Metroid Prime 2: Echoes Logbook: Difference between revisions

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====Guardians====
====Guardians====
=====Sub Guardians=====
=====Sub Guardians=====
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! width="15%" style="{{roundtl}}" | Entry
! width="20%" | First Location
! width="45%" | Entry Text
! width="5%" | Limited Scan?
! width="15%" style="{{roundtr}}" | Notes
|-
| style="{{border}} {{background}}" | [[Alpha Sandigger#Bomb Guardian|Bomb Guardian]]
| style="{{border}} {{background}}" | [[Agon Wastes]] - [[Agon Temple]]
| style="{{border}} {{background}}" | This darkling Sandigger has absorbed the ability to generate Morph Ball Bombs. It can throw Bombs with considerable accuracy, and frequently lays a spread of Bombs in its wake. Its head and tail are the only vulnerable spots on its body. Target them when they are vulnerable to neutralize and terminate this enemy.<ref>{{cite|This darkling Sandigger has absorbed the ability to generate Morph Ball Bombs. It can throw Bombs with considerable accuracy, and frequently lays a spread of Bombs in its wake. Its head and tail are the only vulnerable spots on its body. Target them when they are vulnerable to neutralize and terminate this enemy.|Logbook Entry for the Bomb Guardian|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Can only be scanned before its defeat
|-
| style="{{border}} {{background}}" | [[Boost Guardian]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Arena]]
| style="{{border}} {{background}}" | This Warrior Ing has absorbed the power of the Boost Ball. It can boost-blast toward its enemies, using its body as a potent weapon. When it is not in solid form, engaging it in Morph Ball mode may provide better attack opportunities.<ref>{{cite|This Warrior Ing has absorbed the power of the Boost Ball. It can boost-blast toward its enemies, using its body as a potent weapon. When it is not in solid form, engaging it in Morph Ball mode may provide better attack opportunities.|Logbook Entry for the Boost Guardian|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Can only be scanned before its defeat
|-
| style="{{border}} {{background}}" | [[Grapple Guardian]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Sacrificial Chamber]]
| style="{{border}} {{background}}" | Grapple Beam powered darkling. Well-armored target utilizes Grapple Beam to ensnare enemies. Weak spots detected: back shell and eye. Uses special attack when angered.
This darkling Grenchler has absorbed the power of the Grapple Beam. It will fire the beam to snare potential meals and pull them into its waiting jaws. The beam is powerful, and can attach to most surfaces, including your armor. Its eye region is sensitive; damage in the area can induce a state of anger in the target. A weak spot under the back shell is a prime target as well. When angered, it will use a special attack.<ref>{{cite|Grapple Beam powered darkling. Well-armored target utilizes Grapple Beam to ensnare enemies. Weak spots detected: back shell and eye. Uses special attack when angered. This darkling Grenchler has absorbed the power of the Grapple Beam. It will fire the beam to snare potential meals and pull them into its waiting jaws. The beam is powerful, and can attach to most surfaces, including your armor. Its eye region is sensitive; damage in the area can induce a state of anger in the target. A weak spot under the back shell is a prime target as well. When angered, it will use a special attack.}|Logbook Entry for the Grapple Guardian|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Once the Grapple Guardian's shell has been destroyed, scans will no longer add the entry to the logbook
|-
| style="{{border}} {{background}}" | [[Jump Guardian]]
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Judgment Pit]]
| style="{{border}} {{background}}" | Space Jump powered Warrior Ing. Powerful metamorph with enhanced jump abilities. Able to generate energy shock waves and force fields.
This Warrior Ing has absorbed the power of the Space Jump Boots. It can leap incredible distances and heights, and uses this ability to great effect in battle. Target can generate powerful shock waves of dark energy, and will sheath itself in a potent force field to protect itself. It cannot maintain the shield indefinitely: concentrate weapon fire on it when the shield is down.<ref>{{Space Jump powered Warrior Ing. Powerful metamorph with enhanced jump abilities. Able to generate energy shock waves and force fields. This Warrior Ing has absorbed the power of the Space Jump Boots. It can leap incredible distances and heights, and uses this ability to great effect in battle. Target can generate powerful shock waves of dark energy, and will sheath itself in a potent force field to protect itself. It cannot maintain the shield indefinitely: concentrate weapon fire on it when the shield is down.|Logbook Entry for the Jump Guardian|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Can only be scanned before it is defeated
|-
| style="{{border}} {{background}}" | [[Power Bomb Guardian]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Undertemple]]
| style="{{border}} {{background}}" | This darkling Sporb has absorbed the ability to generate Power Bombs. It can fire these dangerous weapons instead of the venomous needles it normally shoots. The energies of the Power Bomb weapon have made it all but invulnerable. Tremendous kinetic damage will override the protective field, however.<ref>{{cite|This darkling Sporb has absorbed the ability to generate Power Bombs. It can fire these dangerous weapons instead of the venomous needles it normally shoots. The energies of the Power Bomb weapon have made it all but invulnerable. Tremendous kinetic damage will override the protective field, however.|Logbook Entry for the Power Bomb Guardian|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Can only be scanned before its defeat
|-
| style="{{border}} {{background}}" | [[Spider Guardian]]
| style="{{border}} {{background}}" | [[Sanctuary Fortress]] - [[Dynamo Works]]
| style="{{border}} {{background}}" | This darkling Pillbug has absorbed the power of the Spider Ball. It can travel over magnetically charged surfaces at will. The creature seems to have a connection to the local energy system. Aggravating it may cause disruption to the system.<ref>{{cite|This darkling Pillbug has absorbed the power of the Spider Ball. It can travel over magnetically charged surfaces at will. The creature seems to have a connection to the local energy system. Aggravating it may cause disruption to the system.|Logbook Entry for the Spider Guardian}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Can only be scanned from outside the Morph Ball tunnel in the Dynamo Works
|}
=====Amorbis=====
=====Amorbis=====
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! width="15%" style="{{roundtl}}" | Entry
! width="20%" | First Location
! width="45%" | Entry Text
! width="5%" | Limited Scan?
! width="15%" style="{{roundtr}}" | Notes
|-
| style="{{border}} {{background}}" | [[Amorbis|Amorbis 1]]
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Dark Agon Temple]]
| style="{{border}} {{background}}" | The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in their domain. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.<ref>{{cite|The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in their domain. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.|Logbook Entry for Amorbis 1|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Entry is only added to the Logbook while the Amorbis are attached to the Dark Sphere
|-
| style="{{border}} {{background}}" | Amorbis 2
| style="{{border}} {{background}}" | [[Dark Agon Wastes]] - [[Dark Agon Temple]]
| style="{{border}} {{background}}" | The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature's mouth. Concentrate your fire at this area to damage an Amorbis.<ref>{{cite|The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature's mouth. Concentrate your fire at this area to damage an Amorbis.|Logbook Entry for Amorbis 2|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Entry is only added to the Logbook while the Amorbis are attached to the Dark Sphere
|}
=====Chykka=====
=====Chykka=====
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! width="15%" style="{{roundtl}}" | Entry
! width="20%" | First Location
! width="45%" | Entry Text
! width="5%" | Limited Scan?
! width="15%" style="{{roundtr}}" | Notes
|-
| style="{{border}} {{background}}" | [[Chykka|Chykka Larva]]
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]]
| style="{{border}} {{background}}" | Scans indicate that this bioform is an infant, but aging rapidly. The creature can ensnare targets with its tongue, drawing them into its mouth. It then covers its prey with acidic globs of biomatter to break it down for digestion. This is an exceptional bioform with both a dark and light nature.<ref>{{cite|Scans indicate that this bioform is an infant, but aging rapidly. The creature can ensnare targets with its tongue, drawing them into its mouth. It then covers its prey with acidic globs of biomatter to break it down for digestion. This is an exceptional bioform with both a dark and light nature.|Logbook Entry for Chykka Larva|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Can only be scanned before it transforms into the adult Chykka
|-
| style="{{border}} {{background}}" | Chykka
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]]
| style="{{border}} {{background}}" | The Chykka has rapidly aged to its adult form. It will attack by firing high-powered bursts of dark water at rapid speed. If frustrated, it will attempt to dive and ram you. Most of the Chykka's body is vulnerable to weapons fire, but scans indicate that such fire will only stun it. When stunned, however, four weak spots will appear. These spots are vulnerable to attack: target them to damage the enemy.<ref>{{cite|The Chykka has rapidly aged to its adult form. It will attack by firing high-powered bursts of dark water at rapid speed. If frustrated, it will attempt to dive and ram you. Most of the Chykka's body is vulnerable to weapons fire, but scans indicate that such fire will only stun it. When stunned, however, four weak spots will appear. These spots are vulnerable to attack: target them to damage the enemy.|Logbook Entry for Chykka|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Can only be entered into the Logbook before Chykka enters its dark form a second time
|-
| style="{{border}} {{background}}" | Dark Chykka
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]]
| style="{{border}} {{background}}" | The Chykka has recovered, and energized its body with dark energy. This energy has rendered most of the creature immune to attack, including its wings. Tactical scans indicate that its eggsac is vulnerable, however. Target it to damage the creature.<ref>{{cite|The Chykka has recovered, and energized its body with dark energy. This energy has rendered most of the creature immune to attack, including its wings. Tactical scans indicate that its eggsac is vulnerable, however. Target it to damage the creature.|Logbook Entry for Dark Chykka|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Entry can no longer be added to the Logbook once Chykka is defeated
|-
| style="{{border}} {{background}}" | Chyklings
| style="{{border}} {{background}}" | [[Dark Torvus Bog]] - [[Dark Torvus Temple]]
| style="{{border}} {{background}}" | Interaction with dark energy has mutated the Chykka. Its offspring are now born as flyers, skipping the larval stage completely. These infants are highly protective of their parent, and will streak to attack on sight. They lack their parent's durability, however, making them easy targets.<ref>{{cite|Interaction with dark energy has mutated the Chykka. Its offspring are now born as flyers, skipping the larval stage completely. These infants are highly protective of their parent, and will streak to attack on sight. They lack their parent's durability, however, making them easy targets.|Logbook Entry for Chyklings|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Entry can no longer be added to the Logbook once Chykka is defeated
|}
=====Quadraxis=====
=====Quadraxis=====
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! width="15%" style="{{roundtl}}" | Entry
! width="20%" | First Location
! width="45%" | Entry Text
! width="5%" | Limited Scan?
! width="15%" style="{{roundtr}}" | Notes
|-
| style="{{border}} {{background}}" | [[Quadraxis]]
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]]
| style="{{border}} {{background}}" | The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.<ref>{{cite|The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.|Logbook Entry for Quadraxis|Metroid Prime 2; Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Entry can no longer be added to the Logbook after its main body is disabled
|-
| style="{{border}} {{background}}" | Damaged Quadraxis
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]]
| style="{{border}} {{background}}" | Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.<ref>{{cite|Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.|Logbook entry for Damaged Quadraxis}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Damaged Quadraxis can be scanned for its Logbook entry up until the point that the [[Annihilator Beam]] is acquired
|-
| style="{{border}} {{background}}" | Shielded Head Module
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]]
| style="{{border}} {{background}}" | The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.<ref>{{cite|The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.|Logbook entry for the Shielded Head Module|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | The entry can only be added to the Logbook when the shield over the head module is active
|-
| style="{{border}} {{background}}" | Stunned Head Module
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]]
| style="{{border}} {{background}}" | Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.<ref>{{cite|Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.|Logbook entry for the Stunned Head Module|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | The entry can no longer be added to the Logbook after its antennae are destroyed
|-
| style="{{border}} {{background}}" | Final Head Module
| style="{{border}} {{background}}" | [[Ing Hive]] - [[Hive Temple]]
| style="{{border}} {{background}}" | Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.<ref>{{cite|Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.|Logbook entry for Final Head Module|Metroid Prime 2: Echoes}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Can only be added to the Logbook once its antennae are destroyed
|}
===Offworld===
===Offworld===
====Dark Samus====
====Dark Samus====