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Infinite Bomb Jump: Difference between revisions

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The '''Infinite Bomb Jump''' is a technique able to be used in ''[[Metroid II: The Return of Samus]]'' and ''[[Metroid: Zero Mission]]''. It involves timing the setting of bombs so that the [[Bomb Jump]]s continueously propel {{samus}} upward. The timing differes between the games. This technique was not intended to be in Metroid II, but the developers may have been aware of it in Metroid: Zero Mission, or even might have purposly put it in. The evidence for this is that there are a number of areas in the game that have no use except as a path for [[Sequence Breaking|Sequence Breaks]] with the Infinite Bomb Jump. For example, one of the areas is located to the left of [[Samus Aran's Gunship]] in [[Crateria]]. Its only purpose is to serve as a way around the [[Speed Booster]] blocks using the infinite bomb jump. It is very hard to do this technique without watching a demonstration of the timing.
The '''Infinite Bomb Jump''' is a technique able to be used in ''[[Metroid II: The Return of Samus]]'' and ''[[Metroid: Zero Mission]]''. It involves timing the setting of bombs so that the [[Bomb Jump]]s continueously propel [[Samus Aran|Samus]] upward. The timing differes between the games. This technique was not intended to be in Metroid II, but the developers may have been aware of it in Metroid: Zero Mission, or even might have purposly put it in. The evidence for this is that there are a number of areas in the game that have no use except as a path for [[Sequence Breaking|Sequence Breaks]] with the Infinite Bomb Jump. For example, one of the areas is located to the left of [[Samus Aran's Gunship]] in [[Crateria]]. Its only purpose is to serve as a way around the [[Speed Booster]] blocks using the infinite bomb jump. It is very hard to do this technique without watching a demonstration of the timing.


==Gallery==
==Gallery==

Revision as of 03:31, 19 January 2011

Infinite Bomb Jump


The Infinite Bomb Jump in use

Game(s)
First Appearance

Metroid II: The Return of Samus

Users

Samus Aran

Item needed

Morph Ball Bomb

Uses

Allows Samus to travel infinitely upward

The Infinite Bomb Jump is a technique able to be used in Metroid II: The Return of Samus and Metroid: Zero Mission. It involves timing the setting of bombs so that the Bomb Jumps continueously propel Samus upward. The timing differes between the games. This technique was not intended to be in Metroid II, but the developers may have been aware of it in Metroid: Zero Mission, or even might have purposly put it in. The evidence for this is that there are a number of areas in the game that have no use except as a path for Sequence Breaks with the Infinite Bomb Jump. For example, one of the areas is located to the left of Samus Aran's Gunship in Crateria. Its only purpose is to serve as a way around the Speed Booster blocks using the infinite bomb jump. It is very hard to do this technique without watching a demonstration of the timing.

Gallery