Spider Ball: Difference between revisions

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{{Manual|tri|Spider Ball|As the game progresses, if you obtain the Spider Ball, you will be able to magnetically attach yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track. To release from the track, let go of Z. Also you can launch off the track with the Boost Ball by pressing and holding B, then letting go.<ref>{{Cite manual|As the game progresses, if you obtain the Spider Ball, you will be able to magnetically attach yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track. To release from the track, let go of Z. Also you can launch off the track with the Boost Ball by pressing and holding B, then letting go.|Metroid Prime: Trilogy|32 and 48}}</ref>}}
{{Manual|tri|Spider Ball|As the game progresses, if you obtain the Spider Ball, you will be able to magnetically attach yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track. To release from the track, let go of Z. Also you can launch off the track with the Boost Ball by pressing and holding B, then letting go.<ref>{{Cite manual|As the game progresses, if you obtain the Spider Ball, you will be able to magnetically attach yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track. To release from the track, let go of Z. Also you can launch off the track with the Boost Ball by pressing and holding B, then letting go.|Metroid Prime: Trilogy|32 and 48}}</ref>}}


===''Metroid II: Return of Samus'===
===''Metroid II: Return of Samus''===
{{Manual|m2|Spider Ball|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A button.<ref>{{Cite manual|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A Botton.|Metroid II: Return of Samus|17}}</ref>}}
{{Manual|m2|Spider Ball|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A button.<ref>{{Cite manual|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A Botton.|Metroid II: Return of Samus|17}}</ref>}}