Pirate Grenadier: Difference between revisions

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|games=''[[Metroid Prime 2: Echoes]]''
|games=''[[Metroid Prime 2: Echoes]]''
|habitats=[[Agon Wastes]]<br/>[[Temple Grounds]]
|habitats=[[Agon Wastes]]<br/>[[Temple Grounds]]
|location=
|location=[[Command Center]]
|mainspecies=[[Space Pirate]]
|mainspecies=[[Space Pirate]]
|attacks=Energy Grenade<br/>Ramming
|attacks=Energy Grenade<br/>Ramming
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}}
}}


'''Pirate Grenadiers''' are [[Space Pirate|Space Pirates]] armed with an experimental grenade launcher.<ref name=Logbook>{{cite|he Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units: while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers rendering their main weapon somewhat ineffective.|Logbook|Metroid Prime 2: Echoes}}</ref> The size of the launchers prevent Grenadiers carrying the scythes or beam weapons wielded by other Pirates; the launcher is also ineffective against nearby opponents.<ref name=Logbook/> At close range, the Grenadiers will resort to ramming. Due to the time it takes to charge the launcher [[Samus Aran|Samus]] can easily get out of the grenades' blast radius. Samus first encounters the Grenadiers in the Space Pirate base in [[Agon Wastes|Agon]] then later in the [[Temple Grounds]].
'''Pirate Grenadiers''' are [[Pirate Trooper]]s armed with an experimental grenade launcher.<ref name=Logbook>{{cite|The Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units: while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers rendering their main weapon somewhat ineffective.|Logbook|Metroid Prime 2: Echoes}}</ref> The size of the launchers prevent Grenadiers carrying the scythes or beam weapons wielded by other Pirates; the launcher is also ineffective against nearby opponents.<ref name=Logbook/> At close range, the Grenadiers will resort to ramming. Due to the time it takes to charge the launcher, [[Samus Aran|Samus]] can easily get out of the grenades' blast radius. Samus first encounters the Grenadiers in the Space Pirate base in [[Agon Wastes|Agon]] after the first battle with [[Dark Samus]]. They also appear [[Temple Grounds]] on the way to [[Torvus Bog]], but they do not respawn on subseqent trips.
 
Along with the [[Aerotrooper]]s, Pirate Grenadiers are the only space pirate varieties in Echoes that were not possessed by the [[Ing]].  
 
 
== Logbook ==
== Logbook ==
{{logbook
{{logbook