Editing Metroid Prime Hunters Logbook

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|-
|-
| style="{{border}} {{background}}" | [[Alimbic Turret|Alimbic Turret v1.4]]{{anchor|Alimbic Turret v1.4}}
| style="{{border}} {{background}}" | [[Alimbic Turret|Alimbic Turret v1.4]]{{anchor|Alimbic Turret v1.4}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Alinos Perch]]
| style="{{border}} {{background}}" | [[Alinos]] - Alinos Perch
| style="{{border}} {{background}}" | This modified turret is capable of rapid-fire operation with little or no overheating.<ref>{{cite|This modified turret is capable of rapid-fire operation with little or no overheating.|Alimbic Turret v1.4|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This modified turret is capable of rapid-fire operation with little or no overheating.<ref>{{cite|This modified turret is capable of rapid-fire operation with little or no overheating.|Alimbic Turret v1.4|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 23: Line 23:
|-
|-
| style="{{border}} {{background}}" | [[Alimbic Turret|Alimbic Turret v2.7]]{{anchor|Alimbic Turret v2.7}}
| style="{{border}} {{background}}" | [[Alimbic Turret|Alimbic Turret v2.7]]{{anchor|Alimbic Turret v2.7}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stasis Bunker]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Stasis Bunker
| style="{{border}} {{background}}" | A late model Alimbic Turret with improved targeting capability.<ref>{{cite|A late model Alimbic Turret with improved targeting capability.|Alimbic Turret v2.7|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A late model Alimbic Turret with improved targeting capability.<ref>{{cite|A late model Alimbic Turret with improved targeting capability.|Alimbic Turret v2.7|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 29: Line 29:
|-
|-
| style="{{border}} {{background}}" | [[Arctic Spawn]]{{anchor|Arctic Spawn}}
| style="{{border}} {{background}}" | [[Arctic Spawn]]{{anchor|Arctic Spawn}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Fault Line]]
| style="{{border}} {{background}}" | [[Arcterra]] - Fault Line
| style="{{border}} {{background}}" | Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.<ref>{{cite|Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.|Arctic Spawn|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.<ref>{{cite|Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.|Arctic Spawn|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
Line 38: Line 38:
| style="{{border}} {{background}}" | An aggressively territorial insect capable of launching its stinger as a projectile. The more dangerous cousin of the War Wasp, Barbed War Wasps migrate in large swarms, attacking even the largest life-forms in isolated regions of Tallon IV.<ref>{{cite|An aggressively territorial insect capable of launching its stinger as a projectile. The more dangerous cousin of the War Wasp, Barbed War Wasps migrate in large swarms, attacking even the largest life-forms in isolated regions of Tallon IV.|Barbed War Wasps|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | An aggressively territorial insect capable of launching its stinger as a projectile. The more dangerous cousin of the War Wasp, Barbed War Wasps migrate in large swarms, attacking even the largest life-forms in isolated regions of Tallon IV.<ref>{{cite|An aggressively territorial insect capable of launching its stinger as a projectile. The more dangerous cousin of the War Wasp, Barbed War Wasps migrate in large swarms, attacking even the largest life-forms in isolated regions of Tallon IV.|Barbed War Wasps|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Is in the [[Ice Hive]].
| style="{{border}} {{background}}" | Is in a couple of rooms on [[Arcterra]].
|-
|-
| style="{{border}} {{background}}" | [[Blastcap]]{{anchor|Blastcap}}
| style="{{border}} {{background}}" | [[Blastcap]]{{anchor|Blastcap}}
Line 48: Line 48:
| style="{{border}} {{background}}" | [[Blue Barbed War Wasp]]{{anchor|Blue Barbed War Wasp}}
| style="{{border}} {{background}}" | [[Blue Barbed War Wasp]]{{anchor|Blue Barbed War Wasp}}
| style="{{border}} {{background}}" | [[Arcterra]]
| style="{{border}} {{background}}" | [[Arcterra]]
| style="{{border}} {{background}}" | A mutated form of the Red Barbed War Wasp. The metabolism of the Blue Barbed War Wasp requires a frozen enviroment to produce endothermic projectiles.<ref>{{cite|A mutated form of the Red Barbed War Wasp. The metabolism of the Blue Barbed War Wasp requires a frozen enviroment to produce endothermic projectiles.|Blue Barbed War Wasp|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A mutated form of the Red War Wasp. The metabolism of the Blue Barbed War Wasp requires a frozen enviroment to produce endothermic projectiles.<ref>{{cite|A mutated form of the Red War Wasp. The metabolism of the Blue Barbed War Wasp requires a frozen enviroment to produce endothermic projectiles.|Blue Barbed War Wasp|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Found in only the [[Ice Hive]].
| style="{{border}} {{background}}" | Found in only a few rooms.
|-
|-
| style="{{border}} {{background}}" | [[Crash Pillar]]{{anchor|Crash Pillar}}
| style="{{border}} {{background}}" | [[Crash Pillar]]{{anchor|Crash Pillar}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Incubation Vault 02]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Incubation Vault 02
| style="{{border}} {{background}}" | Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base.<ref>{{cite|Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base.|Crash Pillar|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base.<ref>{{cite|Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base.|Crash Pillar|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
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|-
|-
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v1]]{{anchor|Cretaphid v1}}
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v1]]{{anchor|Cretaphid v1}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Stronghold Void 01]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Stronghold Void 01
| style="{{border}} {{background}}" | Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.|Cretaphid v1|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.|Cretaphid v1|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
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|-
|-
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v2]]{{anchor|Cretaphid v2}}
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v2]]{{anchor|Cretaphid v2}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stronghold Void 01]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Stronghold Void 01
| style="{{border}} {{background}}" | This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects.|Cretaphid v2|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects.|Cretaphid v2|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
Line 71: Line 71:
|-
|-
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v3]]{{anchor|Cretaphid v3}}
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v3]]{{anchor|Cretaphid v3}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Stronghold Void 02]]
| style="{{border}} {{background}}" | [[Alinos]] - Stronghold Void 02
| style="{{border}} {{background}}" | Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects.|Cretaphid v3|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects.|Cretaphid v3|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
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|-
|-
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v4]]{{anchor|Cretaphid v4}}
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v4]]{{anchor|Cretaphid v4}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Stronghold Void 02]]
| style="{{border}} {{background}}" | [[Arcterra]] - Stronghold Void 02
| style="{{border}} {{background}}" | The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.<ref>{{cite|The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.|Cretaphid v4|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.<ref>{{cite|The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.|Cretaphid v4|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
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|-
|-
| style="{{border}} {{background}}" | [[Dialanche]]{{anchor|Dialanche}}
| style="{{border}} {{background}}" | [[Dialanche]]{{anchor|Dialanche}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Elder Passage]]
| style="{{border}} {{background}}" | [[Alinos]] - Elder Passage
| style="{{border}} {{background}}" | Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.<ref>{{cite|Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.|Dialanche|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.<ref>{{cite|Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.|Dialanche|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned during any fight with [[Spire]].
| style="{{border}} {{background}}" | Can be scanned during any fight with [[Spire]].
|-
|-
| style="{{border}} {{background}}" | [[Voldrum|Electro Voldrum]]{{anchor|Electro Voldrum}}
| style="{{border}} {{background}}" | [[Voldrum|Electro Voldrum]]{{anchor|Electro Voldrum}}{{anchor|Voldrum}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Incubation Vault 02]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Incubation Vault 02
| style="{{border}} {{background}}" | This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weaponry.<ref>{{cite|This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weaponry.|Electro Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weaponry.<ref>{{cite|This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weaponry.|Electro Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
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|-
|-
| style="{{border}} {{background}}" | [[Slench|Energy Blaster]]{{anchor|Energy Blaster}}{{anchor|Slench}}
| style="{{border}} {{background}}" | [[Slench|Energy Blaster]]{{anchor|Energy Blaster}}{{anchor|Slench}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Stronghold Void 01]]
| style="{{border}} {{background}}" | [[Alinos]] - Stronghold Void 01
| style="{{border}} {{background}}" | Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.<ref>{{cite|Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.|Energy Blaster|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.<ref>{{cite|Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.|Energy Blaster|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | No
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | They can be scanned during any Slench battle.
| style="{{border}} {{background}}" | They can be scanned during any Slench battle.
|-
|-
| style="{{border}} {{background}}" | [[Fire Spawn]]{{anchor|Fire Spawn}}
| style="{{border}} {{background}}" | [[Fire Spawn]]{{anchor|Fire Spawn}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Council Chamber]]
| style="{{border}} {{background}}" | [[Alinos]] - Council Chamber
| style="{{border}} {{background}}" | A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.<ref>{{cite|A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.|Fire Spawn|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.<ref>{{cite|A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.|Fire Spawn|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
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|-
|-
| style="{{border}} {{background}}" | [[Greater Ithrak]]{{anchor|Ithrak}}{{anchor|Greater Ithrak}}
| style="{{border}} {{background}}" | [[Greater Ithrak]]{{anchor|Ithrak}}{{anchor|Greater Ithrak}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[New Arrival Registration]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - New Arrival Registration
| style="{{border}} {{background}}" | The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator.<ref>{{cite|The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator.|Greater Ithrak|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator.<ref>{{cite|The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator.|Greater Ithrak|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | No
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Is fought only twice.
| style="{{border}} {{background}}" | Is fought only twice.
|-
|-
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|-
|-
| style="{{border}} {{background}}" | [[Halfturret]]{{anchor|Halfturret}}
| style="{{border}} {{background}}" | [[Halfturret]]{{anchor|Halfturret}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Echo Hall]]
| style="{{border}} {{background}}" | [[Alinos]] - Echo Hall
| style="{{border}} {{background}}" | Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weaponry.<ref>{{cite|Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weaponry.|Halfturret|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weaponry.<ref>{{cite|Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weaponry.|Halfturret|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 161: Line 161:
|-
|-
| style="{{border}} {{background}}" | [[Voldrum|Ice Voldrum]]{{anchor|Ice Voldrum}}
| style="{{border}} {{background}}" | [[Voldrum|Ice Voldrum]]{{anchor|Ice Voldrum}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stasis Bunker]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Stasis Bunker
| style="{{border}} {{background}}" | A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact.<ref>{{cite|A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact.|Ice Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact.<ref>{{cite|A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact.|Ice Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 167: Line 167:
|-
|-
| style="{{border}} {{background}}" | [[Kanden]]{{anchor|Kanden}}
| style="{{border}} {{background}}" | [[Kanden]]{{anchor|Kanden}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 03]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Data Shrine 03
| style="{{border}} {{background}}" | A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor.<ref>{{cite|A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor.|Kanden|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor.<ref>{{cite|A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor.|Kanden|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 179: Line 179:
|-
|-
| style="{{border}} {{background}}" | [[Lockjaw]]{{anchor|Lockjaw}}
| style="{{border}} {{background}}" | [[Lockjaw]]{{anchor|Lockjaw}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Weapons Complex]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Weapons Complex
| style="{{border}} {{background}}" | Sylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire.<ref>{{cite|Sylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire.|Lockjaw|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Sylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire.<ref>{{cite|Sylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire.|Lockjaw|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 185: Line 185:
|-
|-
| style="{{border}} {{background}}" | [[Voldrum|Magma Voldrum]]{{anchor|Magma Voldrum}}
| style="{{border}} {{background}}" | [[Voldrum|Magma Voldrum]]{{anchor|Magma Voldrum}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stasis Bunker]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Stasis Bunker
| style="{{border}} {{background}}" | Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weaponry.<ref>{{cite|Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weaponry.|Magma Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weaponry.<ref>{{cite|Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weaponry.|Magma Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 191: Line 191:
|-
|-
| style="{{border}} {{background}}" | [[Noxus]]{{anchor|Noxus}}
| style="{{border}} {{background}}" | [[Noxus]]{{anchor|Noxus}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Sic Transit]]
| style="{{border}} {{background}}" | [[Arcterra]] - Sic Transit
| style="{{border}} {{background}}" | Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks.<ref>{{Cite|Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks.|Noxus|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks.<ref>{{Cite|Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks.|Noxus|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 227: Line 227:
|-
|-
| style="{{border}} {{background}}" | [[Quadtroid]]{{anchor|Quadtroid}}
| style="{{border}} {{background}}" | [[Quadtroid]]{{anchor|Quadtroid}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[New Arrival Registration]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - New Arrival Registration
| style="{{border}} {{background}}" | Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp.<ref>{{Cite|Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp.|Quadtroid|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp.<ref>{{Cite|Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp.|Quadtroid|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 239: Line 239:
|-
|-
| style="{{border}} {{background}}" | [[Shriekbat]]{{anchor|Shriekbat}}
| style="{{border}} {{background}}" | [[Shriekbat]]{{anchor|Shriekbat}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Council Chamber]]
| style="{{border}} {{background}}" | [[Alinos]] - Council Chamber
| style="{{border}} {{background}}" | A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet.<ref>{{cite|A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet.|Shriekbat|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet.<ref>{{cite|A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet.|Shriekbat|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 245: Line 245:
|-
|-
| style="{{border}} {{background}}" | [[Slench|Slench 1A]]{{anchor|Slench}}{{anchor|Slench 1A}}
| style="{{border}} {{background}}" | [[Slench|Slench 1A]]{{anchor|Slench}}{{anchor|Slench 1A}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Stronghold Void 01]]
| style="{{border}} {{background}}" | [[Alinos]] - Stronghold Void 01
| style="{{border}} {{background}}" | Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.<ref>{{cite|Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.|Slench 1A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.<ref>{{cite|Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.|Slench 1A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
Line 251: Line 251:
|-
|-
| style="{{border}} {{background}}" | [[Slench|Slench 1B]]{{anchor|Slench 1B}}
| style="{{border}} {{background}}" | [[Slench|Slench 1B]]{{anchor|Slench 1B}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Stronghold Void 01]]
| style="{{border}} {{background}}" | [[Alinos]] - Stronghold Void 01
| style="{{border}} {{background}}" | When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.|Slench 1B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.|Slench 1B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
Line 257: Line 257:
|-
|-
| style="{{border}} {{background}}" | [[Slench|Slench 2A]]{{anchor|Slench 2A}}
| style="{{border}} {{background}}" | [[Slench|Slench 2A]]{{anchor|Slench 2A}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Stronghold Void 01]]
| style="{{border}} {{background}}" | [[Arcterra]] - Stronghold Void 01
| style="{{border}} {{background}}" | This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.<ref>{{cite|This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.|Slench 2A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.<ref>{{cite|This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.|Slench 2A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
Line 263: Line 263:
|-
|-
| style="{{border}} {{background}}" | [[Slench|Slench 2B]]{{anchor|Slench 2B}}
| style="{{border}} {{background}}" | [[Slench|Slench 2B]]{{anchor|Slench 2B}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Stronghold Void 01]]
| style="{{border}} {{background}}" | [[Arcterra]] - Stronghold Void 01
| style="{{border}} {{background}}" | When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.|Slench 2B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.|Slench 2B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
Line 269: Line 269:
|-
|-
| style="{{border}} {{background}}" | [[Slench|Slench 3A]]{{anchor|Slench 3A}}
| style="{{border}} {{background}}" | [[Slench|Slench 3A]]{{anchor|Slench 3A}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Stronghold Void 02]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Stronghold Void 02
| style="{{border}} {{background}}" | This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry.<ref>{{cite|This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry.|Slench 3A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry.<ref>{{cite|This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry.|Slench 3A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
Line 275: Line 275:
|-
|-
| style="{{border}} {{background}}" | [[Slench|Slench 3B]]{{anchor|Slench 3B}}
| style="{{border}} {{background}}" | [[Slench|Slench 3B]]{{anchor|Slench 3B}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Stronghold Void 02]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Stronghold Void 02
| style="{{border}} {{background}}" | Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.<ref>{{cite|Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.|Slench 3B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.<ref>{{cite|Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.|Slench 3B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
Line 281: Line 281:
|-
|-
| style="{{border}} {{background}}" | [[Slench|Slench 4A]]{{anchor|Slench 4A}}
| style="{{border}} {{background}}" | [[Slench|Slench 4A]]{{anchor|Slench 4A}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stronghold Void 02]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Stronghold Void 02
| style="{{border}} {{background}}" | The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.<ref>{{cite|The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.|Slench 4A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.<ref>{{cite|The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.|Slench 4A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
Line 287: Line 287:
|-
|-
| style="{{border}} {{background}}" | [[Slench|Slench 4B]]{{anchor|Slench 4B}}
| style="{{border}} {{background}}" | [[Slench|Slench 4B]]{{anchor|Slench 4B}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stronghold Void 02]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Stronghold Void 02
| style="{{border}} {{background}}" | Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.<ref>{{cite|Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.|Slench 4B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.<ref>{{cite|Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.|Slench 4B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
Line 293: Line 293:
|-
|-
| style="{{border}} {{background}}" | [[Spire]]{{anchor|Spire}}
| style="{{border}} {{background}}" | [[Spire]]{{anchor|Spire}}
| style="{{border}} {{background}}" | [[Alinos]] - [[High Ground]]
| style="{{border}} {{background}}" | [[Alinos]] - High Ground
| style="{{border}} {{background}}" | Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.<ref>{{cite|Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.|Spire|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.<ref>{{cite|Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.|Spire|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 299: Line 299:
|-
|-
| style="{{border}} {{background}}" | [[Stinglarva]]{{anchor|Stinglarva}}
| style="{{border}} {{background}}" | [[Stinglarva]]{{anchor|Stinglarva}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 03]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Data Shrine 03
| style="{{border}} {{background}}" | Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.<ref>{{cite|Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.|Stinglarva|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.<ref>{{cite|Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.|Stinglarva|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 305: Line 305:
|-
|-
| style="{{border}} {{background}}" | [[Sylux]]{{anchor|Sylux}}
| style="{{border}} {{background}}" | [[Sylux]]{{anchor|Sylux}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Weapons Complex]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Weapons Complex
| style="{{border}} {{background}}" | This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.<ref>{{cite|This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.|Sylux|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.<ref>{{cite|This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.|Sylux|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 311: Line 311:
|-
|-
| style="{{border}} {{background}}" | [[Trace]]{{anchor|Trace}}
| style="{{border}} {{background}}" | [[Trace]]{{anchor|Trace}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Sic Transit]]
| style="{{border}} {{background}}" | [[Arcterra]] - Sic Transit
| style="{{border}} {{background}}" | Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerability may explain Trace's tactical preference for sniping. Its weapon of choice, the Imperialist, is a long-range quantum cascade laser with precision targeting.<ref>{{Cite|Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerability may explain Trace's tactical preference for sniping. Its weapon of choice, the Imperialist, is a long-range quantum cascade laser with precision targeting.|Trace|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerablility may explain Trace's tactical preference for sniping. Its weapon of choice, the Imprialist, is a long-range quantum cascade laser with precision targeting.<ref>{{Cite|Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerablility may explain Trace's tactical preference for sniping. Its weapon of choice, the Imprialist, is a long-range quantum cascade laser with precision targeting.|Trace|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned in various locations later.
| style="{{border}} {{background}}" | Can be scanned in varius locations later.
|-
|-
| style="{{border}} {{background}}" | [[Triskelion]]{{anchor|Triskelion}}
| style="{{border}} {{background}}" | [[Triskelion]]{{anchor|Triskelion}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Sic Transit]]
| style="{{border}} {{background}}" | [[Arcterra]] - Sic Transit
| style="{{border}} {{background}}" | Trace's alternative form, the Triskelion, is a sophisticated Kriken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisible while immobile.<ref>{{cite|Trace's alternative form, the Triskelion, is a sophisticated Kriken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisible while immobile.|Triskelion|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Trace's alternative form, the Triskelion, is a sophisticated Kriken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisable while immobile.<ref>{{cite|Trace's alternative form, the Triskelion, is a sophisticated Kriken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisable while immobile.|Triskelion|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned during any Trace fight.
| style="{{border}} {{background}}" | Can be scanned during any Trace fight.
Line 329: Line 329:
|-
|-
| style="{{border}} {{background}}" | [[Vhoscythe]]{{anchor|Vhoscythe}}
| style="{{border}} {{background}}" | [[Vhoscythe]]{{anchor|Vhoscythe}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Sic Transit]]
| style="{{border}} {{background}}" | [[Arcterra]] - Sic Transit
| style="{{border}} {{background}}" | The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.<ref>{{Cite|The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.|Vhosythe|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.<ref>{{Cite|The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.|Vhosythe|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 341: Line 341:
|-
|-
| style="{{border}} {{background}}" | [[War Wasp]]{{anchor|War Wasp}}
| style="{{border}} {{background}}" | [[War Wasp]]{{anchor|War Wasp}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Echo Hall]]
| style="{{border}} {{background}}" | [[Alinos]] - Echo Hall
| style="{{border}} {{background}}" | An aggressive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.<ref>{{cite|An aggressive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.|War Wasp|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | An aggresive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.<ref>{{cite|An aggresive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.|War Wasp|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found on Arcterra.
| style="{{border}} {{background}}" | Can also be found on Arcterra.
|-
|-
| style="{{border}} {{background}}" | [[Weavel]]{{anchor|Weavel}}
| style="{{border}} {{background}}" | [[Weavel]]{{anchor|Weavel}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Echo Hall]]
| style="{{border}} {{background}}" | [[Alinos]] - Echo Hall
| style="{{border}} {{background}}" | Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.<ref>{{cite|Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.|Weavel|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.<ref>{{cite|Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.|Weavel|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 366: Line 366:
|-
|-
| style="{{border}} {{background}}" | Alimbic Artifacts{{anchor|Alimbic Artifacts}}
| style="{{border}} {{background}}" | Alimbic Artifacts{{anchor|Alimbic Artifacts}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 01]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Data Shrine 01
| style="{{border}} {{background}}" | Artifacts are encoded with program data unique to the Stronghold Portal. Three Artifacts are necessary to activate the Portal.<ref>{{cite|Artifacts are encoded with program data unique to the Stronghold Portal. Three Artifacts are necessary to activate the Portal.|Alimbic Artifacts|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Artifacts are encoded with program data unique to the Stronghold Portal. Three Artifacts are necessary to activate the Portal.<ref>{{cite|Artifacts are encoded with program data unique to the Stronghold Portal. Three Artifacts are necessary to activate the Portal.|Alimbic Artifacts|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Alimbic Crest{{anchor|Alimbic Crest}}
| style="{{border}} {{background}}" | Alimbic Crest{{anchor|Alimbic Crest}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Arcterra Gateway]]
| style="{{border}} {{background}}" | [[Arcterra]] - Arcterra Gateway
| style="{{border}} {{background}}" | Each of these crests celebrates the accomplishments of a major Alimbic tribe<ref>{{cite|Each of these crests celebrates the accomplishments of a major Alimbic tribe|Alimbic Crest|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Each of these crests celebrates the accomplishments of a major Alimbic tribe<ref>{{cite|Each of these crests celebrates the accomplishments of a major Alimbic tribe|Alimbic Crest|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Alimbic Emblem{{anchor|Alimbic Emblem}}
| style="{{border}} {{background}}" | Alimbic Emblem{{anchor|Alimbic Emblem}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Sic Transit]]
| style="{{border}} {{background}}" | [[Arcterra]] - Sic Transit
| style="{{border}} {{background}}" | This emblem commemorates fallen Alimbic heroes.<ref>{{cite|This emblem commemorates fallen Alimbic heroes.|Alimbic Emblem|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This emblem commemorates fallen Alimbic heroes.<ref>{{cite|This emblem commemorates fallen Alimbic heroes.|Alimbic Emblem|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Alimbic Garden{{anchor|Alimbic Garden}}
| style="{{border}} {{background}}" | Alimbic Garden{{anchor|Alimbic Garden}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Alimbic Gardens]]
| style="{{border}} {{background}}" | [[Alinos]] - Alimbic Gardens
| style="{{border}} {{background}}" | Scan indicates fossilized remains of Alimbic plant life.<ref>{{cite|Scan indicates fossilized remains of Alimbic plant life.|Alimbic Garden|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Scan indicates fossilized remains of Alimbic plant life.<ref>{{cite|Scan indicates fossilized remains of Alimbic plant life.|Alimbic Garden|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Alimbic Insignia{{anchor|Alimbic Insignia}}
| style="{{border}} {{background}}" | Alimbic Insignia{{anchor|Alimbic Insignia}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Ice Hive]]
| style="{{border}} {{background}}" | [[Arcterra]] - Ice Hive
| style="{{border}} {{background}}" | A large ceremonial emblem of the Alimbic Order, celebrating their victories and leadership. Solar-cycle counter dates its creation after Alinos first came under attack.<ref>{{cite|A large ceremonial emblem of the Alimbic Order, celebrating their victories and leadership. Solar-cycle counter dates its creation after Alinos first came under attack.|Alimbic Insignia|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A large ceremonial emblem of the Alimbic Order, celebrating their victories and leadership. Solar-cycle counter dates its creation after Alinos first came under attack.<ref>{{cite|A large ceremonial emblem of the Alimbic Order, celebrating their victories and leadership. Solar-cycle counter dates its creation after Alinos first came under attack.|Alimbic Insignia|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Alimbic Joist{{anchor|Alimbic Joist}}
| style="{{border}} {{background}}" | Alimbic Joist{{anchor|Alimbic Joist}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 02]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Data Shrine 02
| style="{{border}} {{background}}" | The design of this joist suggests highly evolved conceptual architecture.<ref>{{cite|The design of this joist suggests highly evolved conceptual architecture.|Alimbic Joist|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The design of this joist suggests highly evolved conceptual architecture.<ref>{{cite|The design of this joist suggests highly evolved conceptual architecture.|Alimbic Joist|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Alimbic Panel{{anchor|Alimbic Panel}}
| style="{{border}} {{background}}" | Alimbic Panel{{anchor|Alimbic Panel}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Meditation Room]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Meditation Room
| style="{{border}} {{background}}" | Alpha waves emanate from this architectural structure. It appears designed to calm the senses and to create an environment ideal for meditation.<ref>{{cite|Alpha waves emanate from this architectural structure. It appears designed to calm the senses and to create an environment ideal for meditation.|Alimbic Panel|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Alpha waves emanate from this architectural structure. It appears designed to calm the senses and to create an environment ideal for meditation.<ref>{{cite|Alpha waves emanate from this architectural structure. It appears designed to calm the senses and to create an environment ideal for meditation.|Alimbic Panel|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Alimbic Scripture{{anchor|Alimbic Scripture}}
| style="{{border}} {{background}}" | Alimbic Scripture{{anchor|Alimbic Scripture}}
| style="{{border}} {{background}}" | [[Alinos]] - [[High Ground]]
| style="{{border}} {{background}}" | [[Alinos]] - High Ground
| style="{{border}} {{background}}" | This language cannot be translated.<ref>{{Cite|This language cannot be translated.|Alimbic Scripture|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This language cannot be translated.<ref>{{Cite|This language cannot be translated.|Alimbic Scripture|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | [[Alinos]]{{anchor|Alinos}}
| style="{{border}} {{background}}" | [[Alinos]]{{anchor|Alinos}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Alinos Gateway]]
| style="{{border}} {{background}}" | [[Alinos]] - Alinos Gateway
| style="{{border}} {{background}}" | This once-beautiful planet of Alinos, home to the Alimbic Elders, has fallen into disrepair since the explosion of the planet's core.<ref>{{cite|This once-beautiful planet of Alinos, home to the Alimbic Elders, has fallen into disrepair since the explosion of the planet's core.|Alinos|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This once-beautiful planet of Alinos, home to the Alimbic Elders, has fallen into disrepair since the explosion of the planet's core.<ref>{{cite|This once-beautiful planet of Alinos, home to the Alimbic Elders, has fallen into disrepair since the explosion of the planet's core.|Alinos|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Ammolite Shards{{anchor|Ammolite Shards}}
| style="{{border}} {{background}}" | Ammolite Shards{{anchor|Ammolite Shards}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Ice Hive]]
| style="{{border}} {{background}}" | [[Arcterra]] - Ice Hive
| style="{{border}} {{background}}" | Naturally occuring minerals with phosphorescent properties.<ref>{{cite|Naturally occuring minerals with phosphorescent properties.|Ammolite Shards|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Naturally occuring minerals with phosphorescent properties.<ref>{{cite|Naturally occuring minerals with phosphorescent properties.|Ammolite Shards|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Anthropological Hub{{anchor|Anthropological Hub}}
| style="{{border}} {{background}}" | Anthropological Hub{{anchor|Anthropological Hub}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 03]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Data Shrine 03
| style="{{border}} {{background}}" | Access denied. Alimbic anthropological data bank severely damaged.<ref>{{cite|Access denied. Alimbic anthropological data bank severely damaged.|Anthropological Hub}}</ref>
| style="{{border}} {{background}}" | Access denied. Alimbic anthropological data bank severely damaged.<ref>{{cite|Access denied. Alimbic anthropological data bank severely damaged.|Anthropological Hub}}</ref>
|-
|-
| style="{{border}} {{background}}" | [[Arcterra]]{{anchor|Arcterra}}
| style="{{border}} {{background}}" | [[Arcterra]]{{anchor|Arcterra}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Arcterra Gateway]]
| style="{{border}} {{background}}" | [[Arcterra]] - Arcterra Gateway
| style="{{border}} {{background}}" | The outmost planet in the Alimbic Cluster, Arcterra is an inhospitable wasteland noteworthy for a honeycomb of tunnels and caves within its frozen interior.<ref>{{cite|The outmost planet in the Alimbic Cluster, Arcterra is an inhospitable wasteland noteworthy for a honeycomb of tunnels and caves within its frozen interior.|Arcterra|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The outmost planet in the Alimbic Cluster, Arcterra is an inhospitable wasteland noteworthy for a honeycomb of tunnels and caves within its frozen interior.<ref>{{cite|The outmost planet in the Alimbic Cluster, Arcterra is an inhospitable wasteland noteworthy for a honeycomb of tunnels and caves within its frozen interior.|Arcterra|Metroid Prime Hunters}}</ref>
|-
|-
Line 422: Line 422:
|-
|-
| style="{{border}} {{background}}" | Backup Processor{{anchor|Backup Processor}}
| style="{{border}} {{background}}" | Backup Processor{{anchor|Backup Processor}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Processor Core]]
| style="{{border}} {{background}}" | [[Alinos]] - Processor Core
| style="{{border}} {{background}}" | Deconstructed for maintenance, apparently incomplete.<ref>{{Cite|Deconstructed for maintenance, apparently incomplete.|Backup Processor|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Deconstructed for maintenance, apparently incomplete.<ref>{{Cite|Deconstructed for maintenance, apparently incomplete.|Backup Processor|Metroid Prime Hunters}}</ref>
|-
|-
Line 430: Line 430:
|-
|-
| style="{{border}} {{background}}" | [[Blast Shield]]{{anchor|Blast Shield}}
| style="{{border}} {{background}}" | [[Blast Shield]]{{anchor|Blast Shield}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Combat Hall]]
| style="{{border}} {{background}}" | [[Alinos]] - Combat Hall
| style="{{border}} {{background}}" | Used for projectile weapons training.<ref>{{cite|Used for projectile weapons training.|Blast Shield|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Used for projectile weapons training.<ref>{{cite|Used for projectile weapons training.|Blast Shield|Metroid Prime Hunters}}</ref>
|-
|-
Line 438: Line 438:
|-
|-
| style="{{border}} {{background}}" | [[Celestial Archives]]{{anchor|Celestial Archives}}
| style="{{border}} {{background}}" | [[Celestial Archives]]{{anchor|Celestial Archives}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Celestial Gateway]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Celestial Gateway
| style="{{border}} {{background}}" | This space station, in orbit directly above Alinos, is the primary repository of the combined knowledge of Alimbic Scholars, scientists, and historians.<ref>{{cite|This space station, in orbit directly above Alinos, is the primary repository of the combined knowledge of Alimbic Scholars, scientists, and historians.|Celestial Archives|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This space station, in orbit directly above Alinos, is the primary repository of the combined knowledge of Alimbic Scholars, scientists, and historians.<ref>{{cite|This space station, in orbit directly above Alinos, is the primary repository of the combined knowledge of Alimbic Scholars, scientists, and historians.|Celestial Archives|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Ceremonial Charms{{anchor|Ceremonial Charms}}
| style="{{border}} {{background}}" | Ceremonial Charms{{anchor|Ceremonial Charms}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Alinos Perch]]
| style="{{border}} {{background}}" | [[Alinos]] - Alinos Perch
| style="{{border}} {{background}}" | Alimbic ornaments designed to enhance harmony.<ref>{{cite|Alimbic ornaments designed to enhance harmony.|Ceremonial Charms|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Alimbic ornaments designed to enhance harmony.<ref>{{cite|Alimbic ornaments designed to enhance harmony.|Ceremonial Charms|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Clone Engine{{anchor|Clone Engine}}
| style="{{border}} {{background}}" | Clone Engine{{anchor|Clone Engine}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Bioweaponry Lab]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Bioweaponry Lab
| style="{{border}} {{background}}" | Severe deterioration of microcircuitry detected. Systems nonfunctional.<ref>{{cite|Severe deterioration of microcircuitry detected. Systems nonfunctional.|Clone engine|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Severe deterioration of microcircuitry detected. Systems nonfunctional.<ref>{{cite|Severe deterioration of microcircuitry detected. Systems nonfunctional.|Clone engine|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Cooling Fans{{anchor|Cooling Fans}}
| style="{{border}} {{background}}" | Cooling Fans{{anchor|Cooling Fans}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Fan Room Alpha]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Fan Room Alpha
| style="{{border}} {{background}}" | High-speed fans cool the synergy reactor. There are signs of severe deterioration.<ref>{{cite|High-speed fans cool the synergy reactor. There are signs of severe deterioration.|Cooling Fans|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | High-speed fans cool the synergy reactor. There are signs of severe deterioration.<ref>{{cite|High-speed fans cool the synergy reactor. There are signs of severe deterioration.|Cooling Fans|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Cooling Vent{{anchor|Cooling Vent}}
| style="{{border}} {{background}}" | Cooling Vent{{anchor|Cooling Vent}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Fuel Stack]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Fuel Stack
| style="{{border}} {{background}}" | Nitrogen pumps establish and maintain a subzero atmosphere throughout the Vesper Defense Outpost.<ref>{{cite|Nitrogen pumps establish and maintain a subzero atmosphere throughout the Vesper Defense Outpost.|Colling Vent|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Nitrogen pumps establish and maintain a subzero atmosphere throughout the Vesper Defense Outpost.<ref>{{cite|Nitrogen pumps establish and maintain a subzero atmosphere throughout the Vesper Defense Outpost.|Colling Vent|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Cortex Chamber{{anchor|Cortex Chamber}}
| style="{{border}} {{background}}" | Cortex Chamber{{anchor|Cortex Chamber}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Cortex CPU]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Cortex CPU
| style="{{border}} {{background}}" | Controls the entire neural ensemble by processing input from the thalamic coil.<ref>{{cite|Controls the entire neural ensemble by processing input from the thalamic coil.|Cortex Chamber|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Controls the entire neural ensemble by processing input from the thalamic coil.<ref>{{cite|Controls the entire neural ensemble by processing input from the thalamic coil.|Cortex Chamber|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Council Chamber{{anchor|Council Chamber}}
| style="{{border}} {{background}}" | Council Chamber{{anchor|Council Chamber}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Council Chamber]]
| style="{{border}} {{background}}" | [[Alinos]] - Council Chamber
| style="{{border}} {{background}}" | Assembly hall for Alimbic Elders. Extreme structural damage evident.<ref>{{cite|Assembly hall for Alimbic Elders. Extreme structural damage evident.|Council Chamber|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Assembly hall for Alimbic Elders. Extreme structural damage evident.<ref>{{cite|Assembly hall for Alimbic Elders. Extreme structural damage evident.|Council Chamber|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Cryogenic Storage{{anchor|Cryogenic Storage}}
| style="{{border}} {{background}}" | Cryogenic Storage{{anchor|Cryogenic Storage}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Fuel Stack]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Fuel Stack
| style="{{border}} {{background}}" | Weapon Storage containers. Maintained at subzero temperatures for stability and to prevent overheating of fusion-powered weaponry.<ref>{{Cite|Weapon Storage containers. Maintained at subzero temperatures for stability and to prevent overheating of fusion-powered weaponry.|Cryogenic Storage|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Weapon Storage containers. Maintained at subzero temperatures for stability and to prevent overheating of fusion-powered weaponry.<ref>{{Cite|Weapon Storage containers. Maintained at subzero temperatures for stability and to prevent overheating of fusion-powered weaponry.|Cryogenic Storage|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Damaged Bridge{{anchor|Damned Bridge}}
| style="{{border}} {{background}}" | Damaged Bridge{{anchor|Damned Bridge}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Sic Transit]]
| style="{{border}} {{background}}" | [[Arcterra]] - Sic Transit
| style="{{border}} {{background}}" | Structure has been severly compromised by impact. Decay indicates the damage occurred several hundred solar cycles ago.<ref>{{cite|Structure has been severly compromised by impact. Decay indicates the damage occurred several hundred solar cycles ago.|Damaged Bridge|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Structure has been severly compromised by impact. Decay indicates the damage occurred several hundred solar cycles ago.<ref>{{cite|Structure has been severly compromised by impact. Decay indicates the damage occurred several hundred solar cycles ago.|Damaged Bridge|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | [[Delano 7]]{{anchor|Delano 7}}
| style="{{border}} {{background}}" | [[Delano 7]]{{anchor|Delano 7}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Weapons Complex]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Weapons Complex
| style="{{border}} {{background}}" | Sylux's delta-class strike fighter is believed to be a stolen federation prototype. Due to an unresolved design flaw, the autocannon can be temporarily disabled by several direct hits to the ship's hull.<ref>{{cite|Sylux's delta-class strike fighter is believed to be a stolen federation prototype. Due to an unresolved design flaw, the autocannon can be temporarily disabled by several direct hits to the ship's hull.|Delano 7|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Sylux's delta-class strike fighter is believed to be a stolen federation prototype. Due to an unresolved design flaw, the autocannon can be temporarily disabled by several direct hits to the ship's hull.<ref>{{cite|Sylux's delta-class strike fighter is believed to be a stolen federation prototype. Due to an unresolved design flaw, the autocannon can be temporarily disabled by several direct hits to the ship's hull.|Delano 7|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Docking Bay L1{{anchor|Docking Bay L1}}
| style="{{border}} {{background}}" | Docking Bay L1{{anchor|Docking Bay L1}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Transfer Lock]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Transfer Lock
| style="{{border}} {{background}}" | Receiving port for Alimbic heavy-cargo starfreighters.<ref>{{cite|Receiving port for Alimbic heavy-cargo starfreighters.|Docking Bay L1|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Recieving port for Alimbic heavy-cargo starfreighters.<ref>{{cite|Recieving port for Alimbic heavy-cargo starfreighters.|Docking Bay L1|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Docking Bay L2{{anchor|Docking Bay L2}}
| style="{{border}} {{background}}" | Docking Bay L2{{anchor|Docking Bay L2}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Transfer Lock]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Transfer Lock
| style="{{border}} {{background}}" | Receiving port for Alimbic medium-range transports.<ref>{{cite|Receiving port for Alimbic medium-range transports.|Docking Bay L2|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Recieving port for Alimbic medium-range transports.<ref>{{cite|Recieving port for Alimbic medium-range transports.|Docking Bay L2|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Docking Bay L3{{anchor|Docking Bay L3}}
| style="{{border}} {{background}}" | Docking Bay L3{{anchor|Docking Bay L3}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Transfer Lock]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Transfer Lock
| style="{{border}} {{background}}" | Receiving port for Alimbic passenger carriers.<ref>{{cite|Receiving port for Alimbic passenger carriers.|Docking Bay L3|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Recieving port for Alimbic passenger carriers.<ref>{{cite|Recieving port for Alimbic passenger carriers.|Docking Bay L3|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Exposed Rebar{{anchor|Exposed Rebar}}
| style="{{border}} {{background}}" | Exposed Rebar{{anchor|Exposed Rebar}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Echo Hall]]
| style="{{border}} {{background}}" | [[Alinos]] - Echo Hall
| style="{{border}} {{background}}" | Structural integrity of load-bearing walls has been compromised by forcible impact.<ref>{{cite|Structural integrity of load-bearing walls has been compromised by forcible impact.|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Structural integrity of load-bearing walls has been compromised by forcible impact.<ref>{{cite|Structural integrity of load-bearing walls has been compromised by forcible impact.|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Flow Regulator{{anchor|Flow Regulator}}
| style="{{border}} {{background}}" | Flow Regulator{{anchor|Flow Regulator}}
| style="{{border}} {{background}}" | [[Alinos]] - [[High Ground]]
| style="{{border}} {{background}}" | [[Alinos]] - High Ground
| style="{{border}} {{background}}" | This station controls the flow of lava tributaries.<ref>{{cite|This station controls the flow of lava tributaries.|Flow Regulator|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This station controls the flow of lava tributaries.<ref>{{cite|This station controls the flow of lava tributaries.|Flow Regulator|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Frozen Fuel Line{{anchor|Frozen Fuel Line}}
| style="{{border}} {{background}}" | Frozen Fuel Line{{anchor|Frozen Fuel Line}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Weapons Complex]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Weapons Complex
| style="{{border}} {{background}}" | Pipes show signs of structural failure.<ref>{{cite|Pipes show signs of structural failure|Frozen Fuel Line|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Pipes show signs of structural failure.<ref>{{cite|Pipes show signs of structural failure|Frozen Fuel Line|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Fuel Rod{{anchor|Fuel Rod}}
| style="{{border}} {{background}}" | Fuel Rod{{anchor|Fuel Rod}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Bioweaponry Lab]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Bioweaponry Lab
| style="{{border}} {{background}}" | Powers nearby bioweaponry chambers.<ref>{{cite|Powers nearby bioweaponry chambers.|Fuel Rod|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Powers nearby bioweaponry chambers.<ref>{{cite|Powers nearby bioweaponry chambers.|Fuel Rod|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Gestation Tanks{{anchor|Gestation Tanks}}
| style="{{border}} {{background}}" | Gestation Tanks{{anchor|Gestation Tanks}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Weapons Complex]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Weapons Complex
| style="{{border}} {{background}}" | Reinforced tanks used to grow nanites for Morphing Ammunition and Missiles.<ref>{{cite|Reinforced tanks used to grow nanites for Morphing Ammunition and Missiles.|Gestation Tanks|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Reinforced tanks used to grow nanites for Morphing Ammunition and Missiles.<ref>{{cite|Reinforced tanks used to grow nanites for Morphing Ammunition and Missiles.|Gestation Tanks|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Glyph Pattern{{anchor|Glyph Pattern}}
| style="{{border}} {{background}}" | Glyph Pattern{{anchor|Glyph Pattern}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Council Chamber]]
| style="{{border}} {{background}}" | [[Alinos]] - Council Chamber
| style="{{border}} {{background}}" | Contains unknown charecters. Untranslatable.<ref>{{cite|Contains unknown charecters. Untranslatable.|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Contains unknown charecters. Untranslatable.<ref>{{cite|Contains unknown charecters. Untranslatable.|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Gravity Stabilizer{{anchor|Gravity Stabilizer}}
| style="{{border}} {{background}}" | Gravity Stabilizer{{anchor|Gravity Stabilizer}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Tetra Vista]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Tetra Vista
| style="{{border}} {{background}}" | Scan registers severe damage.<ref>{{cite|Scan registers severe damage.|Gravity Stabilizer|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Scan registers severe damage.<ref>{{cite|Scan registers severe damage.|Gravity Stabilizer|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Heating System{{anchor|Heating System}}
| style="{{border}} {{background}}" | Heating System{{anchor|Heating System}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Ice Hive]]
| style="{{border}} {{background}}" | [[Arcterra]] - Ice Hive
| style="{{border}} {{background}}" | Thermal tube designed to maintain room temperature. Currently disabled. Scan indicates interior is frozen solid.<ref>{{cite|Thermal tube designed to maintain room temperature. Currently disabled. Scan indicates interior is frozen solid.|Heating System|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Thermal tube designed to maintain room temperature. Currently disabled. Scan indicates interior is frozen solid.<ref>{{cite|Thermal tube designed to maintain room temperature. Currently disabled. Scan indicates interior is frozen solid.|Heating System|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Ice Bridge{{anchor|Ice Bridge}}
| style="{{border}} {{background}}" | Ice Bridge{{anchor|Ice Bridge}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Ice Hive]]
| style="{{border}} {{background}}" | [[Arcterra]] - Ice Hive
| style="{{border}} {{background}}" | A frozen block carved into an overhead catwalk. A structure capable of holding considerable weight.<ref>{{cite|A frozen block carved into an overhead catwalk. A structure capable of holding considerable weight.|Ice Bridge|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A frozen block carved into an overhead catwalk. A structure capable of holding considerable weight.<ref>{{cite|A frozen block carved into an overhead catwalk. A structure capable of holding considerable weight.|Ice Bridge|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Incubation Tank A{{anchor|Incubation Tank A}}
| style="{{border}} {{background}}" | Incubation Tank A{{anchor|Incubation Tank A}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Incubation Vault 01]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Incubation Vault 01
| style="{{border}} {{background}}" | Nanobot incubation tank. Operating at full capacity.<ref>{{cite|Nanobot incubation tank. Operating at full capacity.|Incubation Tank A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Nanobot incubation tank. Operating at full capacity.<ref>{{cite|Nanobot incubation tank. Operating at full capacity.|Incubation Tank A|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Incubation Tank B{{anchor|Incubation Tank B}}
| style="{{border}} {{background}}" | Incubation Tank B{{anchor|Incubation Tank B}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Incubation Vault 03]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Incubation Vault 03
| style="{{border}} {{background}}" | Nanobot incubation tank. Operating at 67% capacity.<ref>{{cite|Nanobot incubation tank. Operating at 67% capacity.|Incubation Tank B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Nanobot incubation tank. Operating at 67% capacity.<ref>{{cite|Nanobot incubation tank. Operating at 67% capacity.|Incubation Tank B|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Lab Equipment{{anchor|Lab Equiptment}}
| style="{{border}} {{background}}" | Lab Equipment{{anchor|Lab Equiptment}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Bioweaponry Lab]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Bioweaponry Lab
| style="{{border}} {{background}}" | Used to grow bioweaponry. Systems inoperative.<ref>{{cite|Used to grow bioweaponry. Systems inoperative.|Lab Equipment|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Used to grow bioweaponry. Systems inoperative.<ref>{{cite|Used to grow bioweaponry. Systems inoperative.|Lab Equipment|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Lava Processor 01{{anchor|Lava Processor}}{{anchor|Lava Processor 01}}
| style="{{border}} {{background}}" | Lava Processor 01{{anchor|Lava Processor}}{{anchor|Lava Processor 01}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Processor Core]]
| style="{{border}} {{background}}" | [[Alinos]] - Processor Core
| style="{{border}} {{background}}" | Utilizes organic activity for treatment and processing of igneous material.<ref>{{cite|Utilizes organic activity for treatment and processing of igneous material.|Lava Processor 01|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Utilizes organic activity for treatment and processing of igneous material.<ref>{{cite|Utilizes organic activity for treatment and processing of igneous material.|Lava Processor 01|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Lava Processor 02{{anchor|Lava Processor 02}}
| style="{{border}} {{background}}" | Lava Processor 02{{anchor|Lava Processor 02}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Processor Core]]
| style="{{border}} {{background}}" | [[Alinos]] - Processor Core
| style="{{border}} {{background}}" | Operating at minimum capacity.<ref>{{cite|Operating at minimum capacity.|Lava Processor 02|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Operating at minimum capacity.<ref>{{cite|Operating at minimum capacity.|Lava Processor 02|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Lift Controls{{anchor|Lift Controls}}
| style="{{border}} {{background}}" | Lift Controls{{anchor|Lift Controls}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Synergy Core]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Synergy Core
| style="{{border}} {{background}}" | Control panel for anti-gravity lifts. System offline.<ref>{{cite|Control panel for anti-gravity lifts. System offline.|Lift Controls|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Control panel for anti-gravity lifts. System offline.<ref>{{cite|Control panel for anti-gravity lifts. System offline.|Lift Controls|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Literary Hub{{anchor|Literary Hub}}
| style="{{border}} {{background}}" | Literary Hub{{anchor|Literary Hub}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 02]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Data Shrine 02
| style="{{border}} {{background}}" | Access denied. Alimbic literary data bank severely damaged.<ref>{{cite|Access denied. Alimbic literary data bank severely damaged.|Literary Hub|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Access denied. Alimbic literary data bank severely damaged.<ref>{{cite|Access denied. Alimbic literary data bank severely damaged.|Literary Hub|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Magma Station{{anchor|Magma Station}}
| style="{{border}} {{background}}" | Magma Station{{anchor|Magma Station}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Alinos Gateway]]
| style="{{border}} {{background}}" | [[Alinos]] - Alinos Gateway
| style="{{border}} {{background}}" | Senors operating at 79% lava levels stable.<ref>{{cite|Senors operating at 79% lava levels stable.|Magma Station|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Senors operating at 79% lava levels stable.<ref>{{cite|Senors operating at 79% lava levels stable.|Magma Station|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Magma Vent{{anchor|Magma Vent}}
| style="{{border}} {{background}}" | Magma Vent{{anchor|Magma Vent}}
| style="{{border}} {{background}}" | [[Alinos]] - [[High Ground]]
| style="{{border}} {{background}}" | [[Alinos]] - High Ground
| style="{{border}} {{background}}" | Relieves pressure buildup from the unstable planetary core.<ref>{{cite|Relieves pressure buildup from the unstable planetary core.|Magma Vent|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Relieves pressure buildup from the unstable planetary core.<ref>{{cite|Relieves pressure buildup from the unstable planetary core.|Magma Vent|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Medical Hub{{anchor|Medical Hub}}
| style="{{border}} {{background}}" | Medical Hub{{anchor|Medical Hub}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 02]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Data Shrine 02
| style="{{border}} {{background}}" | Access denied. Alimbic medical data bank severely damaged.<ref>{{cite|Access denied. Alimbic medical data bank severely damaged.|Medical Hub|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Access denied. Alimbic medical data bank severely damaged.<ref>{{cite|Access denied. Alimbic medical data bank severely damaged.|Medical Hub|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Methane Pipeline{{anchor|Methane Pipeline}}
| style="{{border}} {{background}}" | Methane Pipeline{{anchor|Methane Pipeline}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Fuel Stack]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Fuel Stack
| style="{{border}} {{background}}" | Liquid methane fuel delivery system.<ref>{{cite|Liquid methane fuel delivery system.|Methane Pipeline|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Liquid methane fuel delivery system.<ref>{{cite|Liquid methane fuel delivery system.|Methane Pipeline|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Mixing Tanks{{anchor|Mixing Tanks}}
| style="{{border}} {{background}}" | Mixing Tanks{{anchor|Mixing Tanks}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Bioweaponry Lab]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Bioweaponry Lab
| style="{{border}} {{background}}" | Used to synthesize poisonous gases. Trace amounts of toxic materials detected.<ref>{{cite|Used to synthesize poisonous gases. Trace amounts of toxic materials detected.|Mixing Tanks|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Used to synthesize poisonous gases. Trace amounts of toxic materials detected.<ref>{{cite|Used to synthesize poisonous gases. Trace amounts of toxic materials detected.|Mixing Tanks|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Navigational Chart{{anchor|Navigational Chart}}
| style="{{border}} {{background}}" | Navigational Chart{{anchor|Navigational Chart}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Meditation Room]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Meditation Room
| style="{{border}} {{background}}" | Holographic directory of the Tetra Galaxy.<ref>{{cite|Holographic directory of the Tetra Galaxy.|Navigational Chart|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Holographic directory of the Tetra Galaxy.<ref>{{cite|Holographic directory of the Tetra Galaxy.|Navigational Chart|Metroid Prime Hunters}}</ref>
|-
|-
Line 582: Line 582:
|-
|-
| style="{{border}} {{background}}" | Photon Stabilizer{{anchor|Photon Stabilizer}}
| style="{{border}} {{background}}" | Photon Stabilizer{{anchor|Photon Stabilizer}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Transfer Lock]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Transfer Lock
| style="{{border}} {{background}}" | Bridge secured by beam of tripolarized photons.<ref>{{cite|Bridge secured by beam of tripolarized photons.|Photon Stabilizer|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Bridge secured by beam of tripolarized photons.<ref>{{cite|Bridge secured by beam of tripolarized photons.|Photon Stabilizer|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Political Hub{{anchor|Political Hub}}
| style="{{border}} {{background}}" | Political Hub{{anchor|Political Hub}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 03]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Data Shrine 03
| style="{{border}} {{background}}" | Access denied. Alimbic political data bank severely damaged.<ref>{{cite|Access denied. Alimbic political data bank severely damaged.|Political Hub|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Access denied. Alimbic political data bank severely damaged.<ref>{{cite|Access denied. Alimbic political data bank severely damaged.|Political Hub|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Port Helm{{anchor|Port Helm}}
| style="{{border}} {{background}}" | Port Helm{{anchor|Port Helm}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Helm Room]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Helm Room
| style="{{border}} {{background}}" | "The secret to ultimate power lies in the Alimbic Cluster." Author and origen unknown.<ref>{{cite|"The secret to ultimate power lies in the Alimbic Cluster." Author and origen unknown.|Port Helm|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | "The secret to ultimate power lies in the Alimbic Cluster." Author and origen unknown.<ref>{{cite|"The secret to ultimate power lies in the Alimbic Cluster." Author and origen unknown.|Port Helm|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Science Hub{{anchor|Science Hub}}
| style="{{border}} {{background}}" | Science Hub{{anchor|Science Hub}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 01]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Data Shrine 01
| style="{{border}} {{background}}" | Access denied. Alimbic scientific data bank severely damaged.<ref>{{cite|Access denied. Alimbic scientific data bank severely damaged.|Science Hub|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Access denied. Alimbic scientific data bank severely damaged.<ref>{{cite|Access denied. Alimbic scientific data bank severely damaged.|Science Hub|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Shield Generator{{anchor|Shield Generator}}
| style="{{border}} {{background}}" | Shield Generator{{anchor|Shield Generator}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Tetra Vista]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Tetra Vista
| style="{{border}} {{background}}" | Force shield compromised.<ref>{{cite|Force shield compromised.|Shield Generator|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Force shield compromised.<ref>{{cite|Force shield compromised.|Shield Generator|Metroid Prime Hunters}}</ref>
|-
|-
Line 606: Line 606:
|-
|-
| style="{{border}} {{background}}" | Silo Levitator{{anchor|Silo Levitator}}
| style="{{border}} {{background}}" | Silo Levitator{{anchor|Silo Levitator}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Fuel Stack]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Fuel Stack
| style="{{border}} {{background}}" | Repository for heavy interplanetary warheads, held in place by a continual updraft from a high-pressure wind tunnel.<ref>{{cite|Repository for heavy interplanetary warheads, held in place by a continual updraft from a high-pressure wind tunnel.|Silo Levitator|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Repository for heavy interplanetary warheads, held in place by a continual updraft from a high-pressure wind tunnel.<ref>{{cite|Repository for heavy interplanetary warheads, held in place by a continual updraft from a high-pressure wind tunnel.|Silo Levitator|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Sniper Shield{{anchor|Sniper Shield}}
| style="{{border}} {{background}}" | Sniper Shield{{anchor|Sniper Shield}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Combat Hall]]
| style="{{border}} {{background}}" | [[Alinos]] - Combat Hall
| style="{{border}} {{background}}" | Used for precision projectile training.<ref>{{cite|Used for precision projectile training.|Sniper Shield|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Used for precision projectile training.<ref>{{cite|Used for precision projectile training.|Sniper Shield|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Spore Farm{{anchor|Spore Farm}}
| style="{{border}} {{background}}" | Spore Farm{{anchor|Spore Farm}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Bioweaponry Lab]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Bioweaponry Lab
| style="{{border}} {{background}}" | A controlled enviroment used to grow toxic spores. The spores have expired.<ref>{{cite|A controlled enviroment used to grow toxic spores. The spores have expired.|Spore Farm|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A controlled enviroment used to grow toxic spores. The spores have expired.<ref>{{cite|A controlled enviroment used to grow toxic spores. The spores have expired.|Spore Farm|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Starboard Helm{{anchor|Starboard Helm}}
| style="{{border}} {{background}}" | Starboard Helm{{anchor|Starboard Helm}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Helm Room]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Helm Room
| style="{{border}} {{background}}" | "The secret to ultimate power lies in the Alimbic Cluster." Binary irregularities indicate the message was broadcast telepathically.<ref>{{cite|"The secret to ultimate power lies in the Alimbic Cluster." Binary irregularities indicate the message was broadcast telepathically.|Starboard Helm|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | "The secret to ultimate power lies in the Alimbic Cluster." Binary irregularities indicate the message was broadcast telepathically.<ref>{{cite|"The secret to ultimate power lies in the Alimbic Cluster." Binary irregularities indicate the message was broadcast telepathically.|Starboard Helm|Metroid Prime Hunters}}</ref>
|-
|-
Line 626: Line 626:
|-
|-
| style="{{border}} {{background}}" | Structural Debris{{anchor|Structural Debris}}
| style="{{border}} {{background}}" | Structural Debris{{anchor|Structural Debris}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Crash Site]]
| style="{{border}} {{background}}" | [[Alinos]] - Crash Site
| style="{{border}} {{background}}" | Severe architectural damage. Evidence of unidentifiable interstellar matter, a result of an extraterrestrial collision.<ref>{{cite|Severe architectural damage. Evidence of unidentifiable interstellar matter, a result of an extraterrestrial collision.|Structural Debris|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Severe architectural damage. Evidence of unidentifiable interstellar matter, a result of an extraterrestrial collision.<ref>{{cite|Severe architectural damage. Evidence of unidentifiable interstellar matter, a result of an extraterrestrial collision.|Structural Debris|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Synergy Drive{{anchor|Synergy Drive}}
| style="{{border}} {{background}}" | Synergy Drive{{anchor|Synergy Drive}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Helm Room]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Helm Room
| style="{{border}} {{background}}" | This device maintains the orbit and rotation of the space station. Operation appears normal.<ref>{{cite|This device maintains the orbit and rotation of the space station. Operation appears normal.|Synergy Drive|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This device maintains the orbit and rotation of the space station. Operation appears normal.<ref>{{cite|This device maintains the orbit and rotation of the space station. Operation appears normal.|Synergy Drive|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Synergy Processor{{anchor|Synergy Processor}}
| style="{{border}} {{background}}" | Synergy Processor{{anchor|Synergy Processor}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Helm Room]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Helm Room
| style="{{border}} {{background}}" | Works in tandem with the synergy drive to make subtle changes in the station's orbit and rotation.<ref>{{cite|Works in tandem with the synergy drive to make subtle changes in the station's orbit and rotation.|Synergy Processor|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Works in tandem with the synergy drive to make subtle changes in the station's orbit and rotation.<ref>{{cite|Works in tandem with the synergy drive to make subtle changes in the station's orbit and rotation.|Synergy Processor|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Synergy Strut{{anchor|Synergy Strut}}
| style="{{border}} {{background}}" | Synergy Strut{{anchor|Synergy Strut}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Meditation Room]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Meditation Room
| style="{{border}} {{background}}" | Reinforcement pillar for synergy drive.<ref>{{cite|Reinforcement pillar for synergy drive.|Synergy Strut|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Reinforcement pillar for synergy drive.<ref>{{cite|Reinforcement pillar for synergy drive.|Synergy Strut|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | [[Tetra Galaxy]]{{anchor|Tetra Galaxy}}
| style="{{border}} {{background}}" | [[Tetra Galaxy]]{{anchor|Tetra Galaxy}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Fan Room Beta]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Fan Room Beta
| style="{{border}} {{background}}" | This area was once under Alimbic control. Ruins detected on varius planets indicate a vast civilization.<ref>{{cite|This area was once under Alimbic control. Ruins detected on varius planets indicate a vast civilization.|Tetra Galaxy|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This area was once under Alimbic control. Ruins detected on varius planets indicate a vast civilization.<ref>{{cite|This area was once under Alimbic control. Ruins detected on varius planets indicate a vast civilization.|Tetra Galaxy|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Tetra Trade Map{{anchor|Tetra Trade Map}}
| style="{{border}} {{background}}" | Tetra Trade Map{{anchor|Tetra Trade Map}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Meditation Room]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Meditation Room
| style="{{border}} {{background}}" | Schematic of Alimbic interstellar shipping routes.<ref>{{cite|Schematic of Alimbic interstellar shipping routes.|Tetra Trade Map|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Schematic of Alimbic interstellar shipping routes.<ref>{{cite|Schematic of Alimbic interstellar shipping routes.|Tetra Trade Map|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Thermal Regulator{{anchor|Thermal Regulator}}
| style="{{border}} {{background}}" | Thermal Regulator{{anchor|Thermal Regulator}}
| style="{{border}} {{background}}" | [[Alinos]] - [[High Ground]]
| style="{{border}} {{background}}" | [[Alinos]] - High Ground
| style="{{border}} {{background}}" | Transduces volcanic heat into usable energy.<ref>{{cite|Transduces volcanic heat into usable energy.|Thermal Regulator|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Transduces volcanic heat into usable energy.<ref>{{cite|Transduces volcanic heat into usable energy.|Thermal Regulator|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | [[Vesper Defense Outpost|VDO]]{{anchor|VDO}}{{anchor|Vesper Defense Outpost}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost|VDO]]{{anchor|VDO}}{{anchor|Vesper Defense Outpost}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[VDO Gateway]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - VDO Gateway
| style="{{border}} {{background}}" | Vesper Defense Outpost is situated on the outer edge of Alimbic territory. Serving as a refueling station and munitions dump, subzero temperature is maintained to prevent overheating of fusion-powered weapons systems. Structural failure of fuel containers has resulted in a vast radioactive spill into space, leaving toxic and explosive fuel frozen to the sides of the structure.<ref>{{cite|Vesper Defense Outpost is situated on the outer edge of Alimbic territory. Serving as a refueling station and munitions dump, subzero temperature is maintained to prevent overheating of fusion-powered weapons systems. Structural failure of fuel containers has resulted in a vast radioactive spill into space, leaving toxic and explosive fuel frozen to the sides of the structure.|VDO|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Vesper Defense Outpost is situated on the outer edge of Alimbic territory. Serving as a refueling station and munitions dump, subzero temperature is maintained to prevent overheating of fusion-powered weapons systems. Structural failure of fuel containers has resulted in a vast radioactive spill into space, leaving toxic and explosive fuel frozen to the sides of the structure.<ref>{{cite|Vesper Defense Outpost is situated on the outer edge of Alimbic territory. Serving as a refueling station and munitions dump, subzero temperature is maintained to prevent overheating of fusion-powered weapons systems. Structural failure of fuel containers has resulted in a vast radioactive spill into space, leaving toxic and explosive fuel frozen to the sides of the structure.|VDO|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{border}} {{background}}" | Wall Scroll{{anchor|Wall Scroll}}
| style="{{border}} {{background}}" | Wall Scroll{{anchor|Wall Scroll}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Council Chamber]]
| style="{{border}} {{background}}" | [[Alinos]] - Council Chamber
| style="{{border}} {{background}}" | This language cannot be translated.<ref>{{cite|This language cannot be translated.|Wall Scroll|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This language cannot be translated.<ref>{{cite|This language cannot be translated.|Wall Scroll|Metroid Prime Hunters}}</ref>
|-
|-
| style="{{roundbl}} {{border}} {{background}}" | Witherite Shards{{anchor|Witherite Shards}}
| style="{{roundbl}} {{border}} {{background}}" | Witherite Shards{{anchor|Witherite Shards}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Ice Hive]]
| style="{{border}} {{background}}" | [[Arcterra]] - Ice Hive
| style="{{roundbr}} {{border}} {{background}}" | Naturally occuring minerals with phosphorescent properties.<ref>{{cite|Naturally occuring minerals with phosphorescent properties.|Witherite Shards|Metroid Prime Hunters}}</ref>
| style="{{roundbr}} {{border}} {{background}}" | Naturally occuring minerals with phosphorescent properties.<ref>{{cite|Naturally occuring minerals with phosphorescent properties.|Witherite Shards|Metroid Prime Hunters}}</ref>
|}
|}
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