Missile: Difference between revisions

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'''Missiles''' are long-range concussive projectiles and one of [[Samus Aran|Samus Aran's]] most used weapons, featured in every Metroid game. They typically do more damage than most of Samus's uncharged beam weapons. Samus commonly uses them to destroy barriers such as rocks or shielding on doors and enemies. Some enemies, such as the [[Core-X]], can only be damaged with Missiles.<ref>{{Cite manual|The abilities of the Core-X parasites differ from type to type, but the thick thorny membrane that encases them is a common feature. This tough casing must be ruptured by a powerful attack, such as a Missile blast, to render the core vulnerable to absorption.|Metroid Fusion|29}}</ref> When used in conjuncture with the [[Ice Beam]] or [[Dark Beam]], Samus can shatter enemies to pieces, this is also one of the few ways she can kill a [[Metroid (species)|Metroid]] in some games. Initially, Samus can  only hold five Missiles, though if she acquires [[Missile Expansion|Missile Expansions]], she can increase the maximum up to 255 in most games.
'''Missiles''' are long-range concussive projectiles and one of [[Samus Aran|Samus Aran's]] most used weapons, featured in every Metroid game. They typically do more damage than most of Samus's uncharged beam weapons. Samus commonly uses them to destroy barriers such as rocks or shielding on doors and enemies. Some enemies, such as the [[Core-X]], can only be damaged with Missiles.<ref>{{Cite manual|The abilities of the Core-X parasites differ from type to type, but the thick thorny membrane that encases them is a common feature. This tough casing must be ruptured by a powerful attack, such as a Missile blast, to render the core vulnerable to absorption.|Metroid Fusion|29}}</ref> When used in conjuncture with the [[Ice Beam]] or [[Dark Beam]], Samus can shatter enemies to pieces, this is also one of the few ways she can kill a [[Metroid (species)|Metroid]] in some games.  


They typically have a high rate of fire, though in the [[Metroid Prime (series)|Metroid Prime series]] it is greatly diminished. In the first [[Metroid Prime (game)|Metroid Prime]], Samus can rapidly fire Missiles by firing the [[Power Beam]] immediately after launching a Missile to reset the [[Arm Cannon]] allowing her to launch another Missile without waiting. Using this method, Samus can have a maximum of three Missiles out at a time. In Metroid Prime and Metroid Prime 2: Echoes, there are [[Charge Combo|Charge Combos]] that use missiles in conjuncture with the [[Charge Beam]] to fire various powerful attacks.<ref name=mp2/> Missiles in the ''Prime'' games also have a homing effect when locked onto targets.<ref name=mp2/>
They typically have a higher rate of fire of fire than most weapons, though in the [[Metroid Prime (series)|Metroid Prime series]] it is greatly diminished. In the first [[Metroid Prime (game)|Metroid Prime]], Samus can rapidly fire Missiles by firing the [[Power Beam]] immediately after launching a Missile to reset the [[Arm Cannon]] allowing her to launch another Missile without waiting. Using this method, Samus can have a maximum of three Missiles out at a time. In Metroid Prime and Metroid Prime 2: Echoes, there are [[Charge Combo|Charge Combos]] that use missiles in conjuncture with the [[Charge Beam]] to fire various powerful attacks.<ref name=mp2/> Missiles in the ''Prime'' games also have a homing effect when locked onto targets.<ref name=mp2/>  
 
In both Metroid Prime 3: Corruption and Metroid Fusion, Missiles have a stacking ability like beam weapons, being enhanced by other more powerful Missile upgrades. Initially, Samus can normally only hold five Missiles, though if she acquires [[Missile Expansion|Missile Expansions]], she can increase the maximum up to 255 in most games.
==Types==
==Types==
===Super Missile===
===Super Missile===