Quadraxis: Difference between revisions

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==Logbook==
==Logbook==
{{logbook
 
{{logbookdata
|name=Quadraxis
|name=Quadraxis
|entrytext=The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful Missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.<ref>{{cite|The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful Missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.|Logbook|Metroid Prime 2: Echoes}}</ref>
|entry=The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful Missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.<ref>{{cite|The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful Missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.|Quadraxis's Logbook entry|[[Metroid Prime 2: Echoes]]}}</ref>
|gameabbrev=mp2
|game=mp2
|clear=no
|location=[[Hive Temple]]
|roundtype={{roundt|20px}}
|clear=none
|position=top
|onetime=Yes
|ref=no
}}
}}
{{logbook
{{logbookdata
|name=Damaged Quadraxis
|name=Damaged Quadraxis
|entrytext=Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.<ref>{{cite|Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.|Logbook|Metroid Prime 2: Echoes}}</ref>
|entry=Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.<ref>{{cite|Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.|Damaged Quadraxis's Logbook entry|[[Metroid Prime 2: Echoes]]}}</ref>
|gameabbrev=mp2
|game=mp2
|clear=no
|location=[[Hive Temple]]
|roundtype={{round|0px}}
|clear=none
|position=mid
|onetime=Yes
|ref=no
}}
}}
{{logbook
{{logbookdata
|name=Shielded Head Module
|name=Shielded Head Module
|entrytext=The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability. <ref>{{cite|The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.|Logbook|Metroid Prime 2: Echoes}}</ref>
|entry=The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.<ref>{{cite|The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.|Shielded Head Module's Logbook entry|[[Metroid Prime 2: Echoes]]}}</ref>
|gameabbrev=mp2
|gameabbrev=mp2
|clear=no
|game=mp2
|roundtype={{round|0px}}
|location=[[Hive Temple]]
|clear=none
|position=mid
|onetime=Yes
|ref=no
}}
}}
{{logbook
{{logbookdata
|name=Stunned Head Module
|name=Stunned Head Module
|entrytext=Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.<ref>{{cite|Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.|Logbook|Metroid Prime 2: Echoes}}</ref>
|entry=Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.<ref>{{cite|Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.|Stunned Head Module's Logbook entry|[[Metroid Prime 2: Echoes]]}}</ref>
|gameabbrev=mp2
|game=mp2
|clear=no
|location=[[Hive Temple]]
|roundtype={{round|0px}}
|clear=none
|position=mid
|onetime=Yes
|ref=no
}}
}}
{{logbook
{{logbookdata
|name=Final Head Module
|name=Final Head Module
|entrytext=Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.<ref>{{cite|Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.|Logbook|Metroid Prime 2: Echoes}}</ref>
|entry=Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.<ref>{{cite|Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.|Final Head Module's Logbook entry|[[Metroid Prime 2: Echoes]]}}</ref>
|gameabbrev=mp2
|game=mp2
|roundtype={{roundb|20px}}
|location=[[Hive Temple]]
|clear=none
|position=bottom
|onetime=Yes
|ref=no
}}
}}


==Scan Data==
==Scan Data==