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[[file:Splinter_Cocoon_Logbook.png|thumb|right|250px|The Logbook entry for the Splinter Cocoon.]]
[[file:Splinter_Cocoon_Logbook.png|thumb|right|250px|The Logbook entry for the '''Splinter Cocoon''']]
'''Splinter Cocoons''' are protective structures secreted by [[Splinter]]s, within which they can enter a state of hibernation.<ref>{{cite|When it isn't hunting, a Splinter will secrete a protective cocoon around itself and enter a state of hibernation.|Logbook|[[Metroid Prime 2: Echoes]]}}</ref> Though durable, they can still be destroyed by standard weapons fire. The Splinter inside will be killed if the cocoon is destroyed, but the dying Splinter will emit a shriek that will alert any Splinters hibernating nearby, which, in turn, will be driven to attack.<ref name=SplinterCocoon>{{cite|Splinters will enter their protective cocoons when tired or sated. The cocoon is durable, but can be destroy by weapons fire. Destroying a cocoon will kill the Splinter inside: when this occurs, the dying Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism.|Logbook|[[Metroid Prime 2: Echoes]]}}</ref>
'''Splinter Cocoons''' are protective structures secreted by [[Splinter]]s, within which they can enter a state of hibernation.<ref>{{cite|When it isn't hunting, a Splinter will secrete a protective cocoon around itself and enter a state of hibernation.|Logbook|[[Metroid Prime 2: Echoes]]}}</ref> Though durable, they can still be destroyed by standard weapons fire. The Splinter inside will be killed if the cocoon is destroyed, but the dying Splinter will emit a shriek that will alert any Splinters hibernating nearby, which, in turn, will be driven to attack.<ref name=SplinterCocoon>{{cite|Splinters will enter their protective cocoons when tired or sated. The cocoon is durable, but can be destroy by weapons fire. Destroying a cocoon will kill the Splinter inside: when this occurs, the dying Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism.|Logbook|[[Metroid Prime 2: Echoes]]}}</ref>



Revision as of 23:55, 18 November 2010

File:Splinter Cocoon Logbook.png
The Logbook entry for the Splinter Cocoon

Splinter Cocoons are protective structures secreted by Splinters, within which they can enter a state of hibernation.[1] Though durable, they can still be destroyed by standard weapons fire. The Splinter inside will be killed if the cocoon is destroyed, but the dying Splinter will emit a shriek that will alert any Splinters hibernating nearby, which, in turn, will be driven to attack.[2]

Logbook

Logbook entry from a Metroid Prime game: Splinter Cocoon
{{{entry}}}[3]

References

  1. "When it isn't hunting, a Splinter will secrete a protective cocoon around itself and enter a state of hibernation." —Logbook (Metroid Prime 2: Echoes)
  2. "Splinters will enter their protective cocoons when tired or sated. The cocoon is durable, but can be destroy by weapons fire. Destroying a cocoon will kill the Splinter inside: when this occurs, the dying Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism." —Logbook (Metroid Prime 2: Echoes)
  3. "{{{entry}}}" — Logbook entry ([[|Invalid game]])