ||
! width="15 | ! width="15%" style="{{roundtr}}" | Notes | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Emperor Ing|Emperor Ing Body]] | | style="{{border}} {{background}}" | [[Emperor Ing|Emperor Ing Body]] | ||
| style="{{border}} {{background}}" | [[Sky Temple]] - [[Sanctum ( | | style="{{border}} {{background}}" | [[Sky Temple]] - [[Sanctum (Dark Aether)|Sanctum]] | ||
| style="{{border}} {{background}}" | Bioscans indicate that this is the eldest, strongest Ing in the Horde, the alpha and the omega. It has absorbed enormous amounts of Phazon energy into its body, mutating itself in the process. Apparently this power is not enough for the creature, as it is now siphoning energy from the final Energy Controller.<ref>{{cite|Bioscans indicate that this is the eldest, strongest Ing in the Horde, the alpha and the omega. It has absorbed enormous amounts of Phazon energy into its body, mutating itself in the process. Apparently this power is not enough for the creature, as it is now siphoning energy from the final Energy Controller.|Logbook Entry for Emperor Ing Body|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Bioscans indicate that this is the eldest, strongest Ing in the Horde, the alpha and the omega. It has absorbed enormous amounts of Phazon energy into its body, mutating itself in the process. Apparently this power is not enough for the creature, as it is now siphoning energy from the final Energy Controller.<ref>{{cite|Bioscans indicate that this is the eldest, strongest Ing in the Horde, the alpha and the omega. It has absorbed enormous amounts of Phazon energy into its body, mutating itself in the process. Apparently this power is not enough for the creature, as it is now siphoning energy from the final Energy Controller.|Logbook Entry for Emperor Ing Body|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | | style="{{border}} {{background}}" | Entry is not permanently stored in the Logbook due to the lack of Save Stations after the Emperor Ing | ||
|- | |- | ||
| style="{{border}} {{background}}" | | style="{{border}} {{background}}" | Emperor Ing Head | ||
| style="{{border}} {{background}}" | [[Sky Temple]] - [[Sanctum ( | | style="{{border}} {{background}}" | [[Sky Temple]] - [[Sanctum (Dark Aether)|Sanctum]] | ||
| style="{{border}} {{background}}" | Like its brethren, the Emperor Ing is a metamorph. It has molded itself around the precious Energy Controller, and will defend it to the death, using its own body as a shield and weapon. Destroy the tentacles it generates to weaken the creature and its defenses.<ref>{{cite|Like its brethren, the Emperor Ing is a metamorph. It has molded itself around the precious Energy Controller, and will defend it to the death, using its own body as a shield and weapon. Destroy the tentacles it generates to weaken the creature and its defenses.|Logbook Entry for Emperor Ing Head|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Like its brethren, the Emperor Ing is a metamorph. It has molded itself around the precious Energy Controller, and will defend it to the death, using its own body as a shield and weapon. Destroy the tentacles it generates to weaken the creature and its defenses.<ref>{{cite|Like its brethren, the Emperor Ing is a metamorph. It has molded itself around the precious Energy Controller, and will defend it to the death, using its own body as a shield and weapon. Destroy the tentacles it generates to weaken the creature and its defenses.|Logbook Entry for Emperor Ing Head|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | | style="{{border}} {{background}}" | Entry is not permanently stored in the Logbook due to the lack of Save Stations after the Emperor Ing | ||
|- | |- | ||
| style="{{border}} {{background}}" | | style="{{border}} {{background}}" | Emperor Ing Eye | ||
| style="{{border}} {{background}}" | [[Sky Temple]] - [[Sanctum ( | | style="{{border}} {{background}}" | [[Sky Temple]] - [[Sanctum (Dark Aether)|Sanctum]] | ||
| style="{{border}} {{background}}" | The Emperor Ing has exposed its main eye, from which it can fire powerful energy beams. It is protected by an energy shield, although not completely. The eye can be locked onto, but only direct shots will get past the shield.<ref>{{cite|The Emperor Ing has exposed its main eye, from which it can fire powerful energy beams. It is protected by an energy shield, although not completely. The eye can be locked onto, but only direct shots will get past the shield.|Logbook Entry for Emperor Ing Eye|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Emperor Ing has exposed its main eye, from which it can fire powerful energy beams. It is protected by an energy shield, although not completely. The eye can be locked onto, but only direct shots will get past the shield.<ref>{{cite|The Emperor Ing has exposed its main eye, from which it can fire powerful energy beams. It is protected by an energy shield, although not completely. The eye can be locked onto, but only direct shots will get past the shield.|Logbook Entry for Emperor Ing Eye|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | | style="{{border}} {{background}}" | Entry is not permanently stored in the Logbook due to the lack of Save Stations after the Emperor Ing | ||
|- | |- | ||
| style="{{border}} {{background}}" | | style="{{border}} {{background}}" | Emperor Ing Chrysalis | ||
| style="{{border}} {{background}}" | [[Sky Temple]] - [[Sanctum ( | | style="{{border}} {{background}}" | [[Sky Temple]] - [[Sanctum (Dark Aether)|Sanctum]] | ||
| style="{{border}} {{background}}" | The heavily damaged Emperor Ing has entered a regenerative state inside a durable healing shell. Tactical scans have detected eleven weak points on the magnetically charged shell: Spider Ball travel is possible on the shell surface. Damage the weak spots with explosives to crack the shell and expose the enemy within.<ref>{{cite|The heavily damaged Emperor Ing has entered a regenerative state inside a durable healing shell. Tactical scans have detected eleven weak points on the magnetically charged shell: Spider Ball travel is possible on the shell surface. Damage the weak spots with explosives to crack the shell and expose the enemy within.|Logbook Entry for Emperor Ing Chrysalis|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The heavily damaged Emperor Ing has entered a regenerative state inside a durable healing shell. Tactical scans have detected eleven weak points on the magnetically charged shell: Spider Ball travel is possible on the shell surface. Damage the weak spots with explosives to crack the shell and expose the enemy within.<ref>{{cite|The heavily damaged Emperor Ing has entered a regenerative state inside a durable healing shell. Tactical scans have detected eleven weak points on the magnetically charged shell: Spider Ball travel is possible on the shell surface. Damage the weak spots with explosives to crack the shell and expose the enemy within.|Logbook Entry for Emperor Ing Chrysalis|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | | style="{{border}} {{background}}" | Entry is not permanently stored in the Logbook due to the lack of Save Stations after the Emperor Ing | ||
|- | |- | ||
| style=" | | style="{{border}} {{background}}" | Mutated Emperor Ing | ||
| style="{{border}} {{background}}" | [[Sky Temple]] - [[Sanctum ( | | style="{{border}} {{background}}" | [[Sky Temple]] - [[Sanctum (Dark Aether)|Sanctum]] | ||
| style="{{border}} {{background}}" | Further exposure to Phazon has mutated the Emperor Ing. It is now capable of shielding its vulnerable areas with energy barriers. Beams of opposite polarity can damage these barriers, however. Heavy damage to these barriers will cause them to drop, exposing the creatures weak spots. Target the weak spots to immobilize and damage the enemy.<ref>{{cite|Further exposure to Phazon has mutated the Emperor Ing. It is now capable of shielding its vulnerable areas with energy barriers. Beams of opposite polarity can damage these barriers, however. Heavy damage to these barriers will cause them to drop, exposing the creatures weak spots. Target the weak spots to immobilize and damage the enemy.|Logbook Entry for Mutated Emperor Ing|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Further exposure to Phazon has mutated the Emperor Ing. It is now capable of shielding its vulnerable areas with energy barriers. Beams of opposite polarity can damage these barriers, however. Heavy damage to these barriers will cause them to drop, exposing the creatures weak spots. Target the weak spots to immobilize and damage the enemy.<ref>{{cite|Further exposure to Phazon has mutated the Emperor Ing. It is now capable of shielding its vulnerable areas with energy barriers. Beams of opposite polarity can damage these barriers, however. Heavy damage to these barriers will cause them to drop, exposing the creatures weak spots. Target the weak spots to immobilize and damage the enemy.|Logbook Entry for Mutated Emperor Ing|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | | style="{{border}} {{background}}" | Entry is not permanently stored in the Logbook due to the lack of Save Stations after the Emperor Ing | ||
|} | |} | ||
====Ing==== | ====Ing==== | ||
====Guardians==== | ====Guardians==== | ||
=====Sub Guardians===== | =====Sub Guardians===== | ||
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! width="45%" | Entry Text | ! width="45%" | Entry Text | ||
! width="5%" | Limited Scan? | ! width="5%" | Limited Scan? | ||
! width="15 | ! width="15%" style="{{roundtr}}" | Notes | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Alpha Sandigger#Bomb Guardian|Bomb Guardian]] | | style="{{border}} {{background}}" | [[Alpha Sandigger#Bomb Guardian|Bomb Guardian]] | ||
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Agon Temple]] | | style="{{border}} {{background}}" | [[Agon Wastes]] - [[Agon Temple]] | ||
| style="{{border}} {{background}}" | This darkling Sandigger has absorbed the ability to generate Morph Ball Bombs. It can throw Bombs with considerable accuracy, and frequently lays a spread of Bombs in its wake. Its head and tail are the only vulnerable spots on its body. Target them when they are vulnerable to neutralize and terminate this enemy.<ref>{{cite|This darkling Sandigger has absorbed the ability to generate Morph Ball Bombs. It can throw Bombs with considerable accuracy, and frequently lays a spread of Bombs in its wake. Its head and tail are the only vulnerable spots on its body. Target them when they are vulnerable to neutralize and terminate this enemy.|Logbook Entry for the Bomb Guardian|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | This darkling Sandigger has absorbed the ability to generate Morph Ball Bombs. It can throw Bombs with considerable accuracy, and frequently lays a spread of Bombs in its wake. Its head and tail are the only vulnerable spots on its body. Target them when they are vulnerable to neutralize and terminate this enemy.<ref>{{cite|This darkling Sandigger has absorbed the ability to generate Morph Ball Bombs. It can throw Bombs with considerable accuracy, and frequently lays a spread of Bombs in its wake. Its head and tail are the only vulnerable spots on its body. Target them when they are vulnerable to neutralize and terminate this enemy.|Logbook Entry for the Bomb Guardian|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Can only be scanned before its defeat | | style="{{border}} {{background}}" | Can only be scanned before its defeat | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Boost Guardian]] | | style="{{border}} {{background}}" | [[Boost Guardian]] | ||
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Arena]] | | style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Arena]] | ||
| style="{{border}} {{background}}" | This Warrior Ing has absorbed the power of the Boost Ball. It can boost-blast toward its enemies, using its body as a potent weapon. When it is not in solid form, engaging it in Morph Ball mode may provide better attack opportunities.<ref>{{cite|This Warrior Ing has absorbed the power of the Boost Ball. It can boost-blast toward its enemies, using its body as a potent weapon. When it is not in solid form, engaging it in Morph Ball mode may provide better attack opportunities.|Logbook Entry for the Boost Guardian|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | This Warrior Ing has absorbed the power of the Boost Ball. It can boost-blast toward its enemies, using its body as a potent weapon. When it is not in solid form, engaging it in Morph Ball mode may provide better attack opportunities.<ref>{{cite|This Warrior Ing has absorbed the power of the Boost Ball. It can boost-blast toward its enemies, using its body as a potent weapon. When it is not in solid form, engaging it in Morph Ball mode may provide better attack opportunities.|Logbook Entry for the Boost Guardian|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Can only be scanned before its defeat | | style="{{border}} {{background}}" | Can only be scanned before its defeat | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Grapple Guardian]] | | style="{{border}} {{background}}" | [[Grapple Guardian]] | ||
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Sacrificial Chamber]] | | style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Sacrificial Chamber]] | ||
| style="{{border}} {{background}}" | Grapple Beam powered darkling. Well-armored target utilizes Grapple Beam to ensnare enemies. Weak spots detected: back shell and eye. Uses special attack when angered. | | style="{{border}} {{background}}" | Grapple Beam powered darkling. Well-armored target utilizes Grapple Beam to ensnare enemies. Weak spots detected: back shell and eye. Uses special attack when angered. | ||
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| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Once the Grapple Guardian's shell has been destroyed, scans will no longer add the entry to the logbook | | style="{{border}} {{background}}" | Once the Grapple Guardian's shell has been destroyed, scans will no longer add the entry to the logbook | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Jump Guardian]] | | style="{{border}} {{background}}" | [[Jump Guardian]] | ||
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Judgment Pit]] | | style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Judgment Pit]] | ||
| style="{{border}} {{background}}" | Space Jump powered Warrior Ing. Powerful metamorph with enhanced jump abilities. Able to generate energy shock waves and force fields. | | style="{{border}} {{background}}" | Space Jump powered Warrior Ing. Powerful metamorph with enhanced jump abilities. Able to generate energy shock waves and force fields. | ||
This Warrior Ing has absorbed the power of the Space Jump Boots. It can leap incredible distances and heights, and uses this ability to great effect in battle. Target can generate powerful shock waves of dark energy, and will sheath itself in a potent force field to protect itself. It cannot maintain the shield indefinitely: concentrate weapon fire on it when the shield is down.<ref>{{Space Jump powered Warrior Ing. Powerful metamorph with enhanced jump abilities. Able to generate energy shock waves and force fields. This Warrior Ing has absorbed the power of the Space Jump Boots. It can leap incredible distances and heights, and uses this ability to great effect in battle. Target can generate powerful shock waves of dark energy, and will sheath itself in a potent force field to protect itself. It cannot maintain the shield indefinitely: concentrate weapon fire on it when the shield is down.|Logbook Entry for the Jump Guardian|Metroid Prime 2: Echoes}}</ref> | This Warrior Ing has absorbed the power of the Space Jump Boots. It can leap incredible distances and heights, and uses this ability to great effect in battle. Target can generate powerful shock waves of dark energy, and will sheath itself in a potent force field to protect itself. It cannot maintain the shield indefinitely: concentrate weapon fire on it when the shield is down.<ref>{{Space Jump powered Warrior Ing. Powerful metamorph with enhanced jump abilities. Able to generate energy shock waves and force fields. This Warrior Ing has absorbed the power of the Space Jump Boots. It can leap incredible distances and heights, and uses this ability to great effect in battle. Target can generate powerful shock waves of dark energy, and will sheath itself in a potent force field to protect itself. It cannot maintain the shield indefinitely: concentrate weapon fire on it when the shield is down.|Logbook Entry for the Jump Guardian|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Can only be scanned before it is defeated | | style="{{border}} {{background}}" | Can only be scanned before it is defeated | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Power Bomb Guardian]] | | style="{{border}} {{background}}" | [[Power Bomb Guardian]] | ||
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Undertemple]] | | style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Undertemple]] | ||
| style="{{border}} {{background}}" | This darkling Sporb has absorbed the ability to generate Power Bombs. It can fire these dangerous weapons instead of the venomous needles it normally shoots. The energies of the Power Bomb weapon have made it all but invulnerable. Tremendous kinetic damage will override the protective field, however.<ref>{{cite|This darkling Sporb has absorbed the ability to generate Power Bombs. It can fire these dangerous weapons instead of the venomous needles it normally shoots. The energies of the Power Bomb weapon have made it all but invulnerable. Tremendous kinetic damage will override the protective field, however.|Logbook Entry for the Power Bomb Guardian|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | This darkling Sporb has absorbed the ability to generate Power Bombs. It can fire these dangerous weapons instead of the venomous needles it normally shoots. The energies of the Power Bomb weapon have made it all but invulnerable. Tremendous kinetic damage will override the protective field, however.<ref>{{cite|This darkling Sporb has absorbed the ability to generate Power Bombs. It can fire these dangerous weapons instead of the venomous needles it normally shoots. The energies of the Power Bomb weapon have made it all but invulnerable. Tremendous kinetic damage will override the protective field, however.|Logbook Entry for the Power Bomb Guardian|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Can only be scanned before its defeat | | style="{{border}} {{background}}" | Can only be scanned before its defeat | ||
|- | |- | ||
| style=" | | style="{{border}} {{background}}" | [[Spider Guardian]] | ||
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Dynamo Works]] | | style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Dynamo Works]] | ||
| style="{{border}} {{background}}" | This darkling Pillbug has absorbed the power of the Spider Ball. It can travel over magnetically charged surfaces at will. The creature seems to have a connection to the local energy system. Aggravating it may cause disruption to the system.<ref>{{cite|This darkling Pillbug has absorbed the power of the Spider Ball. It can travel over magnetically charged surfaces at will. The creature seems to have a connection to the local energy system. Aggravating it may cause disruption to the system.|Logbook Entry for the Spider Guardian}}</ref> | | style="{{border}} {{background}}" | This darkling Pillbug has absorbed the power of the Spider Ball. It can travel over magnetically charged surfaces at will. The creature seems to have a connection to the local energy system. Aggravating it may cause disruption to the system.<ref>{{cite|This darkling Pillbug has absorbed the power of the Spider Ball. It can travel over magnetically charged surfaces at will. The creature seems to have a connection to the local energy system. Aggravating it may cause disruption to the system.|Logbook Entry for the Spider Guardian}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Can only be scanned from outside the Morph Ball tunnel in the Dynamo Works | | style="{{border}} {{background}}" | Can only be scanned from outside the Morph Ball tunnel in the Dynamo Works | ||
|} | |} | ||
=====Amorbis===== | =====Amorbis===== | ||
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}" | {| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}" | ||
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! width="45%" | Entry Text | ! width="45%" | Entry Text | ||
! width="5%" | Limited Scan? | ! width="5%" | Limited Scan? | ||
! width="15 | ! width="15%" style="{{roundtr}}" | Notes | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Amorbis]] | | style="{{border}} {{background}}" | [[Amorbis|Amorbis 1]] | ||
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Dark Agon Temple]] | | style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Dark Agon Temple]] | ||
| style="{{border}} {{background}}" | The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in their domain. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.<ref>{{cite|The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in their domain. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.|Logbook Entry for Amorbis|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in their domain. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.<ref>{{cite|The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in their domain. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.|Logbook Entry for Amorbis 1|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Entry is only added to the Logbook while the Amorbis are | | style="{{border}} {{background}}" | Entry is only added to the Logbook while the Amorbis are attached to the Dark Sphere | ||
|- | |- | ||
| style=" | | style="{{border}} {{background}}" | Amorbis 2 | ||
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Dark Agon Temple]] | | style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Dark Agon Temple]] | ||
| style="{{border}} {{background}}" | The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature's mouth. Concentrate your fire at this area to damage an Amorbis.<ref>{{cite|The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature's mouth. Concentrate your fire at this area to damage an Amorbis.|Logbook Entry for | | style="{{border}} {{background}}" | The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature's mouth. Concentrate your fire at this area to damage an Amorbis.<ref>{{cite|The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature's mouth. Concentrate your fire at this area to damage an Amorbis.|Logbook Entry for Amorbis 2|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Entry is only added to the Logbook while the Amorbis are attached to the Dark Sphere | | style="{{border}} {{background}}" | Entry is only added to the Logbook while the Amorbis are attached to the Dark Sphere | ||
|} | |} | ||
=====Chykka===== | =====Chykka===== | ||
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}" | {| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}" | ||
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! width="45%" | Entry Text | ! width="45%" | Entry Text | ||
! width="5%" | Limited Scan? | ! width="5%" | Limited Scan? | ||
! width="15 | ! width="15%" style="{{roundtr}}" | Notes | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Chykka|Chykka Larva]] | | style="{{border}} {{background}}" | [[Chykka|Chykka Larva]] | ||
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]] | | style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]] | ||
| style="{{border}} {{background}}" | Scans indicate that this bioform is an infant, but aging rapidly. The creature can ensnare targets with its tongue, drawing them into its mouth. It then covers its prey with acidic globs of biomatter to break it down for digestion. This is an exceptional bioform with both a dark and light nature.<ref>{{cite|Scans indicate that this bioform is an infant, but aging rapidly. The creature can ensnare targets with its tongue, drawing them into its mouth. It then covers its prey with acidic globs of biomatter to break it down for digestion. This is an exceptional bioform with both a dark and light nature.|Logbook Entry for Chykka Larva|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Scans indicate that this bioform is an infant, but aging rapidly. The creature can ensnare targets with its tongue, drawing them into its mouth. It then covers its prey with acidic globs of biomatter to break it down for digestion. This is an exceptional bioform with both a dark and light nature.<ref>{{cite|Scans indicate that this bioform is an infant, but aging rapidly. The creature can ensnare targets with its tongue, drawing them into its mouth. It then covers its prey with acidic globs of biomatter to break it down for digestion. This is an exceptional bioform with both a dark and light nature.|Logbook Entry for Chykka Larva|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Can only be scanned before it transforms into the adult Chykka | | style="{{border}} {{background}}" | Can only be scanned before it transforms into the adult Chykka | ||
|- | |- | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | Chykka | ||
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]] | | style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]] | ||
| style="{{border}} {{background}}" | The Chykka has rapidly aged to its adult form. It will attack by firing high-powered bursts of dark water at rapid speed. If frustrated, it will attempt to dive and ram you. Most of the Chykka's body is vulnerable to weapons fire, but scans indicate that such fire will only stun it. When stunned, however, four weak spots will appear. These spots are vulnerable to attack: target them to damage the enemy.<ref>{{cite|The Chykka has rapidly aged to its adult form. It will attack by firing high-powered bursts of dark water at rapid speed. If frustrated, it will attempt to dive and ram you. Most of the Chykka's body is vulnerable to weapons fire, but scans indicate that such fire will only stun it. When stunned, however, four weak spots will appear. These spots are vulnerable to attack: target them to damage the enemy.|Logbook Entry for Chykka|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Chykka has rapidly aged to its adult form. It will attack by firing high-powered bursts of dark water at rapid speed. If frustrated, it will attempt to dive and ram you. Most of the Chykka's body is vulnerable to weapons fire, but scans indicate that such fire will only stun it. When stunned, however, four weak spots will appear. These spots are vulnerable to attack: target them to damage the enemy.<ref>{{cite|The Chykka has rapidly aged to its adult form. It will attack by firing high-powered bursts of dark water at rapid speed. If frustrated, it will attempt to dive and ram you. Most of the Chykka's body is vulnerable to weapons fire, but scans indicate that such fire will only stun it. When stunned, however, four weak spots will appear. These spots are vulnerable to attack: target them to damage the enemy.|Logbook Entry for Chykka|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Can only be entered into the Logbook before Chykka enters its dark form a second time | | style="{{border}} {{background}}" | Can only be entered into the Logbook before Chykka enters its dark form a second time | ||
|- | |- | ||
| style="{{border}} {{background}}" | | style="{{border}} {{background}}" | Dark Chykka | ||
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]] | | style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]] | ||
| style="{{border}} {{background}}" | The Chykka has recovered, and energized its body with dark energy. This energy has rendered most of the creature immune to attack, including its wings. Tactical scans indicate that its eggsac is vulnerable, however. Target it to damage the creature.<ref>{{cite|The Chykka has recovered, and energized its body with dark energy. This energy has rendered most of the creature immune to attack, including its wings. Tactical scans indicate that its eggsac is vulnerable, however. Target it to damage the creature.|Logbook Entry for Dark Chykka|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Chykka has recovered, and energized its body with dark energy. This energy has rendered most of the creature immune to attack, including its wings. Tactical scans indicate that its eggsac is vulnerable, however. Target it to damage the creature.<ref>{{cite|The Chykka has recovered, and energized its body with dark energy. This energy has rendered most of the creature immune to attack, including its wings. Tactical scans indicate that its eggsac is vulnerable, however. Target it to damage the creature.|Logbook Entry for Dark Chykka|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Entry can no longer be added to the Logbook once Chykka is defeated | | style="{{border}} {{background}}" | Entry can no longer be added to the Logbook once Chykka is defeated | ||
|- | |- | ||
| style=" | | style="{{border}} {{background}}" | Chyklings | ||
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]] | | style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]] | ||
| style="{{border}} {{background}}" | Interaction with dark energy has mutated the Chykka. Its offspring are now born as flyers, skipping the larval stage completely. These infants are highly protective of their parent, and will streak to attack on sight. They lack their parent's durability, however, making them easy targets.<ref>{{cite|Interaction with dark energy has mutated the Chykka. Its offspring are now born as flyers, skipping the larval stage completely. These infants are highly protective of their parent, and will streak to attack on sight. They lack their parent's durability, however, making them easy targets.|Logbook Entry for Chyklings|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Interaction with dark energy has mutated the Chykka. Its offspring are now born as flyers, skipping the larval stage completely. These infants are highly protective of their parent, and will streak to attack on sight. They lack their parent's durability, however, making them easy targets.<ref>{{cite|Interaction with dark energy has mutated the Chykka. Its offspring are now born as flyers, skipping the larval stage completely. These infants are highly protective of their parent, and will streak to attack on sight. They lack their parent's durability, however, making them easy targets.|Logbook Entry for Chyklings|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Entry can no longer be added to the Logbook once Chykka is defeated | | style="{{border}} {{background}}" | Entry can no longer be added to the Logbook once Chykka is defeated | ||
|} | |} | ||
=====Quadraxis===== | =====Quadraxis===== | ||
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}" | {| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}" | ||
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! width="45%" | Entry Text | ! width="45%" | Entry Text | ||
! width="5%" | Limited Scan? | ! width="5%" | Limited Scan? | ||
! width="15 | ! width="15%" style="{{roundtr}}" | Notes | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Quadraxis]] | | style="{{border}} {{background}}" | [[Quadraxis]] | ||
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]] | | style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]] | ||
| style="{{border}} {{background}}" | The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.<ref>{{cite|The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.|Logbook Entry for Quadraxis|Metroid Prime 2; Echoes}}</ref> | | style="{{border}} {{background}}" | The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.<ref>{{cite|The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.|Logbook Entry for Quadraxis|Metroid Prime 2; Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Entry can no longer be added to the Logbook after its main body is disabled | | style="{{border}} {{background}}" | Entry can no longer be added to the Logbook after its main body is disabled | ||
|- | |- | ||
| style="{{border}} {{background}}" | | style="{{border}} {{background}}" | Damaged Quadraxis | ||
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]] | | style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]] | ||
| style="{{border}} {{background}}" | Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.<ref>{{cite|Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.|Logbook entry for Damaged Quadraxis}}</ref> | | style="{{border}} {{background}}" | Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.<ref>{{cite|Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.|Logbook entry for Damaged Quadraxis}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Damaged Quadraxis can be scanned for its Logbook entry up until the point that the [[Annihilator Beam]] is acquired | | style="{{border}} {{background}}" | Damaged Quadraxis can be scanned for its Logbook entry up until the point that the [[Annihilator Beam]] is acquired | ||
|- | |- | ||
| style="{{border}} {{background}}" | | style="{{border}} {{background}}" | Shielded Head Module | ||
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]] | | style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]] | ||
| style="{{border}} {{background}}" | The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.<ref>{{cite|The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.|Logbook entry for the Shielded Head Module|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.<ref>{{cite|The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.|Logbook entry for the Shielded Head Module|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | The entry can only be added to the Logbook when the shield over the head module is active | | style="{{border}} {{background}}" | The entry can only be added to the Logbook when the shield over the head module is active | ||
|- | |- | ||
| style="{{border}} {{background}}" | | style="{{border}} {{background}}" | Stunned Head Module | ||
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]] | | style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]] | ||
| style="{{border}} {{background}}" | Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.<ref>{{cite|Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.|Logbook entry for the Stunned Head Module|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.<ref>{{cite|Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.|Logbook entry for the Stunned Head Module|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | The entry can no longer be added to the Logbook after its antennae are destroyed | | style="{{border}} {{background}}" | The entry can no longer be added to the Logbook after its antennae are destroyed | ||
|- | |- | ||
| style=" | | style="{{border}} {{background}}" | Final Head Module | ||
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]] | | style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]] | ||
| style="{{border}} {{background}}" | Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.<ref>{{cite|Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.|Logbook entry for Final Head Module|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.<ref>{{cite|Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.|Logbook entry for Final Head Module|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Can only be added to the Logbook once its antennae are destroyed | | style="{{border}} {{background}}" | Can only be added to the Logbook once its antennae are destroyed | ||
|} | |} | ||
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! width="45%" | Entry Text | ! width="45%" | Entry Text | ||
! width="5%" | Limited Scan? | ! width="5%" | Limited Scan? | ||
! width="15 | ! width="15%" style="{{roundtr}}" | Notes | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Dark Samus|Dark Samus 1]] | | style="{{border}} {{background}}" | [[Dark Samus|Dark Samus 1]] | ||
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Main Reactor]] | | style="{{border}} {{background}}" | [[Agon Wastes]] - [[Main Reactor]] | ||
| style="{{border}} {{background}}" | Scans indicate the presence of [[Phazon]] and your genetic material within this entity. She wears a version of the [[Varia Suit]], altered and augmented by the Phazon within her. Primary weapons include the [[Missile Launcher]] and a scattershot variant of the [[Power Beam]]. Boost and Jump abilities are superior to yours. The ability to generate Phazon energy shields is also present.<ref>{{cite|Scans indicate the presence of Phazon and your genetic material within this entity. She wears a version of the Varia Suit, altered and augmented by the Phazon within her. Primary weapons include the Missile Launcher and a scattershot variant of the Power Beam. Boost and Jump abilities are superior to yours. The ability to generate Phazon energy shields is also present.|Logbook Entry for Dark Samus 1|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Scans indicate the presence of [[Phazon]] and your genetic material within this entity. She wears a version of the [[Varia Suit]], altered and augmented by the Phazon within her. Primary weapons include the [[Missile Launcher]] and a scattershot variant of the [[Power Beam]]. Boost and Jump abilities are superior to yours. The ability to generate Phazon energy shields is also present.<ref>{{cite|Scans indicate the presence of Phazon and your genetic material within this entity. She wears a version of the Varia Suit, altered and augmented by the Phazon within her. Primary weapons include the Missile Launcher and a scattershot variant of the Power Beam. Boost and Jump abilities are superior to yours. The ability to generate Phazon energy shields is also present.|Logbook Entry for Dark Samus 1|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Can only scanned before she is defeated | | style="{{border}} {{background}}" | Can only scanned before she is defeated | ||
|- | |- | ||
| style="{{border}} {{background}}" | | style="{{border}} {{background}}" | Dark Samus 2 | ||
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Aerie Access]] | | style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Aerie Access]] | ||
| style="{{border}} {{background}}" | Tactical scans have identified several new battle systems in the armor of Dark Samus. She now wields a potent variant of your Charge Beam. Her Boost attack has been augmented, and the ability to render herself invisible is present as well. Bioscans suggest that Dark Samus can reform her body short of total atomic disruption. Extreme caution recommended.<ref>{{cite|Tactical scans have identified several new battle systems in the armor of Dark Samus. She now wields a potent variant of your Charge Beam. Her Boost attack has been augmented, and the ability to render herself invisible is present as well. Bioscans suggest that Dark Samus can reform her body short of total atomic disruption. Extreme caution recommended.|Logbook Entry for Dark Samus 2|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Tactical scans have identified several new battle systems in the armor of Dark Samus. She now wields a potent variant of your Charge Beam. Her Boost attack has been augmented, and the ability to render herself invisible is present as well. Bioscans suggest that Dark Samus can reform her body short of total atomic disruption. Extreme caution recommended.<ref>{{cite|Tactical scans have identified several new battle systems in the armor of Dark Samus. She now wields a potent variant of your Charge Beam. Her Boost attack has been augmented, and the ability to render herself invisible is present as well. Bioscans suggest that Dark Samus can reform her body short of total atomic disruption. Extreme caution recommended.|Logbook Entry for Dark Samus 2|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Can be scanned in both [[Aerie Access]] and [[Aerie]], can only be scanned before she is defeated | | style="{{border}} {{background}}" | Can be scanned in both [[Aerie Access]] and [[Aerie]], can only be scanned before she is defeated | ||
|- | |- | ||
| style="{{border}} {{background}}" | | style="{{border}} {{background}}" | Dark Samus 3 | ||
| style="{{border}} {{background}}" | [[Sky Temple Grounds]] - [[Sky Temple Gateway]] | | style="{{border}} {{background}}" | [[Sky Temple Grounds]] - [[Sky Temple Gateway]] | ||
| style="{{border}} {{background}}" | Scans indicate that Dark Samus has absorbed tremendous levels of Phazon into her body: too much, perhaps. She can vent Phazon energy in the form of destructive blasts and protective shields: doing so will help her maintain stability. Exposure to Phazon has rendered her invisible to the Dark Visor. These new abilities, combined with her already formidable arsenal, place Dark Samus at the highest threat level.<ref>{{cite|Scans indicate that Dark Samus has absorbed tremendous levels of Phazon into her body: too much, perhaps. She can vent Phazon energy in the form of destructive blasts and protective shields: doing so will help her maintain stability. Exposure to Phazon has rendered her invisible to the Dark Visor. These new abilities, combined with her already formidable arsenal, place Dark Samus at the highest threat level.|Logbook Entry for Dark Samus 3|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Scans indicate that Dark Samus has absorbed tremendous levels of Phazon into her body: too much, perhaps. She can vent Phazon energy in the form of destructive blasts and protective shields: doing so will help her maintain stability. Exposure to Phazon has rendered her invisible to the Dark Visor. These new abilities, combined with her already formidable arsenal, place Dark Samus at the highest threat level.<ref>{{cite|Scans indicate that Dark Samus has absorbed tremendous levels of Phazon into her body: too much, perhaps. She can vent Phazon energy in the form of destructive blasts and protective shields: doing so will help her maintain stability. Exposure to Phazon has rendered her invisible to the Dark Visor. These new abilities, combined with her already formidable arsenal, place Dark Samus at the highest threat level.|Logbook Entry for Dark Samus 3|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Can only be scanned before Dark Samus raises her Phazon | | style="{{border}} {{background}}" | Can only be scanned before Dark Samus raises her Phazon based shield for the first time, the entry is not permanently entered into the logbook due to a lack of Save Stations after Dark Samus is defeated | ||
|- | |- | ||
| style=" | | style="{{border}} {{background}}" | Dark Samus 4 | ||
| style="{{border}} {{background}}" | [[Sky Temple Grounds]] - [[Sky Temple Gateway]] | | style="{{border}} {{background}}" | [[Sky Temple Grounds]] - [[Sky Temple Gateway]] | ||
| style="{{border}} {{background}}" | Dark Samus has temporarily become a being of pure yet unstable Phazon energy. She can generate a shield that is invulnerable to all attacks, save one - blasts of Phazon energy itself. Use your Charge Beam to collect Phazon energy that she expels, then fire it back at her. Direct hits will overload and disrupt her essence.<ref>{{cite|Dark Samus has temporarily become a being of pure yet unstable Phazon energy. She can generate a shield that is invulnerable to all attacks, save one - blasts of Phazon energy itself. Use your Charge Beam to collect Phazon energy that she expels, then fire it back at her. Direct hits will overload and disrupt her essence.|Logbook Entry for Dark Samus 4|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Dark Samus has temporarily become a being of pure yet unstable Phazon energy. She can generate a shield that is invulnerable to all attacks, save one - blasts of Phazon energy itself. Use your Charge Beam to collect Phazon energy that she expels, then fire it back at her. Direct hits will overload and disrupt her essence.<ref>{{cite|Dark Samus has temporarily become a being of pure yet unstable Phazon energy. She can generate a shield that is invulnerable to all attacks, save one - blasts of Phazon energy itself. Use your Charge Beam to collect Phazon energy that she expels, then fire it back at her. Direct hits will overload and disrupt her essence.|Logbook Entry for Dark Samus 4|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Can only be scanned after Dark Samus raises her Phazon | | style="{{border}} {{background}}" | Can only be scanned after Dark Samus raises her Phazon based shield for the first time, the entry is not permanently entered into the logbook due to a lack of Save Stations after Dark Samus is defeated | ||
|} | |} | ||
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! width="45%" | Entry Text | ! width="45%" | Entry Text | ||
! width="5%" | Limited Scan? | ! width="5%" | Limited Scan? | ||
! width="15 | ! width="15%" style="{{roundtr}}" | Notes | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Tallon Metroid]] | | style="{{border}} {{background}}" | [[Tallon Metroid]] | ||
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Biostorage Station]] | | style="{{border}} {{background}}" | [[Agon Wastes]] - [[Biostorage Station]] | ||
| style="{{border}} {{background}}" | The Space Pirates harvest and enslave Metroids for use in their operations. The Tallon Metroid will latch onto prey with powerful pincers, then proceed to drain its life energy. This causes the creature to grow in size and mass. The creatures are vulnerable to the chilling effect of dark energy, and can be detached by entering Morph Ball mode and deploying a Bomb.<ref>{{cite|The Space Pirates harvest and enslave Metroids for use in their operations. The Tallon Metroid will latch onto prey with powerful pincers, then proceed to drain its life energy. This causes the creature to grow in size and mass. The creatures are vulnerable to the chilling effect of dark energy, and can be detached by entering Morph Ball mode and deploying a Bomb.|Logbook Entry for Tallon Metroids|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Space Pirates harvest and enslave Metroids for use in their operations. The Tallon Metroid will latch onto prey with powerful pincers, then proceed to drain its life energy. This causes the creature to grow in size and mass. The creatures are vulnerable to the chilling effect of dark energy, and can be detached by entering Morph Ball mode and deploying a Bomb.<ref>{{cite|The Space Pirates harvest and enslave Metroids for use in their operations. The Tallon Metroid will latch onto prey with powerful pincers, then proceed to drain its life energy. This causes the creature to grow in size and mass. The creatures are vulnerable to the chilling effect of dark energy, and can be detached by entering Morph Ball mode and deploying a Bomb.|Logbook Entry for Tallon Metroids|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Can later be found in [[Bioenergy Production]] | | style="{{border}} {{background}}" | Can later be found in [[Bioenergy Production]] | ||
|- | |- | ||
| style=" | | style="{{border}} {{background}}" | [[Infant Tallon Metroid]] | ||
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Biostorage Station]] | | style="{{border}} {{background}}" | [[Agon Wastes]] - [[Biostorage Station]] | ||
| style="{{border}} {{background}}" | The Space Pirates use infant Tallon Metroids as a portable energy source. Small in size, they are easy to transport in large quantities. They are docile, efficient organic batteries...until they are exposed to Phazon. At that point, they grow rapidly and acquire their full array of powers.<ref>{{cite|The Space Pirates use infant Tallon Metroids as a portable energy source. Small in size, they are easy to transport in large quantities. They are docile, efficient organic batteries...until they are exposed to Phazon. At that point, they grow rapidly and acquire their full array of powers.|Logbook Entry for Infant Tallon Metroid|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Space Pirates use infant Tallon Metroids as a portable energy source. Small in size, they are easy to transport in large quantities. They are docile, efficient organic batteries...until they are exposed to Phazon. At that point, they grow rapidly and acquire their full array of powers.<ref>{{cite|The Space Pirates use infant Tallon Metroids as a portable energy source. Small in size, they are easy to transport in large quantities. They are docile, efficient organic batteries...until they are exposed to Phazon. At that point, they grow rapidly and acquire their full array of powers.|Logbook Entry for Infant Tallon Metroid|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | None | | style="{{border}} {{background}}" | None | ||
|} | |} | ||
====Pirates==== | ====Pirates==== | ||
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}" | {| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}" | ||
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! width="45%" | Entry Text | ! width="45%" | Entry Text | ||
! width="5%" | Limited Scan? | ! width="5%" | Limited Scan? | ||
! width="15 | ! width="15%" style="{{roundtr}}" | Notes | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[ | | style="{{border}} {{background}}" | [[Pirate Aerotrooper]] | ||
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Bioenergy Production]] | | style="{{border}} {{background}}" | [[Agon Wastes]] - [[Bioenergy Production]] | ||
| style="{{border}} {{background}}" | Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and missile systems, the Aerotroopers can be a difficult foe to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide strike before allowing himself to be captured.<ref>{{cite|Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and missile systems, the Aerotroopers can be a difficult foe to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide strike before allowing himself to be captured.|Logbook Entry for Pirate Aerotroopers|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and missile systems, the Aerotroopers can be a difficult foe to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide strike before allowing himself to be captured.<ref>{{cite|Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and missile systems, the Aerotroopers can be a difficult foe to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide strike before allowing himself to be captured.|Logbook Entry for Pirate Aerotroopers|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Can later be found in the [[Mining Station A]] and in the [[Watch Station]] | | style="{{border}} {{background}}" | Can later be found in the [[Mining Station A]] and in the [[Watch Station]] | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Pirate Commando]] | | style="{{border}} {{background}}" | [[Pirate Commando]] | ||
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Torvus Grove]] | | style="{{border}} {{background}}" | [[Torvus Bog]] - [[Torvus Grove]] | ||
| style="{{border}} {{background}}" | Dedicated to "hunting the Hunter," Space Pirate Commando units have been equipped with the latest weapons, including a variable pulse cannon, e-grenade launcher, and energy scythe. Powerful thrusters carry them at high speed over any terrain. A portable barrier shield repels most attacks, but can only be deployed for limited periods.<ref>{{cite|Dedicated to "hunting the Hunter," Space Pirate Commando units have been equipped with the latest weapons, including a variable pulse cannon, e-grenade launcher, and energy scythe. Powerful thrusters carry them at high speed over any terrain. A portable barrier shield repels most attacks, but can only be deployed for limited periods.|Logbook Entry for Pirate Commandos|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Dedicated to "hunting the Hunter," Space Pirate Commando units have been equipped with the latest weapons, including a variable pulse cannon, e-grenade launcher, and energy scythe. Powerful thrusters carry them at high speed over any terrain. A portable barrier shield repels most attacks, but can only be deployed for limited periods.<ref>{{cite|Dedicated to "hunting the Hunter," Space Pirate Commando units have been equipped with the latest weapons, including a variable pulse cannon, e-grenade launcher, and energy scythe. Powerful thrusters carry them at high speed over any terrain. A portable barrier shield repels most attacks, but can only be deployed for limited periods.|Logbook Entry for Pirate Commandos|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Can later be scanned in the [[Sanctuary Entrance]] and a final time in the [[Phazon Grounds]] | | style="{{border}} {{background}}" | Can later be scanned in the [[Sanctuary Entrance]] and a final time in the [[Phazon Grounds]] | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Pirate Grenadier]] | | style="{{border}} {{background}}" | [[Pirate Grenadier]] | ||
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[ | | style="{{border}} {{background}}" | [[Agon Wastes]] - [[Command Center]] | ||
| style="{{border}} {{background}}" | The Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units: while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers, rendering their main weapons somewhat ineffective.<ref>{{cite|The Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units: while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers, rendering their main weapons somewhat ineffective.|Logbook Entry for Pirate Grenadiers|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units: while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers, rendering their main weapons somewhat ineffective.<ref>{{cite|The Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units: while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers, rendering their main weapons somewhat ineffective.|Logbook Entry for Pirate Grenadiers|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Can also be scanned in the first visit to the [[Path of Eyes]] | | style="{{border}} {{background}}" | Can also be scanned in the first visit to the [[Path of Eyes]] | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Pirate Trooper]] | | style="{{border}} {{background}}" | [[Pirate Trooper]] | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | [[Mining Station A]] | ||
| style="{{border}} {{background}}" | The Space Pirates suffered a serious defeat at Tallon IV, yet they remain a powerful force for crime and disorder in the galaxy. Their technology continues to advance: even the lowly trooper has received numerous upgrades to his arsenal. A photonic power scythe and quantum assault cannon are now standard-issue weapons for all troopers.<ref>{{cite|The Space Pirates suffered a serious defeat at Tallon IV, yet they remain a powerful force for crime and disorder in the galaxy. Their technology continues to advance: even the lowly trooper has received numerous upgrades to his arsenal. A photonic power scythe and quantum assault cannon are now standard-issue weapons for all troopers.|Logbook Entry for Pirate Troopers|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Space Pirates suffered a serious defeat at Tallon IV, yet they remain a powerful force for crime and disorder in the galaxy. Their technology continues to advance: even the lowly trooper has received numerous upgrades to his arsenal. A photonic power scythe and quantum assault cannon are now standard-issue weapons for all troopers.<ref>{{cite|The Space Pirates suffered a serious defeat at Tallon IV, yet they remain a powerful force for crime and disorder in the galaxy. Their technology continues to advance: even the lowly trooper has received numerous upgrades to his arsenal. A photonic power scythe and quantum assault cannon are now standard-issue weapons for all troopers.|Logbook Entry for Pirate Troopers|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background|neutral}}" | Yes | | style="{{border}} {{background|neutral}}" | Yes | ||
| style="{{border}} {{background}}" | Can later be scanned in the [[Central Mining Station]], [[ | | style="{{border}} {{background}}" | Can later be scanned in the [[Central Mining Station]], [[Command Center]], the [[Portal Terminal]], the [[Path of Eyes]], and a final time in [[Torvus Temple]] | ||
|- | |- | ||
| style=" | | style="{{border}} {{background}}" | [[Preed]] | ||
| style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Station]] | | style="{{border}} {{background}}" | [[Torvus Bog]] - [[Hydrodynamo Station]] | ||
| style="{{border}} {{background}}" | The cybernetic Preeds are aggressive hunters used as patrol animals by the Space Pirates. They carry lethal Nohadin gas for use as a defense mechanism. If a Preed is ruptured, the gas within it is violently released. This toxic cloud often proves fatal to the Preed's killer.<ref>{{cite|The cybernetic Preeds are aggressive hunters used as patrol animals by the Space Pirates. They carry lethal Nohadin gas for use as a defense mechanism. If a Preed is ruptured, the gas within it is violently released. This toxic cloud often proves fatal to the Preed's killer.|Logbook Entry for Preeds|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The cybernetic Preeds are aggressive hunters used as patrol animals by the Space Pirates. They carry lethal Nohadin gas for use as a defense mechanism. If a Preed is ruptured, the gas within it is violently released. This toxic cloud often proves fatal to the Preed's killer.<ref>{{cite|The cybernetic Preeds are aggressive hunters used as patrol animals by the Space Pirates. They carry lethal Nohadin gas for use as a defense mechanism. If a Preed is ruptured, the gas within it is violently released. This toxic cloud often proves fatal to the Preed's killer.|Logbook Entry for Preeds|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Only found in the Hydrodynamo Station of Torvus Bog | | style="{{border}} {{background}}" | Only found in the Hydrodynamo Station of Torvus Bog | ||
|} | |} | ||
==Lore== | ==Lore== | ||
=== | ===Luminoth Lore=== | ||
==== History ==== | ====History==== | ||
===== Golden Age ===== | =====Golden Age===== | ||
=====Dark Age===== | |||
====Conflict==== | |||
=====First Phase===== | |||
=====Second Phase===== | |||
=====Final Phase===== | |||
====Keybearer Lore==== | |||
=====Cadre 1===== | |||
=====Cadre 2===== | |||
====A-Kul's Clues==== | |||
=====Cadre 1===== | |||
=====Cadre 2===== | |||
===Space Pirate Logs=== | |||
===== Dark Age ===== | |||
==== Conflict ==== | |||
===== First Phase ===== | |||
===== Second Phase ===== | |||
===== Final Phase ===== | |||
==== Keybearer Lore ==== | |||
===== Cadre 1 ===== | |||
===== Cadre 2 ===== | |||
==== A-Kul's Clues ==== | |||
===== Cadre 1 ===== | |||
===== Cadre 2 ===== | |||
=== | |||
====Cycle 4==== | ====Cycle 4==== | ||
====Cycle 5==== | ====Cycle 5==== | ||
====Cycle 6==== | ====Cycle 6==== | ||
====Cycle 7==== | ====Cycle 7==== | ||
===Trooper Logs=== | |||
====Force One==== | ====Force One==== | ||
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}" | {| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}" | ||
! width="15%" style="{{roundtl}}" | Entry | ! width="15%" style="{{roundtl}}" | Entry | ||
! width="20%" | First Location | ! width="20%" | First Location | ||
! style="{{roundtr}}" | | ! width="45%" | Entry Text | ||
! width="5%" | Limited Scan? | |||
! width="15%" style="{{roundtr}}" | Notes | |||
|- | |- | ||
| style="{{border}} {{background}}" | [[LCPL J. Brode]] | | style="{{border}} {{background}}" | [[LCPL J. Brode]] | ||
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[GFMC Compound]] | | style="{{border}} {{background}}" | [[Temple Grounds]] - [[GFMC Compound]] | ||
| style="{{border}} {{background}}" | Man, I hope that is the only breeding ground for these things. If there's more, we're in big trouble. We had a hard enough time taking that one out of commission: I almost ran out of ammo. I never run out of ammo!<ref>{{cite|Man, I hope that is the only breeding ground for these things. If there's more, we're in big trouble. We had a hard enough time taking that one out of commission: I almost ran out of ammo. I never run out of ammo!|[[ | | style="{{border}} {{background}}" | Man, I hope that is the only breeding ground for these things. If there's more, we're in big trouble. We had a hard enough time taking that one out of commission: I almost ran out of ammo. I never run out of ammo!<ref>{{cite|Man, I hope that is the only breeding ground for these things. If there's more, we're in big trouble. We had a hard enough time taking that one out of commission: I almost ran out of ammo. I never run out of ammo!|Logbook entry for [[LCPL J. Brode]]|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | |||
| style="{{border}} {{background}}" | None | |||
|- | |- | ||
| style="{{border}} {{background}}" | [[PFC I. Crany]] | | style="{{border}} {{background}}" | [[PFC I. Crany]] | ||
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[GFMC Compound]] | | style="{{border}} {{background}}" | [[Temple Grounds]] - [[GFMC Compound]] | ||
| style="{{border}} {{background}}" | Last night at chow, Angseth starts talking about some bounty hunter and how she blew up a planet full of Space Pirates. I told her I didn't believe in fairy tales like that, and she took it personal. I just find it hard to believe that one person took out an entire Space Pirate base, that's all. But if she wants to believe in this Samus, or Bigfoot, or Santa Claus, she can.<ref>{{cite|Last night at chow, Angseth starts talking about some bounty hunter and how she blew up a planet full of Space Pirates. I told her I didn't believe in fairy tales like that, and she took it personal. I just find it hard to believe that one person took out an entire Space Pirate base, that's all. But if she wants to believe in this Samus, or Bigfoot, or Santa Claus, she can.|[[ | | style="{{border}} {{background}}" | Last night at chow, Angseth starts talking about some bounty hunter and how she blew up a planet full of Space Pirates. I told her I didn't believe in fairy tales like that, and she took it personal. I just find it hard to believe that one person took out an entire Space Pirate base, that's all. But if she wants to believe in this Samus, or Bigfoot, or Santa Claus, she can.<ref>{{cite|Last night at chow, Angseth starts talking about some bounty hunter and how she blew up a planet full of Space Pirates. I told her I didn't believe in fairy tales like that, and she took it personal. I just find it hard to believe that one person took out an entire Space Pirate base, that's all. But if she wants to believe in this Samus, or Bigfoot, or Santa Claus, she can.|Logbook entry for [[PFC I. Crany]]|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | |||
| style="{{border}} {{background}}" | None | |||
|- | |- | ||
| style="{{border}} {{background}}" | [[CAPT A. Exeter]] | | style="{{border}} {{background}}" | [[CAPT A. Exeter]] | ||
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[GFMC Compound]] | | style="{{border}} {{background}}" | [[Temple Grounds]] - [[GFMC Compound]] | ||
| style="{{border}} {{background}}" | I'm beginning to think it was a real bad idea going down there. Reevs is right, that hive is just one of many. It's stupid to stir a hornet's nest, especially if you plan on sleeping under it.<ref>{{cite|I'm beginning to think it was a real bad idea going down there. Reevs is right, that hive is just one of many. It's stupid to stir a hornet's nest, especially if you plan on sleeping under it.|[[ | | style="{{border}} {{background}}" | I'm beginning to think it was a real bad idea going down there. Reevs is right, that hive is just one of many. It's stupid to stir a hornet's nest, especially if you plan on sleeping under it.<ref>{{cite|I'm beginning to think it was a real bad idea going down there. Reevs is right, that hive is just one of many. It's stupid to stir a hornet's nest, especially if you plan on sleeping under it.|Logbook entry for [[CAPT A. Exeter]]|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | |||
| style="{{border}} {{background}}" | None | |||
|- | |- | ||
| style="{{border}} {{background}}" | [[PFC G. Haley]] | | style="{{border}} {{background}}" | [[PFC G. Haley]] | ||
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[GFMC Compound]] | | style="{{border}} {{background}}" | [[Temple Grounds]] - [[GFMC Compound]] | ||
| style="{{border}} {{background}}" | I hear.<br>Them.<br>Everywhere. They're coming.<br>Can't sleep. Ever.<br>They'll eat me.<br>Eat.<ref>{{cite|I hear.<br>Them.<br>Everywhere. They're coming.<br>Can't sleep. Ever.<br>They'll eat me.<br>Eat.|[[ | | style="{{border}} {{background}}" | I hear.<br>Them.<br>Everywhere. They're coming.<br>Can't sleep. Ever.<br>They'll eat me.<br>Eat.<ref>{{cite|I hear.<br>Them.<br>Everywhere. They're coming.<br>Can't sleep. Ever.<br>They'll eat me.<br>Eat.|Logbook entry for [[PFC G. Haley]]|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | |||
| style="{{border}} {{background}}" | None | |||
|- | |- | ||
| style="{{border}} {{background}}" | [[PFC S. Milligan]] | | style="{{border}} {{background}}" | [[PFC S. Milligan]] | ||
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[GFMC Compound]] | | style="{{border}} {{background}}" | [[Temple Grounds]] - [[GFMC Compound]] | ||
| style="{{border}} {{background}}" | Brouda lost the bet, so he switched watch duty with me. I figure this section is nice and safe and boring, which suits me just fine. Let those other pugs guard the hot zone, I...hold on...hey! Halt! ...No! Hel--(transmission ends)<ref>{{cite|Brouda lost the bet, so he switched watch duty with me. I figure this section is nice and safe and boring, which suits me just fine. Let those other pugs guard the hot zone, I...hold on...hey! Halt! ...No! Hel--(transmission ends)|[[ | | style="{{border}} {{background}}" | Brouda lost the bet, so he switched watch duty with me. I figure this section is nice and safe and boring, which suits me just fine. Let those other pugs guard the hot zone, I...hold on...hey! Halt! ...No! Hel--(transmission ends)<ref>{{cite|Brouda lost the bet, so he switched watch duty with me. I figure this section is nice and safe and boring, which suits me just fine. Let those other pugs guard the hot zone, I...hold on...hey! Halt! ...No! Hel--(transmission ends)|Logbook entry for [[PFC S. Milligan]]|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | |||
| style="{{border}} {{background}}" | None | |||
|- | |- | ||
| style=" | | style="{{border}} {{background}}" | [[SPC F. Triplette]] | ||
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[GFMC Compound]] | | style="{{border}} {{background}}" | [[Temple Grounds]] - [[GFMC Compound]] | ||
| style="{{border}} {{background}}" | The sarge says those "Splinters" remind him of some killer bug he saw on another planet once. All I know is the things are fast and take a lot to drop. Pretty soon we'll have to go to bayonets. Everyone's low on ammo...even Brode, and he's the stingiest grunt I know.<ref>{{cite|The sarge says those "Splinters" remind him of some killer bug he saw on another planet once. All I know is the things are fast and take a lot to drop. Pretty soon we'll have to go to bayonets. Everyone's low on ammo...even Brode, and he's the stingiest grunt I know.|[[ | | style="{{border}} {{background}}" | The sarge says those "Splinters" remind him of some killer bug he saw on another planet once. All I know is the things are fast and take a lot to drop. Pretty soon we'll have to go to bayonets. Everyone's low on ammo...even Brode, and he's the stingiest grunt I know.<ref>{{cite|The sarge says those "Splinters" remind him of some killer bug he saw on another planet once. All I know is the things are fast and take a lot to drop. Pretty soon we'll have to go to bayonets. Everyone's low on ammo...even Brode, and he's the stingiest grunt I know.|Logbook entry for [[SPC F. Triplette]]|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | |||
| style="{{border}} {{background}}" | None | |||
|} | |} | ||
====Force Two==== | ====Force Two==== | ||
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}" | {| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}" | ||
! width="15%" style="{{roundtl}}" | Entry | ! width="15%" style="{{roundtl}}" | Entry | ||
Line 1,386: | Line 715: | ||
! width="45%" | Entry Text | ! width="45%" | Entry Text | ||
! width="5%" | Limited Scan? | ! width="5%" | Limited Scan? | ||
! width="15 | ! width="15%" style="{{roundtr}}" | Notes | ||
|- | |- | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | None | ||
|- | |- | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | None | ||
|- | |- | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | None | ||
|- | |- | ||
| style=" | | style="{{border}} {{background}}" | | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | None | ||
|- | |- | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | None | ||
|- | |- | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | | | style="{{border}} {{background}}" | None | ||
| | |}} | ||
==Research== | |||
===Aether Studies=== | |||
====Aether==== | |||
====Dark Aether==== | |||
===Biology=== | ===Biology=== | ||
====Cocoons==== | ====Cocoons==== | ||
Line 1,456: | Line 764: | ||
! width="45%" | Entry Text | ! width="45%" | Entry Text | ||
! width="5%" | Limited Scan? | ! width="5%" | Limited Scan? | ||
! width="15 | ! width="15%" style="{{roundtr}}" | Notes | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Metroid Cocoon]] | | style="{{border}} {{background}}" | [[Metroid Cocoon]] | ||
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Biostorage Station]] | | style="{{border}} {{background}}" | [[Agon Wastes]] - [[Biostorage Station]] | ||
| style="{{border}} {{background}}" | The Space Pirates transport young Tallon Metroids in an organic "cocoon" designed to sustain the small creatures. Each cocoon can support numerous infants for several cycles. The creatures are normally content to remain in the cocoon, but will emerge when they detect the presence of Phazon.<ref>{{Cite|The Space Pirates transport young Tallon Metroids in an organic "cocoon" designed to sustain the small creatures. Each cocoon can support numerous infants for several cycles. The creatures are normally content to remain in the cocoon, but will emerge when they detect the presence of Phazon.|Research data for Metroid Cocoons|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | The Space Pirates transport young Tallon Metroids in an organic "cocoon" designed to sustain the small creatures. Each cocoon can support numerous infants for several cycles. The creatures are normally content to remain in the cocoon, but will emerge when they detect the presence of Phazon.<ref>{{Cite|The Space Pirates transport young Tallon Metroids in an organic "cocoon" designed to sustain the small creatures. Each cocoon can support numerous infants for several cycles. The creatures are normally content to remain in the cocoon, but will emerge when they detect the presence of Phazon.|Research data for Metroid Cocoons|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | None | | style="{{border}} {{background}}" | None | ||
|- | |- | ||
| style="{{border}} {{background}}" | [[Splinter Cocoon]] | | style="{{border}} {{background}}" | [[Splinter Cocoon]] | ||
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Industrial Site]] | | style="{{border}} {{background}}" | [[Temple Grounds]] - [[Industrial Site]] | ||
| style="{{border}} {{background}}" | Splinters will enter their protective cocoons when tired or sated. The cocoon is durable, but can be destroyed by weapons fire. Destroying a cocoon will kill the Splinter inside: when this occurs, the dying Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism.<ref>{{cite|Splinters will enter their protective cocoons when tired or sated. The cocoon is durable, but can be destroyed by weapons fire. Destroying a cocoon will kill the Splinter inside: when this occurs, the dying Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism.|Research data for Splinter Cocoons|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | Splinters will enter their protective cocoons when tired or sated. The cocoon is durable, but can be destroyed by weapons fire. Destroying a cocoon will kill the Splinter inside: when this occurs, the dying Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism.<ref>{{cite|Splinters will enter their protective cocoons when tired or sated. The cocoon is durable, but can be destroyed by weapons fire. Destroying a cocoon will kill the Splinter inside: when this occurs, the dying Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism.|Research data for Splinter Cocoons|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Can later be found in the [[Temple Assembly Site]] and [[Trooper Security Station]] | | style="{{border}} {{background}}" | Can later be found in the [[Temple Assembly Site]] and [[Trooper Security Station]] | ||
|- | |- | ||
| style=" | | style="{{border}} {{background}}" | [[War Wasp Hive]] | ||
| style="{{border}} {{background}}" | [[Temple Grounds]] - [[Sacred Path]] | | style="{{border}} {{background}}" | [[Temple Grounds]] - [[Sacred Path]] | ||
| style="{{border}} {{background}}" | War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons.<ref>{{cite|War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons.|Research data for War Wasp Hives|Metroid Prime 2: Echoes}}</ref> | | style="{{border}} {{background}}" | War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons.<ref>{{cite|War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons.|Research data for War Wasp Hives|Metroid Prime 2: Echoes}}</ref> | ||
| style="{{border}} {{background}}" | No | | style="{{border}} {{background}}" | No | ||
| style="{{border}} {{background}}" | Can be found in multiple parts of the Temple Grounds and [[Agon Wastes]] | | style="{{border}} {{background}}" | Can be found in multiple parts of the Temple Grounds and [[Agon Wastes]] | ||
|} | |} | ||
====Darklings==== | ====Darklings==== | ||
====Ing Storage==== | ====Ing Storage==== | ||
====Plantforms==== | ====Plantforms==== | ||
===Luminoth Technology=== | |||
===Mechanisms=== | ===Mechanisms=== | ||
====GF Security==== | ====GF Security==== | ||
====Systems==== | ====Systems==== | ||
====Vehicles==== | ====Vehicles==== | ||
{{refbar}} | {{refbar}} | ||
[[Category:Listings]] | |||
[[Category:Logbooks]] | [[Category:Logbooks]] |