Tourian: Difference between revisions

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Though their maps vary to some extent, Metroid and Zero Mission feature comparable maps, with Tourian located in roughly the same place in both. In both games, the entry point to Tourian is reached by ascending a tall shaft east of the staring point, and travelling westward from there. There, a barrier blocks the way, and it can only be opened by the defeat of [[Kraid]] and [[Ridley]] in their respective hideouts. After the barrier, an elevator leading down to Tourian can be accessed.
Though their maps vary to some extent, Metroid and Zero Mission feature comparable maps, with Tourian located in roughly the same place in both. In both games, the entry point to Tourian is reached by ascending a tall shaft east of the staring point, and travelling westward from there. There, a barrier blocks the way, and it can only be opened by the defeat of [[Kraid]] and [[Ridley]] in their respective hideouts. After the barrier, an elevator leading down to Tourian can be accessed.


In both games, Tourian is a series of long hallways littered with the bodies of dead [[Space Pirates]]. Doors of various levels block the way, requiring [[Missles]] to proceed. In the original, Metroids seen in the foreground, and killing them is not required. In Zero Mission, Metroids materialize appear from the background, and must be exterminated before the next room can be accessed. This is accomplished by freezing them with the [[Ice Beam]] and shooting them with Missles.
In both games, Tourian is a series of long hallways littered with the bodies of dead [[Space Pirates]]. Doors of various levels block the way, requiring [[Missles]] to proceed. In the original, Metroids are always visible in the foreground, and killing them is not required. In Zero Mission, Metroids appear from the background, and must be exterminated before the next room can be accessed. This is accomplished by freezing them with the [[Ice Beam]] and shooting them with Missles.


Mother Brain, protected by five barriers of [[Zebetite]] is the final boss encountered by Samus in Tourian. However, upon defeating Mother Brain, Samus is required to flee through a long, upward escape shaft, leading to the surface of Zebes.
Mother Brain, protected by five barriers of [[Zebetite]] is the final boss encountered by Samus in Tourian. However, upon defeating Mother Brain, Samus is required to flee through a long, upward escape shaft, leading to the surface of Zebes.


[[Category:Locations]]
[[Category:Locations]]
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