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Metroidking (talk | contribs) m (Text replace - "Logbookdata" to "logbook") |
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|games=''[[Metroid Prime 2: Echoes]]'' | |games=''[[Metroid Prime 2: Echoes]]'' | ||
|habitats=[[Agon Wastes]]<br/>[[Temple Grounds]] | |habitats=[[Agon Wastes]]<br/>[[Temple Grounds]] | ||
|location= | |location=[[Command Center]] | ||
|mainspecies=[[Space Pirate]] | |mainspecies=[[Space Pirate]] | ||
|attacks=Energy Grenade<br/>Ramming | |attacks=Energy Grenade<br/>Ramming | ||
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}} | }} | ||
'''Pirate Grenadiers''' are [[ | '''Pirate Grenadiers''' are [[Pirate Trooper]]s armed with an experimental grenade launcher.<ref name=Logbook>{{cite|The Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units: while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers rendering their main weapon somewhat ineffective.|Logbook|Metroid Prime 2: Echoes}}</ref> The size of the launchers prevent Grenadiers carrying the scythes or beam weapons wielded by other Pirates; the launcher is also ineffective against nearby opponents.<ref name=Logbook/> At close range, the Grenadiers will resort to ramming. Due to the time it takes to charge the launcher, [[Samus Aran|Samus]] can easily get out of the grenades' blast radius. Samus first encounters the Grenadiers in the Space Pirate base in [[Agon Wastes|Agon]] after the first battle with [[Dark Samus]]. They also appear [[Temple Grounds]] on the way to [[Torvus Bog]], but they do not respawn on subseqent trips. | ||
Along with the [[Aerotrooper]]s, Pirate Grenadiers are the only space pirate varieties in Echoes that were not possessed by the [[Ing]]. | |||
== Logbook == | == Logbook == | ||
{{logbook | {{logbook |
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