Sunburst: Difference between revisions
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{{Weapon-infobox | {{Weapon-infobox | ||
|image=[[File:Sunburst.png| | |image=[[File:Sunburst.png|200px]] | ||
|caption=The Sunburst | |caption=The Sunburst | ||
|games=[[Metroid Prime 2: Echoes]] | |games=[[Metroid Prime 2: Echoes]] | ||
Line 11: | Line 11: | ||
The '''Sunburst''' is the [[Charge Combo]] for the [[Light Beam]] that appears in ''[[Metroid Prime 2: Echoes]]''. It fires a slow moving sphere of light. If it passes by an enemy, a {{Wp|Solar prominence|prominence}} will extend from the orb, igniting it. Like the Light Beam, [[Ing]] and [[Darkling|Darklings]] are particularly vulnerable to it. Due to its slow speed, it is best used against slower targets. The Sunburst will travel until it impacts an object, causing it to explode. | The '''Sunburst''' is the [[Charge Combo]] for the [[Light Beam]] that appears in ''[[Metroid Prime 2: Echoes]]''. It fires a slow moving sphere of light. If it passes by an enemy, a {{Wp|Solar prominence|prominence}} will extend from the orb, igniting it. Like the Light Beam, [[Ing]] and [[Darkling|Darklings]] are particularly vulnerable to it. Due to its slow speed, it is best used against slower targets. The Sunburst will travel until it impacts an object, causing it to explode. | ||
The Sunburst can only be acquired after completing a | The Sunburst can only be acquired after completing a [[Transdimensional Flux|transdimensional]] [[Spinner]] puzzle in the [[Grand Windchamber]] of [[Temple Grounds]] that spans over both [[Aether|Light]] and [[Dark Aether]]. When a set of Spinners on Dark Aether are used to manipulate corresponding rotating seals into alignment, and the [[Seeker Missile]] is used to destroy the five seals, the center of the chamber on Light Aether where the Sunburst rests becomes accessible. | ||
== | ==Inventory Data== | ||
"Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire."<ref>{{cite|Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire.|Samus's Notes|Metroid Prime 2: Echoes}}</ref> | "Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire."<ref>{{cite|Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire.|Samus's Notes|Metroid Prime 2: Echoes}}</ref> | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
file: | file:Grand Windchamber mp2 Screenshot 01.png|The Grand Windchamber | ||
file: | file:Windchamber_Dark_Aether.png|The seals on Dark Aether | ||
file:Samus Firing Sunburst.png|Samus firing the Sunburst | file:Samus Firing Sunburst.png|Samus firing the Sunburst | ||
</gallery> | </gallery> | ||
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{{clear}} | {{clear}} | ||
{{ref}} | {{ref}} | ||
{{ | {{Foreignname-header}} | ||
{{Luminoth | {{Foreignname|Japanese|{{hover|サンバースト|Sanbāsuto}}|Sunburst}} | ||
{{Foreignname|Spanish|Combo Alfa|Alpha Combo}} | |||
{{Foreignname|French|Explosion de Lumière|Light Burst}} | |||
{{Foreignname|German|Sunburst|-}} | |||
{{Foreignname|Italian|Sole Ardente|Burning Sun|close}} | |||
{{beam-nav|3}} | |||
{{Luminoth Tech-nav|2}} | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Arm Cannon]] | [[Category:Arm Cannon]] | ||
[[Category:Charge Combos]] | [[Category:Charge Combos]] |