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{{Upgrade-infobox
SHUT THE FUCKING HELL UP AND COOK YOUR DICKKKKKKKAAAAAAAAAAKKAKAAKAKAKAKAKAAK
|image=[[File:Morph Ball Bomb mp2 Inventory.png|150px]]
|caption=The Morph Ball Bomb upgrade from ''Echoes''
|games=*[[Metroid (series)|All ''Metroid'' games]]
*[[Metroid in the Super Smash Bros. Series|All ''Super Smash Bros.'' games]]
|users=*[[Samus Aran]]
*[[Alpha Sandigger#Bomb Guardian|Bomb Guardian]]
|location=*[[Brinstar]]{{small|(''Metroid''/''Metroid: Zero Mission'')}}
*[[Burn Dome]] {{small|(''Metroid Prime'')}}
*[[Agon Temple]] {{small|(''Echoes'')}}
*[[Crateria]] {{small|(''Super Metroid'')}}
*[[Data Room]] in [[Sector 2 (TRO)]] {{small|(''Metroid Fusion'')}}
|authorized=[[Main Sector]] {{small|(''Metroid: Other M'')}}
|obtain=*Defeat the [[Incinerator Drone]] {{small|(''Metroid Prime'')}}
*Defeat the [[Alpha Sandigger#Bomb Guardian|Bomb Guardian]] {{small|(''Echoes'')}}
|uses=*Destroy [[Sandstone]], [[Talloric Alloy]], and [[Bomb Block]]s
*Damage enemies
*Allows use of [[Bomb Jump]]
*Activates [[Bomb Slot]]s
}}
{{image}}


A '''Morph Ball Bomb''' is a small, time-detonated explosive that [[Samus Aran|Samus]] can deploy while in [[Morph Ball]] form. It can be used to damage enemies, as well as execute the [[Bomb Jump]] and related techniques. The bombs can also be used to destroy materials otherwise impervious to Samus's weaponry, such as [[Sandstone]] and [[Talloric Alloy]]. The supply of bombs is unlimited, though some appearances have a "cool down" period which only allows Samus to drop three bombs at a time. She regains the ability to drop one of these bombs about a second after an already laid bomb has been detonated.


The Bombs can also be used to propel Samus in the air, about twice the height of her Morph Ball. Bombs dropped in the air are noticeably not affected by gravity. This attribute can help Samus - in the ''Prime'' series, a difficult but necessary technique called the Double Bomb Jump can be performed, and in the 2-D games, the jump is very useful for [[Sequence Breaking|sequence breaking]] through a technique known as [[Infinite Bomb Jump]].


The Bombs are also key in fighting [[Metroid (species)|Metroids]], as they can knock the predators off Samus if at least one manages to latch onto her.
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==Appearances==
===''Metroid''===
The Bombs are located within [[Brinstar]], at the bottom far-right of the area. The [[Chozo Statue]] holding it, however, is blocked off by a [[Red Door]] that Samus can only open with [[Missile]]s. Once she obtains it, she can drop bombs to attack foes like [[Zoomer]]s, propel herself upwards and blast open passageways. This last ability makes the [[Upgrade|upgrade]] essential as it is the only way to access [[Kraid (area)|the]] [[Ridley (area)|hideouts]] of [[Kraid]] and [[Ridley]]. A programming quirk can let Samus jump off a bomb explosion as if it were solid ground, which can aid in certain sequence breaks.
 
===''Metroid: Zero Mission''===
As with [[Metroid (game)|the original game]], the Bombs are located in Brinstar, within the same general area. As before, Missiles are needed to open the Red Door and gain access to them. While they still damage foes and blow up [[Bomb Block]]s, the explosion happens much faster than in the original, making it easier to use for bomb jumping. The tool is also required to activate Morph Ball launchers in Kraid and [[Norfair]].
 
===''Metroid Prime''===
Samus possesses the Morph Ball Bomb while traversing the [[Frigate Orpheon]], but subsequently loses it after an explosion cripples her [[Power Suit]]. It is only by traversing the [[Chozo Ruins]] on [[Tallon IV]] and destroying the [[Incinerator Drone]] that she reaquires it. The bombs can damage foes, destroy sandstone and Talloric alloy structures, and activate [[Bomb Slot]]s to operate machinery. It is also a vital weapon against [[Flaahgra]], doing immense damage to the beast. However, only three bombs can be dropped at a time, and must be recharged before more can be dropped.
 
In the ''[[New Play Control! Metroid Prime|New Play Control!]]''/''[[Metroid Prime Trilogy]]'' releases of ''[[Metroid Prime (game)|Metroid Prime]]'', possession of the Bombs allows Samus the use of the [[Spring Ball]], assisting greatly with Bomb Jumps.
 
===''Metroid Prime Hunters''===
The Bombs are part of Samus's default abilities, and function exactly as they do in the rest of the ''Prime'' series - up to three can be dropped at a time, and they may destroy obstructions in Morph Ball corridors.
 
===''Metroid Prime 2: Echoes''===
While having the Bombs upon landing on [[Aether]], Samus soon loses them to the [[Ing]] after entering [[Dark Aether]]. The Ing that stole the Bombs from her soon possesses the [[Alpha Sandigger]] in the [[Agon Temple]], transforming it into the Bomb Guardian and granting it the ability to use bombs exactly like Samus could. After destroying it, Samus reaquires the upgrade. As before, the bombs are used to activate Bomb Slots, damage foes and destroy Talloric Alloy structures. The bombs are also vital against foes such as [[Amorbis]], the [[Spider Guardian]] and [[Quadraxis]].
 
In the ''[[New Play Control! Metroid Prime|New Play Control!]]''/''[[Metroid Prime Trilogy]]'' releases of ''[[Metroid Prime 2: Echoes]]'', possession of the Bombs allows Samus the use of the [[Spring Ball]], assisting greatly with Bomb Jumps.
 
===''Metroid Prime 3: Corruption''===
The Bombs are part of Samus's arsenal from the beginning, and at no point is she forced to reobtain them. As before, damaging foes, performing Bomb Jumps, operating Bomb Slots, and destroying Talloric alloy obstructions are the main uses of the upgrade.
 
===''Metroid II: Return of Samus''===
While exploring [[SR388]], Samus finds the Bombs in the hands of a Chozo Statue in some ancient ruins, with the only obstruction to it being a Red Door. With the Bombs, she can destroy certain blocks and open up passageways. However, care must be taken if using it on the ceiling, since an explosion will knock Samus out of the [[Spider Ball]] state. The [[Queen Metroid]] is also susceptible to Bombs if Samus lets the Queen eat her while in her Morph Ball, then rolls into her stomach and drops several bombs.
 
===''Super Metroid''===
Shortly after landing on [[Zebes]], Samus can find the Bombs in [[Crateria]], but after getting them she is pitted against a [[Torizo]]. Afterwards, she is able to use them to blow up obstructions such as Bomb Blocks and perform Bomb Jumps. With timing, she can even perform an Infinite Bomb Jump to reach places without needing certain upgrades. With the [[Charge Beam]], she can also perform the '''Five-Bomb Drop''', a technique that lets her drop five bombs at once when going into the Morph Ball. Unlike normal bombs, however, bombs dropped via this method are affected by gravity, and explode slightly later.
 
===''Metroid: Other M''===
Although Samus has the Bombs from the start, she is not authorized to use them until after the [[Brug Mass]] has been defeated. With them, she can operate Morph Ball launchers, destroy certain obstructions, damage foes, and perform Bomb Jumps (though they give less height compared to the Spring Ball). She is also able to use the Five-Bomb Drop again, in almost exactly the same way as before.
 
===''Metroid Fusion''===
As a consequence of [[X Parasite]] infected Power Suit pieces being surgically removed, Samus loses the ability to use Morph Ball Bombs, and must download data for the upgrade from a [[Data Room]] in [[Sector 2 (TRO)]]. With it, she can blow open bockages in passageways and destroy Bomb Blocks. The bombs, however, take a lot longer to detonate than before, making Bomb Jumping with more than one bomb impossible.
 
==Other Appearances==
===''Super Smash Bros.'' series===
In all four games in the [[smashwiki:Super Smash Bros. (series)|''Super Smash Bros.'' series]], the Bombs function as Samus's Down Special move. With it, she turns into her Morph Ball, drops a bomb, then unmorphs. The dropped bomb falls a short distance (bouncing if it lands on the ground) before exploding, damaging anyone unlucky enough to be caught nearby. If Samus is near a bomb when it explodes, she'll go into her Morph Ball state and bounce up a short distance. This, similar to infinite bomb jumping in the ''Metroid'' games, can be useful in a skilled player's hands to increase horizontal recovery.
 
''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. for Nintendo 3DS]]'' both eature unlockable variants of the Bomb - the Slip Bomb, which deals little damage but causes opponents to trip and can perform meteor smashes in the air, and the Mega Bomb, which is stronger, but takes longer to detonate and of which only one can be used at a time.
 
==Sprites==
{{sprite table
|header2=Upgrade
|m2=--
|m2 2=[[File:Morph Ball Bomb Upgrade m2 Sprite.gif|Morph Ball Bomb upgrade - Metroid II: Return of Samus]]
|zm=[[File:Morph Ball Bomb zm and mf Sprite.gif|Morph Ball Bomb - Zero Mission]]
|mf=[[File:Morph Ball Bomb zm and mf Sprite.gif|Morph Ball Bomb - Metroid Fusion]]
|mf 2=--
|zm 2=[[File:Morph Ball Bomb Upgrade zm Sprite.gif|Morph Ball Bomb Upgrade - Zero Mission]]
|bottomright=zm 2
}}
 
{{clear}}
 
==Gallery==
<gallery>
file:Morph Ball Bomb mp2 Website 01.png|Japanese Website (''Echoes'')
file:Morph Ball Bomb om Website 01.png|Japanese Website (''Other M'')
file:Morph Ball Bomb om Website 02.png|American Website (''Other M'')
</gallery>
 
{{Morph Ball-nav}}
[[Category:Weapons]]
[[Category:Morph Ball]]

Revision as of 18:14, 18 July 2017

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