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SA-X: Difference between revisions

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{{Boss-infobox
{{Boss-infobox
|image=[[File: SA-X(Dread).png|SA-X|250px]]
|image=[[File:SA-X md Screenshot.png|SA-X|250px]]
|caption=[[Samus Aran|Samus Aran's]] [[X Parasite|X-mimicked]] form, SA-X
|caption=[[Samus Aran|Samus Aran's]] [[X Parasite|X-mimicked]] form, SA-X
|games=''[[Metroid Fusion]]'', ''[[Metroid Dread]]''
|games=''[[Metroid Fusion]]'', ''[[Metroid Dread]]''
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==Trivia==
==Trivia==
* SA-X despite its supposed intelligence, is often infamous among fans for its poor AI coding during its encounters:
* The SA-X was named by Adam.<ref name="First Sighting" /> Despite copying Samus, a female, the pronouns used to refer to the SA-X across material and the in-game dialogues tend to be inconsistent, ranging from a single usage of a male pronoun from ''Metroid Prime and Metroid Fusion: Prima's Official Strategy Guide'', Page 44 of ''Nintendo Power issue #162'' referring to it as a female, and in-game throughout ''Fusion'' with gender non-specific pronouns.
* SA-X despite its supposed intelligence, is often infamous among fans for its poor AI coding during its encounters, likely owing to its mentality akin to an instinctive-yet-mindless berserker:
** Out of many examples, it can be "trapped" in several locations by having Samus stay in particular locations (such as hiding in specific corners with the Morph Ball). The SA-X will then continue to repeat an action such as somersaulting repeatedly with the [[Screw Attack]], trying to hit Samus to no avail.
** Out of many examples, it can be "trapped" in several locations by having Samus stay in particular locations (such as hiding in specific corners with the Morph Ball). The SA-X will then continue to repeat an action such as somersaulting repeatedly with the [[Screw Attack]], trying to hit Samus to no avail.
** There are times where Samus can easily take rest on a high ledge inside certain rooms during specific encounters (Sectors 6, 5 and the second encounter at Sector 2), and the SA-X will always try to hit Samus physically, instead of jumping a bit higher than needed and occasionally trying to shoot her if she's further away.
** There are times where Samus can easily take rest on a high ledge inside certain rooms during specific encounters (Sectors 6, 5 and the second encounter at Sector 2), and the SA-X will always try to hit Samus physically, instead of jumping a bit higher than needed and occasionally trying to shoot her if she's further away.
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** When hiding from it, the SA-X may also have its attention attracted when Samus does something to do so; most of the time the SA-X will not bother to search around extensively and will peacefully walk on. Doing so repeatedly will always cause the SA-X to keep looking around, but will not cause it to make a move unless Samus reveals herself.
** When hiding from it, the SA-X may also have its attention attracted when Samus does something to do so; most of the time the SA-X will not bother to search around extensively and will peacefully walk on. Doing so repeatedly will always cause the SA-X to keep looking around, but will not cause it to make a move unless Samus reveals herself.
*** Thus, the SA-X will normally stop repeating its actions when Samus leaves its sight.
*** Thus, the SA-X will normally stop repeating its actions when Samus leaves its sight.
* The SA-X was named by Adam.<ref name="First Sighting" />
* The SA-X appears to have not only an unused walking animation different from the final game's version ([https://www.youtube.com/watch?v=vtq7-_JLICc| seen here]), but also when loaded into certain areas with a Debug Menu, it's also possible to have the SA-X enter an unused Morph Ball animation to navigate where through whatever area it has been loaded through, as well as attempting to chase Samus this way (albeit with its wonky AI making it often move back and forth).


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