Sacred Path: Difference between revisions

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{{Room-infobox
{{Room-infobox
|image=[[File:Sacred path.jpg|250px]]
|image=[[File:Sacred Path.png|250px]]
|caption=
|caption=The Sacred Path on Samus' first visit
|game=''[[Metroid Prime 2: Echoes]]''
|game=''[[Metroid Prime 2: Echoes]]''
|name=Sacred Path
|name=Sacred Path
Line 12: Line 12:
}}
}}


The '''Sacred Path''' is a room in the [[Temple Grounds]]. The room connects the [[Sacred Bridge]] to the [[Temple Transport A (Temple Grounds)|Temple Transport A]]. The room consists of a lower area and a higher ledge. The higher ledge can be accessed with the [[Space Jump Boots]], but [[Samus Aran|Samus]] does not have them on her first trip through, forcing her to use an alternative route. There is a building on the left that can be opened. Samus must first fire a [[Missile]] at it to weaken the wall. She must use a [[Kinetic Orb Cannon]] on the southwestern end of the lower area. The cannon can be activated by [[Scan Visor|scanning]] a terminal in a tunnel near the cannon. Once inside the building, Samus can follow a [[Morph Ball]] tunnel that leads to the higher ledge, which has the door to Temple Transport A. There is also a platform high in the middle of the room that Samus can access from the higher ledge that leads to another area on the west side of the room. This area has a [[Portal]] that leads to the [[Profane Path]]. There are four [[War Wasp Hive]]s, which will spawn [[War Wasp]]s.
The '''Sacred Path''' is a room in the [[Temple Grounds]]. The room connects the [[Sacred Bridge]] to the [[Temple Transport A (Temple Grounds)|Temple Transport A]].  


==Inhabitants of the Room==  
==Appearance and Layout==
The room consists of a lower area and a higher ledge. The higher ledge can be accessed with the [[Space Jump Boots]], but [[Samus Aran|Samus]] does not have them on her first trip through, forcing her to use an alternative route. There is a building on the left that can be opened. Samus must first fire a [[Missile]] at it to weaken the wall. She must use a [[Kinetic Orb Cannon]] on the southwestern end of the lower area. The cannon can be activated by [[Scan Visor|scanning]] a terminal in a tunnel near the cannon.
 
Once inside the building, Samus can follow a [[Morph Ball]] tunnel that leads to the higher ledge, which has the door to Temple Transport A. There is also a platform high in the middle of the room that Samus can access from the higher ledge that leads to another area on the west side of the room. This area has a [[Portal]] that leads to the [[Profane Path]]. There are four [[War Wasp Hive]]s, which will spawn [[War Wasp]]s.
 
==Data==
===Available Logbook Entries===
<gallery>
File:War Wasp mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#War Wasp|War Wasp]]
File:War Wasp Hive (Echoes).png|[[Metroid Prime 2: Echoes Logbook#War Wasp Hive|War Wasp Hive]]
</gallery>
 
===Scans===
{{scan
|data=Structural analysis complete. Wall section is structurally unsound.<br>[[Missile|Explosive damage]] may cause it to weaken.<ref>{{cite|Structural analysis complete. Wall section is structurally unsound.<br>[[Missile|Explosive damage]] may cause it to weaken.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Sacred Path
|description=Cracked Wall
|order=top
}}
{{scan
|data=Damaged wall section. Combat damage to wall is heavy. Structural Integrity critical. A heavy impact may cause it to shatter.<ref>{{cite|Damaged wall section. Combat damage to wall is heavy. Structural Integrity critical. A heavy impact may cause it to shatter.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Sacred Path
|description=Cracked Wall
|order=mid
}}
{{scan
|data=Morphology: Destroyed [[War Wasp Hive]]<br>Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.<ref>{{cite|Morphology: Destroyed [[War Wasp Hive]]<br>Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Sacred Path
|description=Destroyed [[War Wasp Hive]]
|order=mid
}}
{{scan
|data=Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.<ref>{{cite|Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Sacred Path
|description=Luminoth Storage Devices
|order=mid
}}
{{scan
|data=Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.<ref>{{cite|Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Sacred Path
|description=Terminal
|order=mid
}}
{{scan
|data=Enter hologram in Morph Ball mode to fire Cannon.<ref>{{cite|Enter hologram in Morph Ball mode to fire Cannon.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Sacred Path
|description=Hologram
|order=mid
}}
{{scan
|data=Bioscan complete. Target has been dead for 8 cycles. Break. Trace amounts of unknown chemical present in target. It has an effect similar to mummification on dead biomatter. Further analysis required to determine chemical's effect on living biomatter.<ref>{{cite|Bioscan complete. Target has been dead for 8 cycles. Break. Trace amounts of unknown chemical present in target. It has an effect similar to mummification on dead biomatter. Further analysis required to determine chemical's effect on living biomatter.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Sacred Path
|description=[[Luminoth]] Corpse
|order=mid
}}
{{scan
|data=Scan complete.<br/>Unknown dimensional anomaly.<br/>Anomaly seems to be a dimensional rift. Target destination unknown.<ref>{{cite|Scan complete. Unknown dimensional anomaly. Anomaly seems to be a dimensional rift. Target destination unknown.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Sacred Path
|description=[[Portal]]
|order=mid
}}
{{scan
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Sacred Path
|description=Door
|order=bottom
}}
 
===Inhabitants===
{{Inhabitants-header}}
{{Inhabitants-header}}
{{Inhabitants|[[War Wasp]]s|∞|All visits|close}}
{{Inhabitants|[[War Wasp]]s|∞|All visits}}
{{MP2 Rooms-nav|grounds}}
{{Inhabitants|[[War Wasp Hive]]s|4|All visits|close}}
 
==Gallery==
<gallery>
File:Sacred Path Great Temple.png|The [[Great Temple]] from ground view
</gallery>
 
{{MP2 Rooms-nav|Grounds}}
 
[[Category:Rooms in Temple Grounds]]
[[Category:Rooms in Temple Grounds]]
[[Category:MP2]]