Tourian: Difference between revisions

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Though their maps vary to some extent, ''Metroid'' and ''Zero Mission'' feature comparable maps, with Tourian located in roughly the same place in both. In both games, the entry point to Tourian is reached by ascending a tall shaft east of the staring point in [[Brinstar]], and travelling westward from there. There, a barrier blocks the way, and it can only be opened by the defeat of [[Kraid]] and [[Ridley]] in their respective hideouts. After the barrier, an elevator leading down to Tourian can be accessed.
Though their maps vary to some extent, ''Metroid'' and ''Zero Mission'' feature comparable maps, with Tourian located in roughly the same place in both. In both games, the entry point to Tourian is reached by ascending a tall shaft east of the staring point in [[Brinstar]], and travelling westward from there. There, a barrier blocks the way, and it can only be opened by the defeat of [[Kraid]] and [[Ridley]] in their respective hideouts. After the barrier, an elevator leading down to Tourian can be accessed.
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Tourian is a series of long hallways with doors of various levels blocking the way, requiring the use of [[Missles]] to proceed. Throughout Tourian, [[Rinkas]] constantly appear to stall Samus' progress, implying a defense system.
Tourian is a series of long hallways with doors of various levels blocking the way, requiring the use of [[Missles]] to proceed. Throughout Tourian, [[Rinkas]] constantly appear to stall Samus' progress, implying a defense system.